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SWG Level system...

Ch3cksixCh3cksix Member Posts: 55

I left SWG because of the CU. Personally it was the level system that drove me away. The way it was implemented was so bad that it ruined the game for me.

So the question I have is this: Is there any talk as to the level system being removed or changed?

Thanks

Checksix

Ch3cksix

«134

Comments

  • TheWarcTheWarc Member Posts: 1,199
    I fully agree with you, I hate the CU.. image
  • ElnatorElnator Member Posts: 6,077

    Nope
    But I agree about the level system, it's one of the things I didn't understand about the CU. The game doesn't need a level system. I'm still not sure why one was implemented.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • WeppsWepps Member Posts: 1,322


    Originally posted by Elnator
    Nope
    But I agree about the level system, it's one of the things I didn't understand about the CU. The game doesn't need a level system. I'm still not sure why one was implemented.


    Ah, but didn't they make the statement that the level system has always been there, just in the background?

    Yeah I know, it's more BS. This was not implemented until the CU.

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • Ch3cksixCh3cksix Member Posts: 55

    They say that but it's a lie.  The level system may have always been there but your weapon choices werent tied to it.  Nor was the xp gained from fighting tied to it.  Nor did it have that stupid damage multiplier.  Now CL is everything in a fight where before you didn't even know it existed because there just wasn't any relavance CL had on the game.

    Every time I hear the devs spout off that BS it really insults me. 

    Ch3cksix

  • TorakTorak Member Posts: 4,905

    I'm pretty new to SWG, been playing about a week. I don't know how it was in the past (before the CU) but in the instructions it says I should be able to win nearly all my engagements.

    Quote from the Total Experience Manual...

    Blue: slightly below your skill level. Blue targets will put up a fight, but you should win nearly all of these battles. Be warned: if you take on two or three blue targets you could get yourself in serious trouble.

    Not so that I've seen. I'm a CR9 Marksman (pistol IV). With a pistol I can not kill a blue. Even though I have the best pistol I can find (guild set me up with gear and maney) I use knee, prone and all the attack abilities. What ever I do I get smacked. Its getting frustrating. I understand I'm new but a blue is a blue isnt it? (level 8 creature) I should, according to the manual be able to take these guys out with little difficulty.

    I also don't understand the progression. I went from CR 5 to CR 9 when I hit Pistol IV. Now I need 125,000 pistil xp to be able to take Novice Smuggler. Does that mean I dont increase in CR until that happens?

    So confused lol. The new Rage of the Wookie stratagy guide is no help at all beside the maps / NPC locations and skill paths. It doesn't tell me Jack about how anything works.  

  • WeppsWepps Member Posts: 1,322


    Originally posted by Torak
    I'm pretty new to SWG, been playing about a week. I don't know how it was in the past (before the CU) but in the instructions it says I should be able to win nearly all my engagements.
    Quote from the Total Experience Manual...
    Blue: slightly below your skill level. Blue targets will put up a fight, but you should win nearly all of these battles. Be warned: if you take on two or three blue targets you could get yourself in serious trouble.
    Not so that I've seen. I'm a CR9 Marksman (pistol IV). With a pistol I can not kill a blue. Even though I have the best pistol I can find (guild set me up with gear and maney) I use knee, prone and all the attack abilities. What ever I do I get smacked. Its getting frustrating. I understand I'm new but a blue is a blue isnt it? (level 8 creature) I should, according to the manual be able to take these guys out with little difficulty.
    I also don't understand the progression. I went from CR 5 to CR 9 when I hit Pistol IV. Now I need 125,000 pistil xp to be able to take Novice Smuggler. Does that mean I dont increase in CR until that happens?
    So confused lol. The new Rage of the Wookie stratagy guide is no help at all beside the maps / NPC locations and skill paths. It doesn't tell me Jack about how anything works.  


    I love to recount this story, but about a week ago my Master Bounty Hunter/Master Rifleman CL80 started getting PONED by level 71 green rebels. And I have the best weapons in the game.

