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Should there be NO trading at all in MMOs?

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  • RenoakuRenoaku Member EpicPosts: 3,157
    edited July 2017
    Personally I don't mind either way depending on game design I come from the days when there was no "Trade Function" in games and you had to drop items on the ground to trade.

    But I don't understand why companies like "Albion" because its the first MMO I have ever seen ban people and threaten to ban more people for trading large amount of items what the big issue is RMT will never stop, I hate gold spammers too and I see them in games like Vindictus, FFXIV, but its minimal in FFXIV.

    If it were my company who owned a said game, I wouldn't focus on banning people who RMT, I would focus on banning people who Cheat, Bot, Exploit, and use 3rd party programs I would careless if a couple of friends handed each-other items across two games or someone handed someone $5 for 1000 wood or whatever what they do with their own money outside of the game is their own problem.

    And if the companies actually did this it would make illegal china farmers such as those committing fraud in Albion die, such as things like

    . Server code to detect hackers mining under the map
    . Server code to detect players teleporting
    . Restrictions for trading for 2 weeks minimum until an account has at least 2 purchases with no charge-backs would prevent their issues with fraud.

    Personally I do not feel game developers should have to ever deal with a cheater, but I can also see how ignorant today's video game developers are when it comes to thinking about things and preventing fraud to the point where it effects people such at myself And as much as I hate Trion Worlds for screwing up Arche Age, At least the time I flipped the market and sold Archem Trees for 100 Gold a pop they didn't ban my account they just removed the gold But hey this is what I do in a free market or game that allows it if I can do something that can generate profit legally I will try it lol and that was fun.
  • ste2000ste2000 Member EpicPosts: 6,194
    Torval said:
    ste2000 said:

    How is twinking a friend so they don't have to play the game and earn their way through helping them? Helping them should mean enabling them to work through that themselves.

    The motivation for personal trading (outside of a controlled system like a broker, AH, or NPCs) can be distilled down to:
    1. Taking advantage of other players for personal gain
    2. Giving yourself a moral pat on the back (ego boost) for "helping" others - when the truth is you're not helping them at all. It's all about making oneself feel good.
    You are actually right.
    But the thing is....I don't see anything wrong in making myself feel good by donating my stuff to whoever I want.
    By donating things to newbies I also made lots of friends, those friends later on helped me out with some other shit, so it is not just playing the good Samaritan, it's about investing for the future.

    So for you Trading between players might be trivial, but for me it is an important (not saying essential) part of MMORPG game play.


    [Deleted User]

  • TamanousTamanous Member RarePosts: 3,030
    edited July 2017
    Torval said:
    ste2000 said:
    Trading is not about the Economy, it's about the Social aspect of the game.

    You trade to your friends, your guild mates and to make friends.
    So it is not about making money, but it is actually about giving stuff for free to help people out.
    Some game don't need Trade as they are more Solo friendly than others, but most MMOs need a Trade System.
    How is twinking a friend so they don't have to play the game and earn their way through helping them? Helping them should mean enabling them to work through that themselves.

    The motivation for personal trading (outside of a controlled system like a broker, AH, or NPCs) can be distilled down to:
    1. Taking advantage of other players for personal gain
    2. Giving yourself a moral pat on the back (ego boost) for "helping" others - when the truth is you're not helping them at all. It's all about making oneself feel good.
    Your perception of trading is entirely based upon how gear works in the game. Therefore you assume: 1. Gear scaling is extreme enough to warrant your opinion. 2. The game has no gear gating mechanic limiting new players from obtaining high end gear (which can be entirely based on RP mechanics that make sense. i.e. a skill based use of armor types).

    It is narrow (and emotional response) argument and not addressing the much broader topic across a variable of games.

    You stay sassy!

  • RenoakuRenoaku Member EpicPosts: 3,157
    edited July 2017
    4507 said:
    RPG MO, a very small and somewhat P2W MMO did this, and between 2007 and 2011 Runescape did basically this by introducing a person to person daily trade imbalance cap. 

    In both cases, it resulted in a hollow experience more suited for single-player games.

    Want to give your partner an extra potion before the boss you're camping respawns? Too bad.

    Want to give your IRL friend who just started the game some noob gear? Too bad.

    Want to try splitting the loot from a group PvP kill? Too bad.

