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Will my character have standard MMORPG mechanics (when outside of the ship)?

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  • KefoKefo Member EpicPosts: 4,229
    Babuinix said:
    Oh please feel free to point in the direction of one space game that allows you to have all of this online gameplay in one package:









    I'll wait.




    So you're using being able to fly around in a ship and shoot things in space along with fps elements in a completely different part of the game?

    sure. Call of duty:infinite warfare. You can shoot on the ground on planets and go into a ship and shoot shit in space. 

    Now ow I know you're going to argue it but that still hasn't pushed the genre forward. These are not new things but very old mechanics that they are trying to unsuccessfully put into 1 game package.

  • KefoKefo Member EpicPosts: 4,229
    Damn quote system messed up on my phone and can't edit it properly so it will have to stick as is lol
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Kefo said:
    Now ow I know you're going to argue it but that still hasn't pushed the genre forward. These are not new things but very old mechanics that they are trying to unsuccessfully put into 1 game package.
    It will most certainly push the MMO genre forward, what wouldn't even that hard to do seeing the status of the genre currently.

    As it is, is already unique, once they manage to pull off the network challenges and things get expanded to a decent level, SC will definitely make a stand on the genre. 
    Kyleran
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    Kefo said:
    Now ow I know you're going to argue it but that still hasn't pushed the genre forward. These are not new things but very old mechanics that they are trying to unsuccessfully put into 1 game package.
    It will most certainly push the MMO genre forward, what wouldn't even that hard to do seeing the status of the genre currently.

    As it is, is already unique, once they manage to pull off the network challenges and things get expanded to a decent level, SC will definitely make a stand on the genre. 
    I said things on paper don't count. If it's not implemented already and running in the game world then it doesn't count. Any idea can promise things that will be "genre defining" but until they implement said ideas then it's all just bluster and hot air. 

    Also like how you only respond to the second half and completely gloss over that another game is already doing it.
  • hfztthfztt Member RarePosts: 1,401
    Well at least we will get an answer to the age old question if any problem can be solved by just throwing enough money at it.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Kefo said:
    I said things on paper don't count. If it's not implemented already and running in the game world then it doesn't count. Any idea can promise things that will be "genre defining" but until they implement said ideas then it's all just bluster and hot air. 

    Also like how you only respond to the second half and completely gloss over that another game is already doing it.
    That's just one excuses, the game already IS unique with what is currently implemented and running in-game. And it is one MMO under dev, so that is its genre.

    The other game has not done anything but the fact it has similar play mechanics on different genre altogether.
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    MaxBacon said:
    Kefo said:
    I said things on paper don't count. If it's not implemented already and running in the game world then it doesn't count. Any idea can promise things that will be "genre defining" but until they implement said ideas then it's all just bluster and hot air. 

    Also like how you only respond to the second half and completely gloss over that another game is already doing it.
    That's just one excuses, the game already IS unique with what is currently implemented and running in-game. And it is one MMO under dev, so that is its genre.

    The other game has not done anything but the fact it has similar play mechanics on different genre altogether.
    Forgive a simple-minded question, but: how can it be massively multiplayer if they only allow 24 players max to directly interact?
    Kefo

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    Kefo said:
    I said things on paper don't count. If it's not implemented already and running in the game world then it doesn't count. Any idea can promise things that will be "genre defining" but until they implement said ideas then it's all just bluster and hot air. 

    Also like how you only respond to the second half and completely gloss over that another game is already doing it.
    That's just one excuses, the game already IS unique with what is currently implemented and running in-game. And it is one MMO under dev, so that is its genre.

    The other game has not done anything but the fact it has similar play mechanics on different genre altogether.
    Forgive a simple-minded question, but: how can it be massively multiplayer if they only allow 24 players max to directly interact?

    Technically 8 since anymore then that and the server starts to shit its pants
    MaxBacon
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Forgive a simple-minded question, but: how can it be massively multiplayer if they only allow 24 players max to directly interact?
    Because it's one game actively under development, Star Citizen is one MMO. You can read here what is happening and what is the direction network is going towards.