    /shrug

    I guess I was always being pwned, just in the background :P

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • scaramooshscaramoosh Member Posts: 3,424

    The whole game just seems a mess! Feels like they had too many ideas and put them all in to make a broken game, then tried to fix it over the years by adding more and more and then getting lost in their own work!

    I say they ditch everything and start again from fresh and actually make sense!

    Cause atm the Jedi system is whats causing all this unbalancing issues in the game

    ---------------------------------------------
    image
    Don't click here...no2

  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    this game confused me. I just recently got SWG the total exp. The combat exp and the skill exp..hell the whole game was confusing. I could be fighting the newbie critters around town and get more exp that i did when doing misssion and fighting things my level or 1/2 levels higher. I couldnt find doctors any where so I was usually playing with major wounds all the time. its just a mess. :(

  • YeeboYeebo Member UncommonPosts: 1,361

    The newbie experience in this game needs a complete revamp. The game is complex, unintuitive, and poorly documented. The community in the game rocks, and it really made me want to like the game. I will say that I had a lot of fun riding around in my red landspeeder, and the dancing is pretty fun (puts dancing in any other MMORPG to shame really). Now if they could just get the rest of the game up to par . . .

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • scaramooshscaramoosh Member Posts: 3,424



    Originally posted by Yeebo

    The newbie experience in this game needs a complete revamp. The game is complex, unintuitive, and poorly documented. The community in the game rocks, and it really made me want to like the game. I will say that I had a lot of fun riding around in my red landspeeder, and the dancing is pretty fun (puts dancing in any other MMORPG to shame really). Now if they could just get the rest of the game up to par . . .




    I agree amazing comunity!

    Just got into the game and insatnly a guild took me in and just went out grinding with me and helped me soo much!

    ---------------------------------------------
    image
    Don't click here...no2

  • OrionStarOrionStar Member Posts: 378

    I just wish there wasn't so many Jedi. I loved it when a Jedi was a rare seen... Everybody would run to where the Jedi was just to watch. It was cool.

  • JodokaiJodokai Member Posts: 1,621

    Right Wepps Rancors weren't really CL 50 that was all just a mass hullicination right? CH's didn't really base what kind of creatres they could tame based on a Creature LEVEL, they just decided to play fair and only tame what they thought they should right? Master Bounty Hunters didn't really get less XP for killing Durni's right?Wow no wonder you're not a corospondant anymore (if you ever were and aren't just an imposter), you're clueless.

    The reason the Devs decided to do the damage multiplier based on level, because people complained that the only way SOE knew how to make an encounter more challenging was to thorw more HAM at it. With the damage multiplyer the Dev's are able to have more control over content, and how challenging it should be.

  • TorakTorak Member Posts: 4,905

    Now I;m even more cofused. Today while in a group I asked about my scenerio. I was told that I am "not really CR9" because all I had was Pistol IV and Ranged support III. I need to work my Rifle and Carbine up to IV and then do master(?) OK well what to I hunt then? 4 and stuff are all grey lol. I havent seen and 5 or 6's all the mobs I've seen jump right to 8+.

    If I'm not really CR9 then why the hell does it say so on my character????

    Like I said, a blue should be blue according to the manual. There are no conditions that I've read.

    Maybe I need to post this on the Sony siteimage

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Wepps
    Originally posted by Elnator
    Nope
    But I agree about the level system, it's one of the things I didn't understand about the CU. The game doesn't need a level system. I'm still not sure why one was implemented.


    Ah, but didn't they make the statement that the level system has always been there, just in the background?

    Yeah I know, it's more BS. This was not implemented until the CU.