    IMO, the ideal trading system is pre-2007 Runescape, when all trading was online, person to person and without any default guide prices. You actually had people trading all across the map (not confined to just a few, or even one location(s)), but still a central trade hub that naturally grew and expanded with the number of people trading, you had actual opportunity costs where someone who forgot a rope on a quest could make the bank of the lucky noob who happened to have a rope on him, and most of all you had connections forming between miners and smithers, cooks and adventurers, fletchers and archers, etc.
    I think this is something Ashes OF Creation, is trying to bring back right?

    And yeah I do love free-trading gives the ability to help new players too, but I don't think you can free trade in Albion anymore without risking a ban.

  • 45074507 Member UncommonPosts: 351
    Renoaku said:
    4507 said:
    RPG MO, a very small and somewhat P2W MMO did this, and between 2007 and 2011 Runescape did basically this by introducing a person to person daily trade imbalance cap. 

    In both cases, it resulted in a hollow experience more suited for single-player games.

    Want to give your partner an extra potion before the boss you're camping respawns? Too bad.

    Want to give your IRL friend who just started the game some noob gear? Too bad.

    Want to try splitting the loot from a group PvP kill? Too bad.

    IMO, the ideal trading system is pre-2007 Runescape, when all trading was online, person to person and without any default guide prices. You actually had people trading all across the map (not confined to just a few, or even one location(s)), but still a central trade hub that naturally grew and expanded with the number of people trading, you had actual opportunity costs where someone who forgot a rope on a quest could make the bank of the lucky noob who happened to have a rope on him, and most of all you had connections forming between miners and smithers, cooks and adventurers, fletchers and archers, etc.
    I think this is something Ashes OF Creation, is trying to bring back right?

    Seems similar, but until it's released we can't really know for sure, which is why I pay in-development games so little attention.
  • Hawkaya399Hawkaya399 Member RarePosts: 620
    edited July 2017
    Dvora said:
    SEANMCAD said:
    Forgrimm said:
    Doesn't BDO basically have no player-to-player trading?
    if that is the case I wonder what the reasoning is.

    I rather like the idea of escalating player trading to real money levels as an experiment.

    its not like real life economies dont run on visualizing things because it absolutely does

    It is a cheap easy way out to cut out the gold sellers and it pisses me off.  It ruins immersion and the very idea of a virtual world, and shits on social interaction between friends.  The next step in that train of thought is... - hackers exploit the game's combat so why don't we automate the whole game so that everyone can just watch the game rather than play and take the risk that some players can cheat?  No input from the players at all, just log in and watch your character go about his business.   A safe, level playing (watching) field for all.
    It's all foreseeable. Trading can be a form of PvP too, just like chat can be. Any sort of unregulated player-to-player interaction can end badly. The company wants to guarantee fun and enjoyment.

    The question is do the majority of players agree with these policy changes? It does seem the great majority of MMO players want a solo-MMO with--what amounts to--voice or chat backend for "social" activity. They obviously don't confess to this predilection. They never will. They resort to labelling and ridicule of "bad design philosophies".
    Post edited by Hawkaya399 on
  • EldurianEldurian Member EpicPosts: 2,736
    Torval said:
    ste2000 said:
    Trading is not about the Economy, it's about the Social aspect of the game.

    You trade to your friends, your guild mates and to make friends.
    So it is not about making money, but it is actually about giving stuff for free to help people out.
    Some game don't need Trade as they are more Solo friendly than others, but most MMOs need a Trade System.
    How is twinking a friend so they don't have to play the game and earn their way through helping them? Helping them should mean enabling them to work through that themselves.

    The motivation for personal trading (outside of a controlled system like a broker, AH, or NPCs) can be distilled down to:
    1. Taking advantage of other players for personal gain
    2. Giving yourself a moral pat on the back (ego boost) for "helping" others - when the truth is you're not helping them at all. It's all about making oneself feel good.
    Some of us have done the gearing/leveling song and dance in so many MMOs that it offers nothing, and I do mean absolutely nothing, in the way of a learning experience.

    One example that really comes to mind is in ArcheAge on the latest fresh start servers there were some prominent members who had to go on vacation or leave the game temporarily for various reasons during the critical first month, putting them behind the rest of the guild. The guild pooled together and used our resources to ensure none of them stayed too far behind when they got back by giving them a jumpstart on their trade cart and gear.

    But that's just in WoW clones. In real games, with real stakes, (The ones actually worth playing IMO) the need is even higher.

