Originally posted by pistolier who in their right mind would pay fifteen dollars a month just to play an mmo for a couple of months shit i buy games for less than fifteen dollars
Hmm I dunno.... something in the neighborhood of 4 million people or so? Why do you care?
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
This is interesting to me, and not the topic but the mentality of the poster. His/her mentality? I wanna play an awesome game with the latest/greatest, but oh yeah I don't want to pay anything and thereby help recoup the COSTS associated with creating these games.
The games you can buy for $15 or less are typically OLD and are out of their primary selling curve -- where the other millions of people bought it and played it.
Here's a shock: it costs MONEY to create a game that has the latest/greatest in features and look. WoW didn't spring into existence because someone wished it that way. Money was invested, time was invested, and the people who put forth the effort have the right (and indeed obligation) to recoup their expenditures and efforts by charging people money for it. Now, I'll actually go back a bit and edit my own comment: they should be entitled to charging a monthly fee IF they actually bother to continue adding to the game (no, Santa Clause in the Ironforge area doesn't count, except as the most lame "world event" of all time in any game). The initial charge of buying the game covers the time/work/moneys spent creating it; the monthly fees pay for the CONTINUAL SUPPORT of the game.
Do you also think that movies should be free? What about sports events? Should those also be free? Or, since you use the $15 mark as your "limit" in spending, which is about 1/4 of what a new title costs, should all sporting events be limited to 1/4 the current going-rate? Music events?
Gaming is just one of many pasttimes. And they're all governed by the need to recoup the costs they spend to provide ungrateful morons like you with a top-notch product.
It is basically the same amount of money for buying a video game(new ones) every three months. Though, Everquest people are rip offs cause you got to pay for expansions, some mmos dont do that.
Originally posted by Greatness It is basically the same amount of money for buying a video game(new ones) every three months. Though, Everquest people are rip offs cause you got to pay for expansions, some mmos dont do that.
Actually very few MMORPG's don't... but the number is increasing.
I think EVE, Horizons and LineageII are the only ones that don't charge for major updates at this point, are there other major MMO's that don't charge? And WOW hasn't had an update yet so the jury is still out there (no, PVP doesn't count, that was added free because it was supposed to be in at release)
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Without wanting to defend SOE too much... well, crap, I guess I have to. EQ2 is updated multiple times/week with new content/revisions. Those are all free. That would be absolutely scads of free content. You only pay for the commercial expansion (just like everyone else). They did set up the stupid "Pay 4.99 for special expansions". Frankly, after playing through the Splitpaw Saga, it was worth every penny in enjoyment. An excellent expansion that should set the rules for a lot of things, including scaling encounters to the individual/party and tailoring rewards accordingly too. That said, it is stupid to charge for the so-far 2 4.99 expansions, when players get scads of content free anyway. Now, if they'd get rid of the stupid "encounter lock"...
DAOC? Still worth the money, still has a pretty sizeable subscription base, and still has the best PvP (in the form of RvR) out there. Looking forward to the next expansion, and yes, you have to pay for it. People put in time to create it, it costs money to do that, and the last time I checked those employees weren't working for free.
I wish I had the faith of so many others here that the upcoming AC expansion would really revitalize the game. I loved that game, still put it high on the list (much, much higher than the "free" GW or Lineage "Grind-fest" II)... I should probably buy it and see if the world is as malleable as I remember it.
Originally posted by pistolier who in their right mind would pay fifteen dollars a month just to play an mmo for a couple of months shit i buy games for less than fifteen dollars
I must not be in my right mind, because I often have more than one account going at the same time.
Funny, though, that I seem to get more hours of entertainment for my purchasing dollar in all the MMOs I've played than I typically do with any offline title. I guess I must still not be in my right mind.
With this talk of pay expansions and free expansions I think you need to quantify just what is an expansion.
Is there an expansion team that all they do is work on expansions? Pump one out and start another? Or are they simply using normal developers and having them make an expansion instead of offering up monthly updates?
EVE for example offers free "expansions," however, I don't see them as expansions. They're just patches. Patches that come out every few months. Now if you look at what's in that patch and compare it to other games where you get a monthly (or more than monthly) patch you'll probably find less in the EVE "expansion." They don't have 2 teams of devs working on an expansion and monthly updates simultaneously.
