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Literally Talk to Your Friends Face-to-Face with Faceware Tech - Star Citizen Videos - MMORPG.com

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  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    MaxBacon said:
    Yes, but this is alpha, so the finished product may look a lot different from any kind of demo.  Its basically a concept preview.  I do agree that no matter what they do someone won't like it.
    Well, only pre-recording would have fix at least the complaints about the derps in the demo, but it would still drive another type of complaints. But that'd be the only way to not risk that crash in mid-stream forcing to start over and rush to the same point.

    They will probably upload a pre-recorded version of it soon.

    What was shown of 3.0 is looking great, they could have focused more in finishing the mission and getting the payout but it seems the thing derailed when that rover exploded on the Idris ramp gg
    That explains why the guy got out of the rover first.  I was also waiting for a sandworm but nojoy.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • CyrinCyrin Member UncommonPosts: 43
    This is alpha.  Where you integrate systems.  You might not like or even plan to use the faceoverip system, but it is deeply integrated, and this is an appropriate time in development to implement it.  That is really all there is to this conversation.
  • NildenNilden Member EpicPosts: 3,916
    edited August 2017


    IMHO useless.

    Edit* Also that video is 5 years old.
    Post edited by Nilden on

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  • VrikaVrika Member LegendaryPosts: 7,989
    Feature creep.

    RSI is bouncing from one impressive technology to another more impressive technology without ever finishing what they started.
     
  • CyrinCyrin Member UncommonPosts: 43
    Alpha - getting all the pieces working together   Beta- feature complete refinement
    Since this tech is a feature .. and all features must be in game to go to beta ..
    I'm not really sure what your hangup is, other than frustration that you can't have it now.
    All this whining is really just impatience.


  • PhaserlightPhaserlight Member EpicPosts: 3,077
    Cyrin said:
    Alpha - getting all the pieces working together   Beta- feature complete refinement
    Since this tech is a feature .. and all features must be in game to go to beta ..
    I'm not really sure what your hangup is, other than frustration that you can't have it now.
    All this whining is really just impatience.


    Oversimplification.

    Part of it is a response to people posting that what CIG has right now, today, is the best thing ever and is a qualitatively new direction for gaming at large.

    It may surprise you I can appreciate a MMORPG going through alpha -> beta -> release, having played one through all those phases.  Although I was excited for the future, I was under no illusions about what it practically offered then.

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  • LurchUSALurchUSA Member UncommonPosts: 97


    ERP delight:  Come on, baby, show me your O face!



    Oh YES!!!

    Seeing all those "O" faces, during your "Roleplaying" sessions!
  • KefoKefo Member EpicPosts: 4,229
    Herase said:

    Kefo said:



    You guys don't know what you want and are a bunch of hypocritical tools. On one hand you say that the genre is stale and we keep getting the same recycled shit and then on the other hand you piss on innovation.


    what's innovative about SC exactly? and don't say the facial thing cause its not innovative



    The project it's self. Innovative doesn't just mean new, it also means different. So taking something we already know and finding other ways in which we can use it, improve on it, transform it, etc.

    That's the whole reason people keep spouting the projects ambitious or impossible, because they're trying to do something different. Again not saying new, but different.

    What can be currently done in the Alpha can't be done in WoW, ESO, FFXIV, Guildwars 2, EvE and to some extent Elite. Is it wrong to say the projects is very different from the current MMOs or even games on the market?

    Whether this will all come to gather and work, if and when it launches, is a different story all together.

    I do feel it's nice to show this and cool, but feel it could be something they do at a later date.
    I'm agreeing with @Phaserlight here and callin bs. Innovation tends to be about something being original and so far everything I see in SC isn't original.

    its been done elsewhere and in some case it's been done better by a competitor years ago but CR tries to pass it off like they suddenly discovered the technology for the first time and everyone thinks they are being innovative.

    Maybe once the whole package is delivered then it will be innovative in some way but just because CR says they are being innovative and tells you this is what they want to do eventually doesn't make it so.
    Phaserlight
  • GolelornGolelorn Member RarePosts: 1,395
    Wow... how about make a game, and worry about fluff later? Really concerns me they are not really making a game, but building technology to sell.
  • CerthasCerthas Member UncommonPosts: 27
    Ser Davos Seaworth in Star Citizen? *slow clap*
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Nilden said:

    IMHO useless.

    Edit* Also that video is 5 years old.
    One the now dead remains of ambition on the MMO genre, RIP SOE.