    Actually Combat Levels were there. They just didn't play the same roles that they do now.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Torak
    Now I;m even more cofused. Today while in a group I asked about my scenerio. I was told that I am "not really CR9" because all I had was Pistol IV and Ranged support III. I need to work my Rifle and Carbine up to IV and then do master(?) OK well what to I hunt then? 4 and stuff are all grey lol. I havent seen and 5 or 6's all the mobs I've seen jump right to 8+.
    If I'm not really CR9 then why the hell does it say so on my character????
    Like I said, a blue should be blue according to the manual. There are no conditions that I've read.
    Maybe I need to post this on the Sony siteimage

    Whoever told you that is completely clueless. You are CL9 because of your skill in pistols and ranged support. If you raise Rifles and Carbines and get Master Marksman (which really isn't a BAD idea) till you get into Smuggler/Pistoleer you will get some more defense and offense and be a better shot. This will help you while you work on your elite professions. But, yes, you ARE CL 9 :) LOL

    Some tips on enhancing your character:
    Since you can't use armor yet I would recommend shopping around for Bio Engineered clothing that enhances your combat abilities. Get a +18 melee/Ranged defense bandoleer and see if you can't find a set of clothes that adds melee and ranged defense as well. This will help you last longer in a fight. Also use powerups on your weapons to increase their damage or decrease their 'recycle' time, this will greatly increase your ability to dish out damage.

    Good luck! Sorry your friends miss-informed you.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • TorakTorak Member Posts: 4,905

    ug,

    Just when I thought it was safe to back into the water.

    I need a mentor in this game cause I ain't gettin it lolimage

    I will try to get some crafted stuff today. I lucked out the first time I logged in. A Jedi walk up to me and just gave me a Grievious Starfighter. (no idea why, he never talked to me or replied) So I sold it and now I'm at least squared away with cash!

    (Thanks random Jedi!)

  • WeppsWepps Member Posts: 1,322

    Yeah let's see Torak....

    I recently built another Bounty Hunter, to see how the grind to mastery is now.

    When he reched Novice Bounty Hunter, he had CL22 with all his skills.

    When he takes missions, he gets sent out to CL58 marks. This means he is one-shot EVERY TIME, has no armor since it's impossible to complete combat missions anymore alone and had it shot off him, has only 3 useful weapons left, 1 bike, and no money.

    The balance is pitiful, but at least better all around than it was.

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • JodokaiJodokai Member Posts: 1,621

    Hmm sort of remeinds me of when I ground out BH before the CU. I coudln't do the investigate missions until I had ground out the weapons part first. Looks like it's pretty much the same.

  • TorakTorak Member Posts: 4,905

    Well if it makes you feel any better I can't even do missions solo. I need to be in a group. At CR 9 I took a mission rated "7" As soon as I popped a shot at a "hive" about 4 to 6 CR7 mobs ran out and whacked me. image I tried twice.

    It all works great in groups though. Is this game primarily for groups like FFXI? I dont want or expect pure solo but I dont get huge blocks of time so solo works for me on weekdays. If this is a group only game (and I really like it so far) I would be disappointed.

  • WeppsWepps Member Posts: 1,322


    Originally posted by Jodokai
    Hmm sort of remeinds me of when I ground out BH before the CU. I coudln't do the investigate missions until I had ground out the weapons part first. Looks like it's pretty much the same.

    The intention of the development team was to provide a rewarding game play experience - by gaining you levels by default of playing the game. It was never their intention to force you to enter a mindnumbing grind for no reason, or be forced to group.

    Once they changed the mission spawns in the first nerf, that changed though they never actually said anything. They started making it more and more difficult to complete a combat mission. They nerfed the probots, even CH pets.

    At this time, Torak is correct. You cannot solo the standard missions anymore, even if you are handed a ton of equipment, excellent wearables, stimpacks, you name it. Even the best weapons being available for your character, you need help to complete missions. This is enforced grouping, and makes the combat grind ridiculously hard to achieve.

    A player is forced to hit Dantooine Mining Outpost and join the Bol groups.

    This is a far cry from what the game was initially designed to be...allowing the casual player a rewarding experience for being online for only short periods in a day.

    When I was first Novice Bounty Hunter a week after release, you could grind that Investigation tree if you liked with no fear of being killed...if you had a good idea what you were doing. It was still a challenge, but it wasn't impossible.

    Options = fun, and this is a real problem with this development team as well as many others today. They don't realize this, so they continually nerf the product immediately after release, removing all the early fun content until it becomes impossible to play the way it was initially designed.

