If Asherons Call 1 was re released with exactly the same gameplay but only with a brand new engine and graphics.. it would be a success..
Pick your race; white, Arab or Chinese I think it was? Were they not factions which fought each other? I would have no issues, but can you imagine the gaming media reacting to this?
Don't worry, Political Correctness is dying.
Political Correctness and social pressure to conform seems to always exist. It's just a matter of what society deems is the right thing to pressure everyone into doing. I was for equality growing up, but now everyone thinks they can bully or pressure everyone into behaving themselves. I think that is the opposite of freedom. None the less I don't really care as long as people leave me alone for the most part. My only issue I have with modern society is it trying to make entertainment less entertaining by both trying to cater to everyone at once and trying to use it as a means to get people to act a certain way. I miss the days when entertainment was not censored so much in fear of offending certain groups of people. I say that being a person who was bullied and somewhat exploited by companies to make money. Entertainment is not real after all. It is something people do to escape reality. That is why I like to have some violence and sexuality in games. The later is especially taboo in today's landscape. The only thing that remains is that models are often sexualized a bit. Anything to do with relationships in an immature way is mostly gone through. The only thing you will see with such a topic is usually in single player games and it usually consists of love and responsibility. Nice ideas for real life and society, but a bit dull for entertainment IMO. I guess it depends on who you are and what you like though.
No calculators, I learned to use a slide rule in high school, heck, maybe even an abacus back in elementary school.
lol .. i never thought you and I have something in common. I learned (from my dad) how to use a slide rule too.
Unfortunately, I have never used it for any serious work because by the time I was in high school, scientific calculators are already popular.
They sent men to the moon with slide rules
Have you seen the movie Hidden Figures? I actually pulled up some of the old NASA scientific papers. It was amazing to see what they can do WITHOUT a computer.
Yeh, I don't think we have the same definition of millenials and I certainly disagree that we have a new generation to follow the millenials. All the traits you listed as really negative for millenials are only getting worse with the younger generation, not better. Also, your dismissal of the internet as a cause of the shift in mentalities is astonishing, countless studies have shown the internet has caused some of the most massive shifts in thinking in such a short period of time.
I don't mean to dismiss the internet, just that I think other factors played a larger role. Also the economic boom was basically because of the internet, good old Clinton kind of lucked into that one. What I'm saying is the internet by its self wasn't as important as other factors.
Being one of the few people on the Subway NOT looking at a phone is pretty funny.
Back in my train-commute days (around the dawn of the public Internet) I got really good at folding my newspaper so that I wouldn't smack somebody while I was reading it. Era, generation, or technology doesn't matter, we've pretty much always had things to stick our nose in on the train.
It has been so many talks about old school this old school that how good it was back then compare to today. I guess It was for you back then, It might have been your first MMO or second one you fell in love with, you really enjoyed it all due to it was new and strange, you played your game for many years during your teens.
Fast forward today.
You write fondly how It were better in the old days, how community were formed and you really loath today's gaming industry because they are like fast food, you really can't find your game, you know that feeling you had in your room when you were 14, you try every MMOs that comes out yet that feeling don't come.
You start your crusade on gaming sites that you want MMOs to go back to old school just like when you started out when you got the first kiss of gaming, how "hard" it was how "elite" it was, not like young punks today, they don't know shit how it was in the old days.
Of course it were better in the old days, it were your first or second MMO, you have fond memories back then how much fun you had how much fun you had in groups because groups were needed, and most important thing you had time to play them.
Yes I had fun times in UO althou only played for a month due to had a crappy work and low salary, and yes I loved EQ for a year, took a break and started beta test ww2online and enjoyed it but got stuck in EVE Online in 03 to 07 and did skipped WoW to play EQ2.
I don't miss the old days, not at all, I find some of the new games really great, do I miss the old times in EQ? HELL NO, they sucked ass they were fun BACK THEN not now.
Fond memories yes, you wont get the same feeling even if a MMO gets released with every feature you wanted, It's still not the same thing.
You're making the assumption that we were in our teens. I was in my 20's with a wife and kid and a career. I remember those days fondly and yes, part of it is because it was my first foray into an online world, but it was also because of the feature set and gameplay the game offered.
Communities were a lot more respectful back then. In the 3 years I played DAoC, I never had issues with anyone or their behavior. Now I can't stomach to virtually be around most MMO communities. FF14 is so far the only one.
We grouped almost 100% of the time and it was great! Chain pulling mobs, and working strategically together to clear camp after camp in dungeons was awesome. By max level, regardless of which class you were, you knew how every other class was played. This was necessary, because we didn't use voice communication and we didn't need it. In modern MMO's, if you want to participate in challenging group content, you get on voice comm. It sucks, because not everyone has a pleasant voice to listen to and it sucks because people never shut up on the damned thing.
RVR required teamwork for your realm to succeed. This fostered a much closer community. These days, people won't RvR or do anything for that matter without some sort of reward attached to it. They also can't be bothered to quest without a GPS guide in-game.
Stop assuming you have some level of insight or enlightment over everyone else that gives you the right to tell everyone what they want or don't want. Some of us can articulate well what we want out of a game and can point back to the golden years of MMO as the time-frame when devs made those games.
It wasn't just DAoC either. DAOC was my first MMO, but I feel equally in love with SWG and City of Heroes. They all had the same ingredients that is lacking in modern MMO's.
Depends. Some new features of games are nice. However the leveling is crap, its way too fast, like hardcore players can max out in less than a day, casuals less than a week. What does that leave the game with then.