    EverQuest Next was also trying to push boundaries but publisher no es happy kills everything --'
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited August 2017
    Seems kinda unprudent to me. Star Citizen's servers will already need to send and keep track of more sources of programming data and information than any other MMO in existance (moving ships and vehicles with persistent insides and even persistent OUTSIDES with shields, holographic projections, atmosphere and gravity, huge distances, entire planets, the mechanics of action combat, the mechanics of practically EVERYTHING right down to picking things up and dropping them, etc). It's fine to have facial recognition in a closed or small environment, but in an open world MMO, that data, processing, and coding for facial recognition will need to be tracked and sent to all players in the area on top of everything else.
    Octagon7711
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Tiamat64 said:
    Seems kinda unprudent to me. Star Citizen's servers will already need to send and keep track of more sources of programming data and information than any other MMO in existance (moving ships and vehicles with persistent insides and even persistent OUTSIDES with shields, holographic projections, atmosphere and gravity, huge distances, entire planets, the mechanics of action combat, the mechanics of practically EVERYTHING right down to picking things up and dropping them, etc). It's fine to have facial recognition in a closed or small environment, but in an open world MMO, that data, processing, and coding for facial recognition will need to be tracked and sent to all players in the area on top of everything else.
    I was thinking that then it is explained who handles this are not going to be the game-servers, yet Spectrum. So from what I understand it's layered up so it's coming in and out of the spectrum servers in-game.
  • LobotomistLobotomist Member EpicPosts: 5,981
    How about releasing some semblance of game at least before adding all the cosmetic crap ?
    This feature had nothing to do in so terribly late for release game.



  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Golelorn said:
    Wow... how about make a game, and worry about fluff later? Really concerns me they are not really making a game, but building technology to sell.
    Why make a game when you can make bank without making one?
  • GinazGinaz Member RarePosts: 2,571
    How about they release the actual game first, then work on all this superfluous crap and add it in later?

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • LurchUSALurchUSA Member UncommonPosts: 97
    Star Citizens dirty little secret, that it is never meant to ever produce a game... EVER!

    It's just an excuse for Chris Roberts indulge his programmer fetish and play with the latest software technology, paid for with other peoples money.
  • AlumicardAlumicard Member UncommonPosts: 388
    edited August 2017
    Fun part:
    According to Chris that whole EQ2 face stuff will be in 3.1! Like the network and other stuff. Guess the Jesus patch was moved from 3.0 to 3.1.
    A year ago Chris said 3.0 is around the corner yet a year later we cant play it and at this demo he said that they have to fix bugs before it will be available to backers. But hey they were running a full 3.0 built at Gamescom with just the travel deactivated, that's what the RSI guys said on stream. So backers should get that fully functional built in a few days right? Activating quantum travel cant be that hard. And if your game is good enough for the press and random people then it should be good enough for your backers who spend thousands of dollars.

    As for 3.1... sure that thing will be right around the corner...in 2019.
    I wonder when we will get actual planets.

    edit: I only got the SC+SQ basic pack but after buying into  a certain game that had to change engines and made a "Fragmented" restart I hope that SC will deliver.
  • nomadienomadie Member UncommonPosts: 172
    Everquest 2 has had this tech for like what 8 years now? O.o
  • TalulaRoseTalulaRose Member RarePosts: 1,247
    Still no game, only "wouldn't this be cool, send me more money".
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Alumicard said:
    So backers should get that fully functional built in a few days right? Activating quantum travel cant be that hard. And if your game is good enough for the press and random people then it should be good enough for your backers who spend thousands of dollars.
    https://robertsspaceindustries.com/schedule-report

    You can find the number of issues, the rate of progress and the bug-fixing change logs; what's left until the full build reaches that point it will be pushed into testing.
    Octagon7711
  • IselinIselin Member LegendaryPosts: 18,719
    This is a bit much. I liked the SOE system that morphed voices to something lore appropriate for voice coms but this is way beyond anything I would ever want to use in gaming.
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  • LitestepLitestep Member UncommonPosts: 38
    " .. character communication, like nothing you've seen before .. " ... not if you've played EQ2 years ago
  • DaranarDaranar Member UncommonPosts: 392
    edited August 2017
    Old tech that never took off repackaged as new and exciting to add to the scope of Star Citizen that seems to grow faster than the also ever expanding universe. Maybe there will be decent gameplay that resembled half a game by 2050?

    If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!


  • TheAmazingDwarfTheAmazingDwarf Member UncommonPosts: 234

    Grimula said:

    You do Realize Everquest 2 has had this technology for years now right ??


    think everquest 2 was the first MMORPG that used face tracking ect . so it looks like your character is fully talking Ect when you talk


    no one even uses it but it is in the game , and very coool to use it sometimes




    My thoughts exactly. Anyway, it's a good thing SC will implement it too.

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