"I never look back, dahling, it distracts from the now." Edna Mode I had always hoped for more solo content, it was so group oriented you couldn't really do anything by yourself until you hit cap. Now we have more solo content than group, and I'm ok with that. I think the difficulty level has been watered down too much though. When I am solo and I go 3-4 days without dying something is wrong. I'm always getting myself into trouble, and now it's too easy to get yourself out I think.
I really expected Skyrim-style NPC dialogue customization to have shown up in MMOs by now, but it doesn't seem to be a thing devs consider important.
There's also a sad lack of instanced dungeons which scale themselves down to the size of the group entering.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
I didn't see them devolving into massive single player online games.
Yeah, I remember thinking "The future is bright" when playing SWG and daydreaming about how game features could evolve as future tech comes out. Now I fear for the future of MMORPG's but I think MMO's like Destiny 2 will probably be ok cause their audience doesn't need/demand much.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I thought the genre would go closer to pen and paper RPGs but it seems it went closer to Diablo instead. I can't say I am very happy with that.
With software like Fantasy Grounds and Roll20, it's easy to go back to PnP RPG's. Especially when the people you used to play with live a thousand miles away.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Not as glitzy as I expected but in some ways more fulfilling...
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Big variety of games to choose from. Gone are the days of playing an MMO because it was one of the only three available.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Progressing through EQ then DAoC to SWG and EVE, I remember thinking to myself where will we be in 10 years. I never thought we'd be where we are today. I imagined complex worlds, world to be lived in full of players all interacting with each other either co-operatively or in conflict with each other, cities built by players in open worlds which would be defended by the players. Economies that relied on the players to manufacture everything in game, from clothing to weapons to armour to vehicles.
I never once envisioned a genre of single player games on rails that took a few weeks to complete and then consisted of repeating the same scripted 10 man events over and over and over and over just to get a new pair of pants or a shiny hat. MMO's became MO's and lost the social element that made the original MMO's such a unique experience. What a waste!
Well , this question is a bit of a conundrum for me , as i started text Muds on my C64 playing right thru to Neverwinter in the early 90s to UO and forward .. And at that point , I realized this shit is going to be big , in the late 90s to early 2000s to present i began to invest heavily in every Pub/Dev house In EA/ Vivendi/ FCMKF , some magazines ..etc ..
Now the altho the games didnt quite go as i had hoped (altho i still have fun ) The industry did .. and everytime i look at my stock portfolio i smile ...
society is in a different place than it was 10-15 years ago. Thats probably the biggest contributing factor for the change in general especially with mmos.
People dont have time for MMO's how they used to be, they need it streamlined now because attention spans are just shorter. Remember physical Game Guide books? Those things were hundreds of pages long with game info and intel.. having one meant everything, today you just need to watch the video on youtube.
Times have changed and we have to adapt. Going to be interested to see what happens during the next decade for sure with games like Star Citizen even Elite having such ambitious plans.
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I remember playing SWG and thinking how in the future games would only evolve with larger more detailed open world maps, nope.
Not GW2, not even BDO comes close. In fact the entire GW2 map (all zones) is smaller than one SWG planet map. You could actually fit 4 gw2 maps into one SWG map. Same with BDO.
I am very disappointed because for a very long time,i had very high hopes and did see a steady stream of improving and new ideas.
Now almost everything in the industry seems like greedy gimmicks to enhance sales and cash shops and a lot less improving games.
I see someone mentioning "TALKING"try hearthstone a Blizzard game,NO talking ,just a few simple emotes that a lot of players consider bad.
So when i saw how Square Enix introduced the language translator i was impressed,now we see devs NOT allowing any talking,just real sad.
Game mechanics trying to give us some plausible realism?Screw that many games going even more automated,an idea that Eve was the first to really piss me off with that idea.
Wow the most played mmorpg...NO HOUSING,how dumb is that.Acceptable if for example some small studio that is trying to get it's feet wet and needed a expansion or two to get it in there but this is MANY years later,still no form of housing.This says a lot abotu how developers wil only give what is needed out of them,they will not go that extra mile to deliver a realistic ROLE playing game.
Remember the heat was on,GW1 a lobby instance game,NOTHING has changed,devs in many games still delivering the ANTI mmo ,instance gaming.
Exploration?Soem of these modern devs thought of some stupid idea that we will hand hold you directly to each destination then hand out exploration completion xp/rewards.The whole idea turns me right off,like none of these people making systems have a clue they are making a role playing game,instead they just add ideas to give players something to look at or complete.
Markers over heads,what a relief to see FFXI,no markers,no hand holding,all i have seen since that time is games getting far worse with the immersion ruining experience.Now they want to bring back scaling,an idea tried by EQ2 MANY years ago and proved to be a huge fail,nobody learning from mistakes i guess.
Never forget 3 mile Island and never trust a government official or company spokesman.
I expected more progress in the form of AI to populate these world's with more life-like NLC inhabitants. Factions warring independent of player input, dynamically attacking, defending, and counterattacking one another. A world alive that the player is dropped into to play a role in.
The first MMORPG I bought was EQ when it was new. It took a while for me to get it working. I had to get the internet, and then had to get a graphics card after that, all in all it was a hassle to get it to work. The whole time the idea in my head of what it was going to be like versus what it actually was like was very disappointing. I wasn't a fan of that game.
The idea in my head was pretty neat. My character coming upon someone overwhelmed by monsters in the wood and helping them and the meeting having significance, like in stories etc.
Unlike most people who seem to only like to be forced into grouping to do generic nonsense and consider that to be the pinnacle of MMO social interaction, I find that to just give truth to the lie there is any worth while social interaction in mmorpgs. Its meaningless interaction and I avoid it as much as possible. I have to deal with people all day at work, and if my interaction with them in games can't be of any significance (and trying to rp for no reason isn't significant either) I'd rather not do it.
There is this false dichotomy of people believing the two choices are these single player MMOs or their preferred forced chatroom MMO. In both there is no interaction of any meaning, and if I can't have that I'd rather be left alone and churn through the solo content by myself.
For my likes, since I don't bemoan the loss of games that are still around and you can still play (which has always confused me), I can play all the games that have came out that I liked...from AO to Wildstar. I am playing DDO now and loving all the character development options.
But, in a perfect world, I would love to enter a game that tries to emulate what the core of the P&P experience wanted to give...to enter a blank book with my character and fill it with his story. P&P can't give it because of scale and scope. Crpgs can't and are going in the opposite direction by having a highly narrated story dictated to you as you passively watch like a book or movie. But MMOrpgs could possibly if they went back to the drawing board and just did everything different, and then built upon that released game after released game until some decades later I can enter a game as a character I created and make my own story, and not just churn through scripted content on my own or with a small chatroom of meaningless nothing.
This are a question for those who started the MMOs back in late 90s and early 00s.
What did you think back then how the future of MMOs would evolve and how much right and wrong are you today?
I am totally wrong. UO was exactly the way I thought MMO's should be (ignoring specific problems and early development issues). Worlds. I expected it all to be enhanced and evolved into greater games. That didn't happen. I didn't know the world was so full of "give-me" types who wanted to be made winners in their own minds, as opposed to gamers who wanted challenge in their game.
Chronicles of Elyria, Crowfall, Camelot Unchained, Ashes of Creation, Star Citizen, Peria Chronicles, Project TL, etc.
I'm happy with the direction it's going now. Question is whether we'd get to the destination or not.
I was also happy with the direction when I followed SWToR, TSW, ESO, Wildstar, Archeage, TERA, Black Desert, etc.
I'm not playing any of those. So you can say my problem has never been with the direction but with the destination. It's the delivery that is killing it for me.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
Comments
I had always hoped for more solo content, it was so group oriented you couldn't really do anything by yourself until you hit cap. Now we have more solo content than group, and I'm ok with that. I think the difficulty level has been watered down too much though. When I am solo and I go 3-4 days without dying something is wrong. I'm always getting myself into trouble, and now it's too easy to get yourself out I think.
There's also a sad lack of instanced dungeons which scale themselves down to the size of the group entering.
I thought they would be amazing worlds. They turned into arcade games.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I though the genre would go closer to pen and paper RPGs but it seems it went closer to Diablo instead.
I *can* say I am very happy with that. There is a reason why i like Diablo way more than pen & paper RPGs.
But fear not, my upcoming MMO (made on a budget in Unity) will be the salvation we're all waiting for!
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I never once envisioned a genre of single player games on rails that took a few weeks to complete and then consisted of repeating the same scripted 10 man events over and over and over and over just to get a new pair of pants or a shiny hat. MMO's became MO's and lost the social element that made the original MMO's such a unique experience. What a waste!
