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Most MMORPGs = Rodents & Mazes Rather Than Dungeons & Dragons

cantankerousmagecantankerousmage Member UncommonPosts: 992
edited May 2017 in The Pub at MMORPG.COM
All your rodent (i.e. character) basically does is chase cheese.  Go to cheese meister (i.e quest giver).  Run around and kill and come back.  Get cheese.  Repeat.  Repeat some more.  Run through the maze (dungeon).  Kill if you have to.  Run some more.  Kill again.  Get big cheese (chest).  Repeat.  Repeat again.  And again.  Become really cheesy.  Repeat.  Repeat as many times as you can possibly stand it.
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Comments

  • sayuusayuu Member RarePosts: 766


    All your rodent (i.e. character) basically does is chase cheese.  Go to cheese meister (i.e quest giver).  Run around and kill and come back.  Get cheese.  Repeat.  Repeat some more.  Run through the maze (dungeon).  Kill if you have to.  Run some more.  Kill again.  Get big cheese (chest).  Repeat.  Repeat again.  And again.  Become really cheesy.  Repeat.  Repeat as many times as you can possibly stand it.


    I don't get it.


    even in D&D one usually did the same thing over and over. . .receive quest, do quest, get Exp/loot, receive quest, do quest, get exp/loot. . .


    why is it bad in Veedeo Gaems and not in D&D?


    maybe you just hate video games. . .







  • cantankerousmagecantankerousmage Member UncommonPosts: 992
    The hamster run in the wheel.  He makes the wheel spin and spin.  The hamster spins in the wheel again and again.  The wheel continues to spin.  Spin some more.  Spin and spin and spin again.  But neither the hamster or the wheel ever really get anywhere.  They just keep spinning.  And spinning.  And spinning.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992
    edited May 2017
    @sayuu - If that was your pencil-and-paper D&D experience, then your Dungeon Master had no idea what he or she was doing.

    In pencil-and-paper rpgs, you don't have to fight all the time.  You don't even have to fight most of the time or half the time.  You can do many, many other things.  You can earn experience in many different ways besides combat if your DM allows it.  Your character is a part of a living, breathing world.  Your character's words and deeds, choices and decisions, can effect and change the game world in a multitude of ways limited only by the imaginations of the players and the DM.  You can kill important NPCs if you want.  You can be a villain if you want.  Or you can eventually build your own castle, have your own soldiers, and fight your very own wars.  You could become a king.  Or a merchant prince.  Or leader of a thieves guild or a gang of bandits.  Whatever you want.  In some campaigns, there is even a path to godhood available.

    You can become anything you role-play your character to be and do.  Hopefully you make a history and personality for your character.  Motivations and desires, goals for your character to accomplish in the world.  And then play in character.  You don't have to, but it makes the game way more fun if you do.

  • sayuusayuu Member RarePosts: 766
    edited May 2017






    @sayuu - If that was your pencil-and-paper D&D experience, then your Dungeon Master had no idea what he or she was doing.

    In pencil-and-paper rpgs, you don't have to fight all the time.  You don't even have to fight most of the time or half the time.  You can do many, many other things.  You can earn experience in many different ways besides combat if your DM allows it.  Your character is a part of a living, breathing world.  Your character's words and deeds, choices and decisions, can effect and change the game world in a multitude of ways limited only by the imaginations of the players and the DM.  You can kill important NPCs if you want.  You can be a villain if you want.  Or you can eventually build your own castle, have your own soldiers, and fight your very own wars.  You could become a king.  Or a merchant prince.  Or leader of a thieves guild or a gang of bandits.  Whatever you want.  In some campaigns, there is even a path to godhood available.

    You can become anything you role-play your character to be and do.  Hopefully you make a history and personality for your character.  Motivations and desires, goals for your character to accomplish in the world.  And then play in character.  You don't have to, but it makes the game way more fun if you do.







    you can do all that in mmorpgs to. . .every single thing you just said you can do in MMORPGs. . .

    Specifically for me, EvE online is where I have personally done the majority of what you just tried to prove your convoluted point with. . .




