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World of Warcraft Classic – Quality of Life - Garrett Fuller - MMORPG.com

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Comments

  • jonrd463jonrd463 Member UncommonPosts: 607
    All I want is open world spontaneous skirmishes, like the battles at Tarren Mill and South Shore or Crossroads, Kiting Lord Kazzak to Stormwind, Barrens Chat of yore (funny how such an annoyance can be so endearing when reminisced upon. Dust off those Chuck Norris jokes!), lively capital cities (well, okay, Darnassus was never lively, but old school Stormwind was great), a legit dangerous world to traverse that made solo play a huge challenge if that was your thing... I know, a lot of this stuff is probably rose tinted, and that original feeling of setting off from Northshire Abbey and coming across Goldshire before it became a wretched hive of scum and villainy will never be recaptured, but you never know. Perhaps, even for a short while, those old feelings of adventure can be recaptured.
    Psym0n[Deleted User]

    "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  • GnogGnog Member UncommonPosts: 19
    How could you possibly write an article about QoL in Classic WoW and open with a QoL change that is roundly disfavored by the entire Classic community and has already been expressly ruled out by Blizzard? You could have dragged any real Vanilla enthusiast off the street and come up with a much better article than this. Come on.
  • ThupliThupli Member RarePosts: 1,318
    I'd love to see them get classic vanilla up and what it was close to in 1.12.  

    But then, as mentioned in the video linked a few posts up, I'd love to see them add new content and go a different direction than TBC.  A wow alternate, so to speak.  Keep that vanilla dev team employed after they finish their work with a solid server of classic.  Upgrade classic on a new server and get guildbanks in, better itemization for some classes.  Get some specs to a viable limit.  Add some more dungeons.  Keep content hard, keep it so that you still need to pair up sometimes.  I would absolutely live that!
    [Deleted User][Deleted User]
  • ThupliThupli Member RarePosts: 1,318
    Torval said:
    Thupli said:
    I'd love to see them get classic vanilla up and what it was close to in 1.12.  

    But then, as mentioned in the video linked a few posts up, I'd love to see them add new content and go a different direction than TBC.  A wow alternate, so to speak.  Keep that vanilla dev team employed after they finish their work with a solid server of classic.  Upgrade classic on a new server and get guildbanks in, better itemization for some classes.  Get some specs to a viable limit.  Add some more dungeons.  Keep content hard, keep it so that you still need to pair up sometimes.  I would absolutely live that!

    This is much along my line of thinking as well. I didn't want to get too far off track but for the progression server but I like a lot of the class design in BC and Wrath but I don't like how the timeline ended up with Cata. I don't even mind that they added Panda land and monks as a concept, and I especially liked that they added a faction ambiguous race from the get go.

    If they took the story in another direction while keeping a good blend of earlier class build mechanics I'd be very happy. I like a lot of the idea about a classic server but the idea of it being static isn't very interesting.
    True that.  I do think they would need to keep an original server up for the diehards and for legacy sake.

    But would love everything you mentioned.
  • ArskaaaArskaaa Member RarePosts: 1,265
    no aoe looting in vanilla :) people gonna hate real vanilla. if they even touch a bit vanilla class balance, its not gonna feel vanilla.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited November 2017
    Torval said:
    Thupli said:
    I'd love to see them get classic vanilla up and what it was close to in 1.12.  

    But then, as mentioned in the video linked a few posts up, I'd love to see them add new content and go a different direction than TBC.  A wow alternate, so to speak.  Keep that vanilla dev team employed after they finish their work with a solid server of classic.  Upgrade classic on a new server and get guildbanks in, better itemization for some classes.  Get some specs to a viable limit.  Add some more dungeons.  Keep content hard, keep it so that you still need to pair up sometimes.  I would absolutely live that!

    This is much along my line of thinking as well. I didn't want to get too far off track but for the progression server but I like a lot of the class design in BC and Wrath but I don't like how the timeline ended up with Cata. I don't even mind that they added Panda land and monks as a concept, and I especially liked that they added a faction ambiguous race from the get go.