    Kefo said:
    Technically 8 since anymore then that and the server starts to shit its pants
    By no means it does, just copy/pasting what DS says... I've been on the instances on org play with 20 peeps and the servers doing just fine.
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    Kefo said:
    I said things on paper don't count. If it's not implemented already and running in the game world then it doesn't count. Any idea can promise things that will be "genre defining" but until they implement said ideas then it's all just bluster and hot air. 

    Also like how you only respond to the second half and completely gloss over that another game is already doing it.
    That's just one excuses, the game already IS unique with what is currently implemented and running in-game. And it is one MMO under dev, so that is its genre.

    The other game has not done anything but the fact it has similar play mechanics on different genre altogether.

    Its not an excuse but you are trying to make it into one. If the mechanics don't exist in the game then they can't be considered because like I said any idiot can promise the world but until they actually deliver then its them just trying to hype their game to make sales, just go ask the no mans sky devs.

    If you'd like something more MMO then star trek online and Angels Fall First. If you want another single player game then Precursors. Star citizen isn't pushing the genre forward but it is the loudest kid on the block and it's trying to pass off things that have been done before it as something unique.

    COD:IW is able to host more players in a single instance then SC currently can so that makes it more MMO then SC. So you agreeing that it has similar play mechanics is proving my point that another game has beaten SC to the punch.
    MaxBacon
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited May 2017
    Kefo said:

    Its not an excuse but you are trying to make it into one. If the mechanics don't exist in the game then they can't be considered because like I said any idiot can promise the world but until they actually deliver then its them just trying to hype their game to make sales, just go ask the no mans sky devs.

    If you'd like something more MMO then star trek online and Angels Fall First. If you want another single player game then Precursors. Star citizen isn't pushing the genre forward but it is the loudest kid on the block and it's trying to pass off things that have been done before it as something unique.

    COD:IW is able to host more players in a single instance then SC currently can so that makes it more MMO then SC. So you agreeing that it has similar play mechanics is proving my point that another game has beaten SC to the punch.
    LOL

    Come with schematics that other games are more MMO because they have more players per instance, completely ignoring they are MATCH-BASED and not persistent games, it's utterly ridiculous...

    The lengths you are willing to go to push negativity on everything and anything you ever post about SC... oh boy!
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    MaxBacon said:
    Forgive a simple-minded question, but: how can it be massively multiplayer if they only allow 24 players max to directly interact?
    Because it's one game actively under development, Star Citizen is one MMO. You can read here what is happening and what is the direction network is going towards.

    Kefo said:
    Technically 8 since anymore then that and the server starts to shit its pants
    By no means it does, just copy/pasting what DS says... I've been on the instances on org play with 20 peeps and the servers doing just fine.
    Solitaire is "one game" played by millions, but that doesn't make it a MMOG, or even multiplayer.  You can't just slap a label on something and expect it to conform to the characteristics of what that label means.

    How many bits does a single player character occupy?  Has anyone bothered to ask this question?

    It's fine to say the game as envisioned is a MMO, but unless they were planning this from the very beginning and in a smart way, there may not be enough cable in the ground to support Chris' vision.

    From your link:

    "The problem we still need to figure out is how to handle everyone heading to the same place at the same time. I'm not sure there's an engineering solution to that one"

    So, until they do figure it out, let's use your anecdote about the game running fine with 20 players together:

    Think about ships like the Javelin, or the MISC hull.  A fully crewed vehicle like this is apparently going to occupy a lot of bandwidth, the way the game is set up now.  Two fully crewed capital ships may not even be able to exist in the same instance together.

    All that aside, the point really is that it's a bit early to be claiming that "[SC] will most certainly push the MMO genre forward".  Space shooter?  Sure, I'll buy that.  MMO?  Maybe, but right now I've yet to see any convincing evidence.

