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Blizzard has posted a number of job listings for Classic World of Warcraft. At the moment, most are centered around the engineering side of the move, but it's a sign that Blizzard is serious about the implementation of the
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'Responsibilities include building gameplay systems, transforming database data, building UI elements, repackaging binary distributions, and working closely with designers to revive the classic game elements.'
Read more at http://www.mmorpg.com/world-of-warcraft/news/its-really-happening-folks-job-listings-for-classic-servers-posted-1000046307#mJRZAkxiZoVIs7wU.99
That seems to suggest that they are basically redoing the vast majority of the game, I dont understand why they would do that when they already have the code.
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¯\_(ツ)_/¯
The old code should be stand alone, put on a seperate networking system. make any alterations needed for hardware technical changes that arent virtualized. Think 'find me machine where I can run windows 95 please' to explain it simplistically
from reading it, it sounds like what they are doing is creating a new version of the old classic game, not an exact copy.
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@SEANMCAD: dude! It is what it is. Clearly more is going on then what you think should be going on.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
from reading the quote it sounds to me like they are NOT making a direct copy but rather a new version that is 'like' the old. now if you please, can you just address that observation or stop replying, one of the two
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So I would think they also might be looking at integrating the old version with the new version features. aka stats, looking up characters, transferring characters and the like.
as well as maybe adding some cash shops or something?
anyway, yeah I bet its not an exact copy of the classic experience.
Please do not respond to me, even if I ask you a question, its rhetorical.
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It's going to be classic World of Warcraft but as they said before, they want it to be more than just booting up some old code. They have a certain level of quality that goes along with their brand and they want to make sure that "Classic World of Warcraft" fits that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
No they need to do a lot of things differently. WoW Classic wouldn't uphold to Blizzard's principles in their game development philosophy and expectations they make to themselves in terms of quality assurance. They will have to update a lot of the systems they had in Classic but not change them, only make them more reliable and easier to deal with should any errors occur.
If you played WoW Classic you would understand. I assume you don't, however, judging by your showcase in ignorance to blatant facts in how the game operated back then. It is also no secret that Blizzard development team has progressed a lot since those days and lots of new people have joined and replaced some key people that worked tirelessly on the original WoW, which only means dealing with the ever looming decade old code from respectable but undeniably inexperienced MMORPG developers (note: MMORPGS were not as common then) to be a vast undertaking.
TL;DR : They have made it clear they want to maintain the Vanilla experience as pristine as possible. However, they are adamant about updating the game systems to be more reliable and easier to maintain. That is key. Doing so could call for a total code-remake. Especially if they mean to incorporate the game in the Blizzard Launcher's with its own unique features to boot.
in addition to that it sounds like they will be changing the game play experience a bit as well as maybe integration into their existing game framework so that information can be shared. Frankly Ford got to the point in one quote. discussion is over now as far as I am concerned.
typically you would not 'rebuild UI elements' in such a case.
Personally I think some people might become disapointed because its not going to be exactly the same front end experience
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One wouldn't be looking for someone to ' building UI elements' given the UI elements already exist so clearly they are likely wanting to make a change.
For me specifically I would prefer an exact copy. There are a few games I would love to replay. for example Darkfall 1 exactly as the original was to the tee a few times for nostalgia for example. I would not be happy with graphic updates or UI changing
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Exact copy would never happen. Change in tech alone over the last decade is extensive enough to warrant a rewrite. Then there are the old models. While some like them I would more than guarantee that Blizz won't put in old models and spell effects and keep them more how they are now.
As I edited in my previous post I want to see how they handle imbalances and class uselessness such as 2h windfury shaman and ret paladin.
Are you autistic.?
wow! now THAT i think I can call insulting without being insulted by doing so. you guys really need to just get off it
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He actually brings up a good point. He seems like a classic purist and, from the sounds of it, Blizz is trying to basically do WoW Classic: Remastered. I think that alone is going to piss off a few of others like him.
anyway...from Fords post of the job description its very clear to me this is not really WoW Classic but rather WoW Classic Remastered (to borrow a phrase from another poster).
They want to change even the UI...
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You are correct, the tech and coding are the easier parts. The hardest part is WHAT patch are they going to go for? Is it going to be 1.1, 1.2, 1.3, etc?
I will not play the classic server (maybe), because I lived through that era and was absolutely NOT impressed with end game. I'm happy for people who do want it but, quite honestly, the problem with this undertaking is determining what does and does not get put in. On the WoW forums you have people saying I will not play this if X is not in, X is in it, etc. The problem with nostalgia is that people remember specific things fondly and if it is deviated from in the slightest people are going to be angry and, inevitably, some group is going to be upset it usn' t exactly what they want.
From what all i read about it they haven't even started with anything other than concept. I would venture 2 years minimum before one would even go online, especially if they are doing all of these updates they are hiring for.
I think it would be good idea: The new engine should have capacity to run nearly 1:1 version of Vanilla WoW, while giving us better graphics, stability and less engine and server related bugs.