    Edit:

    As I typed this comment I was watching  some back episodes of Critical Role. . .you know what Vox Machina do the majority of the time? get quests, do quests get exp rinse and repeat. . .now you might call my DM's shit. . .but I dont think you would say the same thing about matt mercer or chris perkins. . .


  • cantankerousmagecantankerousmage Member UncommonPosts: 992
    Yeah, EVE is one of the only exceptions.  You do understand what the word "most" means, right?  In the title of this thread?

    And yes, I'll call any DM clueless if they don't let their players characters do the kinds of things I described.  I don't care who they think they are.  There isn't any human better than me, and I'm not better than any other human.  We all have strengths and weaknesses.  We all have to drink water, eat, sleep, and use the toilet.
  • sayuusayuu Member RarePosts: 766
    Yes I know what "most" means, do you know what "personally" means?


    I guess you missed this statement I made ( or you just convenietly ignored it) every single thing you just said you can do in MMORPGs. . .





    as far as DMs go. . 
    you don't know who those people are do you?

    maybe go watch them DM before you embarrass yourself further. . .


    Chris Perkins is the current lead story designer for D&D as well as senior producer. . . he has worked in a design position for Wizards of the Coast for almost  twenty years now. so I think He might have a better grasp of D&D than both of us. .  
  • KyleranKyleran Member LegendaryPosts: 44,059


    @sayuu - If that was your pencil-and-paper D&D experience, then your Dungeon Master had no idea what he or she was doing.

    In pencil-and-paper rpgs, you don't have to fight all the time.  You don't even have to fight most of the time or half the time.  You can do many, many other things.  You can earn experience in many different ways besides combat if your DM allows it.  Your character is a part of a living, breathing world.  Your character's words and deeds, choices and decisions, can effect and change the game world in a multitude of ways limited only by the imaginations of the players and the DM.  You can kill important NPCs if you want.  You can be a villain if you want.  Or you can eventually build your own castle, have your own soldiers, and fight your very own wars.  You could become a king.  Or a merchant prince.  Or leader of a thieves guild or a gang of bandits.  Whatever you want.  In some campaigns, there is even a path to godhood available.

    You can become anything you role-play your character to be and do.  Hopefully you make a history and personality for your character.  Motivations and desires, goals for your character to accomplish in the world.  And then play in character.  You don't have to, but it makes the game way more fun if you do.



    The difference being in pencil and paper RPGs everything is entirely in the imagination of the DM and the players, so there are no limits.

    In MMORPGs as in real life things are concrete, everything is predefined, so players have to operate with the much more limited tools and scenarios at hand, repeating them as necessary.

    I've run many quests in MMOs which involved no fighting, heck once in WOW I travelled the realms taking photographs.

    I also was once the hero of Stormwind, with all of the guards calling out my name as I entered the city and escorting me to the throne room. (where as I recall, I had to do some serious ass kicking)

    I've even had to assasinate kings and lords, without fighting my way in and out of their keep.

    But in every case such scenarios were limited, and of course available to all in a MMORPG.

    At their core MMORPGS are about progressing your avatar.  You can grind kill npcs to progress, or grind quest to progress, grind kill other players to progress, grind craft to progress, etc but by their very design you grind something to reach your goal.

    It really isn't about having fun, (though it can be) its about reaching your goals. Much as training to be the best you can be in most anything in life, (athlete, soldier, artist etc) you do a lot of repetitive activities to get better and succeed.

    MMORPGS really aren't for you and likely never will be. Good thing you have pencil and paper RPGs instead.


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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • gervaise1gervaise1 Member EpicPosts: 6,919
    If you were to compare

    - the mouse and wheel to e.g. daily quests and other grind mechanics (whack a rat etc.)
    - pen and paper to scripted quests in mmos, co-op games even single player games

    Then that might work. The scripted - one off - quest stuff is expensive and takes time to create. Just as it takes a DM time to create an adventure or a new one has to be bought every time and ideally read through before use.

    And even then, as @Kyleran says above, there are fundamental limits with current games; going forward with (much) better AI that may change.

    As stated though its to wide imo. 
  • EldurianEldurian Member EpicPosts: 2,736

    Kyleran said:

    At their core MMORPGS are about progressing your avatar.


