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Blizzard has announced Word of Warcraft Classic for all of us old timers. The questions came up at Blizzcon of keeping Classic true to its nature but adding in some quality of life changes for the better. Here are a list of ideas which might help all of us down the line.
Comments
Oh, and FUDGE NO to LFG.
I repeat: just NO LFG!
The design of vanilla WoW was that of the dungeons within the zones that matched that leveling curve. So that people within that level gap would be within the same area, come across others of that same level, and decide to group up for dungeons. This was well before anything cross-server (even before cross-server PVP battlegrounds). Players got to know those who were on their server; tanks and healers especially. Communities formed and grew tighter (which without a universal AH, those that loot ninjaed or other scrupulous trade frauds would also become server known as blacklisted).
The biggest gap between current WoW and old vanilla WoW is the randomness of the players. Loot was always dice roll for drop rates, slow to acquire, and sometime not obtainable for a long while. But players were consistent. Guilds would collaborate with one another if one was short on a tank or healer or DPS and someone wasn't locked to a raid for that week. People would literally sell their dungeon services for gold to assist in runs. An economy in and of itself.
Once you start tinkering it's a slippery slope and at some point it ceases to be an authentic Vanilla experience.
https://docs.google.com/forms/d/e/1FAIpQLSc64CYad2GpAVvH6yEl-mLd2NBlCnKeIASA8mTrRwjJQ5usDw/viewanalytics
My opinion is that nothing should be changed unless 75%+ of players support it.
typing is not hard, you can even set a macro to ask for people. LFG makes it entirely impersonal; I mean, how hard is it to exchange a few words with a fellow player to see if you/he can join?
oh, and NO X-realms (which is the next step in LFG).
If you really have played wow and here i mean Vanilla. you would know that not having a LFG system made the cities more vibrant an fun and the chat spams were a sign that people were active.
mmorpg junkie since 1999
Aloha Mr Hand !
Coming from Killrog EU.. a tiny old server... Pre-lfg was... well... pissyAF. At least that was and is my humble opinion.
This have been a good conversation
I also don't want to see cross-server stuff (battlegroups). Servers should be their own communities, where you learn who is good and who is not. This goes for both individuals and guilds.
I think all the bugs should be fixed, and I don't even mind if they use updated graphics and other modern under-the-hood things.
As it is, I'll wait and see until they formally introduce the gameplay and mechanics (rather than merely announce it) before I decide if Classic is something I want to try out or not.
The convenience afforded destroyed any value to actually finding a group member. The less value placed upon the individual player as a member of the group, the more toxicity is fed and any kind of meaningful interaction is removed. Running dungeons in complete and utter silence is the norm for Legion LFD. Vanilla deadmines required more coordination and communication amongst the group than does the current level bracket dungeons at live. EDIT- While this newer encounter design isn't a direct result of LFD itself, it's a design philosophy that contributes to the devaluing of fellow players, reducing them to little more than an NPC with some shweet AI.
I certainly can live without it though, but it's a great feature for tanks and healers
"Be water my friend" - Bruce Lee
Like how it is in EQ1 or even ffxiv (not the instant dungeon one, but just the group forming one). I know it is nice in EQ when I'm playing on a progression server and just have /lfg on, doing my own thing until I get a tell for a group. I was always surprised WoW never had something like that (that I remember).
I seen a video yesterday on Youtube from a popular content creator for World of Warcraft. They made an emphasis that Classic needs to include even all the bugs that were in vanilla. This came off as pure spite to me. For some reason a lot of current players are taking Classic as a personal offense to them. Their opinions should be disregarded when it comes to making decisions for the Classic servers.
"Be water my friend" - Bruce Lee
Keep looking for dungeon AWAY or if anything, give it only the functionality of EQ's looking for group tool (basically just a list of people who have voluntarily flagged themselves lfg; you still have to talk to them to actually form a group and meet up in game.)
Dungeons should be added piecemeal with maybe the exception of maraudon which came so close to the beginning of wow.
Battlegrounds? Sure why not. They're voluntary and don't detract from the experience of anyone who doesn't do them.
Raid sizes should start at original sizes and only be manipulated if they absolutely have to.
Extra wind rider (gryphon for those... other folks) paths? That's the kind of QoL stuff that SHOULD be added.
One trolls opinion. And I mean Vol'jin style troll
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
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