Originally posted by Wepps Yeah let's see Torak....I recently built another Bounty Hunter, to see how the grind to mastery is now.When he reched Novice Bounty Hunter, he had CL22 with all his skills.When he takes missions, he gets sent out to CL58 marks. This means he is one-shot EVERY TIME, has no armor since it's impossible to complete combat missions anymore alone and had it shot off him, has only 3 useful weapons left, 1 bike, and no money.The balance is pitiful, but at least better all around than it was.
You're trying to do BH missions at novice Wepps? Now, you were the BH REP you KNOW you're supposed to do your weapon lines FIRST. BH Missions have always been the LAST thing you should do in BH. Matter of fact Every BH on the official forums, including yourself, has chimed in multiple times on the BH forums telling new BH's EXACTLY that back in the day. It's no different today in that regard. However, they are fixing it in Patch 20 by having the Mark spawn based on your CL so if you're CL22 you'll get a Mark somewhere around CL22. It's in the PATCH NOTES. How you could make this blatant a mistake when you used to be the BH Correspondent is beyond me...
Just to see what the new player experience is like I started an utter noob ugly butt trando on Bria. Played him to TKM solo.
It took 4 weeks. I didn't group a single time.
You can still solo if you're careful about it and don't take aggro missions and don't take missions over your level till you hit about halfway through your elite profession.
Also: BIG TIP HERE FOLKS: If you plan to SOLO train Medic to 0440 so that you can heal yourself in combat, this gives you three heals that do around 700-1000 health each and they're all on very fast timers. Stims won't cut it for solo unless you're REALLY careful with your missions. Having Medic will allow you to get a little more crazy. It's not many spec points and you can keep it that high till you're CL80. Then you can move those points elsewhere if you so desire.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by Wepps Originally posted by TookyG The number were always there...they just didn't let you see them. However...if you ever popped open a mission terminal it would give you a difficulty rating in the form of....a NUMBER. Guess what? That was your level.
No.
That was completely based upon which weapon you had loaded at the time you took the mission.
So at the time even though still unbalanced and broken, a Novice Bounty Hunter could unload all weapons and be guaranteed a 5000 credit mission of the lowest possible difficulty. I think you could save 10,000 Investigation xp at the time, and those missions were almost always local to the machine you took it from, so in a couple days you could grind the first 2 boxes of Investigations without having to deal with the totally broken seeker droids at that level.
This was an annoyance, not a challenge.
Now it's not even possible. A Novice level Bounty Hunter, taking 5K missions, gets 56-58 combat level marks that incap you in one shot?
Stupid is the operating word here...
Being the only real professional content in the game, the Novice Bounty Hunter SHOULD be able to take down his marks, and his or her missions balanced so that they are challenging but not impossible.
If this doesn't seem reasonable to you guys, well then I don't know what to say except that you have no clue about what good game play should look like.
If a novice is lucky enough to even have armor, then being killed all the time under the current armor degradation system is a grief, not good game play.
Taking a character to Dantooine to master an advanced combat profession in two days, just to survive those missions, is nonsense. This counts for all professions. You are too limited in what you can do to achieve that mastery.
In beta, this was the direction they were going - Good game play, many options, good rewards, and oh I leveled in the process.
Now, it's been reduced to a grind to combat masteries before you even think to begin the professional content.
I sure hope they don't do this to the Smuggler too.
Wepps I am now convinced you are an imposter. I can't imagine everyone voting you in when you really have no idea how the game works.
And no that wasn't the direction they were going in beta. They NEVER wanted good rewards because they felt it would hurt the crafters. They have always said crafting loot will be better than drop loot.
As has been said before, it was the weapon and your skill with the weapon. A novice marksman with a T21 wouldn't get 23k missions.
You can ignore and have my posts deleted all you want, but it won't change the fact that most of your claims have nothing to do with reality. Every time you open your mouth someone proves you wrong and you just keep right on going. So I ask you again, who are you trying to convince? The people that play the game know what you're saying isn't true, so are you just trying to keep people from trying it?
If you don't like the game fine, but don't make up stuff to make your not liking it more valid. Just say you don't like it.
Yes, Jodokai, everybody knows you don't like me by now.
But you're not angry with me, are you?
Because I don't think I could stand it if I thought you were angry with me...
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
Missions were based on what weapon level you equiped. Before if you took a lower payout mission
you could happily kill greens that were real greens forever. The cu with the so called slaped on level modifers has no bases in reality of any other mmorpg i have ever seen. The color system is so warpped and yellows do not give "slightly more experaince as in Traditional level based mmorpgs.
I did get 2 toons cl 80 post cu, i find myself still going back to daoc and going thank goodness greens are greens, blues are blues, yellows are yellows! The experainces i have had post cu swg made me really appreicate daoc new classic server and not always having to reset ui working chat ( the little things that acatuly work all the time..........
