The controllers are coming "this holiday," and will come packed in with Acer's headset for $399.
Announced at
Microsoft's Build developer conference, the motion controllers will work without external tracking sensors, offering "precise and responsive tracking of movement in your field of view using the sensors in your headset," according to Terry Myerson, executive vice president of Microsoft's Windows and Devices Group.
https://www.cnet.com/au/news/microsoft-making-its-own-motion-controllers-with-windows-10-vr-mixed-reality-acer/
Comments
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On the contrary, Microsofts sets are solely based around no external sensors of any kind, doing what no other headsets and controls do currently at price points much lower than anything of comparable standards.
But the real focus is that the reason they can do this, is because they've developed much of the technology for Hololens, and they've allowed several manufacturers to utilize their development achievements to bring down costs of these sets.
Acer isn't the only one with a set like this releasing within the next year.. Dell has one, Lenovo, HP.. each of them will have a set that Microsoft partnered with, which will bring costs down exponentially -- likely work on the XB1, and all of them.. yes ALL of them, must meet certain standards that allow for AR.
They did what Oculus and Vive couldn't.
So no, they didn't follow the lead, they took the lead and ran with it. It's part of their upcoming push for a Hololens Consumer release in winter of 2018.
yes that would be called following as I said.
if it was an exact copy (which I am sure they wish they could do) then there would be more legal concerns.
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No, after this year, you will never see these terrible room scale nonsense sets any longer. Every single set will follow microsofts design. Those are the facts. Thats how you become an industry leader.
MS released the first Kinect in 2010 and were wqrking on it for some years before that. Nintendo's lead from the 90s perhaps?
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as I said, the follow very well.
I will say I do get a kick out of how everyone who said VR itself is doomed is now all excited about it....make me laugh
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Not sure whether you have seen this http://www.gamasutra.com/blogs/NeilSchneider/20170508/297565/Latest_VR_Market_Data_Lets_Get_Our_Mojo_Back.php
Its an opinion but (imo) its grounded and asks some searching questions.
which clearly is why Microsoft is getting into the market now and why all the naysayers are excited about it.
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I plan on buying a new 4k TV and a Scorpio when its released around the holidays. Hopefully will be a good time to get into some VR. The price point for PC VR is steeper than I currently want to pay for whats being offered.
If its supported and developed for the scorpio I will give it a try, if not then I will continue to wait for the PC gear to get cheaper.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
ah yes...of course..it obvious given track records like Windows 10 Phones and the Zune and from all the information we know about MS VR that MS will clearly be the best solution for VR ..
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You misunderstand Microsofts direction if you think the reason these sets are releasing have anything to do with growth in the VR industry.
You could learn a lot by paying attention to Microsofts direction as a whole. Creating a VR set is a prelude to their Hololens release. The technology they are using for these sets had nothing to do with creating a VR set, it was as simple as modifying their current project, and partnering with hardware manufacturers. It's simply capitalizing on existing R&D. They make money on every headset sold but they aren't the manufacturers.
That's why
1) They have specific minimum hardware requirements for it to work manufacturers must meet
2) They released Windows Creators Edition
3) All devices must be AR capable
4) They were able to announce and release "VR style headsets" in such a short amount of time, halving the time of any other non-mobile HMD maker on the market
They already had something that was better than what was on the market that could do VR better and cheaper. because Hololens can do Mixed Reality extremely well. It didn't cost them anything extra to partner with manufacturers.
I can not correlate what you are saying with what I just said.
I was being sarcastic when I say its interesting how all the people who liked to pew pew VR every day possible are now (because of MS) excited about VR before we even know much about the device itself.
Regarding Hololense. I have seen that in action in real time, its some grade A piece of shit on a stick.
for sure!
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All you have to do is search for the requirements of the headsets. Both HP and Acer released their specs... I'm pretty sure we know more than we knew before you payed triple for an Oculus Rift.
And no.. you've never tried a hololens, and no it isn't.
no that would be incorrect.
we dont have enough experience as consumers to know if 100dpi or 200dpi is going to be better because of other factors like latency.
no...you need to actually use it in this case
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not a clue what your talking about but I will say if you are trying to elude to AR I could not disagree more.
AR can be a great tool but as an 'experience platform' its a piece of shit.
But I take it from what your saying you think going to the movies is a fad?
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EDIT: (delete)
Please do not respond to me, even if I ask you a question, its rhetorical.