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.
Absolutely true Tooky Most games that claim they offer free expansions don't exactly add much more to the game. Paid-for expansions are radical additions to a game, usually. The added content that comes in every week with EQ2 is astonishing and the $5 mini-expansions have been worth every penny (granted I didn't have to pay the $5 since I have the all access pass but I would have if I didn't).
Lineage also offers 'free' 'expansions' but they're more like the constant updates that you get in EQ or SWG or whatever. Both of which have added tons of content free of charge. As has DAOC for that matter.
None of the games that offer "free expansions" have added content on the scale that EQ, SWG and DAOC have with their paid expansions.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by Elnator None of the games that offer "free expansions" have added content on the scale that EQ, SWG and DAOC have with their paid expansions.
CoH expensions outmatch some of the above mentionned, 4 such free expensions so far, and it could be argued to outmatch paying expensions in the list you provide. And the 4 whole of them certainly outmatch 1 paid expension of all those 3 games combined together, no doubts. Expension 5 is already announced and coming soon...freely.
Yet 1 case dont make a rule I suppose, but I can only bow to NCsoft and *boggle* them for the fun of it!
- "If I understand you well, you are telling me until next time. " - Ren
Originally posted by Anofalye Originally posted by Elnator None of the games that offer "free expansions" have added content on the scale that EQ, SWG and DAOC have with their paid expansions. CoH expensions outmatch some of the above mentionned, 4 such free expensions so far, and it could be argued to outmatch paying expensions in the list you provide. And the 4 whole of them certainly outmatch 1 paid expension of all those 3 games combined together, no doubts. Expension 5 is already announced and coming soon...freely. Yet 1 case dont make a rule I suppose, but I can only bow to NCsoft and *boggle* them for the fun of it!
Lemme get this straight COH's expansions added more than say... Kunark did or Vellious did to EQ? Kunark more than doubled the size of the game and added tons of new abilities increased the level cap and even added new races and classes to the game. Vellious added scads of high level content to the game.
Say what you will about EQ but in it's heyday it was unmatched.
Please enlighten me because I'd LOVE to know how you figure that COH's expansions come even CLOSE to the quantity and quality of content added by the ones EQ and DAOC released.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Lemme get this straight COH's expansions added more than say... Kunark did or Vellious did to EQ? Kunark more than doubled the size of the game and added tons of new abilities increased the level cap and even added new races and classes to the game. Vellious added scads of high level content to the game. Say what you will about EQ but in it's heyday it was unmatched. Please enlighten me because I'd LOVE to know how you figure that COH's expansions come even CLOSE to the quantity and quality of content added by the ones EQ and DAOC released.
More then Kunark, no. More then Velious or Ykesha, hell yes. Velious and Ykesha add a few zones, a few customisations or specifications. CoH expensions always add zones, new factions and mobs, new powers, levels or some form of customisation.
Again, it cant compare to PoP or Kunark. But to Velious? Velious add a few zones, some customisation, I dont say every CoH expension challenge Velious in the addition scale, but Issue 4 does, so does Issue 1.
Again, someone choose to see what they want to see, if you want to ignore CoH accomplishments, you certainly can, but it dont remove the fact that many CoH expensions outmatch Velious or Ykesha, easily! DAoC is a title I know less, but from what I read, it didnt seem to outmatch EQ, been somewhat equivalent to EQ.
And guess what...there are 4 free expensions in CoH...all those 4 expensions toghether outmatch Kunark...and it took them less time then it took EQ to bring Kunark, and they are all FREE!
The fact you mixt Kunark with Velious content wise show how little you know about the value of every expension, and the amount of work behind. Velious is like an afternoon job, while Kunark was a full week(scalewise). Again, a raider will prefer Velious, because Velious was centered on the Uberaiding guilds.
- "If I understand you well, you are telling me until next time. " - Ren
Originally posted by pistolier who in their right mind would pay fifteen dollars a month just to play an mmo for a couple of months shit i buy games for less than fifteen dollars
I must not be in my right mind, because I often have more than one account going at the same time.