I have also leveld bh investigations post cu 1 of 5 missions were doable rest were stuck in a house up a tree target not seen invalid target purple over and over not at all refelcting the mission term levels period!
Now i understand there going to fix that part in patch 20 ( fixing means none will be doable solo) because of the darn modifiers............/rant off
oh im sure anyone that is ch now loves post cu and there pets as well, as do the crafters bio engeneers smugglers they all "love the changes' and lets not forget Doc hate argo.........
the hole thing isn't bad it is nice being albe to use different weapons but lack of documentation for the newer folks is dismal at best, there is a point where it does start to click, busy server helps being in a pa helps, but with cu it is gurk/bols groups
oh favorite all time bug cannot target entertainer ( to far) well bf fixing to go away so i guess that will soon be fixed to
As far as level system, yes it was always there. But it didn't always have a damage modifier as part of it. If you did terminal missions pre-cu, you'd see the mission difficulty rating on the description window. This was about the only overtly displayed evidence of a level system in swg pre-cu but it was still there. I'm willing to tolerate the damage mod....for now. Personally, I'd like to see the damage mod go poof, gone, then we can go back to dealing straight damage.
Originally posted by zoey121 Wepps, is correct Missions were based on what weapon level you equiped. Before if you took a lower payout mission you could happily kill greens that were real greens forever. The cu with the so called slaped on level modifers has no bases in reality of any other mmorpg i have ever seen. The color system is so warpped and yellows do not give "slightly more experaince as in Traditional level based mmorpgs. I did get 2 toons cl 80 post cu, i find myself still going back to daoc and going thank goodness greens are greens, blues are blues, yellows are yellows! The experainces i have had post cu swg made me really appreicate daoc new classic server and not always having to reset ui working chat ( the little things that acatuly work all the time.......... I have also leveld bh investigations post cu 1 of 5 missions were doable rest were stuck in a house up a tree target not seen invalid target purple over and over not at all refelcting the mission term levels period! Now i understand there going to fix that part in patch 20 ( fixing means none will be doable solo) because of the darn modifiers............/rant off oh im sure anyone that is ch now loves post cu and there pets as well, as do the crafters bio engeneers smugglers they all "love the changes' and lets not forget Doc hate argo......... the hole thing isn't bad it is nice being albe to use different weapons but lack of documentation for the newer folks is dismal at best, there is a point where it does start to click, busy server helps being in a pa helps, but with cu it is gurk/bols groups oh favorite all time bug cannot target entertainer ( to far) well bf fixing to go away so i guess that will soon be fixed to
Err what game are you playing? Yellows give MUCH more experience than greens or blues. And greens are a walk in the park except for a few static NPC guard types that have too much health still in the databases. Heck, most blues aren't exactly hard either.
Hmm and you obviously haven't played in a while. They fixed the 'entertainer is too far' bug a while ago. I haven't had that message pop up as long as I'm in range of the entertainer in almost a month now.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by zoey121 tonight / starsider mos esily ( target to far) ( entertainer bug) bria /dantoone target to far work around was being invited to entertainer group to get bf healed
Hmm that's wierd... I still haven't had the bug in weeks. I have noticed on Dant Outpost that you do need to be pretty close to the performers to be able to watch/listen but other than that haven't had a problem.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
I've actually had the entertainer bug twice in the past two weeks. One of my friends has experienced it once, to the best of my knowledge, as well. I report it every time though. Hopefully they'll be able to fix it. I think with the lack of publishes recently, that the devs are working on something big, or alot of smaller things. I hope the entertainer bug is one of them.
Originally posted by Wepps Yes, Jodokai, everybody knows you don't like me by now. But you're not angry with me, are you? Because I don't think I could stand it if I thought you were angry with me...
Wepps,
It has nothing to do with liking you or disliking you. I don't know you so I can't really make that call. You make A LOT of statements that just aren't true. When called on it, you either ignore it, or have it deleted. You don't back up anything you say, yet contiue to say it. As I've said before, the people on this forum that have played the game, know what you're saying isn't true, so you either truely believe this garbage (which I find hard to believe because if you did think it was true, you'd try to defend it, or should have come to realize it isn't true when presented with concrete fact that you're wrong) or you're trying to convince someone it's true.
I'd feel a lot better about you if you'd quite ignoring blatent facts that prove you wrong or answer a few questions to prove you know what you're talking about, but you do neither. That leaves me with the impession that you have no original thoughts of your own, you just reguritate what you've read somewhere and pass it off as your own.
Originally posted by Elnator Nope But I agree about the level system, it's one of the things I didn't understand about the CU. The game doesn't need a level system. I'm still not sure why one was implemented.
According to a well educated speculation by a swg forum user it had to do with time constraints and the difficulty of recoding ever creature in the game to a lvl. The lvl system was according to that user flawed and it was one of the most brilliant swg posts I had ever read. I wish I could give a link. Clearly he was a programmer and beta tester of some sort.
