I loved the art style, obviously the setting goes without saying, the UI was acceptable, the story and quests were all great for an MMO. I even thought it had the strongest combat of any MMO since WoW, that is until 1.2 came out and I felt like they sped up the combat too much, I preferred the older slower combat. It used to feel a bit like SWG where the fights could go on for above 15 mins, it felt so tactical and fun, but 1.2 made it much quicker.
SWTOR also had one of the best bits of content that was so unintentional, there was this Holocron you had to get on a Balloon ride to on Tatooine. What made this great was it's in a PVP zone and you just had fights with he enemy to get on it, if you lost you had to wait like 30 mins to have another try. In fact that was such a fun unintentional PVP objective that I bet Bioware probably patched it out...
I thought every aspect of it was great, it just had one down fall, that was the lack of a world, it felt like a hub game you just instant traveled everywhere. As a result it didn't feel like an MMORPG to me, it felt like Guild Wars or Destiny. The biggest problem was in beta they added these Fleet stations, they just offered everything you ever needed, so people just stayed inside them and grinder instances and Battlegrounds. I really didn't understand why they did that when they had capital cities that were intended for this use already. Instead we had capital cities that were empty, they were essentially Fleet Stations, so it made no sense to me to make the Fleet Stations as well. That's why you then had this weird feeling when you warped from planet to planet, there felt like there was this extra step that wasn't needed, this was introduced because of these Fleet Stations.
There was no ambient music, no ambient sounds, NPCs didn't roam about like other MMORPGs and they were often locked into the same animation, for example one Jedi lifting up another Jedi in training forever... at least have a routine, don't just have this static crap.
Every aspect of SWOTR felt so polished, but this one MAJOR factor just killed the whole game for me. It also made levelling really boring as you went to the same places each time you made a new character. I wish they copied the WoW style of world design back from Vanilla, it's one thing that totally made WoW amazing, but for some reason every single other MMO since seems to ignore this.
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Aloha Mr Hand !
I always liked the graphics style too in SWTOR and it is Star Wars and I
can even live with the (imo) boring combat, but it lacks some features
for me to stay for longer.
I think this is just the main issue with modern MMO's that don't offer a virtual world with features that tie into that world in a sensible way, but instead offer mainly a story on rails. A great presented story like in SWTOR can be very immersive of course, but it has an end.
I think The Secret World and ESO suffer from the same problem. They are nice games, but outside of your story quests and PVP, there is not much to do. Those MMO's seem to be built around a story, with then certain features added to it (crafting, pvp, housing) without much thought on how it fits into the game. Only PVP usually creates longevity with modern MMO's. People who stay for the PVE dailies/achievements seem like a very small crowd.
So true! I think that's why in the early days of MMO's when the games weren't on rails it was us the players who made the worlds come to life. Once they started catering to the solo gamer that was when MMO's lost their way.
Anyway, those would not be my example of how it could be done otherwise. That would be SWG or UO. Player driven economies, large worlds, elaborate crafting systems and player cities/housing that had an actual use.
Nowadays you find this more in smaller scale online survival games (minecraft, Ark etc) then in MMORPG's. Although The Repopulation is trying this too (but I have no great hopes for it).
Why exactly has SWTOR failed...is it closing down or is it just your opinion it is failing.
Check my first post please. You seem to have trouble reading. First you suggest I think the same about EQ and WoW and now you suggest I said that SWTOR failed. In both cases you seem to be just putting words in my mouth.
Maybe you confuse me with someone else?
It seems to take a smaller developer without dreams of WOW-like glory to make a decision about doing things one way instead of all possible ways.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Them adding more options is a good thing.
Swtor was introuble the moment they decided designing out the War in Star Wars was a good idea.
Yup. The sad state of how they released the almost totally broken Ilum and then abandoning it was a huge negative for me
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
For me I want to live in a universe, I don't want to experience the movies, I want to experience the life of the people outside of the movies... I just want to exist and socialize, that's what an MMO is all about. If it was just about what you say, then why not just make a single player RPG? It would have been a lot better as one..
Although that might work in a single player game (although I much prefer open worlds even there) it made the SWTOR world feel just too cramped and too on rails for an MMO.
I certainly did not want tedious un-fun sandboxy activities in it. A fan of moisture farming and similar boring activities in MMOs I'm not. But i do want a certain amount of credibility to the world spaces and I found the SWTOR system just way too fake and confining.
I enjoyed a lot of it: the classes, the awesome Sith Sorcerer story line with all its twists, the companion system... but I always found the confined world a downer. I felt like all those places I couldn't go to were just taunting me
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The smuggler storyline could get pretty witty at times depending on the choices you made. But yeah all of the all-class content was boring. There was just not as much wit and humor in the majority of the storylines.
I played it well
But seriously, way back when I first went through it I thought the class story had some nice surprise twists some of which led to unexpected comedy. I was also a light side Sith.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED