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Play Nice Policies Help Reduce Player Toxicity - Saga of Lucimia - MMORPG.com

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  • SovrathSovrath Member LegendaryPosts: 32,938
    edited January 2018
    Orinori said:

    For starters I don't see how that reply is a reply to that post?
    That my mistake, trying to do two things at once.

    What he is talking about, especially in regards to the Terms of Service is that companies will post one but won't enforce it.

    That's pretty true as I sign into Black Desert and can't believe the talk.

    Play nice means "play nice". Keep one's attitude in their pants, to be crass.

    If the game actually launches it will have a small population so it's going to be pretty easy to monitor. If it was a huge population that would be more difficult and most likely would be cherry picking certain incidents that would service as examples.

    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".

    When you leave the house every day there are expectations put upon you by society. Cross too many lines and you are going to be called on it.

    Nothing different here.

    I'll agree with cheyane here. So to recap, don't harass, if  one doesn't know what that is it's pretty easy to learn, if harassment is part of one's game play then find games where that's ok, problem solved.

    MadFrenchie
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Sovrath said:
    Orinori said:

    For starters I don't see how that reply is a reply to that post?
    That my mistake, trying to do two things at once.

    What he is talking about, especially in regards to the Terms of Service is that companies will post one but won't enforce it.

    That's pretty true as I sign into Black Desert and can't believe the talk.

    Play nice means "play nice". Keep one's attitude in their pants, to be crass.

    If the game actually launches it will have a small population so it's going to be pretty easy to monitor. If it was a huge population that would be more difficult and most likely would be cherry picking certain incidents that would service as examples.

    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".

    When you leave the house every day there are expectations put upon you by society. Cross too many lines and you are going to be called on it.

    Nothing different here.

    I'll agree with cheyane here. So to recap, don't harass, if  one doesn't know what that is it's pretty easy to learn, if harassment is part of one's game play then find games where that's ok, problem solved.

    Absolutely.  This isn't examining the finer points of modern morality here; the behavior Renfail is mentioning is very obvious and very intentional.

    image
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Sovrath said:
    Orinori said:

    For starters I don't see how that reply is a reply to that post?
    That my mistake, trying to do two things at once.

    What he is talking about, especially in regards to the Terms of Service is that companies will post one but won't enforce it.

    That's pretty true as I sign into Black Desert and can't believe the talk.

    Play nice means "play nice". Keep one's attitude in their pants, to be crass.

    If the game actually launches it will have a small population so it's going to be pretty easy to monitor. If it was a huge population that would be more difficult and most likely would be cherry picking certain incidents that would service as examples.

    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".

    When you leave the house every day there are expectations put upon you by society. Cross too many lines and you are going to be called on it.

    Nothing different here.

    I'll agree with cheyane here. So to recap, don't harass, if  one doesn't know what that is it's pretty easy to learn, if harassment is part of one's game play then find games where that's ok, problem solved.

    Absolutely.  This isn't examining the finer points of modern morality here; the behavior Renfail is mentioning is very obvious and very intentional.
    I want to make an aside observation and its just that, its not intended to be mean so please consider that with your response or lack of response which would be preferred personally speaking but I do feel it important to say.

    we just had a conversation (I think with you as well) over how violence is natural thus not immoral.  I do not think you are aware that you are in effect saying violence is not immoral but bad mouthing someone is. I wish people would take a deep look into themselves on that, its fairly common but to be I find it disturbing.



    Kyleran

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I've found most games have very helpful populations.  ESO and GW2 have PvE and PvP, yet after playing these games for years I've never had a problem with other players aside from rare occurrences (But I mostly PvE).  Once the Devs put their minds to it, it shouldn't be much of a problem.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • SovrathSovrath Member LegendaryPosts: 32,938
    SEANMCAD said:
    Sovrath said:
    Orinori said:

    For starters I don't see how that reply is a reply to that post?
    That my mistake, trying to do two things at once.

    What he is talking about, especially in regards to the Terms of Service is that companies will post one but won't enforce it.

    That's pretty true as I sign into Black Desert and can't believe the talk.

    Play nice means "play nice". Keep one's attitude in their pants, to be crass.

    If the game actually launches it will have a small population so it's going to be pretty easy to monitor. If it was a huge population that would be more difficult and most likely would be cherry picking certain incidents that would service as examples.

    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".

    When you leave the house every day there are expectations put upon you by society. Cross too many lines and you are going to be called on it.

    Nothing different here.

    I'll agree with cheyane here. So to recap, don't harass, if  one doesn't know what that is it's pretty easy to learn, if harassment is part of one's game play then find games where that's ok, problem solved.

    Absolutely.  This isn't examining the finer points of modern morality here; the behavior Renfail is mentioning is very obvious and very intentional.
    I want to make an aside observation and its just that, its not intended to be mean so please consider that with your response or lack of response which would be preferred personally speaking but I do feel it important to say.

    we just had a conversation (I think with you as well) over how violence is natural thus not immoral.  I do not think you are aware that you are in effect saying violence is not immoral but bad mouthing someone is. I wish people would take a deep look into themselves on that, its fairly common but to be I find it disturbing.



    I don't think he's saying that at all. I think he would say, to be simple about it "violence is bad". Some have an inclination for violence, sometimes, sadly, violence seems the only recourse but in general violence is not considered a "a good thing" by most societies.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • OrinoriOrinori Member RarePosts: 751
    Sovrath said:
    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".
    It is irrelevant whether people know if they are harassing or not. It is about whether or not it is good design to be issuing punishments to people for not behaving in a way you 'hoped' they would as opposed to designing systems that prevent or eliminate the need to issue any punishments at all.  

    The overall feeling I get from this thread is 'we don't care about those people, they should be punished, who cares about good design'.

    It seems intellectually lazy to me to take a position that believes online and offline behaviors should automatically be equal. If that is the environment you wish for your game, as a designer it is incumbent for you to physically create those boundaries as much as possible.

    I think perhaps this is the end of this discussion as people want to avoid the issue of whether or not it is good design and just state it should be 100% player responsibility to 'play nice' as it appears an easy position to vilify 'mean people' and avoid engaging in the issues of the argument. 
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Orinori said:
    Sovrath said:
    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".
    It is irrelevant whether people know if they are harassing or not. It is about whether or not it is good design to be issuing punishments to people for not behaving in a way you 'hoped' they would as opposed to designing systems that prevent or eliminate the need to issue any punishments at all.  

    The overall feeling I get from this thread is 'we don't care about those people, they should be punished, who cares about good design'.

    It seems intellectually lazy to me to take a position that believes online and offline behaviors should automatically be equal. If that is the environment you wish for your game, as a designer it is incumbent for you to physically create those boundaries as much as possible.

    I think perhaps this is the end of this discussion as people want to avoid the issue of whether or not it is good design and just state it should be 100% player responsibility to 'play nice' as it appears an easy position to vilify 'mean people' and avoid engaging in the issues of the argument. 
    I dont think its a question of 'good' or not.
    I think its a question of developer choice.

    If I create a game am i REQUIRED to make good choices?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • OrinoriOrinori Member RarePosts: 751
    edited January 2018
    SEANMCAD said:
    Orinori said:
    Sovrath said:
    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".
    It is irrelevant whether people know if they are harassing or not. It is about whether or not it is good design to be issuing punishments to people for not behaving in a way you 'hoped' they would as opposed to designing systems that prevent or eliminate the need to issue any punishments at all.  

    The overall feeling I get from this thread is 'we don't care about those people, they should be punished, who cares about good design'.

    It seems intellectually lazy to me to take a position that believes online and offline behaviors should automatically be equal. If that is the environment you wish for your game, as a designer it is incumbent for you to physically create those boundaries as much as possible.

    I think perhaps this is the end of this discussion as people want to avoid the issue of whether or not it is good design and just state it should be 100% player responsibility to 'play nice' as it appears an easy position to vilify 'mean people' and avoid engaging in the issues of the argument. 
    I dont think its a question of 'good' or not.
    I think its a question of developer choice.

    If I create a game am i REQUIRED to make good choices?
    You are free to make bad choices and bad design if you wish, why wouldn't you be.

    the question was 'is it good' not 'should it be required to be good'.
  • WarlyxWarlyx Member EpicPosts: 3,368
    edited January 2018
    the time and $ inverted it will be worth it ? why? because once u know that jhonny got banned for harrassing and that Paul was banned for PK or w/e im fairly sure Jimmy will think twice about doing any of those things and will policy "himself".

    is like RL u can go and rob a bank or steal a bike ect u can try and even do it right? , u just dont do it because (its bad :tongue: ) and because there is consecuences...
  • SovrathSovrath Member LegendaryPosts: 32,938
    Orinori said:
    Sovrath said:
    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".
    It is irrelevant whether people know if they are harassing or not. It is about whether or not it is good design to be issuing punishments to people for not behaving in a way you 'hoped' they would as opposed to designing systems that prevent or eliminate the need to issue any punishments at all.  

    The overall feeling I get from this thread is 'we don't care about those people, they should be punished, who cares about good design'.

    It seems intellectually lazy to me to take a position that believes online and offline behaviors should automatically be equal. If that is the environment you wish for your game, as a designer it is incumbent for you to physically create those boundaries as much as possible.

    I think perhaps this is the end of this discussion as people want to avoid the issue of whether or not it is good design and just state it should be 100% player responsibility to 'play nice' as it appears an easy position to vilify 'mean people' and avoid engaging in the issues of the argument. 
    Well, that's certainly a take on it. Isn't equally lazy not to know how to behave?

    Is there some sort of public doctrine that indicates online interactions should and must be different than in person interactions?

    This sounds like kid stuff to me. Explaining to your 12 year old why something is bad and for them to go round and round because they don't want to get in trouble.

    If I walk outside my house I know what is considered acceptable and what is not. If I walk into a dive bar some of those rules do change but there are some things that are concrete.


    As far as "good design", one can only design so much. And quite frankly I don't think the onus should be put on the player. I'm not a big believer in having to suffer others and me having to make accommodations because they weren't raised well.

    But you know what? Given that sentence maybe that's the crux of it, different ways of looking at life. In which case the developers have the right to say "this is our world view and players need to educate themselves on how to behave".


    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Orinori said:
    SEANMCAD said:
    Orinori said:
    Sovrath said:
    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".
    It is irrelevant whether people know if they are harassing or not. It is about whether or not it is good design to be issuing punishments to people for not behaving in a way you 'hoped' they would as opposed to designing systems that prevent or eliminate the need to issue any punishments at all.  

    The overall feeling I get from this thread is 'we don't care about those people, they should be punished, who cares about good design'.

    It seems intellectually lazy to me to take a position that believes online and offline behaviors should automatically be equal. If that is the environment you wish for your game, as a designer it is incumbent for you to physically create those boundaries as much as possible.

    I think perhaps this is the end of this discussion as people want to avoid the issue of whether or not it is good design and just state it should be 100% player responsibility to 'play nice' as it appears an easy position to vilify 'mean people' and avoid engaging in the issues of the argument. 
    I dont think its a question of 'good' or not.
    I think its a question of developer choice.

    If I create a game am i REQUIRED to make good choices?
    You are free to make bad choices and bad design if you wish, why wouldn't you be.

    the question was 'is it good' not 'should it be required to be good'.
    fair enough point well made.

    my view is that it does depend on the community. I do not think its a universal rule devoid of circumstance.
    Orinori

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited January 2018
    SEANMCAD said:
    Sovrath said:
    Orinori said:

    For starters I don't see how that reply is a reply to that post?
    That my mistake, trying to do two things at once.

    What he is talking about, especially in regards to the Terms of Service is that companies will post one but won't enforce it.

    That's pretty true as I sign into Black Desert and can't believe the talk.

    Play nice means "play nice". Keep one's attitude in their pants, to be crass.

    If the game actually launches it will have a small population so it's going to be pretty easy to monitor. If it was a huge population that would be more difficult and most likely would be cherry picking certain incidents that would service as examples.

    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".

    When you leave the house every day there are expectations put upon you by society. Cross too many lines and you are going to be called on it.

    Nothing different here.

    I'll agree with cheyane here. So to recap, don't harass, if  one doesn't know what that is it's pretty easy to learn, if harassment is part of one's game play then find games where that's ok, problem solved.

    Absolutely.  This isn't examining the finer points of modern morality here; the behavior Renfail is mentioning is very obvious and very intentional.
    I want to make an aside observation and its just that, its not intended to be mean so please consider that with your response or lack of response which would be preferred personally speaking but I do feel it important to say.

    we just had a conversation (I think with you as well) over how violence is natural thus not immoral.  I do not think you are aware that you are in effect saying violence is not immoral but bad mouthing someone is. I wish people would take a deep look into themselves on that, its fairly common but to be I find it disturbing.



    You're talking about a conversation in which humans traditionally have enjoyed viewing violence (such as, but not limited to, killing NPC enemies in video games) to griefing, harassing, or stalking other folks online.  One is a general tendency towards viewing a natural, objectively exciting (in terms of adrenaline response) result of conflict (the basis around which almost every story is built) to targetting a specific person with the intent of degrading their experience continuously, usually to no objective benefit of the person griefing the other player.  Any violence involved (such as attacking a lowbie in-game as a high level player) would even be lackluster, as the opponent has no real chance to defend themselves and the encounter usually lasts mere seconds.

    image
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited January 2018
    SEANMCAD said:
    Sovrath said:
    Orinori said:

    For starters I don't see how that reply is a reply to that post?
    That my mistake, trying to do two things at once.

    What he is talking about, especially in regards to the Terms of Service is that companies will post one but won't enforce it.

    That's pretty true as I sign into Black Desert and can't believe the talk.

    Play nice means "play nice". Keep one's attitude in their pants, to be crass.

    If the game actually launches it will have a small population so it's going to be pretty easy to monitor. If it was a huge population that would be more difficult and most likely would be cherry picking certain incidents that would service as examples.

    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".

    When you leave the house every day there are expectations put upon you by society. Cross too many lines and you are going to be called on it.

    Nothing different here.

    I'll agree with cheyane here. So to recap, don't harass, if  one doesn't know what that is it's pretty easy to learn, if harassment is part of one's game play then find games where that's ok, problem solved.

    Absolutely.  This isn't examining the finer points of modern morality here; the behavior Renfail is mentioning is very obvious and very intentional.
    I want to make an aside observation and its just that, its not intended to be mean so please consider that with your response or lack of response which would be preferred personally speaking but I do feel it important to say.

    we just had a conversation (I think with you as well) over how violence is natural thus not immoral.  I do not think you are aware that you are in effect saying violence is not immoral but bad mouthing someone is. I wish people would take a deep look into themselves on that, its fairly common but to be I find it disturbing.



    You're talking about a conversation in which humans traditionally have enjoyed viewing violence (such as, but not limited to, killing NPC enemies in video games) to griefing, harassing, or stalking other folks online.  One is a general tendency towards viewing a natural, objectively exciting (in terms of adrenaline response) result of conflict (the basis around which almost every story is built) to targetting a specific person with the intent of degrading their experience continuously, usually to no objective benefit of the person griefing the other player.  Any violence involved (such as attacking a lowbie in-game as a high level player) would even be lackluster, as the opponent has no real chance to defend themselves and the encounter usually lasts mere seconds.
    so again just to be clear.

    your position is watching fictional violence for hours without any other content at all in said content is natural, but calling someone a punk is immoral.

    I am not wanting to argue with you on the merit of that but I am wanting to highlight what you are saying and then move on because to be fair this conversation isnt about that even though I brought up the aside

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • DullahanDullahan Member EpicPosts: 4,536
    It's a shame more fans of early mmos, especially EQ, didn't actually experience PvP there. As someone who started on EQ blue servers, the "toxicity" levels were always much lower on red servers where there was accountability for your actions. All that petitioning, passive aggression and training stuff basically didn't exist.

    I love the hardcore stance on making a rigidly cooperative PvE mmorpg, I only wish they'd have a server with the pvp switch flipped where 'playing nice' happens naturally.


  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    SEANMCAD said:
    SEANMCAD said:
    Sovrath said:
    Orinori said:

    For starters I don't see how that reply is a reply to that post?
    That my mistake, trying to do two things at once.

    What he is talking about, especially in regards to the Terms of Service is that companies will post one but won't enforce it.

    That's pretty true as I sign into Black Desert and can't believe the talk.

    Play nice means "play nice". Keep one's attitude in their pants, to be crass.

    If the game actually launches it will have a small population so it's going to be pretty easy to monitor. If it was a huge population that would be more difficult and most likely would be cherry picking certain incidents that would service as examples.

    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".

    When you leave the house every day there are expectations put upon you by society. Cross too many lines and you are going to be called on it.

    Nothing different here.

    I'll agree with cheyane here. So to recap, don't harass, if  one doesn't know what that is it's pretty easy to learn, if harassment is part of one's game play then find games where that's ok, problem solved.

    Absolutely.  This isn't examining the finer points of modern morality here; the behavior Renfail is mentioning is very obvious and very intentional.
    I want to make an aside observation and its just that, its not intended to be mean so please consider that with your response or lack of response which would be preferred personally speaking but I do feel it important to say.

    we just had a conversation (I think with you as well) over how violence is natural thus not immoral.  I do not think you are aware that you are in effect saying violence is not immoral but bad mouthing someone is. I wish people would take a deep look into themselves on that, its fairly common but to be I find it disturbing.