Anyways it had to do with time. They needed the cu out for the movie and to get it down compromises had to be made. He speculates that they tossed every creature into a bag, had them pull out random specials slapped a level on them and let them have at you. Before as some of you may know individual npc's had special weapons. There was an exploit that allowed you to loot them from corpses of say darktroopers and these stun batons where off the charts on damage. It is believed that each creature class was unique (armor, weapons, special attacks, etc.). To get the cu and expansion out at the expense of the individuality each creature had was a decision that was made by either soe executives or lucas arts. In either case it lead to a dumbed down feel that users complained about during beta. Whether they have been going back and recoding creatures to add more uniqueness I do not know as I haven't played in months, but I did see this during beta that creatures where really not the same.
I rambled a bit, so the short answer is time was the factor.
My feelings. Time was explicitedly stated not to be a factor in doing the cu. Evidence to the contrary exists that contrdicts the statements by soe executives and developers that the cu wasn't rushed out. I felt as a paying customer and person who took the time to beta the cu for them that the cu was not ready for release. To many game breakers existed at that time for me to continue playing. Vocal on the forums about my game breakers they went unheard by soe who made a decision that resulted in a net negative press for the game forcing executives to answer stupid questions about a games upgrade. There trite responses to my issues, which where shared by many in the community, and the blanent disregard for there own forum polling numbers was the last straw for me with sony as a corportation. Until such a time that Ralph Koster is fired or demoted I will not knowingly purchase a sony product. Try as I might that is difficult with sony pictures, sometimes you don't realize who you are supporting seeing a show.
I will not be treated as a $ or a # by some junior executive ass clown looking to make the big time on my money and time. Personally I pre-ordered swg, attempted to enter the games beta, was a day 1 subscriber and saw them fumble this game since beta. A personal friend in beta said the game was not what I expected and wasn't ready and told me to wait it out. I shook it off and bought in anyways figuring I could work through it. I played through bugs, walking, mounts, bh grind, all the horrors of the game. When they final had a descent product out that was 99% free of bugs and had some sembelance of balance they go and tear that system out and put a new one in that neither is fully balanced or bug free. It absolutely ruined my experience and trust that soe could ever do a game right under current management. I left for greener pastures. I still check to see old friends on the forums or read a swg article or post, but my position is firm. MMO's like d&d and lotr look promising for me to step into. I am currently a guild wars player and it really is a shame cause soe would of had my currency and head count forever with the old system.
Originally posted by Elnator Originally posted by Wepps Originally posted by Elnator Nope But I agree about the level system, it's one of the things I didn't understand about the CU. The game doesn't need a level system. I'm still not sure why one was implemented.
Ah, but didn't they make the statement that the level system has always been there, just in the background?
Yeah I know, it's more BS. This was not implemented until the CU.
Actually Combat Levels were there. They just didn't play the same roles that they do now.
Yes, there was no damage multiplier before. Thats the only difference. What weapon you use isn't tied to levels, nor is armor. Its based on howfar up the skill tree you are on what you can use.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Alright so why is this game still rediculously easy for? I can sit and solo missions all day long, including yellow. I have no trouble at all. My girlfriend sits and grinds missions alone at night by herself getting FS experience. I can solo a level 81 kimo if I really apply myself and don't get caught flat footed. Is everyone applying their minds or just shooting it til its dead?
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Originally posted by Fadeus Alright so why is this game still rediculously easy for? I can sit and solo missions all day long, including yellow. I have no trouble at all. My girlfriend sits and grinds missions alone at night by herself getting FS experience. I can solo a level 81 kimo if I really apply myself and don't get caught flat footed. Is everyone applying their minds or just shooting it til its dead?
HEHE I can solo Canyon Krayts (CL86) And I'm not a Jedi. Matter of fact... I don't know if a Jedi could solo a Krayt or not.. I've never seen one try. (Probably because my sorry but would run to Krayt's end and grab their mission LOL!)
It takes a little while but they go down fine. It's how I kill time when I'm only on for a short time and don't feel like going into space or working on a quest. I don't "Grind" and never have. I just play the game and have a lot of fun doing it. I do join hunts with my guild and such but I don't consider that grinding I consider that 'going hunting with a bunch of friends'. We're a bunch of loons too... we do lairs with area attacks It's faster that way LOL!
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by Elnator Originally posted by Fadeus Alright so why is this game still rediculously easy for? I can sit and solo missions all day long, including yellow. I have no trouble at all. My girlfriend sits and grinds missions alone at night by herself getting FS experience. I can solo a level 81 kimo if I really apply myself and don't get caught flat footed. Is everyone applying their minds or just shooting it til its dead?
HEHE I can solo Canyon Krayts (CL86) And I'm not a Jedi. Matter of fact... I don't know if a Jedi could solo a Krayt or not.. I've never seen one try. (Probably because my sorry but would run to Krayt's end and grab their mission LOL!)