    I remain hopeful, yet skeptical.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    Kefo said:

    Its not an excuse but you are trying to make it into one. If the mechanics don't exist in the game then they can't be considered because like I said any idiot can promise the world but until they actually deliver then its them just trying to hype their game to make sales, just go ask the no mans sky devs.

    If you'd like something more MMO then star trek online and Angels Fall First. If you want another single player game then Precursors. Star citizen isn't pushing the genre forward but it is the loudest kid on the block and it's trying to pass off things that have been done before it as something unique.

    COD:IW is able to host more players in a single instance then SC currently can so that makes it more MMO then SC. So you agreeing that it has similar play mechanics is proving my point that another game has beaten SC to the punch.
    LOL

    Come with schematics that other games are more MMO because they have more players per instance, completely ignoring they are MATCH-BASED and not persistent games, it's utterly ridiculous...

    The lengths you are willing to go to push negativity on everything and anything you ever post about SC... oh boy!

    and star marine and AC are match based and currently the PU holds 24 people and will open an instance to hold another 24 so what? 24 people does not make an MMO so by your own definition SC can't even be classified as a MMO.

    Everything and anything eh? You might want to scroll through my post history. Its not negative but criticism of the crap CR likes to pull and the people who will back up anything he says even if he changes his mind down the road.
    MaxBacon
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    Forgive a simple-minded question, but: how can it be massively multiplayer if they only allow 24 players max to directly interact?
    Because it's one game actively under development, Star Citizen is one MMO. You can read here what is happening and what is the direction network is going towards.

    Kefo said:
    Technically 8 since anymore then that and the server starts to shit its pants
    By no means it does, just copy/pasting what DS says... I've been on the instances on org play with 20 peeps and the servers doing just fine.
    There seems to be a lot of people posting DS stuff out there eh?

    https://www.reddit.com/r/starcitizen/comments/68afwl/barely_able_to_run_the_game_with_a_1060_and_i5/


    https://www.reddit.com/r/starcitizen/comments/69nyef/if_the_features_that_will_improve_performance_on/

    https://www.reddit.com/r/starcitizen/wiki/fps


    https://robertsspaceindustries.com/spectrum/community/SC/forum/51473/thread/12-fps-in-low-medium-high-and-very-high-wtf
    MaxBacon
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Solitaire is "one game" played by millions, but that doesn't make it a MMOG, or even multiplayer.  You can't just slap a label on something and expect it to conform to the characteristics of what that label means.
    Star Citizen is one MMO under development.

    The game already has tech and gameplay mechanics capable to alone be something NEVER done before in the MMO genre, it's missing the network support that is actively under development.

    So for me, it's not too early to make such claim, because it's rather independent of how much will they be able to upgrade the number of people able to see each other at one point and time.
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    Kefo said:

    Its not an excuse but you are trying to make it into one. If the mechanics don't exist in the game then they can't be considered because like I said any idiot can promise the world but until they actually deliver then its them just trying to hype their game to make sales, just go ask the no mans sky devs.

    If you'd like something more MMO then star trek online and Angels Fall First. If you want another single player game then Precursors. Star citizen isn't pushing the genre forward but it is the loudest kid on the block and it's trying to pass off things that have been done before it as something unique.

    COD:IW is able to host more players in a single instance then SC currently can so that makes it more MMO then SC. So you agreeing that it has similar play mechanics is proving my point that another game has beaten SC to the punch.
    LOL

    Come with schematics that other games are more MMO because they have more players per instance, completely ignoring they are MATCH-BASED and not persistent games, it's utterly ridiculous...

    The lengths you are willing to go to push negativity on everything and anything you ever post about SC... oh boy!

    You also skipped over that I mentioned star trek online which is an actual mmo lol
    MaxBacon
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Kefo said:
    and star marine and AC are match based and currently the PU holds 24 people and will open an instance to hold another 24 so what? 24 people does not make an MMO so by your own definition SC can't even be classified as a MMO.
    LOL

    Even if Star Citizen is unable to go beyond 24 players per instance, and does simply what Life is Feudal MMO is doing, segregating a solar system in let's say 49 servers, 24 players per server instance, makes +1100 Players in a Solar System.

