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2nd Gamasutra article is up about Star Citizen

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Comments

  • Turrican187Turrican187 Member UncommonPosts: 787
    edited September 2017
    MaxBacon said:
    Oh that article is useless on this, that's a general thing you need to focus on the game development average you'll find numbers much lower:



    Or this specific to Germany:
    http://www.payscale.com/research/DE/Industry=Entertainment_or_Video_Game_Software_Development/Salary

    It's much lower. It's not reasonable to apply the US average when seems over 70% of CIG's operation lies in Europe. 

    If you talk exchange rates, mind different companies of theirs handled payments in different locations, in Euros it is/was paid to a German company.

    And the "Marketing costs", nobody has any idea of how many millions are being raised from subs (what is excluded from the public funding). 
    Your numbers are correct, though this table only shows the salaries not the total cost and are very very entry level.
    The total cost in europe is a little higher due to the social system (+office space, +licenses, +etc...), so lets say 75k-80k for some guy in Europe and 100k-110k for a guy in the States ... with over 70% resident in Europe we will land somewhere in the 90k range @ EntryLevel.

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited September 2017
    Your numbers are correct, though this table only shows the salaries not the total cost and are very very entry level.
    The total cost in europe is a little higher due to the social system (+office space, +licenses, +etc...), so lets say 75k-80k for some guy in Europe and 100k-110k for a guy in the States ... with over 70% resident in Europe we will land somewhere in the 90k range @ EntryLevel.
    Yeah but the FQ42 financials show the employee cost is indeed far lower in dollars (including the extra stuff). The only thing is that for UK pounds they need to convert currency, currently benefited by the low valuation, what certainly made their UK studio cheaper to run per head being their main income the dollar.
    Excession
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    MaxBacon said:
    Oh that article is useless on this, that's a general thing you need to focus on the game development average you'll find numbers much lower:



    Or this specific to Germany:
    http://www.payscale.com/research/DE/Industry=Entertainment_or_Video_Game_Software_Development/Salary

    It's much lower. It's not reasonable to apply the US average when seems over 70% of CIG's operation lies in Europe. 

    If you talk exchange rates, mind different companies of theirs handled payments in different locations, in Euros it is/was paid to a German company.

    And the "Marketing costs", nobody has any idea of how many millions are being raised from subs (what is excluded from the public funding). 
    Your numbers are correct, though this table only shows the salaries not the total cost and are very very entry level.
    The total cost in europe is a little higher due to the social system (+office space, +licenses, +etc...), so lets say 75k-80k for some guy in Europe and 100k-110k for a guy in the States ... with over 70% resident in Europe we will land somewhere in the 90k range @ EntryLevel.
    To be fair I think that image is six years old. 
    http://www.neogaf.com/forum/showthread.php?t=456723

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited September 2017
    MaxBacon said:
    Oh that article is useless on this, that's a general thing you need to focus on the game development average you'll find numbers much lower:



    Or this specific to Germany:
    http://www.payscale.com/research/DE/Industry=Entertainment_or_Video_Game_Software_Development/Salary

    It's much lower. It's not reasonable to apply the US average when seems over 70% of CIG's operation lies in Europe. 

    If you talk exchange rates, mind different companies of theirs handled payments in different locations, in Euros it is/was paid to a German company.

    And the "Marketing costs", nobody has any idea of how many millions are being raised from subs (what is excluded from the public funding). 
    Your numbers are correct, though this table only shows the salaries not the total cost and are very very entry level.
    The total cost in europe is a little higher due to the social system (+office space, +licenses, +etc...), so lets say 75k-80k for some guy in Europe and 100k-110k for a guy in the States ... with over 70% resident in Europe we will land somewhere in the 90k range @ EntryLevel.
    To be fair I think that image is six years old. 
    http://www.neogaf.com/forum/showthread.php?t=456723
    If it really is that old, adjusted for inflation, 45k salary is equivalent to 50k today.

    EDIT- I should say that doesn't guarantee the salaries have kept up with inflation.  That I don't know.

    image
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited September 2017
    It's around the same, that was the pool in 2011, this is the same data for 2014:



    The current average since seems to be trending upwards 50k.