It takes a little while but they go down fine. It's how I kill time when I'm only on for a short time and don't feel like going into space or working on a quest. I don't "Grind" and never have. I just play the game and have a lot of fun doing it. I do join hunts with my guild and such but I don't consider that grinding I consider that 'going hunting with a bunch of friends'. We're a bunch of loons too... we do lairs with area attacks It's faster that way LOL!
Hahaha, you can get away with that kinda stuff when you have a good group you know well.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
A level system implimented...WOW Like the game didn't suck enough. I'm more suprised that I am surprised by their descision then that they made such a change. The worst developer team of any MMOG I have played. I don't see why people keep paying to be lied to.
Originally posted by bverji A level system implimented...WOW Like the game didn't suck enough. I'm more suprised that I am surprised by their descision then that they made such a change. The worst developer team of any MMOG I have played. I don't see why people keep paying to be lied to.
Dude you already said you're never coming back, so why are you trolling the boards? Just as a point of fact the game ALWAYS had a level system. You just didn't see it except on the mission terms (that difficulty number was at/around your level)
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by Torak I'm pretty new to SWG, been playing about a week. I don't know how it was in the past (before the CU) but in the instructions it says I should be able to win nearly all my engagements. Quote from the Total Experience Manual... Blue: slightly below your skill level. Blue targets will put up a fight, but you should win nearly all of these battles. Be warned: if you take on two or three blue targets you could get yourself in serious trouble. Not so that I've seen. I'm a CR9 Marksman (pistol IV). With a pistol I can not kill a blue. Even though I have the best pistol I can find (guild set me up with gear and maney) I use knee, prone and all the attack abilities. What ever I do I get smacked. Its getting frustrating. I understand I'm new but a blue is a blue isnt it? (level 8 creature) I should, according to the manual be able to take these guys out with little difficulty. I also don't understand the progression. I went from CR 5 to CR 9 when I hit Pistol IV. Now I need 125,000 pistil xp to be able to take Novice Smuggler. Does that mean I dont increase in CR until that happens? So confused lol. The new Rage of the Wookie stratagy guide is no help at all beside the maps / NPC locations and skill paths. It doesn't tell me Jack about how anything works.
Yeah the devs sort of sciped on testing what they called the "new player experience" during the CU beta. From what i read your best bet is to find some higher CL people to group with and get lots of XP that way, solo play was not liked much by SEO.
Originally posted by carnikar Yeah the devs sort of sciped on testing what they called the "new player experience" during the CU beta. From what i read your best bet is to find some higher CL people to group with and get lots of XP that way, solo play was not liked much by SEO.
Maximum experience comes from grouping at your own level.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Originally posted by Jodokai Right Wepps Rancors weren't really CL 50 that was all just a mass hullicination right? CH's didn't really base what kind of creatres they could tame based on a Creature LEVEL, they just decided to play fair and only tame what they thought they should right? Master Bounty Hunters didn't really get less XP for killing Durni's right?Wow no wonder you're not a corospondant anymore (if you ever were and aren't just an imposter), you're clueless. The reason the Devs decided to do the damage multiplier based on level, because people complained that the only way SOE knew how to make an encounter more challenging was to thorw more HAM at it. With the damage multiplyer the Dev's are able to have more control over content, and how challenging it should be.
The highest wepaon level for players was 25, for most profs that was reached at the master box, for the heavy weapons usaly at around the 1st or second box in that skill line ie LLC BH line. Highest level mob was the gorax at level 400 and something. The ATST pets were at 145
XP and level rates were devised whit some arcine formulas, for example i was geting 500 heavy wepoan xp whit the LLC from stuff that was giving me 1 xp whit the pistols and carabines, go figer that one but was cool geting 100 comabt xp from level 1 kretels
The reason the level multypler is there is becouse they had a short time to release ROTW so they just cramed the level system into the old system. Now iam not gona argue the pros and cons of the level system, waht was bad on their part was that they didnt consider how the new gampley system will jive with the old one and it didint so we had the mess called the CU. I mean even the wepon levels were not put in till week 2 of beta now for a game that has rather complex crafting system that just dont bode well but that SEO for ya, trow the baindaid on it and hope no one notices.
Yeah the devs sort of sciped on testing what they called the "new player experience" during the CU beta. From what i read your best bet is to find some higher CL people to group with and get lots of XP that way, solo play was not liked much by SEO.
SOE development has always been under the false impression that 'massive online' constitutes 'forced grouping'. This has always been a false conclusion.
The only thing you do by approaching game design in this manner is to limit the experience, and thereby the potential quality of the game play.
Being forced to rely upon others, who perhaps are more interested in griefing rather than enhancing a group's infrastructure, is just a bad idea. Developers have a tendency to assume that the players will play the game 'as intended', and end up failing to design it properly.
One of the things that really bugged a friend of mine was the fact that he could only be online for a certain period of time during a week while playing Everquest. He was therefore forced into the casual mode, but forced by the DEV team to group to achieve anything in the game play and at least be adequately rewarded.
Since he had to group, but couldn't stay long, he was always concerned that the other group members would not appreciate him leaving on short notice all the time. And this was true, they didn't. In that game, you had to develop a reputation in the end in order to even be invited to a group. I myself had trouble with this, as my primary was a Wizard and the Wizard class had a bad rep, though I was a great addition to groups. As a result of MY experience, I had to way sometimes DAYS to get a group in certain dungeons.
SOE has ignored these problems with grouping even to today.
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
Yeah the devs sort of sciped on testing what they called the "new player experience" during the CU beta. From what i read your best bet is to find some higher CL people to group with and get lots of XP that way, solo play was not liked much by SEO.
Maximum experience comes from grouping at your own level.
Reading the galaxies forums let me to belive grouping whit higher level players was the best way to get XP tough good to see they at lest left that part in.
Yeah the devs sort of sciped on testing what they called the "new player experience" during the CU beta. From what i read your best bet is to find some higher CL people to group with and get lots of XP that way, solo play was not liked much by SEO.
SOE development has always been under the false impression that 'massive online' constitutes 'forced grouping'. This has always been a false conclusion.
The only thing you do by approaching game design in this manner is to limit the experience, and thereby the potential quality of the game play.
Being forced to rely upon others, who perhaps are more interested in griefing rather than enhancing a group's infrastructure, is just a bad idea. Developers have a tendency to assume that the players will play the game 'as intended', and end up failing to design it properly.
One of the things that really bugged a friend of mine was the fact that he could only be online for a certain period of time during a week while playing Everquest. He was therefore forced into the casual mode, but forced by the DEV team to group to achieve anything in the game play and at least be adequately rewarded.
Since he had to group, but couldn't stay long, he was always concerned that the other group members would not appreciate him leaving on short notice all the time. And this was true, they didn't. In that game, you had to develop a reputation in the end in order to even be invited to a group. I myself had trouble with this, as my primary was a Wizard and the Wizard class had a bad rep, though I was a great addition to groups. As a result of MY experience, I had to way sometimes DAYS to get a group in certain dungeons.
SOE has ignored these problems with grouping even to today.
I agree, when CU was roling out i was working 3rd shift so my play time was when few of the server players were on and the 2 or 3 ausies were not enough to relay on if any gameplay requars grouping.
Personaly i only like grouping whit people i know, there is nothing worst than having to deal whit the crap some people thend to pull when in online enviroment.
Originally posted by carnikar Originally posted by FadeusOriginally posted by carnikarYeah the devs sort of sciped on testing what they called the "new player experience" during the CU beta. From what i read your best bet is to find some higher CL people to group with and get lots of XP that way, solo play was not liked much by SEO.Maximum experience comes from grouping at your own level.Reading the galaxies forums let me to belive grouping whit higher level players was the best way to get XP tough good to see they at lest left that part in.
You actually take a penalty for grouping more then like 5 above you. Someone that never tried it made a bad assumption and somehow it spread like a weed over all the forums. I have already proved it wrong everytime I tried it in game, it don't work. They should have tried it before they posted it. And yes, I would have been real dissapointed if they had kept it where you could pl by grouping with higher level people.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Personally I like interdependecy, it's why I pay to play the game. If I were able to do everything on my own I'd just play a Single Player game. I don't like MMO's where you don 't need anyone else and people need to learn that just becuase SOE doesn't make it exactly the way you want it, doesn't mean they're bad or don't know what they're doing. Get over yourselves your really not that important to the world in the big scheme of things.
To say SOE "hasn't learned" is false. When Everquest 2 came out every crafter except Provisioners needed another crafter to make what they needed. SOE took that out. In SWG they are taking out Battle Fatigue so you don't have to rely on an Entertainer (and didn't I hear you complain about that too Wepps?).
Comments
You're trying to do BH missions at novice Wepps? Now, you were the BH REP you KNOW you're supposed to do your weapon lines FIRST. BH Missions have always been the LAST thing you should do in BH. Matter of fact Every BH on the official forums, including yourself, has chimed in multiple times on the BH forums telling new BH's EXACTLY that back in the day. It's no different today in that regard. However, they are fixing it in Patch 20 by having the Mark spawn based on your CL so if you're CL22 you'll get a Mark somewhere around CL22. It's in the PATCH NOTES. How you could make this blatant a mistake when you used to be the BH Correspondent is beyond me...
Just to see what the new player experience is like I started an utter noob ugly butt trando on Bria.
Played him to TKM solo.
It took 4 weeks. I didn't group a single time.
You can still solo if you're careful about it and don't take aggro missions and don't take missions over your level till you hit about halfway through your elite profession.
Also: BIG TIP HERE FOLKS:
If you plan to SOLO train Medic to 0440 so that you can heal yourself in combat, this gives you three heals that do around 700-1000 health each and they're all on very fast timers. Stims won't cut it for solo unless you're REALLY careful with your missions. Having Medic will allow you to get a little more crazy. It's not many spec points and you can keep it that high till you're CL80. Then you can move those points elsewhere if you so desire.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
No.
