Hi,
I had a question about leaving the ship and going planetside. Will there be character classes, skills, and levels like other MMORPGs? Will there be character (not ship) PVE and PVP (I did see the star marine combat, but that more looks like a light/quick shooter sitting inside of the game).
I come here for my MMORPG information, as many posters here do all the hard work sifting through all the rumors, news, and features.
Thanks
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You can somewhat define your class by the equipment you chose. Those with Heavy Marine/Pirate armor will chose to specialize in different task compared to those that wield Medium or Light armor.
The one will the sniper rifle will have chosen to be a sniper. The one with the shotgun that of the boarding marine. But that is not a class like in other MMOs. And easily changed once you change the equipment.
It is the same with ships. The one with the combat superiority interceptor choses a different role compared to the guy with the Hull-C cargo hog.
There will be character PvE outside the ship. It has been depicted in various CIG videos (surface fights against pirates and "sandpeople"). There will be ground combat / ship boarding actions against the Vanduul ... we have seen the mocap scenes for the fights. Including mighty jumps done by Any Serkis.
The PvP in its first iteration can be seen in the Star Marine training areas. More moves, weapons, equipment (like holo decoys, flashbangs etc.) and other stuff will be added as the development progresses. Star Marine is just a virtual training scenario - you can die as often as you want.
The "real" ground combat will be much more deadly, as Star Citizen uses a kind of permadeath system. After dying 5-8 times you bite the bullet. Your heir will take over. The closer you come to that permadeath, the more you will look like a cyborg (as more and more of your damaged body is being replaced with implants).
Have fun
It ties a lot of ships and your equipped gear, both ship (ship modules, components as shields, power plants, weapons, etc... this is also based on tiers per type/size of the ship) and player character (armor, weapon, gadgets/tools, etc...).
But as Erillion said, you kinda choose your class by equipping the stuff appropriate to what you want to do.
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If you do not want to own ships, you might just crew them or be part of organizations that already have fleets you can make use of.
This really depends on the player, I think it's part of the ideology of the game that progression is not linear, like "you need better gear to progress" or "you need to level up to progress".
@Nyctelios if this is in fact the case that does not dismiss the comparison of ships to gear. Let me use ESO as an example. Theoretically all the gear is just about the same. It's how the gear in ESO's or in this case the ship or weapon is applied.
That being said if in game $$ or in game cash can buy ships that are definitively better in certain situations there will be some serious rat race issues. I'm really wondering how this wont turn out to be the case with out a huge diversity of skills. You see in a game like ESO the skills are a bigger factor than the gear. If there are no skills in SC, wouldn't have to come down to the just the ships?
There is absolutely no need to buy ever expensive ships to "improve".
It all depends on your chosen playstyle. If you are an explorer, you will stay with agile, sensor-heavy, smaller explorer ships so you can navigate any new jumppoint (small, medium or large) you can find. A larger, more costly ship would be a disadvantage in that case.
As a fighter you COULD upgrade to a 25 man expensive corvette and fly it solo. And you will SERIOUSLY suck in combat. You will most likely be boarded, killed and pirates will take your corvette - because you try to do solo what 25 men should do. If you would have piloted your single-seater Hornet, you would have probably killed em all.
Larger and more expensive is NOT better in Star Citizen. Ships have roles and you chose to play that role when you buy such a ship - alone or together with a player crew.
When it comes to modules and personal gear - yes, that would be a kind of progression. E.g. you could chose to do off-the-record jobs for the navy and try to get high end military modules after gaining enough reputation.
Have fun
And I'm showing them another way to think of it by being a smartass lol.
But lets face it ships can be considered gear in this game. Is it going to be the way gear is thought of traditionally? No its not but the ship is going to be a piece of gear that isn't equipped but brought out for certain occasions.
The fact that it can be blown up or stolen because of player stupidity will just make it that much more epic when people come to whine about it.
Hopefully Star Citizen will also include heavy enough penalties for losing your ship and its improvements that players couldn't bring out their best gear all the time in fear of losing it. Hopefully, like in EVE, gear progression wouldn't be limited just by what you can purchase but also by what you can afford to use and lose.
But even with those limitations, even with room for specialized roles, Star Citizen has gear progression where you can get more power with purchase of a bigger ship.
There will be no levels, classes, or skills. You'll have access to some different equipment and some equipment progression, but nothing like the progression you're used to seeing in MMORPGs. Just a shooter with some better equipment/equipment for different roles available.
You COULD buy the high end Endeavor research ship and use it for discovering new systems.
But it could only use/explore large jump points. However the data gathered during the transition will be top notch, as you have the very best in jump recording computer power.
To explore a small jump point, an Origin explorer might be better. You have to be an ace pilot to survive the jump point navigation, as your ship is fragile.
To explore a medium jump point, a Constellation (in its explorer variant) might be better - and more robust to survive the passage compared to the Origin explorer.
So .. chose the ship according to the task. The price is secondary.
However, try to get the very best in modules in all your ships. THOSE will be expensive.
Have fun
Does that include all the fancy ships people have been buying so far? (The RL money ones?)
Well, the blown up part would obviously apply, since they'd be invincible otherwise, and they've got that lifetime insurance thing or what not, but can they actually be stolen too? And how does that work with the insurance?
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Yes, they can be stolen. The devs have outlined at least two scenarios - one where someone smuggles in with the cargo crates, the other with a brute force boarding action.
Insurance will pay at first. If you keep "losing ships" (aka insurance fraud) you will lose lifetime insurance. Devs decision. Replacement of large ships will not be instant ... and the period until replacement will lengthen when you keep losing ships.
Plenty of groups already declared that they pooled funds to buy high end ships just to commit insurance fraud and "multiply" the ship they bought. Which is parked on a sacrificial character that is not an org member. The devs know about this.
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True.
But one man flying a 25 man ship solo with NPC crew will die against wolfpacks flying multiple starter ships crammed full with boarders .. a wolfpack that together costs a fraction of the big ship.
That "solo" pilot needs a player CAP in single seat fighters, player marines defending his ship, a good player shield operator that knows what he is doing, a player engineer that keeps repairing the engines and shield generators that the wolfpack tries to disable.
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First they haven't actually implemented boarding yet as far as I know and who knows if it will make the cut of the minimum viable product. Sounds great on paper but lets wait to see how/if its implemented before its romanticized.
Second is that it sounds like losing insurance being devs decision is going to open up the system to a lot of favoritism. Have a dev in your org? maybe wont lose that insurance as fast as another org. Spend a lot of money on ships? Can't have you yanking funding so be more lenient. I'm sure the best intentions are planned for this way of handling it but lets face it people are easily swayed and bias is always a factor.