    Europe ofc has more taxes and stuff as that but in counter that especially for the UK studio that is more than half of CIG, the pound valuation reached a point their dollar is more valuable what cumulates in (their) benefit with the already lower averages devs get paid in EU.
    Excession
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    That's strange comparing the two charts would indicate a drop in some salaries over the years.  Was the market flooded?
    2011

    2014

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited September 2017
    That's strange comparing the two charts would indicate a drop in some salaries over the years.  Was the market flooded?
    Said stalled in the EU while in Canada it went up by 9% and US pretty much stalled. Can just be related to the pooling itself, this is their full report.

    There's a more recent one here, that'd put the average since then from 41-46k to 50k.
    Octagon7711Excession
  • CoticCotic Member UncommonPosts: 268
    Your numbers are correct, though this table only shows the salaries not the total cost and are very very entry level.
    The total cost in europe is a little higher due to the social system (+office space, +licenses, +etc...), so lets say 75k-80k for some guy in Europe and 100k-110k for a guy in the States ... with over 70% resident in Europe we will land somewhere in the 90k range @ EntryLevel.

    I believe the total costs were wages * 1.75 according to the U.K's Foundry 42 finances, it bumped the average salary from £45,249 to costs of £79,185

    On this thread there is somebody claiming the median salary for the LA office is $67,240
    https://www.reddit.com/r/starcitizen/comments/6gfx2v/foundry_42s_financials_released/

  • WizardryWizardry Member LegendaryPosts: 19,332
    edited September 2017
    Well i don't know who wrote that article,it is basically calling Chris Robert's and their PR team liars.

    The SC team has stated they have delivered EVERYTHING as promised that was a crowd funded stretch goal.Well if that is true then there would be NO cash problem as suggested by the article.

    If there was a cash problem then the stretch goals could NOT be delivered but then i would suspect the players or someone would call out Robert's for lying.

    There is a catch 22 here,the SC team could ALWAYS use the excuse of "still working on completing that stretch goal"and then of course cite past goals as finished.There is no definitive timeline on finishing a goal although i would suspect if posting factual numbers to your backers,you most definitely would need an EXACT time line based on costs.

    Well so far,,i know one fact,they have often run into problems,well how could that not cost them a lot more than the funded amount?Well my take for quite some time now is this money train needs to keep rolling with promises in HOPES it can catch up.There is yet another problem with that,HOW could Robert's with a straight face claim so and so costs THIS MUCH to add in a stretch goal if needing to make MORE to make up for past losses?

    I figuree somewhere about a year or two ago when they did some dickering with selling their shares back to the business is when they manipulated some funds but i really don't know.To me bottom line is this is for now just a running cash shop,a way over priced cash shop that is also ruining the very core basic foundation of immersion and that is the ships.They "the ships" should be EARNED in game as part of the immersive feeling of living in the world and not magically bought from some store in the sky.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Turrican187Turrican187 Member UncommonPosts: 787
    MaxBacon said:
    Your numbers are correct, though this table only shows the salaries not the total cost and are very very entry level.
    The total cost in europe is a little higher due to the social system (+office space, +licenses, +etc...), so lets say 75k-80k for some guy in Europe and 100k-110k for a guy in the States ... with over 70% resident in Europe we will land somewhere in the 90k range @ EntryLevel.
    Yeah but the FQ42 financials show the employee cost is indeed far lower in dollars (including the extra stuff). The only thing is that for UK pounds they need to convert currency, currently benefited by the low valuation, what certainly made their UK studio cheaper to run per head being their main income the dollar.
    MaxBacon said:
    We have a cost of 9.8 million pounds in employees (all costs as social security and pensions included) for 221 employees.
    OK ... that means 9.8m / 1.75 / 12 / 221 >> GBP2100,- salary per month before tax if all are paid equal.

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    MaxBacon said:
    Your numbers are correct, though this table only shows the salaries not the total cost and are very very entry level.
    The total cost in europe is a little higher due to the social system (+office space, +licenses, +etc...), so lets say 75k-80k for some guy in Europe and 100k-110k for a guy in the States ... with over 70% resident in Europe we will land somewhere in the 90k range @ EntryLevel.
    Yeah but the FQ42 financials show the employee cost is indeed far lower in dollars (including the extra stuff). The only thing is that for UK pounds they need to convert currency, currently benefited by the low valuation, what certainly made their UK studio cheaper to run per head being their main income the dollar.
    MaxBacon said:
    We have a cost of 9.8 million pounds in employees (all costs as social security and pensions included) for 221 employees.
    OK ... that means 9.8m / 1.75 / 12 / 221 >> GBP2100,- salary per month before tax if all are paid equal.