    You're talking about a conversation in which humans traditionally have enjoyed viewing violence (such as, but not limited to, killing NPC enemies in video games) to griefing, harassing, or stalking other folks online.  One is a general tendency towards viewing a natural, objectively exciting (in terms of adrenaline response) result of conflict (the basis around which almost every story is built) to targetting a specific person with the intent of degrading their experience continuously, usually to no objective benefit of the person griefing the other player.  Any violence involved (such as attacking a lowbie in-game as a high level player) would even be lackluster, as the opponent has no real chance to defend themselves and the encounter usually lasts mere seconds.
    so again just to be clear.

    your position is watching fictional violence for hours without any other content at all in said content is natural, but calling someone a punk is immoral.

    I am not wanting to argue with you on the merit of that but I am wanting to highlight what you are saying and then move on because to be fair this conversation isnt about that even though I brought up the aside
    And only those unable to grasp the fairly basic nuance of the situation would see the situation as strange.

    image
  • SovrathSovrath Member LegendaryPosts: 32,938
    Dullahan said:
    It's a shame more fans of early mmos, especially EQ, didn't actually experience PvP there. As someone who started on EQ blue servers, the "toxicity" levels were always much lower on red servers where there was accountability for your actions. All that petitioning, passive aggression and training stuff basically didn't exist.

    I love the hardcore stance on making a rigidly cooperative PvE mmorpg, I only wish they'd have a server with the pvp switch flipped where 'playing nice' happens naturally.
      I don't think it would. It's a far wider group of people that play these games.

    All that's going to happen is like minded people are going to team up with like minded people. It's like the few perma red guilds or one fairly pk oriented alliance that we had in Lineage 2. "True", on Hindemith the server eventually got pissed and would throw people from their castles if they thought the occupants didn't deserverd it. More interesting was some of the crying that happened afterwards.

    It's always an eye rolling moment when someone who is perma red or pk oriented (which is fine of course) gets as good as they give and suddenly the tears star welling. That should never happen. But sometimes it does.


    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    SEANMCAD said:
    Sovrath said:
    Orinori said:

    For starters I don't see how that reply is a reply to that post?
    That my mistake, trying to do two things at once.

    What he is talking about, especially in regards to the Terms of Service is that companies will post one but won't enforce it.

    That's pretty true as I sign into Black Desert and can't believe the talk.

    Play nice means "play nice". Keep one's attitude in their pants, to be crass.

    If the game actually launches it will have a small population so it's going to be pretty easy to monitor. If it was a huge population that would be more difficult and most likely would be cherry picking certain incidents that would service as examples.

    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".

    When you leave the house every day there are expectations put upon you by society. Cross too many lines and you are going to be called on it.

    Nothing different here.

    I'll agree with cheyane here. So to recap, don't harass, if  one doesn't know what that is it's pretty easy to learn, if harassment is part of one's game play then find games where that's ok, problem solved.

    Absolutely.  This isn't examining the finer points of modern morality here; the behavior Renfail is mentioning is very obvious and very intentional.
    I want to make an aside observation and its just that, its not intended to be mean so please consider that with your response or lack of response which would be preferred personally speaking but I do feel it important to say.

    we just had a conversation (I think with you as well) over how violence is natural thus not immoral.  I do not think you are aware that you are in effect saying violence is not immoral but bad mouthing someone is. I wish people would take a deep look into themselves on that, its fairly common but to be I find it disturbing.



    You're talking about a conversation in which humans traditionally have enjoyed viewing violence (such as, but not limited to, killing NPC enemies in video games) to griefing, harassing, or stalking other folks online.  One is a general tendency towards viewing a natural, objectively exciting (in terms of adrenaline response) result of conflict (the basis around which almost every story is built) to targetting a specific person with the intent of degrading their experience continuously, usually to no objective benefit of the person griefing the other player.  Any violence involved (such as attacking a lowbie in-game as a high level player) would even be lackluster, as the opponent has no real chance to defend themselves and the encounter usually lasts mere seconds.
    so again just to be clear.

    your position is watching fictional violence for hours without any other content at all in said content is natural, but calling someone a punk is immoral.

    I am not wanting to argue with you on the merit of that but I am wanting to highlight what you are saying and then move on because to be fair this conversation isnt about that even though I brought up the aside
    And only those unable to grasp the fairly basic nuance of the situation would see the situation as strange.
    yes I am unable to see it. I wonder though if you are able to see my observation is what troubles me. I would ask as a human being to another human being in all honesty, give it some contemplation. dont respond, just think about what I have said in an honest way as a human being.
    postlarval

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • KyleranKyleran Member LegendaryPosts: 44,059
    The Noob has some classic comics regarding moderators and their abuses in their MMORPG, "ClicheQuest"

    Fairly certain early EQ was the inspiration behind it.

    http://thenoobcomic.com

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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