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Belgium says loot boxes are gambling

24

Comments

  • laseritlaserit Member LegendaryPosts: 7,591
    Horusra said:
    Archlyte said:
    I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again. 

    what makes you think B2P would survive?
    If you need a predatory business model to survive, maybe you shouldn't survive.
    MadFrenchieIselinGdemamicameltosisYashaX

    "Be water my friend" - Bruce Lee

  • IselinIselin Member LegendaryPosts: 18,719

    I could see it harming B2P in the MMORPG industry, but Archlyte's post doesn't seem to be focused on just MMORPGs.
    GW2 doesn't have loot boxes as far as I know and they make it work.
    They've had them from day one. In their system the chests drop as loot in the game and a small number of keys also drop in the world. But not nearly enough to open all the chests you get. To do that you need to buy keys. It amounts to the same thing.

    Mind you, I haven't played GW2 for a long time. The system may have evolved over time.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited November 2017
    GW2 definitely has loot boxes. Their contents are cosmetic and in GW2 you can buy shop coin for in game money. The argument in that game is whether the time investment to earn them by playing the game is worth it. In BF2, the time and money WAS so absurd, that people freaked out. In GW2, the time and money was trivial enough that people, in general, seemed to accept it. 

    The subjectivity of these practices is an important part of the argument. I think the only reason people are upset about BF2 is that their version of time vs money investment for a B2P game got out of control.
    IselinYashaX
  • HorusraHorusra Member EpicPosts: 4,411
    laserit said:
    Horusra said:
    Archlyte said:
    I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again. 

    what makes you think B2P would survive?
    If you need a predatory business model to survive, maybe you shouldn't survive.

    If you have a model that people do lot like and will not invest money in, then you do not deserve to survive.
  • IselinIselin Member LegendaryPosts: 18,719
    GW2 definitely has loot boxes. Their contents are cosmetic and in GW2 you can buy shop coin for in game money. The argument in that game is whether the time investment to earn them by playing the game is worth it. In BF2, the time and money WAS so absurd, that people freaked out. In GW2, the time and money was trivial enough that people, in general, seemed to accept it. 

    The subjectivity of these practices is an important part of the argument. I think the only reason people are upset about BF2 is that their version of time vs money investment for a B2P game got out of control.
    As I said in another post, their greedy pushing of the envelope was just enough to start to kill that goose laying golden eggs for all of them.

    Now all loot-boxes, everywhere, will be scrutinized... way to go, EA!
    BeansnBread
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Iselin said:

    I could see it harming B2P in the MMORPG industry, but Archlyte's post doesn't seem to be focused on just MMORPGs.
    GW2 doesn't have loot boxes as far as I know and they make it work.
    They've had them from day one. In their system the chests drop as loot in the game and a small number of keys also drop in the world. But not nearly enough to open all the chests you get. To do that you need to buy keys. It amounts to the same thing.

    Mind you, I haven't played GW2 for a long time. The system may have evolved over time.
    Oh yeh. Of course lol The Black Lion Chests. Had a dumb moment there.
    I don't suffer from insanity, I enjoy every minute of it.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Iselin said:
    GW2 definitely has loot boxes. Their contents are cosmetic and in GW2 you can buy shop coin for in game money. The argument in that game is whether the time investment to earn them by playing the game is worth it. In BF2, the time and money WAS so absurd, that people freaked out. In GW2, the time and money was trivial enough that people, in general, seemed to accept it. 

    The subjectivity of these practices is an important part of the argument. I think the only reason people are upset about BF2 is that their version of time vs money investment for a B2P game got out of control.
    As I said in another post, their greedy pushing of the envelope was just enough to start to kill that goose laying golden eggs for all of them.

    Now all loot-boxes, everywhere, will be scrutinized... way to go, EA!
    And I am actually like, "WAY TO GO EA!!!" with no sarcasm. It's actually a bit fascinating, with all the companies that could have crossed the line, that EA is taking the PR hit. The standard punching bag. They (and maybe largely because of the Star Wars IP) were the only ones that could hit enough people in the gut to make a huge percentage of people look away in disgust.
    Iselin
  • PinoXPinoX Member UncommonPosts: 71
    Aeander said:

    I could see it harming B2P in the MMORPG industry, but Archlyte's post doesn't seem to be focused on just MMORPGs.
    GW2 doesn't have loot boxes as far as I know and they make it work.
    Black Lion Chests and Mount Adoption Licenses (albeit the latter is somewhat less toxic, as you cannot get duplicates).