    Wage costs for the year were £10 million for 221 employees up from £6 million for 132
    Total costs for the year were £17.5 million up from £14.5 million

    It should be 10 / 12 / 221 = £3770 gross per month
  • Turrican187Turrican187 Member UncommonPosts: 787
    edited September 2017
    MaxBacon said:
    Your numbers are correct, though this table only shows the salaries not the total cost and are very very entry level.
    The total cost in europe is a little higher due to the social system (+office space, +licenses, +etc...), so lets say 75k-80k for some guy in Europe and 100k-110k for a guy in the States ... with over 70% resident in Europe we will land somewhere in the 90k range @ EntryLevel.
    Yeah but the FQ42 financials show the employee cost is indeed far lower in dollars (including the extra stuff). The only thing is that for UK pounds they need to convert currency, currently benefited by the low valuation, what certainly made their UK studio cheaper to run per head being their main income the dollar.
    MaxBacon said:
    We have a cost of 9.8 million pounds in employees (all costs as social security and pensions included) for 221 employees.
    OK ... that means 9.8m / 1.75 / 12 / 221 >> GBP2100,- salary per month before tax if all are paid equal.

    Wage costs for the year were £10 million for 221 employees up from £6 million for 132
    Total costs for the year were £17.5 million up from £14.5 million

    It should be 10 / 12 / 221 = £3770 gross per month
    If it includes EU social stuff (health care, social security, pensions, other stuff) you should divide it by 1.75 - GBP3770 is what the employer pays for them  ~GBP2150 is what the employee gets in the end (gross).

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    I was thinking that was what total costs would cover, being that it was a 1.75 multpilier but I don't know enough about this stuff.
    MadFrenchie
  • ExcessionExcession Member RarePosts: 709
    MaxBacon said:
    Your numbers are correct, though this table only shows the salaries not the total cost and are very very entry level.
    The total cost in europe is a little higher due to the social system (+office space, +licenses, +etc...), so lets say 75k-80k for some guy in Europe and 100k-110k for a guy in the States ... with over 70% resident in Europe we will land somewhere in the 90k range @ EntryLevel.
    Yeah but the FQ42 financials show the employee cost is indeed far lower in dollars (including the extra stuff). The only thing is that for UK pounds they need to convert currency, currently benefited by the low valuation, what certainly made their UK studio cheaper to run per head being their main income the dollar.
    MaxBacon said:
    We have a cost of 9.8 million pounds in employees (all costs as social security and pensions included) for 221 employees.
    OK ... that means 9.8m / 1.75 / 12 / 221 >> GBP2100,- salary per month before tax if all are paid equal.

    Wage costs for the year were £10 million for 221 employees up from £6 million for 132
    Total costs for the year were £17.5 million up from £14.5 million

    It should be 10 / 12 / 221 = £3770 gross per month
    If it includes EU social stuff (health care, social security, pensions, other stuff) you should divide it by 1.75 - GBP3770 is what the employer pays for them  ~GBP2150 is what the employee gets in the end (gross).
    If it is £3770 a month they are getting paid, it breaks down something like this for the year in the UK:

    Gross Pay £45,240.00

    Tax Free Allowance £11,500.00

    Total Taxable £33,740.00

    Income Tax paid £6,796.00

    NI paid £4,428.32

    Total Deductions £11,224.32

    Net Wage £34,015.68

    Employer would pay £5,116.49 NI contribution.


    Phry

    A creative person is motivated by the desire to achieve, not the desire to beat others.

  • ExcessionExcession Member RarePosts: 709
    Erin Roberts supposedly was paid £193,000, and got a pay rise, putting his wage at £236,000 for the year.

    No idea if that is actually true or not, but the break down for that UK wise is something like:

    Gross Pay £236,000.00

    Tax Free Allowance £0.00

    Total Taxable £236,000.00

    Income Tax paid £92,300.00

    NI paid £8,053.20

    Total Deductions £100,353.20

    Net Wage £135,646.80

    Employer would pay £31,448.54 NI contribution.

    So CIG would have to pay almost the same in NI contribution's for Erin as a normal member of staff is taking home after deductions.

    A creative person is motivated by the desire to achieve, not the desire to beat others.

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    I was thinking that was what total costs would cover, being that it was a 1.75 multpilier but I don't know enough about this stuff.
    You're right. Labor burden generally includes all costs associated with having that employee. Also, 1.75 is a fairly reasonable rate. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

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