Now the altho the games didnt quite go as i had hoped (altho i still have fun ) The industry did .. and everytime i look at my stock portfolio i smile ...
so for me the answer is yes and no
People dont have time for MMO's how they used to be, they need it streamlined now because attention spans are just shorter. Remember physical Game Guide books? Those things were hundreds of pages long with game info and intel.. having one meant everything, today you just need to watch the video on youtube.
Times have changed and we have to adapt. Going to be interested to see what happens during the next decade for sure with games like Star Citizen even Elite having such ambitious plans.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Oh well,
Not GW2, not even BDO comes close. In fact the entire GW2 map (all zones) is smaller than one SWG planet map. You could actually fit 4 gw2 maps into one SWG map. Same with BDO.
That said, getting a person to talk to you can be harder that defeating an endgame boss in some games.
Now almost everything in the industry seems like greedy gimmicks to enhance sales and cash shops and a lot less improving games.
I see someone mentioning "TALKING"try hearthstone a Blizzard game,NO talking ,just a few simple emotes that a lot of players consider bad.
So when i saw how Square Enix introduced the language translator i was impressed,now we see devs NOT allowing any talking,just real sad.
Game mechanics trying to give us some plausible realism?Screw that many games going even more automated,an idea that Eve was the first to really piss me off with that idea.
Wow the most played mmorpg...NO HOUSING,how dumb is that.Acceptable if for example some small studio that is trying to get it's feet wet and needed a expansion or two to get it in there but this is MANY years later,still no form of housing.This says a lot abotu how developers wil only give what is needed out of them,they will not go that extra mile to deliver a realistic ROLE playing game.
Remember the heat was on,GW1 a lobby instance game,NOTHING has changed,devs in many games still delivering the ANTI mmo ,instance gaming.
Exploration?Soem of these modern devs thought of some stupid idea that we will hand hold you directly to each destination then hand out exploration completion xp/rewards.The whole idea turns me right off,like none of these people making systems have a clue they are making a role playing game,instead they just add ideas to give players something to look at or complete.
Markers over heads,what a relief to see FFXI,no markers,no hand holding,all i have seen since that time is games getting far worse with the immersion ruining experience.Now they want to bring back scaling,an idea tried by EQ2 MANY years ago and proved to be a huge fail,nobody learning from mistakes i guess.
Never forget 3 mile Island and never trust a government official or company spokesman.
The idea in my head was pretty neat. My character coming upon someone overwhelmed by monsters in the wood and helping them and the meeting having significance, like in stories etc.
Unlike most people who seem to only like to be forced into grouping to do generic nonsense and consider that to be the pinnacle of MMO social interaction, I find that to just give truth to the lie there is any worth while social interaction in mmorpgs. Its meaningless interaction and I avoid it as much as possible. I have to deal with people all day at work, and if my interaction with them in games can't be of any significance (and trying to rp for no reason isn't significant either) I'd rather not do it.
There is this false dichotomy of people believing the two choices are these single player MMOs or their preferred forced chatroom MMO. In both there is no interaction of any meaning, and if I can't have that I'd rather be left alone and churn through the solo content by myself.
For my likes, since I don't bemoan the loss of games that are still around and you can still play (which has always confused me), I can play all the games that have came out that I liked...from AO to Wildstar. I am playing DDO now and loving all the character development options.
But, in a perfect world, I would love to enter a game that tries to emulate what the core of the P&P experience wanted to give...to enter a blank book with my character and fill it with his story. P&P can't give it because of scale and scope. Crpgs can't and are going in the opposite direction by having a highly narrated story dictated to you as you passively watch like a book or movie. But MMOrpgs could possibly if they went back to the drawing board and just did everything different, and then built upon that released game after released game until some decades later I can enter a game as a character I created and make my own story, and not just churn through scripted content on my own or with a small chatroom of meaningless nothing.
UO was exactly the way I thought MMO's should be (ignoring specific problems and early development issues). Worlds.
I expected it all to be enhanced and evolved into greater games.
That didn't happen.
I didn't know the world was so full of "give-me" types who wanted to be made winners in their own minds, as opposed to gamers who wanted challenge in their game.
Once upon a time....
I'm happy with the direction it's going now. Question is whether we'd get to the destination or not.
I was also happy with the direction when I followed SWToR, TSW, ESO, Wildstar, Archeage, TERA, Black Desert, etc.
I'm not playing any of those. So you can say my problem has never been with the direction but with the destination. It's the delivery that is killing it for me.