That was completely based upon which weapon you had loaded at the time you took the mission.
So at the time even though still unbalanced and broken, a Novice Bounty Hunter could unload all weapons and be guaranteed a 5000 credit mission of the lowest possible difficulty. I think you could save 10,000 Investigation xp at the time, and those missions were almost always local to the machine you took it from, so in a couple days you could grind the first 2 boxes of Investigations without having to deal with the totally broken seeker droids at that level.
This was an annoyance, not a challenge.
Now it's not even possible. A Novice level Bounty Hunter, taking 5K missions, gets 56-58 combat level marks that incap you in one shot?
Stupid is the operating word here...
Being the only real professional content in the game, the Novice Bounty Hunter SHOULD be able to take down his marks, and his or her missions balanced so that they are challenging but not impossible.
If this doesn't seem reasonable to you guys, well then I don't know what to say except that you have no clue about what good game play should look like.
If a novice is lucky enough to even have armor, then being killed all the time under the current armor degradation system is a grief, not good game play.
Taking a character to Dantooine to master an advanced combat profession in two days, just to survive those missions, is nonsense. This counts for all professions. You are too limited in what you can do to achieve that mastery.
In beta, this was the direction they were going - Good game play, many options, good rewards, and oh I leveled in the process.
Now, it's been reduced to a grind to combat masteries before you even think to begin the professional content.
I sure hope they don't do this to the Smuggler too.
Wepps I am now convinced you are an imposter. I can't imagine everyone voting you in when you really have no idea how the game works.
And no that wasn't the direction they were going in beta. They NEVER wanted good rewards because they felt it would hurt the crafters. They have always said crafting loot will be better than drop loot.
As has been said before, it was the weapon and your skill with the weapon. A novice marksman with a T21 wouldn't get 23k missions.
You can ignore and have my posts deleted all you want, but it won't change the fact that most of your claims have nothing to do with reality. Every time you open your mouth someone proves you wrong and you just keep right on going. So I ask you again, who are you trying to convince? The people that play the game know what you're saying isn't true, so are you just trying to keep people from trying it?
If you don't like the game fine, but don't make up stuff to make your not liking it more valid. Just say you don't like it.
Yes, Jodokai, everybody knows you don't like me by now.
But you're not angry with me, are you?
Because I don't think I could stand it if I thought you were angry with me...
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
Wepps, is correct
Missions were based on what weapon level you equiped. Before if you took a lower payout mission
you could happily kill greens that were real greens forever. The cu with the so called slaped on level modifers has no bases in reality of any other mmorpg i have ever seen. The color system is so warpped and yellows do not give "slightly more experaince as in Traditional level based mmorpgs.
I did get 2 toons cl 80 post cu, i find myself still going back to daoc and going thank goodness greens are greens, blues are blues, yellows are yellows! The experainces i have had post cu swg made me really appreicate daoc new classic server and not always having to reset ui working chat ( the little things that acatuly work all the time..........
I have also leveld bh investigations post cu 1 of 5 missions were doable rest were stuck in a house up a tree target not seen invalid target purple over and over not at all refelcting the mission term levels period!
Now i understand there going to fix that part in patch 20 ( fixing means none will be doable solo) because of the darn modifiers............/rant off
oh im sure anyone that is ch now loves post cu and there pets as well, as do the crafters bio engeneers smugglers they all "love the changes' and lets not forget Doc hate argo.........
the hole thing isn't bad it is nice being albe to use different weapons but lack of documentation for the newer folks is dismal at best, there is a point where it does start to click, busy server helps being in a pa helps, but with cu it is gurk/bols groups
oh favorite all time bug cannot target entertainer ( to far) well bf fixing to go away so i guess that will soon be fixed to
Err what game are you playing? Yellows give MUCH more experience than greens or blues. And greens are a walk in the park except for a few static NPC guard types that have too much health still in the databases. Heck, most blues aren't exactly hard either.
Hmm and you obviously haven't played in a while. They fixed the 'entertainer is too far' bug a while ago. I haven't had that message pop up as long as I'm in range of the entertainer in almost a month now.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
tonight / starsider mos esily ( target to far) ( entertainer bug)
bria /dantoone target to far
work around was being invited to entertainer group to get bf healed
Hmm that's wierd... I still haven't had the bug in weeks. I have noticed on Dant Outpost that you do need to be pretty close to the performers to be able to watch/listen but other than that haven't had a problem.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Wepps,
It has nothing to do with liking you or disliking you. I don't know you so I can't really make that call. You make A LOT of statements that just aren't true. When called on it, you either ignore it, or have it deleted. You don't back up anything you say, yet contiue to say it. As I've said before, the people on this forum that have played the game, know what you're saying isn't true, so you either truely believe this garbage (which I find hard to believe because if you did think it was true, you'd try to defend it, or should have come to realize it isn't true when presented with concrete fact that you're wrong) or you're trying to convince someone it's true.