    That alone would undeniably make one MMO.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Kefo said:
    There seems to be a lot of people posting DS stuff out there eh?
    LOL

    And that supports your claim that the servers can't handle +8 players without degrading the performance... how?! 

    It's amazing, you DO NOT play the game, you DO NOT care about the game (as you admitted), yet you come here making such claims like you play it every day! 

    Just wow...
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    MaxBacon said:
    Solitaire is "one game" played by millions, but that doesn't make it a MMOG, or even multiplayer.  You can't just slap a label on something and expect it to conform to the characteristics of what that label means.
    Star Citizen is one MMO under development.

    The game already has tech and gameplay mechanics capable to alone be something NEVER done before in the MMO genre, it's missing the network support that is actively under development.

    So for me, it's not too early to make such claim, because it's rather independent of how much will they be able to upgrade the number of people able to see each other at one point and time.
    How is the network support "actively under development"?  Are they laying additional cable to everyone planning to play the game?  Please, enlighten me.

    Your posting reads too much like: "the ultimate power in the universe!"  No matter how many times you say it, it won't stop that one X-Wing from blowing the whole damn thing apart.

    Please forgive the analogy.

    It just seems like you really have the wool pulled over your eyes, and are trying to pull the wool over everyone else's as well.
    Kefo

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    How is the network support "actively under development"?  Are they laying additional cable to everyone planning to play the game?  Please, enlighten me.

    Your posting reads too much like: "the ultimate power in the universe!"  No matter how many times you say it, it won't stop that one X-Wing from blowing the whole damn thing apart.

    Please forgive the analogy.

    It just seems like you really have the wool pulled over your eyes, and are trying to pull the wool over everyone else's as well.
    Because it is, the network englobes a lot of work and tasks on several fronts to achieve the results they want and need, as you see what is ongoing and scheduled on the global schedule released:
    https://robertsspaceindustries.com/media/nqgy6s7yfd83wr/source/EndofYear_PUTimeline_05192017.png

    Side of the network tasks there, one of the fundamental tasks that is also fundamental to the plan that the dev described on the post I have given, is a core tech called "Object containers", that you also see on that schedule spread across 9 different tasks.

    What I said is my opinion of it, it will certainly push the MMO genre forward once they get past the networking. You can disagree, but I sure am entitled to my opinion of it.
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    Kefo said:
    and star marine and AC are match based and currently the PU holds 24 people and will open an instance to hold another 24 so what? 24 people does not make an MMO so by your own definition SC can't even be classified as a MMO.
    LOL

    Even if Star Citizen is unable to go beyond 24 players per instance, and does simply what Life is Feudal MMO is doing, segregating a solar system in let's say 49 servers, 24 players per server instance, makes +1100 Players in a Solar System.

    That alone would undeniably make one MMO.

    You're doing it again. You are applying what they want to do, that isn't implemented yet, and using it to justify your argument. If we go that route then you are going to open the floodgates to a whole new level of argument cause then I can use any game that wants to do something and use it to justify my position. I know you don't like me but I think it's affecting how you reply to my posts since you use theoretical to justify your position to me but then say its too early to make a call when responding to phaserlight. You can't have your cake and eat it too.


    And just for fun using your logic of say 24 players per instance and having multiple instances just puts COD:IW into the same category as a MMO and therefore beats SC out again.
    ScotchUp
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited May 2017
    Kefo said:
    You're doing it again. You are applying what they want to do, that isn't implemented yet, and using it to justify your argument. If we go that route then you are going to open the floodgates to a whole new level of argument cause then I can use any game that wants to do something and use it to justify my position. I know you don't like me but I think it's affecting how you reply to my posts since you use theoretical to justify your position to me but then say its too early to make a call when responding to phaserlight. You can't have your cake and eat it too.