    The DEV team commented in beta that "We want you to play the game and enjoy it and, oh by the way I just leveled!."

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • JodokaiJodokai Member Posts: 1,621

    Really weird? So the character I just created on Farstar didn't really solo to 4/3/0/3 Carbiner post CU? The game is soloable. Do you have to be careful? Yes. Does it take more time? Yes, is grouping more efficeint? yes. Can you solo everything in the game? Nope.

    Hmm why did the devs make it so we can't solo everyting in the gamee? BECAUSE WE ASKED THEM TO. That's right boys and girls, everyone complaining aobut being able to solo everything in the game, made it so now we can't solo everything in the game. Weird how t hat works.

  • ErillionErillion Member EpicPosts: 10,329

    I am combat level 7. Just grabbed a standard mission. Combat level 6. Non swarming animal, on Tatooine. Was doing fine with the help of some stims. So, normal standard non-BH missions are possible.

    If you cant kill standard BH marks from the investigation line, then simply go up the other trees til you reach 50 or more and THEN start the investigation tree. And you can do that anywhere (e.g. I never ever was in a Bol hunting group and was gaining Xp just fine). Even sounds logical to first LEARN how to be a BH before starting to hunt marks.

    Being in a group is BETTER, but you are not forced to do it. Soloing just takes a bit longer. As in every game.

    have fun

    Erillion

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115

    Because I am pretty much required to say this:

    SWG HAS ALWAYS HAD A LEVEL SYSTEM.

    The number were always there...they just didn't let you see them.  However...if you ever popped open a mission terminal it would give you a difficulty rating in the form of....a NUMBER.  Guess what?  That was your level.

    The ONLY different now is that the level system is visible, the numbers were tweaked, and there is a damage multiplier when fighting mobs higher or lower than you.  Basically there was 1 fundamental change (the multiplier) the rest regarding the level system was just minor changes.  You still gain skill boxes the exact same was as before, you still have 250 skill points to spread around between ground professions...

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • WeppsWepps Member Posts: 1,322


    Originally posted by TookyG

    The number were always there...they just didn't let you see them.  However...if you ever popped open a mission terminal it would give you a difficulty rating in the form of....a NUMBER.  Guess what?  That was your level.

    No.

    That was completely based upon which weapon you had loaded at the time you took the mission.

    So at the time even though still unbalanced and broken, a Novice Bounty Hunter could unload all weapons and be guaranteed a 5000 credit mission of the lowest possible difficulty. I think you could save 10,000 Investigation xp at the time, and those missions were almost always local to the machine you took it from, so in a couple days you could grind the first 2 boxes of Investigations without having to deal with the totally broken seeker droids at that level.

    This was an annoyance, not a challenge.

    Now it's not even possible. A Novice level Bounty Hunter, taking 5K missions, gets 56-58 combat level marks that incap you in one shot?

    Stupid is the operating word here...

    Being the only real professional content in the game, the Novice Bounty Hunter SHOULD be able to take down his marks, and his or her missions balanced so that they are challenging but not impossible.

    If this doesn't seem reasonable to you guys, well then I don't know what to say except that you have no clue about what good game play should look like.

    If a novice is lucky enough to even have armor, then being killed all the time under the current armor degradation system is a grief, not good game play.

    Taking a character to Dantooine to master an advanced combat profession in two days, just to survive those missions, is nonsense. This counts for all professions. You are too limited in what you can do to achieve that mastery.

    In beta, this was the direction they were going - Good game play, many options, good rewards, and oh I leveled in the process.

    Now, it's been reduced to a grind to combat masteries before you even think to begin the professional content.

    I sure hope they don't do this to the Smuggler too.

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115



    Originally posted by Wepps

    No.
    That was completely based upon which weapon you had loaded at the time you took the mission.



    Ah yes I forgot about the weapon thing but it was still based on the skill boxes you had.  A TKA equipping a T21 wouldn't have bumped up his combat rating.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

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