    For instance in EVE and Darkfall items are lost upon death, creating a situation where those who show up and fight on the groups behalf lose a lot of resources doing so. This is why many organizations have ship/gear replacement programs in such games. If you lose your stuff fighting for the guild, the guild hands you a new ship. Such programs can be critical to get high attendance at combat events in groups where combat is frequent. For instance in the last corporation I was in they handed out fully fitted combat ships we could take with us to PvP ops, so every time the call went out for people to fit up we were eager for blood, not concerned about our individual ship losses. This was especially important for ships who filled critical roles for the fleet but had a high chance of being destroyed such as tacklers.
  • KyleranKyleran Member LegendaryPosts: 44,065
    Torval said:
    ste2000 said:
    Trading is not about the Economy, it's about the Social aspect of the game.

    You trade to your friends, your guild mates and to make friends.
    So it is not about making money, but it is actually about giving stuff for free to help people out.
    Some game don't need Trade as they are more Solo friendly than others, but most MMOs need a Trade System.
    How is twinking a friend so they don't have to play the game and earn their way through helping them? Helping them should mean enabling them to work through that themselves.

    The motivation for personal trading (outside of a controlled system like a broker, AH, or NPCs) can be distilled down to:
    1. Taking advantage of other players for personal gain
    2. Giving yourself a moral pat on the back (ego boost) for "helping" others - when the truth is you're not helping them at all. It's all about making oneself feel good.
    Does the sun even shine where you live?

    Of course we feel good about helping others, wtf is wrong with that? 

    But being able to trade between players for profit or other reasons is a core feature of a good virtual world.

    Let's look at the DAOC freeshard for how player to player trading enriches the experience.

    Of course there's basic charity such as giving 10 silver for a horse ride to tossing 100 gold to a new joiner to ease them into the game.

    Speaking of 100 gold, 90 of the first gold I earned back in Jan when I first started went to my friends who were leveling their crafting.

    I also donated about 500 gold to guildcrafters, tossed in a platinum for the purchase of a guild house then a mansion.

    During PVE and RVR guild crafters regularly hand out free power, healing and dex potions to all and everyone buys wood & parts to repair keep doors, build rams or trade gear back and forth to repair.

    Just the other day a guildmate ran a dragon raid and received his 2nd drop of a highly prized chest piece.  Could have just sold it for like 40 plat, (was on a PUG raid, not guild) but he decided to just let guildmates who had melee characters random roll for it.  (he's more generous than I) 

    Near as I can tell none of that is possible in BDO, but helping others, even power leveling stealthers is something I enjoy doing.


    ste2000

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • RenoakuRenoaku Member EpicPosts: 3,157
    Well I like free trading because I give away free stuff to guild and friends especially in Arche Age before I quit handing all that stuff away freely when I could have demolished it and kept the blue prints worth over 3.5k Gold Each and there were a lot of them I passed it down to some guild and quit...

    I actually visited that game this year and year before some people still remained on the server / game, but for the most part the entire game was dead and empty I only pray that the people who quit the game took all that with them so it wasn't lost forever.

    https://www.fiverr.com/search/gigs?utf8=%E2%9C%93&source=guest-homepage&locale=en&search_in=everywhere&query=overwatch

    Speaking of RMT, this isn't a RMT website, but there are sites and people who freelance services in online games, such as people handing money to others just to play games with them I wonder if this is considered illegal to sell your free time to play games with others?

  • BattleToadsG0lddBattleToadsG0ldd Member CommonPosts: 1
    edited July 2017
    My friend, and I were talking in a discord with over 3000 people in it talking about how Albion banned the user who complained on these forums whatever their name was, and this post which really concerns me as a player if I purchased and played AO, about how I may get banned if I give away whatever SBI defines as too much items or currency.

       Our concern is if a person can get banned for not purchasing currency with real money in an online game, then what makes it so hard for users to frame other users, example, a person that a individual hates, the person purchases gold with a credit card, and then files a charge-back, or uses stolen information to make the purchase and trades the gold, or silver to a friend, or guild members resulting in bans by SBI, imagine if the top guild leaders in this game have their enemies doing this to them, or just people doing fraud in general.

    I do not believe the other player in question purchased gold or currency as the developer claims either, nor do I think this part of the agreement should be in the Terms, because its a game killer, sure someone might have done something illegal but when I have seen a player complain this much, and make posts on the internet, and a developer to this point whom of which refuses to address the issues for potential fraud, and what they plan to do to prevent it or innocent players from getting banned it does raise concerns for me as a gamer.

          I am not calling anyone a liar including the developer because I don't think the developer whom posted on the other post here is a liar because I think deep down inside they believe the player purchased currency, and if something illegal did happen perhaps someone did something illegal and gave them illegally obtained currency which would not have been entirely their fault for just accepting a trade in game, why would a person even buy gold in beta when its going to be wiped, and why would a 4 year backer waste their account, and rep purchasing currency illegally when they purchased legally from SBI.