    Guild Wars 2 has certainly been a consumer friendly game overall (as it does not charge a subscription fee nor devolve into pay-to-win cash shop items), but it has had cosmetic loot boxes from the start, and that is just an unfortunate reality of the game. 
    Dye pack too. Then there are ecto gambling and mystic forge gambling simulation in game, not gemstore.
    If the regulation ban become widespread, i can see b2p and f2p mmorpg transform back into subscription or semi subscription model.
  • laseritlaserit Member LegendaryPosts: 7,591
    Horusra said:
    laserit said:
    Horusra said:
    Archlyte said:
    I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again. 

    what makes you think B2P would survive?
    If you need a predatory business model to survive, maybe you shouldn't survive.

    If you have a model that people do lot like and will not invest money in, then you do not deserve to survive.
    This isn't the first time something like this has happened to an industry. Industry finds a great but questionable way to generate revenue. Industry takes full advantage, Industry can't regulate itself and takes things a little too far. Government has to step in.

    Gaming industry has nobody but themselves to blame. 

    It certainly isn't the customer's fault.
    IselinAsm0deusBeansnBreadGdemami

    "Be water my friend" - Bruce Lee

  • HorusraHorusra Member EpicPosts: 4,411
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    Archlyte said:
    I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again. 

    what makes you think B2P would survive?
    If you need a predatory business model to survive, maybe you shouldn't survive.

    If you have a model that people do lot like and will not invest money in, then you do not deserve to survive.
    This isn't the first time something like this has happened to an industry. Industry finds a great but questionable way to generate revenue. Industry takes full advantage, Industry can't regulate itself and takes things a little too far. Government has to step in.

    Gaming industry has nobody but themselves to blame. 

    It certainly isn't the customer's fault.

    customer's fault for buying the products.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Horusra said:
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    Archlyte said:
    I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again. 

    what makes you think B2P would survive?
    If you need a predatory business model to survive, maybe you shouldn't survive.

    If you have a model that people do lot like and will not invest money in, then you do not deserve to survive.
    This isn't the first time something like this has happened to an industry. Industry finds a great but questionable way to generate revenue. Industry takes full advantage, Industry can't regulate itself and takes things a little too far. Government has to step in.

    Gaming industry has nobody but themselves to blame. 

    It certainly isn't the customer's fault.

    customer's fault for buying the products.
    LOL. You nailed it!
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Horusra said:
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    Archlyte said:
    I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again. 

    what makes you think B2P would survive?
    If you need a predatory business model to survive, maybe you shouldn't survive.

    If you have a model that people do lot like and will not invest money in, then you do not deserve to survive.
    This isn't the first time something like this has happened to an industry. Industry finds a great but questionable way to generate revenue. Industry takes full advantage, Industry can't regulate itself and takes things a little too far. Government has to step in.

    Gaming industry has nobody but themselves to blame. 

    It certainly isn't the customer's fault.

    customer's fault for buying the products.
    When a guy can't get any fresh bread, he's got no choice but to buy the stale loaf being offered.

    Gamers need to game.

    They don't just raise the price of all food to whatever they want because we all need to buy it, do they?
    I don't suffer from insanity, I enjoy every minute of it.
  • laseritlaserit Member LegendaryPosts: 7,591
    Horusra said:
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    Archlyte said:
    I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again. 

    what makes you think B2P would survive?
    If you need a predatory business model to survive, maybe you shouldn't survive.

    If you have a model that people do lot like and will not invest money in, then you do not deserve to survive.
    This isn't the first time something like this has happened to an industry. Industry finds a great but questionable way to generate revenue. Industry takes full advantage, Industry can't regulate itself and takes things a little too far. Government has to step in.

    Gaming industry has nobody but themselves to blame. 

    It certainly isn't the customer's fault.

    customer's fault for buying the products.
    It seems the customer was only able to put up with so much

    http://www.eurogamer.net/articles/2017-11-20-star-wars-battlefront-2-physical-sales-down-60-per-cent-on-battlefront-1

    and the government too

    http://www.rollingstone.com/glixel/news/state-legislators-weigh-law-to-block-battlefront-ii-sale-w512412

    Blame your customers for your issues and see how long you stay in business.