    And just for fun using your logic of say 24 players per instance and having multiple instances just puts COD:IW into the same category as a MMO and therefore beats SC out again.
    Because Star Citizen is an MMO under development.

    The game is already unique, once they get the network sorted, as I said, it will push the genre forward. I stand my claim as my view and opinion if it, something I am entitled to have as everyone else. So please just deal with that instead of continuing this childish baiting game.
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    Kefo said:
    There seems to be a lot of people posting DS stuff out there eh?
    LOL

    And that supports your claim that the servers can't handle +8 players without degrading the performance... how?! 

    It's amazing, you DO NOT play the game, you DO NOT care about the game (as you admitted), yet you come here making such claims like you play it every day! 

    Just wow...

    You didn't read them did you? There's a well written post that explains how everytime something happens in the PU, it gets streamed to every single client regardless of where they are or what they are doing. As more players connect and start doing more things, more useless data is being streamed out to everyone and will start to degrade their performance. This is what's currently happening in the PU. I don't care about what is supposed to eventually happen because it hasn't happened yet. If they fix this issue you wont see me bring it up again because it's fixed so why would I rag on about it?

    You're right I don't play the game and while I don't really care about it I do find it hilarious how some people will blindly defend it using arguments like "this is what they want to do" or "its going to get better because". I've heard it far too many times from publishers about how this game(generalization, not talking SC lol) is going to blow your socks off or its going to be the next great thing and then when it releases its mediocre at best. SC for all it's posturing about how evil publishers are is pulling the same crap and hyping something and then delivering mediocre.
    PhaserlightMaxBacon
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    MaxBacon said:
    How is the network support "actively under development"?  Are they laying additional cable to everyone planning to play the game?  Please, enlighten me.

    Your posting reads too much like: "the ultimate power in the universe!"  No matter how many times you say it, it won't stop that one X-Wing from blowing the whole damn thing apart.

    Please forgive the analogy.

    It just seems like you really have the wool pulled over your eyes, and are trying to pull the wool over everyone else's as well.
    Because it is, the network englobes a lot of work and tasks on several fronts to achieve the results they want and need, as you see what is ongoing and scheduled on the global schedule released:
    https://robertsspaceindustries.com/media/nqgy6s7yfd83wr/source/EndofYear_PUTimeline_05192017.png

    Side of the network tasks there, one of the fundamental tasks that is also fundamental to the plan that the dev described on the post I have given, is a core tech called "Object containers", that you also see on that schedule spread across 9 different tasks.

    What I said is my opinion of it, it will certainly push the MMO genre forward once they get past the networking. You can disagree, but I sure am entitled to my opinion of it.
    That's quite a fancy plan.  Yes, sure, you are entitled to your opinion; that doesn't make it valid.

    I really don't wish to be hyper-critical, here.  I'm sure you've heard what Carl Sagan said about extraordinary claims.

    So... please just pretend I'm an engineer.  SC will "push the MMO genre forward once they get past the networking".  How will they get past the networking?  How are they going to get from point A, 24 people max currently, to point B, "everyone will be in the same instance" (from your previous link).

    I'm not an IT guy, but I understand that it fundamentally involves more than a "server migration".  Your faith is strong in this project, so help me get some of that faith: with evidence, please.
    Kefo

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Kefo said:
    You're right I don't play the game and while I don't really care about it I do find it hilarious how some people will blindly defend it using arguments like "this is what they want to do" or "its going to get better because". I've heard it far too many times from publishers about how this game(generalization, not talking SC lol) is going to blow your socks off or its going to be the next great thing and then when it releases its mediocre at best. SC for all it's posturing about how evil publishers are is pulling the same crap and hyping something and then delivering mediocre.
    I know why I lags, I know how netcode works in general and how it's working on SC. It doesn't change the fact you made a claim you can't support. You saw DS saying on the internet the servers can't handle more than 8 players without falling apart (fun fact: we don't get to know how many peeps are in one instance), and you thought it was cute to use it as some factual piece of information on a forum internet discussion.
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