    I thought they were about being massively multiplayer online and roleplaying games.

    Oh wait. Nobody roleplays in MMORPGs anymore...

    Maybe the single minded focus on character progression over building rich immersive worlds has killed what this entire genre is supposed to be about. What it's very name is derived from.
  • VrikaVrika Member LegendaryPosts: 7,990
    edited May 2017
    I disagree. A maze implies possibility to take wrong turn and get lost.

    But a hamster in spinning wheel is a good comparison.
     
  • 13thBen13thBen Member UncommonPosts: 120


    All your rodent (i.e. character) basically does is chase cheese.  Go to cheese meister (i.e quest giver).  Run around and kill and come back.  Get cheese.  Repeat.  Repeat some more.  Run through the maze (dungeon).  Kill if you have to.  Run some more.  Kill again.  Get big cheese (chest).  Repeat.  Repeat again.  And again.  Become really cheesy.  Repeat.  Repeat as many times as you can possibly stand it.


    What exactly is your point????
  • ShaighShaigh Member EpicPosts: 2,150
    edited May 2017




    All your rodent (i.e. character) basically does is chase cheese.  Go to cheese meister (i.e quest giver).  Run around and kill and come back.  Get cheese.  Repeat.  Repeat some more.  Run through the maze (dungeon).  Kill if you have to.  Run some more.  Kill again.  Get big cheese (chest).  Repeat.  Repeat again.  And again.  Become really cheesy.  Repeat.  Repeat as many times as you can possibly stand it.




    I think you had enough cheese with that whine.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    sayuu said:

    Yes I know what "most" means, do you know what "personally" means?


    I guess you missed this statement I made ( or you just convenietly ignored it) every single thing you just said you can do in MMORPGs. . .





    as far as DMs go. . 
    you don't know who those people are do you?

    maybe go watch them DM before you embarrass yourself further. . .


    Chris Perkins is the current lead story designer for D&D as well as senior producer. . . he has worked in a design position for Wizards of the Coast for almost  twenty years now. so I think He might have a better grasp of D&D than both of us. .  


    I don't care who Chris Perkins is, but thanks for telling me anyway.  I was playing AD&D over twenty years ago.  I can, do, and have read many, many things, including D&D, AD&D, and other p&p rpg manuals and rulebooks.  I also have very a good memory.  I have over a 130 IQ, and I'll score in the high ninetieth percentile on any English language, grammar, or writing test you want to give me.  If I had really wanted a job working for a game company of any kind, I could have gotten one.  I started learning 3D modeling and computer programming over ten years ago, but I stopped because I enjoy writing and research better. 

    I was also a depressed alcoholic for most of my life, so that tended to get in my way at times.  One of my former best friends that I grew up with has worked for Blizzard for over ten years.  (As a computer animator/designer most likely, I know that's what he went to school for.)  One of his younger brothers worked for Red 5, but I don't know what he's doing anymore.  I haven't talked to him for awhile.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992
    @Kyleran - There are also limits in MMORPGs based on the unimaginative ways that they're designed and programmed.  If I want to participate in an activity that primarily centers around reaching goals, I'd much rather in real life.  It's far more profitable.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    gervaise1 said:

    If you were to compare

    - the mouse and wheel to e.g. daily quests and other grind mechanics (whack a rat etc.)
    - pen and paper to scripted quests in mmos, co-op games even single player games

    Then that might work. The scripted - one off - quest stuff is expensive and takes time to create. Just as it takes a DM time to create an adventure or a new one has to be bought every time and ideally read through before use.

    And even then, as @Kyleran says above, there are fundamental limits with current games; going forward with (much) better AI that may change.

    As stated though its to wide imo. 


    There are not as many limits as you think there are.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    DMKano said:

    OP repetition is safe and comforting because humans love routine.

    Look how we live - we all follow some kind of a routine that we repeat until we die.

    Humanity runs on rinse and repeat.

    Why? Because our brains are wired to be pattern recognition machines.