It was better when hardcore leveling would take 3/4 mths and casuals would take 8+ months. Its never the end that is the target its the journey to get there and sadly that has been lost.
I agree. I originally picked up a MMORPG because of the promise that I could play online with others in an RPG that would take me years to develop my character. Most single-player games would be beat within a week or two. Now MMO's can be beat within a week or two. I believe the journey is more important than the destination, so leveling is my favorite activity, not end game raiding/gear grinding. Modern MMO's have made leveling more entertaining in the sense of story, but shorter over all and without any challenges. Most MMO's, not all. Some of FF14 solo story fights were pretty difficult and TESO was pretty difficult too in the beginning.
Old School is best. Look where New School has gotten us... Nothing new. We're either holding out for some hopeful Indie team or waiting to try another Korean game.
I think a powerful reason for why we fondly remember EQ1 and why many think (myself included) that EQ1 is better than the current crop of games is because of the scope. EQ1 attempted many, many systems -- stealth, locks, begging, poisons, damage over time, heals over time, direct damage, direct healing, crowd control as well as combat and magic resolution necessary for emulating fantasy conflicts. The big problem with newer games is that instead of expanding the list of systems, newer games trimmed the less successful systems from the game. Occasionally, a game would attempt to improve the basic EQ1 formula, frequently by adding more interaction points (keystrokes and mouse-clicks) to 'operate' the character.
Too often this resulted in smaller and smaller game experiences. Instead of expanding on the RPG formula (and our gaming experiences), games have become smaller and shallower. There's been no effort to 'stand on the shoulders of giants'. Instead, companies try to cull out uninteresting systems and elements or put a veneer over the old UI without really improving anything, leaving us with more restrictive choices of basically the same thing.
Bottom line; I want more choices, and more meaningful ones; not fewer.
Logic, my dear, merely enables one to be wrong with great authority.
Old School is best. Look where New School has gotten us... Nothing new. We're either holding out for some hopeful Indie team or waiting to try another Korean game.
I think you are confused about what the words "old" and "new" means. And i thought a lot of posters here care about the accurate usage of the English language.
It's the difference between creating a virtual world vs. creating a lobby game.
In Vanilla WoW, two people actually had to go somewhere if you wanted to do something.
I remember heading out to Scarlet Monastery and just hanging out at the summoning stone, waiting for others to do the same and you would party up from there.
I think having these type of mechanics would help, but you would still be missing the buzz of things being new, the attitude of the players from the age-old MMOs when released, and the fact that people who may have been willing to play with those mechanics due to lack of other games being around would not participate in favor of games with things like fast travel.
There are changes being made to MMOs these days, but they are all in regards to making things more convenient and finding different ways to generate more money. For the most part, the days of making a game at least in part because it's what you love and what you want others to experience are gone. Now games are made in a very mechanical way by polling statistics and trying to find the mathematically best way to do things that will generate the most income.
I"m agreeing. Sid Meier in one of his talks--I think 2010 or 2011--said gamer psychology was increasingly important in game design. The way he was talking about it, you'd think gamers were under a microscope. He basically said "happy gamers" are all that matters. It had absolutely no magic in it whatsoever.
I think what's happened is htey figured out things so much they're now stuck inside a box. It's like looking for your keys under a streetlight rather than going into the dark alleys. It's alwys easier to see what's in your box.
Comments
Newschool MMOs shrink
Pretty sure there's an xkcd that busts this one too. Aha: https://xkcd.com/1601/
Communities were a lot more respectful back then. In the 3 years I played DAoC, I never had issues with anyone or their behavior. Now I can't stomach to virtually be around most MMO communities. FF14 is so far the only one.
We grouped almost 100% of the time and it was great! Chain pulling mobs, and working strategically together to clear camp after camp in dungeons was awesome. By max level, regardless of which class you were, you knew how every other class was played. This was necessary, because we didn't use voice communication and we didn't need it. In modern MMO's, if you want to participate in challenging group content, you get on voice comm. It sucks, because not everyone has a pleasant voice to listen to and it sucks because people never shut up on the damned thing.
RVR required teamwork for your realm to succeed. This fostered a much closer community. These days, people won't RvR or do anything for that matter without some sort of reward attached to it. They also can't be bothered to quest without a GPS guide in-game.
Stop assuming you have some level of insight or enlightment over everyone else that gives you the right to tell everyone what they want or don't want. Some of us can articulate well what we want out of a game and can point back to the golden years of MMO as the time-frame when devs made those games.
It wasn't just DAoC either. DAOC was my first MMO, but I feel equally in love with SWG and City of Heroes. They all had the same ingredients that is lacking in modern MMO's.
Who are "we"? I don't think we need any specific entertainment, given today's abundance of ways to kill time.
Too often this resulted in smaller and smaller game experiences. Instead of expanding on the RPG formula (and our gaming experiences), games have become smaller and shallower. There's been no effort to 'stand on the shoulders of giants'. Instead, companies try to cull out uninteresting systems and elements or put a veneer over the old UI without really improving anything, leaving us with more restrictive choices of basically the same thing.
Bottom line; I want more choices, and more meaningful ones; not fewer.
Logic, my dear, merely enables one to be wrong with great authority.
I think you are confused about what the words "old" and "new" means. And i thought a lot of posters here care about the accurate usage of the English language.
I think what's happened is htey figured out things so much they're now stuck inside a box. It's like looking for your keys under a streetlight rather than going into the dark alleys. It's alwys easier to see what's in your box.