    I am sorry, but I am calling bullsh** on this one I don't think either party is entirely guilty of anything but I believe the company needs to make some major improvements here  and I feel the person should get a one time exception to prove they are innocent because its beta, and the game is still in testing, I also do not believe a game company should ban a user just off a  couple of trades in the same day and say they purchased currency illegally because they should actively watch a players account to make sure they are regular purchasers of gold from more than one account /source before charging them as a guilty criminal.

  • RenoakuRenoaku Member EpicPosts: 3,157
    edited July 2017
    Rhoklaw said:
    I've played games that specialize in trading and playing the market and I played games like BDO that has very minimal trading, such as food and potions. While BDO's approach might help to minimize the gold selling market, the cost in my opinion is too great a price. Removing trading is like removing the heartbeat of the economy.

    It pains me to say this, but I'd rather deal with gold sellers spamming chat than not being able to trade with guildmates or prospective buyers without having to use the market.
    Yeah I like the markets of course "FFXIV" I was just in today trying to give it a fair chance if I want to keep playing or not, and I only saw 2 gold spammers its got an in game market, and I already know they are strict on banning gold buyers there but making GIL is easy u can just buy a level 60 character and then go do a craft / farm mats and sell them.

    I like the ability to help my guild mates and trade, and it does piss me off not to see a free trade system in games sometimes when it should be there.

    Even ESO has minimal trading in guilds and market.

    But I believe the major issue is where Albion like described by the *OP* says they will ban people who get a large amount of items or currency with nothing in return they are automatically a purchaser of illegal items like myself, but as I have read a couple of posts up or something and know myself it makes sense how people can easily frame and get others banned.
  • someforumguysomeforumguy Member RarePosts: 4,088
    I always wonder about this. Gold (or whatever currency in a game), should just not be too important for progression.

    If your character's progression outpaces the means to purchase gear/skills/craftingrecipes for your level, there is something wrong with the game's design. Gold sellers will be a problem in a game like this.

    There are more reasons why gold becomes way too important ofc. In short though, in most cases its really short sighted design.

    Limiting trade for this reason is just a stupid way to fight a symptom, not a cause. Goldsellers are always a symptom.
  • ste2000ste2000 Member EpicPosts: 6,194
    Rhoklaw said:
    I've played games that specialize in trading and playing the market and I played games like BDO that has very minimal trading, such as food and potions. While BDO's approach might help to minimize the gold selling market, the cost in my opinion is too great a price. Removing trading is like removing the heartbeat of the economy.

    It pains me to say this, but I'd rather deal with gold sellers spamming chat than not being able to trade with guildmates or prospective buyers without having to use the market.
    The funny thing is that Trade Ban didn't prevent Gold Seller spamming the chat in BDO.
    I really don't see the point of it.

    [Deleted User]

  • EldurianEldurian Member EpicPosts: 2,736
    ste2000 said:
    Rhoklaw said:
    I've played games that specialize in trading and playing the market and I played games like BDO that has very minimal trading, such as food and potions. While BDO's approach might help to minimize the gold selling market, the cost in my opinion is too great a price. Removing trading is like removing the heartbeat of the economy.

    It pains me to say this, but I'd rather deal with gold sellers spamming chat than not being able to trade with guildmates or prospective buyers without having to use the market.
    The funny thing is that Trade Ban didn't prevent Gold Seller spamming the chat in BDO.
    I really don't see the point of it.

    Right.

    1. The fix is worse than the problem.
    2. The fix doesn't work.

    It's really about the most horrible feature ever conceived for MMOs. If I was only given a choice between two MMOs I would be required to spend 1000 hours playing but all I knew about them was two features: no trading, or permadeath. I would take permadeath without hesitation. At least there ways to do permadeath that area actually interesting.
    [Deleted User]
  • bcbullybcbully Member EpicPosts: 11,843
    edited July 2017
    SEANMCAD said:
    BDO has no trading.  You can trade things like food, but nothing substantial. 

    People will always want to trade for benefit- it's fundamental human nature.  By taking it away from players, you make the Devs the monopoly, and the only thing you can trade with is dollars.  Works out nice for them, but it neuters the player experience and is in direct conflict with the reason these games are online at all (to interact with other people in a meaningful/fun way).
    yeah it sounds like they are taking away one of about only 2 reasons to have an MMO in the first place.