    This is why we like music so easily, we recognize a repeting beat pattern instantly and its enjoyable to our pattern matching brain

    Okay.   But games are supposed to be fun.  That's their main purpose.  Why do I want to replicate the grinding I do in real life in a game?
  • cantankerousmagecantankerousmage Member UncommonPosts: 992






    All your rodent (i.e. character) basically does is chase cheese.  Go to cheese meister (i.e quest giver).  Run around and kill and come back.  Get cheese.  Repeat.  Repeat some more.  Run through the maze (dungeon).  Kill if you have to.  Run some more.  Kill again.  Get big cheese (chest).  Repeat.  Repeat again.  And again.  Become really cheesy.  Repeat.  Repeat as many times as you can possibly stand it.




    What exactly is your point????


    If it's over your head, don't worry about it.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    Shaigh said:







    All your rodent (i.e. character) basically does is chase cheese.  Go to cheese meister (i.e quest giver).  Run around and kill and come back.  Get cheese.  Repeat.  Repeat some more.  Run through the maze (dungeon).  Kill if you have to.  Run some more.  Kill again.  Get big cheese (chest).  Repeat.  Repeat again.  And again.  Become really cheesy.  Repeat.  Repeat as many times as you can possibly stand it.






    I think you had enough cheese with that whine.


    Wow, that was so totally original.  I don't know how you came up with that one.
  • TheScavengerTheScavenger Member EpicPosts: 3,321
    I agree, most MMOs are just going after a slightly bigger piece of cheese. A very cheap way to provide content.

    Guild Wars 2 and EVE (which EVE was said) only two I can think of for MMOs that aren't like that. GW2 literally the items are super easy to get and while there are legendaries...its 99% all cosmetic and the rare items you get are pretty much as good as legendaries.  There is no grind or cheap content where you have to grind a 0.01 better item to take part in "endgame". 

    MMOs are the only genre that the developers cheap out on endgame content (well except GW2/EVE are the highest quality of content in MMOs).

    In Skyrim, the game is about adventuring and exploring a world and doing quests. Sure there are better items, but it never feels like a grind or going after a slightly better item...its really about the world and the quests.

    Even leagues of legends and other similar games...there is no grind to get a slightly bigger piece of cheese. You can unlock heroes in most of that genre, but they don't really give a bigger bonus, just a different way to play.

    That is why I stopped playing WoW. It felt like I was a rat trapped in a maze, and going on the grind wheel. Its why I now only play GW2/EVE, high quality, SMART made content...not lazy content because the developers know most people are too stupid (a lot of really stupid people in the world) to do anything else but grind for a 0.01 better item and think that is real content.

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • DistopiaDistopia Member EpicPosts: 21,183












    All your rodent (i.e. character) basically does is chase cheese.  Go to cheese meister (i.e quest giver).  Run around and kill and come back.  Get cheese.  Repeat.  Repeat some more.  Run through the maze (dungeon).  Kill if you have to.  Run some more.  Kill again.  Get big cheese (chest).  Repeat.  Repeat again.  And again.  Become really cheesy.  Repeat.  Repeat as many times as you can possibly stand it.






    What exactly is your point????




    If it's over your head, don't worry about it.


    Just as the very fact that PnP/D&D and video games are two entirely different things, seems to be over yours. It's a bad comparison from the get go. hence why even D&D games are completely different than their PnP source.. Even RP itself is different in a video game. It's more personal since all the key elements are already realized for you. 

    Secondly following the cheese, chasing the dragon, or whatever you want to call it is something you choose to do in just about any game. IF you're playing for that purpose, that's on you. There are plenty who do not play that way, who do not care about epics, running the latest dungeon, following a quest hub at all times, etc... If you're making a bee line toward some arbitrary goal, you're obviously not being impulsive, curious, or exploratory. It seems all you're really playing for is what you can gain. 