Funny, though, that I seem to get more hours of entertainment for my purchasing dollar in all the MMOs I've played than I typically do with any offline title. I guess I must still not be in my right mind.
You and me both. We must be nuts...that...or $15-45/mos is chump change. I'd sooner pay $15/mos for minimum 40 hours of gameplay than $10 for a 2 hour movie which typically turns out to be a fluffed up piece of stinking awful.
Generally, I think the "Why should I pay to play this game" morons out there are 13, can't be arsed to do a few chores to earn the fee, and think the whole world should be served to them on a platter. I've met VERY few adults who live on their own and pay the own bills who don't understand the concept of "making a living".
Not to mention, it's a simple as this, you get what you pay for. 'Nuff said.
"What is it I have against Microsoft, you ask? Well, you know how you feel when you wait for an MMO to come out and when it does you feel like you've paid to play it's beta test for another 6-9 months before anything even thinks of working the way it should? Being a network engineer you feel that way about anything Microsoft puts out."
Let's see.. $20+ for a couple hours of fun at an arcade. $30-60 for a console RPG that lasts 40-100 hours. Or $15 for about 700 hours, and you get to share your experience in a massive world with REAL people.
Hmm...
To be fair, arcade and RPG are both in playtime, a month paid for an MMORPG is not. Unless you can only play like 2 hours a week (in which case MMORPGs probably aren't best for you), there's not really any reason to complain about cost.
Originally posted by pistolier who in their right mind would pay fifteen dollars a month just to play an mmo for a couple of months shit i buy games for less than fifteen dollars
Considering this is in your Avatar area "wisdom is the understanding of knowledge. And EVE-online trumps it all." I would say either you would and simply felt like trolling for attention.
Or you are about as bright as a burnt out light bulb, but I would like to go ahead and Thank you for staying out of my games. It does give me a warm and fuzzy feeling to know at least one more person like yourself I do not have to worry about running into while playing any of my current generation games.
But to specifically address your question of Are MMO's too expensive? the answer is no, I would happily pay at least another $10 ~ $15 more per month as it is still Vastly cheaper then any other activity I do for the amount of time I can invest, and if that extra money helped weed out the idiots online even further all the better.
Originally posted by Anofalye The fact you mixt Kunark with Velious content wise show how little you know about the value of every expension, and the amount of work behind. Velious is like an afternoon job, while Kunark was a full week(scalewise). Again, a raider will prefer Velious, because Velious was centered on the Uberaiding guilds.
LOL
Dude, I played EQ till last year. I'm very familliar with the quality and content and work behind each of it's expansions. I beta tested many of them as well. Just because I happened to mention Vellious and Kunark doesn't mean I think they were equal ammounts of work. Get a clue already.
And what you said about COH's expansions is also true in EQ's Every one of them added factions (or had you forgotten that every creature in EQ has a faction?) and new 'customizations' as you put it (new types of armor or gear you can wear to make yourself look more unique). And new skills, yes, almost every EQ expansion added new spells or skills to the game as well.
What's your point? That COH managed to pump out 4 expansions the size of Ykesha in a few months? So? The only thing I find impressive about that is that they were all free Then again... they sort of had to... if they'd charged for them nobody would have bought them because COH was pretty lousy at release. (or at least in Beta anyway... I chose not to buy it)
All I'm saying is that most of EQ's and DAOC's expansions were worth the money players paid for them. Not to mention comparing the difficulty of adding expansions to those older engines to the newer engines used in 3rd generation MMO's is just silly.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by Anofalye The fact you mixt Kunark with Velious content wise show how little you know about the value of every expension, and the amount of work behind. Velious is like an afternoon job, while Kunark was a full week(scalewise). Again, a raider will prefer Velious, because Velious was centered on the Uberaiding guilds.
LOL
Dude, I played EQ till last year. I'm very familliar with the quality and content and work behind each of it's expansions. I beta tested many of them as well. Just because I happened to mention Vellious and Kunark doesn't mean I think they were equal ammounts of work. Get a clue already.