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Not sure what point you're trying to get across here but if it's the one I think you're implying then you're misunderstanding my post.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Nah!
The article is about why VR is NOT a thing now; whether VR will be a thing "soon" / what is needed (the author is an advocate). Thought it was an interesting read as it mirrors some previous threads and worth a share. (Edit: Obviously it was having read other posts above).
As for MS they have been pursuing a strategy for years - including various "whole room" patents (for want of a better term) for years. Will they be successful? Don't know. Sure they have had failures but also many successes.
BTW my opinion on VR - sadly - hasn't changed.
1) They have a lower FoV which sucks
2) They use LCD panels instead of Oled which may or may not be an issue or just worse
3)Though the inside out tracking is a great idea, wont that not be able to track outside of your view? That means wouldnt work with a bunch of things out there
4)Probably the biggest problem is will it work with the building steam library or will it even use that or will it be locked to a new ecosystem for MS?
I hope they are good, but i think those possible issues i listed will make them feel inferior.
Man, did we read the same article?
I saw a tongue-in-cheek, meme-peppered "here's what I think of the state of affairs" advertisement for this guy's startup, disguised as an op-ed. He spends 1,500 words dancing around the question before launching into his dubious pitch, and his bias clearly shows because he doesn't even seem to have all the facts:
"we expected the total market sales would be capped at about 300,000 to 500,000 units give or take in the PC universe (HTC Vive, Oculus Rift, everything else PC). Yes, there are mobile and console numbers too, but they all tell the same story in their own way."
Except that you're off by about an order of magnitude or so in terms of the mobile market, Mr. Schneider. These numbers were public well before you wrote the article, but you just fail to bring up that little point since it doesn't fit your narrative, hmm?
I wonder if he's ever even strapped on a Gear VR, or if he's assuming it must be so much worse than PC VR or console VR because... reasons.
"Reddit has the largest online VR communities that I know of. These graphs highlight the subscription level of each VR Reddit community and when they hit certain membership milestones. Remember that Reddit accounts last forever, so the numbers never go down."
Using subreddit subscriptions to prove sales numbers. Party foul. The Vive subreddit has ~3x as many subscribers as the Gear VR subreddit, and yet the Gear VR has sold 10x as many units as Vive if you take Samsung's statement at face value, which has a little more credibility than subreddit subscription numbers. What's your confidence interval on those projections, Mr. Schneider?
"There is other data too; it all works out the same way."
...but apparently you couldn't be bothered to cite this in your article?
"Are we crazy to think that people will wear an electric Kleenex box on their face? Maybe in public...or on a bus"
Okay, so we're just going to discount all those anecdotes about public transportation being a very good use-case for VR? Right, because all mobile VR solutions = "electric Kleenex box". Again, why do I get the feeling this author has never actually strapped on a Gear VR?
"As demonstrated in the above graphs, we are tapped out; we haven't been doing nearly enough to appeal to a new customer base - just ourselves. We need more than a flying osterich to save the day."
The only numerical graphs you've shown are subreddit subscription numbers, and I liked the ostrich commercial.
"What we need is a solution that is 180 degrees apart from the current norm of VR marketing. It has to be a story-driven solution that will directly appeal and connect with consumers, and it has to reawaken the media interest in virtual reality and immersive technology."
Of course, that's what we need: clever marketing.
This guy is ignoring the fact that you can't show people a slick commercial and expect them to "get" it. Videos are just not a good way to convey the experience of what VR is like. I agree that VR needs narrative, but I'm not convinced that Mr. Schneider's proprietary Immersed-Con is the way to do this. I just can't take someone who drops 9 memes in a 3,800 word convention ad disguised as an op ed with two numerical graphs citing subreddit subscriptions as evidence seriously. That stated, I'm sure his PC-Master-Race-Ish "just ourselves" he writes about will receive him warmly there and I wish him well.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
The parallel is not the technology, the parallel being drawn is that 2 of the three products you listed by most accounts has been a total failure.
Being overly optimistic about a device that 1. isnt out yet 2.made by a company that has a lot of recent failures in the consumer market 3. is in an industry (VR) that not just 10 months ago the majority of MMORPG posters thought was a joke. might lead wise people who maybe calm the fuck down
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actually in the past 15 years or so I think its fair to say that in the consumer market they have had more failures then successes
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