I'd feel a lot better about you if you'd quite ignoring blatent facts that prove you wrong or answer a few questions to prove you know what you're talking about, but you do neither. That leaves me with the impession that you have no original thoughts of your own, you just reguritate what you've read somewhere and pass it off as your own.
According to a well educated speculation by a swg forum user it had to do with time constraints and the difficulty of recoding ever creature in the game to a lvl. The lvl system was according to that user flawed and it was one of the most brilliant swg posts I had ever read. I wish I could give a link. Clearly he was a programmer and beta tester of some sort.
Anyways it had to do with time. They needed the cu out for the movie and to get it down compromises had to be made. He speculates that they tossed every creature into a bag, had them pull out random specials slapped a level on them and let them have at you. Before as some of you may know individual npc's had special weapons. There was an exploit that allowed you to loot them from corpses of say darktroopers and these stun batons where off the charts on damage. It is believed that each creature class was unique (armor, weapons, special attacks, etc.). To get the cu and expansion out at the expense of the individuality each creature had was a decision that was made by either soe executives or lucas arts. In either case it lead to a dumbed down feel that users complained about during beta. Whether they have been going back and recoding creatures to add more uniqueness I do not know as I haven't played in months, but I did see this during beta that creatures where really not the same.
I rambled a bit, so the short answer is time was the factor.
My feelings. Time was explicitedly stated not to be a factor in doing the cu. Evidence to the contrary exists that contrdicts the statements by soe executives and developers that the cu wasn't rushed out. I felt as a paying customer and person who took the time to beta the cu for them that the cu was not ready for release. To many game breakers existed at that time for me to continue playing. Vocal on the forums about my game breakers they went unheard by soe who made a decision that resulted in a net negative press for the game forcing executives to answer stupid questions about a games upgrade. There trite responses to my issues, which where shared by many in the community, and the blanent disregard for there own forum polling numbers was the last straw for me with sony as a corportation. Until such a time that Ralph Koster is fired or demoted I will not knowingly purchase a sony product. Try as I might that is difficult with sony pictures, sometimes you don't realize who you are supporting seeing a show.
I will not be treated as a $ or a # by some junior executive ass clown looking to make the big time on my money and time. Personally I pre-ordered swg, attempted to enter the games beta, was a day 1 subscriber and saw them fumble this game since beta. A personal friend in beta said the game was not what I expected and wasn't ready and told me to wait it out. I shook it off and bought in anyways figuring I could work through it. I played through bugs, walking, mounts, bh grind, all the horrors of the game. When they final had a descent product out that was 99% free of bugs and had some sembelance of balance they go and tear that system out and put a new one in that neither is fully balanced or bug free. It absolutely ruined my experience and trust that soe could ever do a game right under current management. I left for greener pastures. I still check to see old friends on the forums or read a swg article or post, but my position is firm. MMO's like d&d and lotr look promising for me to step into. I am currently a guild wars player and it really is a shame cause soe would of had my currency and head count forever with the old system.
Ah, but didn't they make the statement that the level system has always been there, just in the background?
Yeah I know, it's more BS. This was not implemented until the CU.
Actually Combat Levels were there. They just didn't play the same roles that they do now.
Yes, there was no damage multiplier before. Thats the only difference. What weapon you use isn't tied to levels, nor is armor. Its based on howfar up the skill tree you are on what you can use.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Alright so why is this game still rediculously easy for? I can sit and solo missions all day long, including yellow. I have no trouble at all. My girlfriend sits and grinds missions alone at night by herself getting FS experience. I can solo a level 81 kimo if I really apply myself and don't get caught flat footed. Is everyone applying their minds or just shooting it til its dead?
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
HEHE I can solo Canyon Krayts (CL86)
And I'm not a Jedi.
Matter of fact... I don't know if a Jedi could solo a Krayt or not.. I've never seen one try. (Probably because my sorry but would run to Krayt's end and grab their mission LOL!)
It takes a little while but they go down fine. It's how I kill time when I'm only on for a short time and don't feel like going into space or working on a quest. I don't "Grind" and never have. I just play the game and have a lot of fun doing it. I do join hunts with my guild and such but I don't consider that grinding I consider that 'going hunting with a bunch of friends'. We're a bunch of loons too... we do lairs with area attacks It's faster that way LOL!
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
HEHE I can solo Canyon Krayts (CL86)
And I'm not a Jedi.
Matter of fact... I don't know if a Jedi could solo a Krayt or not.. I've never seen one try. (Probably because my sorry but would run to Krayt's end and grab their mission LOL!)
It takes a little while but they go down fine. It's how I kill time when I'm only on for a short time and don't feel like going into space or working on a quest. I don't "Grind" and never have. I just play the game and have a lot of fun doing it. I do join hunts with my guild and such but I don't consider that grinding I consider that 'going hunting with a bunch of friends'. We're a bunch of loons too... we do lairs with area attacks It's faster that way LOL!