And what you said about COH's expansions is also true in EQ's Every one of them added factions (or had you forgotten that every creature in EQ has a faction?) and new 'customizations' as you put it (new types of armor or gear you can wear to make yourself look more unique). And new skills, yes, almost every EQ expansion added new spells or skills to the game as well.
What's your point? That COH managed to pump out 4 expansions the size of Ykesha in a few months? So? The only thing I find impressive about that is that they were all free Then again... they sort of had to... if they'd charged for them nobody would have bought them because COH was pretty lousy at release. (or at least in Beta anyway... I chose not to buy it)
All I'm saying is that most of EQ's and DAOC's expansions were worth the money players paid for them. Not to mention comparing the difficulty of adding expansions to those older engines to the newer engines used in 3rd generation MMO's is just silly.
Yet another "expert" on a game they dont even play. Review/Forum experience is not the same as game experience. Play CoH for some meaningfull time before you start comparing it to anything. Its called credibility and you are in short supply.
Originally posted by pistolier who in their right mind would pay fifteen dollars a month just to play an mmo for a couple of months shit i buy games for less than fifteen dollars
Well here it is: one night at the movies (assuming alone for purposes of debate) costs aroun $10 with ticlkets, parking, popcorn etc. Thats for 90 minutes of entertainment.
$15 per month for a game you play say 2 hours a day = $0.25 per hour, so compared with the movie its quite the bargain, even played at very moderate levels.
So following your logic, OMG why does anyone go to the movies OMFG OMFG WTF.....
Originally posted by Elnator Lineage also offers 'free' 'expansions' but they're more like the constant updates that you get in EQ or SWG or whatever. Both of which have added tons of content free of charge. As has DAOC for that matter.
Um, excuse me? Have you ever even played Lineage I or Lineage II? Have you ever even read anything about their expansions? Both Lineage titles add an expansion about every 6 months which is the same size as the average expansion pack. Each expansion adds A LOT of new land, new towns, new items, and maybe even a new race. I've played Lineage I for 6 years and Lineage II for 3 years. I know the game and I know the expansions they give. They aren't "constant updates that you get in EQ or SWG or whatever." You're completely wrong.
_____________________________________ "Io rido, e rider mio non passa dentro; Io ardo, e l'arsion mia non par di fore." -Machiavelli
absolutly incredible looks like people took quite a shine to my topic
talk about attacks on personality and stuff and stuff. well to one person that thinks of me as an online buffoon get a life man, the problems with mmorpgs is, ok they are great fun, that they take up to much time and economically it is not really worth it because how much profit do they make ever think about that and then how about all the time you spending sitting infront of your screen turning into a mindless zombie, huhuhuhuh and for Dekoth
first of all they are not your games, they belong to anyone who wants to have a good time playing them
i have an iq of a 146 and can bench press 110 kilos you think that makes anyone else less of a person than i am you really need to change your attitude.
Originally posted by pistolier absolutly incredible looks like people took quite a shine to my topictalk about attacks on personality and stuff and stuff. well to one person that thinks of me as an online buffoon get a life man, the problems with mmorpgs is, ok they are great fun, that they take up to much time and economically it is not really worth it because how much profit do they make ever think about that and then how about all the time you spending sitting infront of your screen turning into a mindless zombie, huhuhuhuh and for Dekoth first of all they are not your games, they belong to anyone who wants to have a good time playing them i have an iq of a 146 and can bench press 110 kilos you think that makes anyone else less of a person than i am you really need to change your attitude.
I'm rockstar, I have 12 inch wang and a super model wife! and I think 15$ a month is OK...normal person can save that much in 2 days just from normal lifestyle.
Comments
Hmm I dunno.... something in the neighborhood of 4 million people or so? Why do you care?
Currently Playing: Dungeons and Dragons Online.
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This is interesting to me, and not the topic but the mentality of the poster. His/her mentality? I wanna play an awesome game with the latest/greatest, but oh yeah I don't want to pay anything and thereby help recoup the COSTS associated with creating these games.
The games you can buy for $15 or less are typically OLD and are out of their primary selling curve -- where the other millions of people bought it and played it.