    "Be water my friend" - Bruce Lee

  • HorusraHorusra Member EpicPosts: 4,411
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    Archlyte said:
    I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again. 

    what makes you think B2P would survive?
    If you need a predatory business model to survive, maybe you shouldn't survive.

    If you have a model that people do lot like and will not invest money in, then you do not deserve to survive.
    This isn't the first time something like this has happened to an industry. Industry finds a great but questionable way to generate revenue. Industry takes full advantage, Industry can't regulate itself and takes things a little too far. Government has to step in.

    Gaming industry has nobody but themselves to blame. 

    It certainly isn't the customer's fault.

    customer's fault for buying the products.
    It seems the customer was only able to put up with so much

    http://www.eurogamer.net/articles/2017-11-20-star-wars-battlefront-2-physical-sales-down-60-per-cent-on-battlefront-1

    and the government too

    http://www.rollingstone.com/glixel/news/state-legislators-weigh-law-to-block-battlefront-ii-sale-w512412

    Blame your customers for your issues and see how long you stay in business.

    The law is an age barrier to buying...no problem many games have them and it does not stop the games success.  I think that is a great idea.  The informed consumer gets to pick what they want to buy.  Much better than a blanket ban on a product.  As to the first part that is the customer doing their part and not buying bad products.  Bad products keep coming out because customers are lemmings that buy pre-orders without actually knowing anything about the games and buying hype.


    laserit
  • HorusraHorusra Member EpicPosts: 4,411
    Horusra said:
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    Archlyte said:
    I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again. 

    what makes you think B2P would survive?
    If you need a predatory business model to survive, maybe you shouldn't survive.

    If you have a model that people do lot like and will not invest money in, then you do not deserve to survive.
    This isn't the first time something like this has happened to an industry. Industry finds a great but questionable way to generate revenue. Industry takes full advantage, Industry can't regulate itself and takes things a little too far. Government has to step in.

    Gaming industry has nobody but themselves to blame. 

    It certainly isn't the customer's fault.

    customer's fault for buying the products.
    When a guy can't get any fresh bread, he's got no choice but to buy the stale loaf being offered.

    Gamers need to game.

    They don't just raise the price of all food to whatever they want because we all need to buy it, do they?

    hope that is a joke.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    I remember the days when you could buy a game, and be able to actually play it after you bought it.
  • laseritlaserit Member LegendaryPosts: 7,591
    edited November 2017
    Horusra said:
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    Archlyte said:
    I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again. 

    what makes you think B2P would survive?
    If you need a predatory business model to survive, maybe you shouldn't survive.

    If you have a model that people do lot like and will not invest money in, then you do not deserve to survive.
    This isn't the first time something like this has happened to an industry. Industry finds a great but questionable way to generate revenue. Industry takes full advantage, Industry can't regulate itself and takes things a little too far. Government has to step in.

    Gaming industry has nobody but themselves to blame. 

    It certainly isn't the customer's fault.

    customer's fault for buying the products.
    It seems the customer was only able to put up with so much

    http://www.eurogamer.net/articles/2017-11-20-star-wars-battlefront-2-physical-sales-down-60-per-cent-on-battlefront-1

    and the government too

    http://www.rollingstone.com/glixel/news/state-legislators-weigh-law-to-block-battlefront-ii-sale-w512412

    Blame your customers for your issues and see how long you stay in business.

    The law is an age barrier to buying...no problem many games have them and it does not stop the games success.  I think that is a great idea.  The informed consumer gets to pick what they want to buy.  Much better than a blanket ban on a product.  As to the first part that is the customer doing their part and not buying bad products.  Bad products keep coming out because customers are lemmings that buy pre-orders without actually knowing anything about the games and buying hype.


     Sounds great

    The whole industry needs to come up with a way to restrict minors

    "Be water my friend" - Bruce Lee

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    I remember the days when you could buy a game, and be able to actually play it after you bought it.
    I think that is unrelated to loot boxes. 

