For me it's the simple idea of people not only being in a world, but actually running around looking for things to do. Since it likely won't have a questing focus, this could be an experience most haven't seen since at least SWG.. (outside of EMU play or indie games OFC).
The thing is though most indies are PVP focused. A PVE focus may actually feel rather fresh, as that hasn't really been utilized in such a way since before SWG; which arguably was more of an economy, as well as PVP game, one which was simply having an identity crisis within it's dev team).
I'm not really hung up on progression I really don't care if I'm moving forward, backward or sideways. I just like adventuring/fighting with other people, win, lose or draw. Same goes for weapons of power and other gear, it's not where my interests are. So the contested content idea isn't that big of a deal to me. AS long as I have something to do with others.
While I prefer PVP play, I almost always give PVE servers a shot as well. THe problem is on most, you have too many people hung up on the quest and dungeon game, with just a select few running around trying to make their own way. When folks have a set objective they tend to follow it and that's the end result.
I typically play with my wife in such situations. She's a quester though, so she likely won't like Pantheon. WHile I can get her to follow me on my exploration, she needs that storyline stuff to keep her interested. She's a big reader though so that's just her thing. Every form of entertainment is about the story for her.
This might actually be the first game in quite a while where lots of people are doing what I typically do.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Comments
On a more serious note, I like what I've seen so far, think the lore is expertly written and greatly enjoyed Vanguard. Would already have pledged if the packages didn't look that unappealing. I really have no need for multiple copies of the game....
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
What worries me is how they cross that line between tedious and challenging. I support a group-focused game, but I'm not into forced grouping. I like how they clearly stated there will be soloable content. I support deaths that sting, but not overly aggressive death penalty. I support time investment but nothing like EQ trilogy era time investment. I enjoy open world dungeons and contested content, but I don't enjoy having worthy content perma camped by large guilds & 24/7 bot/macro armies.
Pantheon already stated they understand some old school mechanics/ideas were too harsh, outdated, and they have plans to address/balance all that. Whether they can balance all that will make or break the game. Question is, will they tilt to peer pressure from old EQ diehards?
I think Pantheon will be a good game if they stick to their visions (their visions of not making this game too hardcore & tedious). Glad to see Brad not being too ambitious this time, he has learned from Vanguard, which is good. The game should get a decent niche following if it performs technically sound, with enough content & carrot to keep people playing.
Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO
Waiting For: CU & Vanilla WoW
I believe frustration will always exist somwhere when the rails aren't there. As gamers we have to change and accept some of it, or we'll always be on rails. A big reason MMO's are the way they're is because we refuse to.
The journey and not instant gratification.
Great mix of classes, races and starting cities.
The dev team can no longer do whatever they want, because they have investors that want to get their money back with interest. For that, they need a bare minimum of 50,000 subs, and probably more like 100,000 if they want to advance the game.
Are there that many hardcore players out there? I am sure that the aforementioned investors will consider this carefully, and will probably demand that they broaden the scope of the game. Probably not a lot, but enough so they can corral a larger portion of the casual player base than they would with a true 'hardcore game.
In-between Easy mode and OMGWTFBBQ there is a lot of space, and I hope they hit the sweet spot in that range.
The world is going to the dogs, which is just how I planned it!
Logic, my dear, merely enables one to be wrong with great authority.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
I'm really exited for an MMO where levelling requires you to group with other players, sick and tired of singleplayer MMO's in the levelling department. Also excited for the amount of time investment need to reach anything, be it max level, good prestigious gear, epics, raid content, etc.
I only complain when the game aims to be ridiculously tedious with excessive time investment requirement. This is why I complained about BDO's lvl 57-61, their luck based endgame gearing enhancement system, and their excessive karma penalty system for pvp. What was a good game from lvl 1-56 turned for the terrible once you hit later parts of the game.
Like I said, Pantheon's own FAQ states they understand old school issues and aims to balance them out with today's needs. Whether they can do that, I don't know.
Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO
Waiting For: CU & Vanilla WoW
Other than that this game has some interesting concepts.
( Note to self-Don't say anything bad about Drizzt.)
An acerbic sense of humor is NOT allowed here.
That would, in my opinion, be one of the biggest improvements MMOs could make. They really need to transition from level-based advancement to skill-based. I don't hold it against EQ because it was essentially table-top Dungeons & Dragons converted into a computer game. And AD&D was level advancement. But devs of MMOs which followed should have recognized that acquiring skills is superior to acquiring levels. However, the response always seems to be that it will never happen because leveling is a simpler model.
Anyway, for me, I plan to play Pantheon in the hopes that it will be a nice escape from reality and because there's nothing else in gaming that really interests me atm. We'll see.
These games were better when people just enjoyed the journey and did not rush to max level but then you can change the game but not the people.
In early EQ their was not this rush to max level for the end game which was good as not much of an end game existed then. This was part of what made early EQ so much fun, most people just played to have fun with friends.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It seems like it will be similar to Pantheon in that it is trying to go back to a more old school style of gameplay...only it will be a skill based system.
It is currently in development...slightly further along than Pantheon.
Pantheon has the ability to easily one up other lazy design mmorpg's and i hope they pull it off.
I do not like the sound of no kiting,it just needs to be done right and imo EQ1 and EQ2 and VG never once improved the combat structure so the player feels in control,a problem most games have.You can have kiting via long timers and limiting only some abilities/spells to movement while others need channeling and to be still.Pretty simple as i have long stated it takes effort to make a well designed combat system.You can give the player the feeling of being OP while still maintaining a challenging game.
I always felt like i was just spamming icons on the hotbar,i don't like that feeling,i want choice and thinking combat,so yeah i guess slower combat if it must be said.I don't want to see shoestring aggro,or every mob is on proximity aggro nor do i want through the walls aggro or 12 mobs all attacking the tank at once which is unrealistic to think the tank could withstand that type of attack.
So this team needs ot improve all systems and structure and forget using EQ1 as a selling gimmick,similar to that other game using DAOC as it's gimmick.if this team follows all gaming ,they could easily learn enough to create the best systems of any game,if they just want to low budget,easy template the game the way the EQ franchise did it will be just a boring race to end levels only intrigued by a fresh face and nothing more.
Never forget 3 mile Island and never trust a government official or company spokesman.