Here's a shock: it costs MONEY to create a game that has the latest/greatest in features and look. WoW didn't spring into existence because someone wished it that way. Money was invested, time was invested, and the people who put forth the effort have the right (and indeed obligation) to recoup their expenditures and efforts by charging people money for it. Now, I'll actually go back a bit and edit my own comment: they should be entitled to charging a monthly fee IF they actually bother to continue adding to the game (no, Santa Clause in the Ironforge area doesn't count, except as the most lame "world event" of all time in any game). The initial charge of buying the game covers the time/work/moneys spent creating it; the monthly fees pay for the CONTINUAL SUPPORT of the game.
Do you also think that movies should be free? What about sports events? Should those also be free? Or, since you use the $15 mark as your "limit" in spending, which is about 1/4 of what a new title costs, should all sporting events be limited to 1/4 the current going-rate? Music events?
Gaming is just one of many pasttimes. And they're all governed by the need to recoup the costs they spend to provide ungrateful morons like you with a top-notch product.
~Greatness~
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Actually very few MMORPG's don't... but the number is increasing.
I think EVE, Horizons and LineageII are the only ones that don't charge for major updates at this point, are there other major MMO's that don't charge? And WOW hasn't had an update yet so the jury is still out there (no, PVP doesn't count, that was added free because it was supposed to be in at release)
Currently Playing: Dungeons and Dragons Online.
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i would only pay up to 10 dollars a month if even that...but Roma Victor wont have a monthly fee like GW
Yup, instead if you want to get ahead you'll get to buy money with real cash and buy your items! Whee....
Currently Playing: Dungeons and Dragons Online.
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Still in: A couple Betas
Without wanting to defend SOE too much... well, crap, I guess I have to. EQ2 is updated multiple times/week with new content/revisions. Those are all free. That would be absolutely scads of free content. You only pay for the commercial expansion (just like everyone else). They did set up the stupid "Pay 4.99 for special expansions". Frankly, after playing through the Splitpaw Saga, it was worth every penny in enjoyment. An excellent expansion that should set the rules for a lot of things, including scaling encounters to the individual/party and tailoring rewards accordingly too. That said, it is stupid to charge for the so-far 2 4.99 expansions, when players get scads of content free anyway.
Now, if they'd get rid of the stupid "encounter lock"...
DAOC? Still worth the money, still has a pretty sizeable subscription base, and still has the best PvP (in the form of RvR) out there. Looking forward to the next expansion, and yes, you have to pay for it. People put in time to create it, it costs money to do that, and the last time I checked those employees weren't working for free.
I wish I had the faith of so many others here that the upcoming AC expansion would really revitalize the game. I loved that game, still put it high on the list (much, much higher than the "free" GW or Lineage "Grind-fest" II)... I should probably buy it and see if the world is as malleable as I remember it.
I must not be in my right mind, because I often have more than one account going at the same time.
Funny, though, that I seem to get more hours of entertainment for my purchasing dollar in all the MMOs I've played than I typically do with any offline title. I guess I must still not be in my right mind.
With this talk of pay expansions and free expansions I think you need to quantify just what is an expansion.
Is there an expansion team that all they do is work on expansions? Pump one out and start another? Or are they simply using normal developers and having them make an expansion instead of offering up monthly updates?
EVE for example offers free "expansions," however, I don't see them as expansions. They're just patches. Patches that come out every few months. Now if you look at what's in that patch and compare it to other games where you get a monthly (or more than monthly) patch you'll probably find less in the EVE "expansion." They don't have 2 teams of devs working on an expansion and monthly updates simultaneously.
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.
Absolutely true Tooky
Most games that claim they offer free expansions don't exactly add much more to the game. Paid-for expansions are radical additions to a game, usually. The added content that comes in every week with EQ2 is astonishing and the $5 mini-expansions have been worth every penny (granted I didn't have to pay the $5 since I have the all access pass but I would have if I didn't).
Lineage also offers 'free' 'expansions' but they're more like the constant updates that you get in EQ or SWG or whatever. Both of which have added tons of content free of charge. As has DAOC for that matter.
None of the games that offer "free expansions" have added content on the scale that EQ, SWG and DAOC have with their paid expansions.
Currently Playing: Dungeons and Dragons Online.