    If they took the story in another direction while keeping a good blend of earlier class build mechanics I'd be very happy. I like a lot of the idea about a classic server but the idea of it being static isn't very interesting.
    Do you really think they'd take an "alternate dimension" path to a progression server, changing the story and gameplay philosophies versus the path originally taken, though?

    That seems like a lot more work than simply recreating the classic experience.  I mean, don't get me wrong, I'd be stoked too, just asking how realistic you think it would be for Activision to actually allow this sort of endeavor.
    [Deleted User]

    image
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857



    This guy gets it.
    Yep, That pretty much echoes how I feel about it.
    JamesGoblin
  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    I think they need to add Virtual Reality servers and release this on the Oculus Rift and HTC Vive :-)....though I know that will never happen...it would open up a whole new fan base.

    Now with that out of the way, as much as I like Group Finders, I admit that there was a much better sense of community when I played back in 2004 when the game was released. A lot of that had to do with the examples others above gave over why they don't want the Group Finder.

    I do think everyone should want this released without all the bugs we had to endure and I don't think there is anything wrong with better balancing. Also, as someone above stated, if they could give the game a graphical upgrade, that would be appreciated :-).
    Thupli

    There Is Always Hope!

  • ThupliThupli Member RarePosts: 1,318
    Torval said:
    Thupli said:
    I'd love to see them get classic vanilla up and what it was close to in 1.12.  

    But then, as mentioned in the video linked a few posts up, I'd love to see them add new content and go a different direction than TBC.  A wow alternate, so to speak.  Keep that vanilla dev team employed after they finish their work with a solid server of classic.  Upgrade classic on a new server and get guildbanks in, better itemization for some classes.  Get some specs to a viable limit.  Add some more dungeons.  Keep content hard, keep it so that you still need to pair up sometimes.  I would absolutely live that!

    This is much along my line of thinking as well. I didn't want to get too far off track but for the progression server but I like a lot of the class design in BC and Wrath but I don't like how the timeline ended up with Cata. I don't even mind that they added Panda land and monks as a concept, and I especially liked that they added a faction ambiguous race from the get go.

    If they took the story in another direction while keeping a good blend of earlier class build mechanics I'd be very happy. I like a lot of the idea about a classic server but the idea of it being static isn't very interesting.
    Do you really think they'd take an "alternate dimension" path to a progression server, changing the story and gameplay philosophies versus the path originally taken, though?

    That seems like a lot more work than simply recreating the classic experience.  I mean, don't get me wrong, I'd be stoked too, just asking how realistic you think it would be for Activision to actually allow this sort of endeavor.
    Depends.  They are going to put in the time to get classic right first.  But what will they do after that?  Classic will entertain people for about two years, and then probably a fresh cycle/wave of players.  

    Would players be more likely to progress to classic TBC and then wrath?  Probably.

    Would the rather see a fresh spin on where classic could have gone?  More risky, but could be way more fresh and entertaining too.

    Regardless any alternate or modified version is way past them getting classic finished.
    MadFrenchie[Deleted User]
  • GaladournGaladourn Member RarePosts: 1,813
    Torval said:
    I'm hoping they'll add progression servers after the classic reboot. EQ and EQ2 have shown they're popular with a core player base.
    I wouldn't mind progression servers as long as they didn't force Vanilla into The Burning Crusade.  What I'd like to see is new servers where you can copy your vanilla character over.  That way you could always go back to plain vanilla when you want that experience.

    I enjoyed my time in The Burning Crusade and it'd be fun to experience that again.   Looking back, though, it was the beginning of the decline of the game.  World of Warcraft's approach to expansions is flawed at its core.  Every expansion raises the level cap and invalidates almost the entirety of all the content that came before it.  There's a fair number of people I've watched on youtube and good friends I played with in real life who left World of Warcraft for this reason.  It sucks to spend a 1000 hours progressing your character to have all your gear become obsolete with the next expansion.  That's why, for me, Vanilla was my favorite flavor of the game.  That was the only time in the game's life when people could pour their heart and soul into their character because they didn't know their accomplishes would be trivialized with The Burning Crusade.
    and, might i add, there were many other ways Blizz could have chosen to expand character progression instead of raising the level cap; alternate advancement; further class specializations; etc.
    [Deleted User][Deleted User]
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Galadourn said:
    Torval said:
    I'm hoping they'll add progression servers after the classic reboot. EQ and EQ2 have shown they're popular with a core player base.
    I wouldn't mind progression servers as long as they didn't force Vanilla into The Burning Crusade.  What I'd like to see is new servers where you can copy your vanilla character over.  That way you could always go back to plain vanilla when you want that experience.