    I can play BF2 after buying it just fine. I can buy Metroid on SNES and play it just fine. The grey areas are real and should be recognized.
  • FrammshammFrammshamm Member UncommonPosts: 322
    Tiller said:
    popcorn time
    Fuck that, billing time!! So many legal fees waiting to be gobbled up... ahem... I mean, so many companies in need of legal assistance!!
  • FrammshammFrammshamm Member UncommonPosts: 322
    The real culprit are all the Gacha games on mobile with their "hidden" legendary pull rates. Lineage 2 revolution.. say TATA.


  • HorusraHorusra Member EpicPosts: 4,411
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    Archlyte said:
    I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again. 

    what makes you think B2P would survive?
    If you need a predatory business model to survive, maybe you shouldn't survive.

    If you have a model that people do lot like and will not invest money in, then you do not deserve to survive.
    This isn't the first time something like this has happened to an industry. Industry finds a great but questionable way to generate revenue. Industry takes full advantage, Industry can't regulate itself and takes things a little too far. Government has to step in.

    Gaming industry has nobody but themselves to blame. 

    It certainly isn't the customer's fault.

    customer's fault for buying the products.
    It seems the customer was only able to put up with so much

    http://www.eurogamer.net/articles/2017-11-20-star-wars-battlefront-2-physical-sales-down-60-per-cent-on-battlefront-1

    and the government too

    http://www.rollingstone.com/glixel/news/state-legislators-weigh-law-to-block-battlefront-ii-sale-w512412

    Blame your customers for your issues and see how long you stay in business.

    The law is an age barrier to buying...no problem many games have them and it does not stop the games success.  I think that is a great idea.  The informed consumer gets to pick what they want to buy.  Much better than a blanket ban on a product.  As to the first part that is the customer doing their part and not buying bad products.  Bad products keep coming out because customers are lemmings that buy pre-orders without actually knowing anything about the games and buying hype.


     Sounds great

    The whole industry needs to come up with a way to restrict minors

    Most did...it was called credit cards.  Then it became parents that were not...well parents.
    Iselin
  • iixviiiixiixviiiix Member RarePosts: 2,256
    Time for them to honest say the price instead of hide it behind the RNG .
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited November 2017
    Horusra said:
    laserit said:
     Sounds great

    The whole industry needs to come up with a way to restrict minors

    Most did...it was called credit cards.  Then it became parents that were not...well parents.
    Just a small criticism.

    The assumption that credit cards were a way to restrict minors buying habits is an uneducated version of history. The sentence with "most did" in it is nearly unintelligible, so I'm wondering what you actually meant in response to, "the whole industry needs to come up with ways to restrict minors."
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Horusra said:
    Horusra said:
    laserit said:
    Horusra said:
    laserit said:
    Horusra said:
    Archlyte said:
    I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again. 

    what makes you think B2P would survive?
    If you need a predatory business model to survive, maybe you shouldn't survive.

    If you have a model that people do lot like and will not invest money in, then you do not deserve to survive.
    This isn't the first time something like this has happened to an industry. Industry finds a great but questionable way to generate revenue. Industry takes full advantage, Industry can't regulate itself and takes things a little too far. Government has to step in.

    Gaming industry has nobody but themselves to blame. 

    It certainly isn't the customer's fault.

    customer's fault for buying the products.
    When a guy can't get any fresh bread, he's got no choice but to buy the stale loaf being offered.

    Gamers need to game.

    They don't just raise the price of all food to whatever they want because we all need to buy it, do they?

    hope that is a joke.
    lol kind of.

    Seriously though, you miss a lot these days if you avoid all games with micro transactions. Simply saying you're going to avoid them all just doesn't work, that would make us unhappy because we'd have less to play and less options for what we want to play. We're being forced to accept them because they are attached to something we want. The industry knows this and that's why it's exploitation. They are taking advantage of our weakness.
    I don't suffer from insanity, I enjoy every minute of it.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    I remember the days when you could buy a game, and be able to actually play it after you bought it.
    I think that is unrelated to loot boxes. 

    I can play BF2 after buying it just fine. I can buy Metroid on SNES and play it just fine. The grey areas are real and should be recognized.
    The game is designed with a 4k hr grind to unlock. It's not designed for you to simply buy the game and play it like games used to be. It's designed so you will always be thinking...."I could just buy this" because otherwise, most people will probably never see the full content.
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