Hahaha, you can get away with that kinda stuff when you have a good group you know well.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Dude you already said you're never coming back, so why are you trolling the boards? Just as a point of fact the game ALWAYS had a level system. You just didn't see it except on the mission terms (that difficulty number was at/around your level)
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Maximum experience comes from grouping at your own level.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
The highest wepaon level for players was 25, for most profs that was reached at the master box, for the heavy weapons usaly at around the 1st or second box in that skill line ie LLC BH line. Highest level mob was the gorax at level 400 and something. The ATST pets were at 145
XP and level rates were devised whit some arcine formulas, for example i was geting 500 heavy wepoan xp whit the LLC from stuff that was giving me 1 xp whit the pistols and carabines, go figer that one but was cool geting 100 comabt xp from level 1 kretels
The reason the level multypler is there is becouse they had a short time to release ROTW so they just cramed the level system into the old system. Now iam not gona argue the pros and cons of the level system, waht was bad on their part was that they didnt consider how the new gampley system will jive with the old one and it didint so we had the mess called the CU. I mean even the wepon levels were not put in till week 2 of beta now for a game that has rather complex crafting system that just dont bode well but that SEO for ya, trow the baindaid on it and hope no one notices.
SOE development has always been under the false impression that 'massive online' constitutes 'forced grouping'. This has always been a false conclusion.
The only thing you do by approaching game design in this manner is to limit the experience, and thereby the potential quality of the game play.
Being forced to rely upon others, who perhaps are more interested in griefing rather than enhancing a group's infrastructure, is just a bad idea. Developers have a tendency to assume that the players will play the game 'as intended', and end up failing to design it properly.
One of the things that really bugged a friend of mine was the fact that he could only be online for a certain period of time during a week while playing Everquest. He was therefore forced into the casual mode, but forced by the DEV team to group to achieve anything in the game play and at least be adequately rewarded.
Since he had to group, but couldn't stay long, he was always concerned that the other group members would not appreciate him leaving on short notice all the time. And this was true, they didn't. In that game, you had to develop a reputation in the end in order to even be invited to a group. I myself had trouble with this, as my primary was a Wizard and the Wizard class had a bad rep, though I was a great addition to groups. As a result of MY experience, I had to way sometimes DAYS to get a group in certain dungeons.
SOE has ignored these problems with grouping even to today.
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
Maximum experience comes from grouping at your own level.
Reading the galaxies forums let me to belive grouping whit higher level players was the best way to get XP tough good to see they at lest left that part in.
SOE development has always been under the false impression that 'massive online' constitutes 'forced grouping'. This has always been a false conclusion.
The only thing you do by approaching game design in this manner is to limit the experience, and thereby the potential quality of the game play.
Being forced to rely upon others, who perhaps are more interested in griefing rather than enhancing a group's infrastructure, is just a bad idea. Developers have a tendency to assume that the players will play the game 'as intended', and end up failing to design it properly.
One of the things that really bugged a friend of mine was the fact that he could only be online for a certain period of time during a week while playing Everquest. He was therefore forced into the casual mode, but forced by the DEV team to group to achieve anything in the game play and at least be adequately rewarded.
Since he had to group, but couldn't stay long, he was always concerned that the other group members would not appreciate him leaving on short notice all the time. And this was true, they didn't. In that game, you had to develop a reputation in the end in order to even be invited to a group. I myself had trouble with this, as my primary was a Wizard and the Wizard class had a bad rep, though I was a great addition to groups. As a result of MY experience, I had to way sometimes DAYS to get a group in certain dungeons.
SOE has ignored these problems with grouping even to today.
I agree, when CU was roling out i was working 3rd shift so my play time was when few of the server players were on and the 2 or 3 ausies were not enough to relay on if any gameplay requars grouping.
Personaly i only like grouping whit people i know, there is nothing worst than having to deal whit the crap some people thend to pull when in online enviroment.
You actually take a penalty for grouping more then like 5 above you. Someone that never tried it made a bad assumption and somehow it spread like a weed over all the forums. I have already proved it wrong everytime I tried it in game, it don't work. They should have tried it before they posted it. And yes, I would have been real dissapointed if they had kept it where you could pl by grouping with higher level people.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Personally I like interdependecy, it's why I pay to play the game. If I were able to do everything on my own I'd just play a Single Player game. I don't like MMO's where you don 't need anyone else and people need to learn that just becuase SOE doesn't make it exactly the way you want it, doesn't mean they're bad or don't know what they're doing. Get over yourselves your really not that important to the world in the big scheme of things.
To say SOE "hasn't learned" is false. When Everquest 2 came out every crafter except Provisioners needed another crafter to make what they needed. SOE took that out. In SWG they are taking out Battle Fatigue so you don't have to rely on an Entertainer (and didn't I hear you complain about that too Wepps?).