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CoH expensions outmatch some of the above mentionned, 4 such free expensions so far, and it could be argued to outmatch paying expensions in the list you provide. And the 4 whole of them certainly outmatch 1 paid expension of all those 3 games combined together, no doubts. Expension 5 is already announced and coming soon...freely.
Yet 1 case dont make a rule I suppose, but I can only bow to NCsoft and *boggle* them for the fun of it!
- "If I understand you well, you are telling me until next time. " - Ren
Lemme get this straight
COH's expansions added more than say... Kunark did or Vellious did to EQ? Kunark more than doubled the size of the game and added tons of new abilities increased the level cap and even added new races and classes to the game. Vellious added scads of high level content to the game.
Say what you will about EQ but in it's heyday it was unmatched.
Please enlighten me because I'd LOVE to know how you figure that COH's expansions come even CLOSE to the quantity and quality of content added by the ones EQ and DAOC released.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
More then Kunark, no. More then Velious or Ykesha, hell yes. Velious and Ykesha add a few zones, a few customisations or specifications. CoH expensions always add zones, new factions and mobs, new powers, levels or some form of customisation.
Again, it cant compare to PoP or Kunark. But to Velious? Velious add a few zones, some customisation, I dont say every CoH expension challenge Velious in the addition scale, but Issue 4 does, so does Issue 1.
Again, someone choose to see what they want to see, if you want to ignore CoH accomplishments, you certainly can, but it dont remove the fact that many CoH expensions outmatch Velious or Ykesha, easily! DAoC is a title I know less, but from what I read, it didnt seem to outmatch EQ, been somewhat equivalent to EQ.
And guess what...there are 4 free expensions in CoH...all those 4 expensions toghether outmatch Kunark...and it took them less time then it took EQ to bring Kunark, and they are all FREE!
The fact you mixt Kunark with Velious content wise show how little you know about the value of every expension, and the amount of work behind. Velious is like an afternoon job, while Kunark was a full week(scalewise). Again, a raider will prefer Velious, because Velious was centered on the Uberaiding guilds.
- "If I understand you well, you are telling me until next time. " - Ren
I must not be in my right mind, because I often have more than one account going at the same time.
Funny, though, that I seem to get more hours of entertainment for my purchasing dollar in all the MMOs I've played than I typically do with any offline title. I guess I must still not be in my right mind.
You and me both. We must be nuts...that...or $15-45/mos is chump change. I'd sooner pay $15/mos for minimum 40 hours of gameplay than $10 for a 2 hour movie which typically turns out to be a fluffed up piece of stinking awful.
Generally, I think the "Why should I pay to play this game" morons out there are 13, can't be arsed to do a few chores to earn the fee, and think the whole world should be served to them on a platter. I've met VERY few adults who live on their own and pay the own bills who don't understand the concept of "making a living".
Not to mention, it's a simple as this, you get what you pay for. 'Nuff said.
"What is it I have against Microsoft, you ask? Well, you know how you feel when you wait for an MMO to come out and when it does you feel like you've paid to play it's beta test for another 6-9 months before anything even thinks of working the way it should? Being a network engineer you feel that way about anything Microsoft puts out."
Let's see.. $20+ for a couple hours of fun at an arcade. $30-60 for a console RPG that lasts 40-100 hours. Or $15 for about 700 hours, and you get to share your experience in a massive world with REAL people.
Hmm...
To be fair, arcade and RPG are both in playtime, a month paid for an MMORPG is not. Unless you can only play like 2 hours a week (in which case MMORPGs probably aren't best for you), there's not really any reason to complain about cost.
MMORPGs are amongst my least expensive hobbies, actually I am saving money by playing MMORPG's as I would be doing something more expensive otherwise.
$15 bucks a month isn't shit if you enjoy the game.
Considering this is in your Avatar area "wisdom is the understanding of knowledge. And EVE-online trumps it all." I would say either you would and simply felt like trolling for attention.
Or you are about as bright as a burnt out light bulb, but I would like to go ahead and Thank you for staying out of my games. It does give me a warm and fuzzy feeling to know at least one more person like yourself I do not have to worry about running into while playing any of my current generation games.