    I honestly think there's only one reason- for a unique human interaction.  I still remember and will always probably fondly remember the time when I started FFXI and a japaense guy helped me find my first mission quest.  The fact that someone from across the globe spent 20 minutes helping me, a guy who's language I couldn't even speak (spoke through the in-game phrase translator) just blew me away and still does.

    Memorable moments from MMOs come from human interaction.  That time those guys did that thing that was so crazy.  Fun competition in pvp.  Working together in PVE for a common goal.  Everything else is basically meaningless compared to this.
    I had one just like that my 1st week in WoW as a young Nightelf. I talked my newbie irl friend into running from Darn to Iron forge so I could learn how to use a gun. A person noticed we looked lost. After a 2 hour epic journey we arrived at IF thanks to her. She gave us some gear too. 5 years later after I was all big and bad we were still friends.

    aaah those were the days. No quest helper. No arrows pointing the way. Just epic exploration with a bit of community.
    [Deleted User]ste2000
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Instead of removing trading i would rather they remove "bind on equip" and "bind on Pickup" mechanics that prevent you from trading them.

    Even as a solo player, social interaction through one-on-one trading keeps the multiplayer aspect of the game alive. I know Auction houses are more convenient and faster but less social.

    Trading overall helps mmos stay social when most people just solo everything.

    Also, I would like devs to take the next step in trading. Use a city/town wide server for NPC inventory. For example, If i sell my sword to 'jack the weapon trader', anyone in the same town can see that sword in jack's sale inventory. I think Path of Exile does that, more mmos should do it.




  • ScorchienScorchien Member LegendaryPosts: 8,914
    Yes , yes , lets get rid of trade , and while we are at it , Lets eliminate World chat ,Local Chat and any Auction House , Then everyone can just run around like unscripted NPCs ..

       It would like some bastard child of GW2 and BDO combined...........
  • NildenNilden Member EpicPosts: 3,916
    Can't trade? Will not play.
    Eldurian

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  • ste2000ste2000 Member EpicPosts: 6,194
    bcbully said:

    I had one just like that my 1st week in WoW as a young Nightelf. I talked my newbie irl friend into running from Darn to Iron forge so I could learn how to use a gun. A person noticed we looked lost. After a 2 hour epic journey we arrived at IF thanks to her. She gave us some gear too. 5 years later after I was all big and bad we were still friends.

    aaah those were the days. No quest helper. No arrows pointing the way. Just epic exploration with a bit of community.
    Yep that's what I am talking about.

  • RenoakuRenoaku Member EpicPosts: 3,157
    But how does one take care of ignorant companies like "SBI" who bans players for simply accepting a large amount of currency or items because they believe its from a gold seller, and honestly even if an item or currency is launder in a game a single time does not mean the person is purchasing currency illegally as described in their section 10 of their Terms & Conditions.

    I am very curious to how many have actually ever been banned from any online game simply because they accepted items and were assumed by developers or staff / GM to be trading items for real money over and specific single incident Because I never have, except "Albion Online".

    As much as I could throw down $100 and buy a new account I have declined to and spent $1200 on two new monitors and a 1080 looking very nice still a few days as I am still changing out hardware and stuff till I get to put it to the test.

  • Siegecraft.orgSiegecraft.org Member UncommonPosts: 35
    It is worth a test i say hey why not try it, i would. but i still think trade makes an mmo fun.
  • IwayloIwaylo Member UncommonPosts: 174
    Trading has been a thing since forever for humanity. It doesn't seem right to take it out of MMORPGs. I really like auctions and trading, i find trading to be one of the aspects that help with socializing aswell. Imo trading is important, i played games where you couldnt trade, it was a weird feeling playing them, i obviously managed to overlook that and didn't let it stop me from playing the games.
  • JakobmillerJakobmiller Member RarePosts: 694
    BDO killed it entirely for me doing this. Why the f* should I play an MMO with other people when I can't play with other people? It's like the most optimal way to get the feeling of being lonely. It's so utterly stupid that I find it more lazy than anything. 

    So I want to play a game with friends and let my friends focus on specific things and myself on something else and then trade to help each other out. Nope. In BDO everyone has to do everything. Horrible! Just Horrible!
  • EldurianEldurian Member EpicPosts: 2,736
    I remember when BDO was about to come out half the people in ArcheAge were acting like it was going to be the greatest game ever made. A lot of people thought I was close minded because after I weighed all the things they told me about it I concluded it wouldn't even be as good as ArcheAge.

    Feels good to be right. It's one game I'm very glad to have taken a pass on.
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