    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • pantaropantaro Member RarePosts: 515


    All your rodent (i.e. character) basically does is chase cheese.  Go to cheese meister (i.e quest giver).  Run around and kill and come back.  Get cheese.  Repeat.  Repeat some more.  Run through the maze (dungeon).  Kill if you have to.  Run some more.  Kill again.  Get big cheese (chest).  Repeat.  Repeat again.  And again.  Become really cheesy.  Repeat.  Repeat as many times as you can possibly stand it.


    it's always great to see when yet another person wakes up to the reality of the themepark mmo!
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    Distopia said:



















    All your rodent (i.e. character) basically does is chase cheese.  Go to cheese meister (i.e quest giver).  Run around and kill and come back.  Get cheese.  Repeat.  Repeat some more.  Run through the maze (dungeon).  Kill if you have to.  Run some more.  Kill again.  Get big cheese (chest).  Repeat.  Repeat again.  And again.  Become really cheesy.  Repeat.  Repeat as many times as you can possibly stand it.








    What exactly is your point????






    If it's over your head, don't worry about it.




    Just as the very fact that PnP/D&D and video games are two entirely different things, seems to be over yours. It's a bad comparison from the get go. hence why even D&D games are completely different than their PnP source.. Even RP itself is different in a video game. It's more personal since all the key elements are already realized for you. 

    Secondly following the cheese, chasing the dragon, or whatever you want to call it is something you choose to do in just about any game. IF you're playing for that purpose, that's on you. There are plenty who do not play that way, who do not care about epics, running the latest dungeon, following a quest hub at all times, etc... If you're making a bee line toward some arbitrary goal, you're obviously not being impulsive, curious, or exploratory. It seems all you're really playing for is what you can gain. 





    I have written on this forum about how to make an MMORPG much more like P&P rpg.  It requires an open world PvP/PvE Realm vs Realm Sandbox with a totally different method of progression than even what you find in most P&P rpgs.  I mean, no, vertical level progression.  Your character progresses by advancing his or her particular realm and advancing/continuing his or her family line.  You can train skills and abilities, but you can't master everything.  Basically, the majority of the game world would be controlled by players in various different roles, most of which would be non-combat.  But there could be AI Realms or Realms ran by a DM/GM as well.  The developers would do little but supervise and perhaps intervene through events at times.  There would be permanent death, but with the possibility of resurrection if it was a fantasy world.  Limited quality and quantities of resources, materials, items, and equipment.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    DMKano said:








    DMKano said:



    OP repetition is safe and comforting because humans love routine.

    Look how we live - we all follow some kind of a routine that we repeat until we die.

    Humanity runs on rinse and repeat.

    Why? Because our brains are wired to be pattern recognition machines.

    This is why we like music so easily, we recognize a repeting beat pattern instantly and its enjoyable to our pattern matching brain



    Okay.   But games are supposed to be fun.  That's their main purpose.  Why do I want to replicate the grinding I do in real life in a game?






    But the games are entertainment, and 100s of millions of players are probably having fun.


    Just because some people are having fun, that doesn't mean there might not be a better way to do things.
  • pantaropantaro Member RarePosts: 515

    Distopia said:



















    All your rodent (i.e. character) basically does is chase cheese.  Go to cheese meister (i.e quest giver).  Run around and kill and come back.  Get cheese.  Repeat.  Repeat some more.  Run through the maze (dungeon).  Kill if you have to.  Run some more.  Kill again.  Get big cheese (chest).  Repeat.  Repeat again.  And again.  Become really cheesy.  Repeat.  Repeat as many times as you can possibly stand it.








    What exactly is your point????






    If it's over your head, don't worry about it.




    Just as the very fact that PnP/D&D and video games are two entirely different things, seems to be over yours. It's a bad comparison from the get go. hence why even D&D games are completely different than their PnP source.. Even RP itself is different in a video game. It's more personal since all the key elements are already realized for you. 

    Secondly following the cheese, chasing the dragon, or whatever you want to call it is something you choose to do in just about any game. IF you're playing for that purpose, that's on you. There are plenty who do not play that way, who do not care about epics, running the latest dungeon, following a quest hub at all times, etc... If you're making a bee line toward some arbitrary goal, you're obviously not being impulsive, curious, or exploratory. It seems all you're really playing for is what you can gain. 






    makes you wonder if this is why games like WoW and FF14 insist on forcing the players into the dungeon content.....
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    Vrika said:

    I disagree. A maze implies possibility to take wrong turn and get lost.

    But a hamster in spinning wheel is a good comparison.


    True.  They aren't very complicated mazes. 
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