    I enjoyed my time in The Burning Crusade and it'd be fun to experience that again.   Looking back, though, it was the beginning of the decline of the game.  World of Warcraft's approach to expansions is flawed at its core.  Every expansion raises the level cap and invalidates almost the entirety of all the content that came before it.  There's a fair number of people I've watched on youtube and good friends I played with in real life who left World of Warcraft for this reason.  It sucks to spend a 1000 hours progressing your character to have all your gear become obsolete with the next expansion.  That's why, for me, Vanilla was my favorite flavor of the game.  That was the only time in the game's life when people could pour their heart and soul into their character because they didn't know their accomplishes would be trivialized with The Burning Crusade.
    and, might i add, there were many other ways Blizz could have chosen to expand character progression instead of raising the level cap; alternate advancement; further class specializations; etc.
    Oh, definitely.  And there are earlier examples of MMOs that did that, like Dark Age of Camelot. 

    Imagine exploring Northrend at level 60 and your Naxxramas 40 gear is still viable but the gear that drops in Northrend ends up giving you more cold resistance which helps with many monsters on that continent.  That's a minor example, but that's the sort of thing I would have liked to have seen.  More of a horizontal progression rather than a steep vertical one.
    Heck, they could've went full on lazy and tied achievements/quests/dungeons in the expansion content to additional talent points that could be applied to an alternate talent spec set and, boom, organic dual speccing that helps sell the expansion content.  Still would've provided for horizontal character advancement through the completion of newly created game content.
    Thupli[Deleted User]GaladournKyleran

    image
  • ThupliThupli Member RarePosts: 1,318
    edited November 2017
    Couldn't agree more with the above two ideas.  Cap at 60, alternate progression systems with added content.  Dang, you guys should apply for that team!!!  I love how you think!
  • k61977k61977 Member EpicPosts: 1,526
    I have been saying this all along.  What are they going to do when people get tired of the original game?  This isn't suppose to be a progression server which is what I see some people are saying, it is suppose to be vanilla and that is it.  People will get tired of that pretty quickly most likely.  So what are they going to do turn it into a progression server which in turn would piss off all the people that wanted just the vanilla experience.   They now are going to back themselves into a corner of a no-win situation.  You can't add stuff to it at all that wasn't in the vanilla server or you are changing it which isn't what people asked for.  Hell look how pissed off people got when they started talking about balancing issues.  The original game wasn't really balanced at all, it was more rock, paper, scissor where there was always one class that destroyed another certain class but that class could face roll the others.
  • GaladournGaladourn Member RarePosts: 1,813
    rumor has it that they will release all post-vanilla content (or a selection of it anyway) tuned to vanilla game mechanics.
  • zedvankatzedvankat Member UncommonPosts: 6
    Like many people here, i feel that the group finder tool is not beneficial for community building. Leave vanilla the way vanilla was, skill trees and all, it was way better then it is now imho.
    ... i could go for the updated graphics though!
  • postlarvalpostlarval Member EpicPosts: 2,003


    The community voted, well 32k people, and they have very little interest in group finders for vanilla. I'm surprised you didn't even reference this poll.



    https://docs.google.com/forms/d/e/1FAIpQLSc64CYad2GpAVvH6yEl-mLd2NBlCnKeIASA8mTrRwjJQ5usDw/viewanalytics





    My opinion is that nothing should be changed unless 75%+ of players support it.



    Flying mounts 95.4% NO
    Dungeon finder 88.8% NO
    Raid finder 93.2% NO
    Level for mount 89.8% level 40
    Pay to double leveling rate 96% NO

    There's hope for this game yet.

    [Deleted User]
    ______________________________________________________________________
    ~~ postlarval ~~

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