But to specifically address your question of Are MMO's too expensive? the answer is no, I would happily pay at least another $10 ~ $15 more per month as it is still Vastly cheaper then any other activity I do for the amount of time I can invest, and if that extra money helped weed out the idiots online even further all the better.
LOL
Dude, I played EQ till last year. I'm very familliar with the quality and content and work behind each of it's expansions. I beta tested many of them as well. Just because I happened to mention Vellious and Kunark doesn't mean I think they were equal ammounts of work. Get a clue already.
And what you said about COH's expansions is also true in EQ's Every one of them added factions (or had you forgotten that every creature in EQ has a faction?) and new 'customizations' as you put it (new types of armor or gear you can wear to make yourself look more unique). And new skills, yes, almost every EQ expansion added new spells or skills to the game as well.
What's your point? That COH managed to pump out 4 expansions the size of Ykesha in a few months? So? The only thing I find impressive about that is that they were all free Then again... they sort of had to... if they'd charged for them nobody would have bought them because COH was pretty lousy at release. (or at least in Beta anyway... I chose not to buy it)
All I'm saying is that most of EQ's and DAOC's expansions were worth the money players paid for them. Not to mention comparing the difficulty of adding expansions to those older engines to the newer engines used in 3rd generation MMO's is just silly.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
LOL
Dude, I played EQ till last year. I'm very familliar with the quality and content and work behind each of it's expansions. I beta tested many of them as well. Just because I happened to mention Vellious and Kunark doesn't mean I think they were equal ammounts of work. Get a clue already.
And what you said about COH's expansions is also true in EQ's Every one of them added factions (or had you forgotten that every creature in EQ has a faction?) and new 'customizations' as you put it (new types of armor or gear you can wear to make yourself look more unique). And new skills, yes, almost every EQ expansion added new spells or skills to the game as well.
What's your point? That COH managed to pump out 4 expansions the size of Ykesha in a few months? So? The only thing I find impressive about that is that they were all free Then again... they sort of had to... if they'd charged for them nobody would have bought them because COH was pretty lousy at release. (or at least in Beta anyway... I chose not to buy it)
All I'm saying is that most of EQ's and DAOC's expansions were worth the money players paid for them. Not to mention comparing the difficulty of adding expansions to those older engines to the newer engines used in 3rd generation MMO's is just silly.
Yet another "expert" on a game they dont even play. Review/Forum experience is not the same as game experience. Play CoH for some meaningfull time before you start comparing it to anything. Its called credibility and you are in short supply.
Well here it is: one night at the movies (assuming alone for purposes of debate) costs aroun $10 with ticlkets, parking, popcorn etc. Thats for 90 minutes of entertainment.
$15 per month for a game you play say 2 hours a day = $0.25 per hour, so compared with the movie its quite the bargain, even played at very moderate levels.
So following your logic, OMG why does anyone go to the movies OMFG OMFG WTF.....
:-)
Um, excuse me? Have you ever even played Lineage I or Lineage II? Have you ever even read anything about their expansions? Both Lineage titles add an expansion about every 6 months which is the same size as the average expansion pack. Each expansion adds A LOT of new land, new towns, new items, and maybe even a new race. I've played Lineage I for 6 years and Lineage II for 3 years. I know the game and I know the expansions they give. They aren't "constant updates that you get in EQ or SWG or whatever." You're completely wrong.
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Io ardo, e l'arsion mia non par di fore."
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absolutly incredible looks like people took quite a shine to my topic
talk about attacks on personality and stuff and stuff. well to one person that thinks of me as an online buffoon get a life man, the problems with mmorpgs is, ok they are great fun, that they take up to much time and economically it is not really worth it because how much profit do they make ever think about that and then how about all the time you spending sitting infront of your screen turning into a mindless zombie, huhuhuhuh and for Dekoth
first of all they are not your games, they belong to anyone who wants to have a good time playing them
i have an iq of a 146 and can bench press 110 kilos you think that makes anyone else less of a person than i am you really need to change your attitude.
I'm rockstar, I have 12 inch wang and a super model wife! and I think 15$ a month is OK...normal person can save that much in 2 days just from normal lifestyle.