Their FAQ states there will be at least 1 PvP server at launch. But their latest interview suggested there won't be PvP at launch and that they will look into PvP after launch. So right now, who knows? It's quite cryptic at the moment not able to get straight answers from Brad.
Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO Waiting For: CU & Vanilla WoW
As a former EQ player I am semi interested, but it really depends on what sub format they go with and how group intensive it is.....tbh I dont really want to sit in LFG for an hour again then have people constantly leave when the group finally does form.....
As a former EQ player I am semi interested, but it really depends on what sub format they go with and how group intensive it is.....tbh I dont really want to sit in LFG for an hour again then have people constantly leave when the group finally does form.....
oh please, if I'm on you can always group with me!
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
As a former EQ player I am semi interested, but it really depends on what sub format they go with and how group intensive it is.....tbh I dont really want to sit in LFG for an hour again then have people constantly leave when the group finally does form.....
How dare you bring up the actual experience based reality of grouping in MMORPGs into this fantasy discussion? Party pooper
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“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Only until people watch others play it. Anyone who thinks this is old school has lost their marbles. There is nothing user friendly about Pantheon. You are going to spend lots of time forming a group to play, no 30 minute play, you are going to have to dedicate significant time for play. That will doom the game for many.
Actually I think half hour or less dungeon runs where you press a button in town to queue up are a big part of what is wrong with MMORPGs and want to dedicate a significant amount of time to play.
I hope they have dungeons in Pantheon that takes hours or even days to fully explore.
What, do you run one dungeon and call it a day? Nobody does that. I can't even fathom an MMO without a LFG system anymore. Spending more time getting a group together then actually playing the content sounds awful. Ask anyone who's tried to get 3 full parties(8 players) for a 24 man alliance raid in FF14, prior to the new roulette for it, or any old content no one cares about running anymore.
Their FAQ states there will be at least 1 PvP server at launch. But their latest interview suggested there won't be PvP at launch and that they will look into PvP after launch. So right now, who knows? It's quite cryptic at the moment not able to get straight answers from Brad.
What last interview? pretty sure at least 1 PvP server is confirmed for release, it's just a toggle they need to switch
I didn't vote since there wasn't anything I'm even remotely interested in. I pretty much stopped playing MMORPG's over a year ago. I hop into WoW and FFXIV for a couple months out of the year, but that is it.
Sea of Thieves and Vampyr are the only two games I'm looking forward to this year.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Only until people watch others play it. Anyone who thinks this is old school has lost their marbles. There is nothing user friendly about Pantheon. You are going to spend lots of time forming a group to play, no 30 minute play, you are going to have to dedicate significant time for play. That will doom the game for many.
Actually I think half hour or less dungeon runs where you press a button in town to queue up are a big part of what is wrong with MMORPGs and want to dedicate a significant amount of time to play.
I hope they have dungeons in Pantheon that takes hours or even days to fully explore.
Sorry, but that is exactly what is wrong with the game. LOTS of pickup groups. Good luck with them. I don't mind grouping, but constant need to group makes for bad gameplay. The game will be a ghost town within 6 months of release.
Isn't there a whole slew of people who want to have more grouping? I'm pretty sure there is.
This. I only question the execution. Im interested, but not hopeful about the way things are going thus far.
What do you mean? What specifically are referring to with the execution and why is it questionable and how does that detract from your outlook? I'm probably missing something obviously implied, sorry.
I'm the sort of player who primarily plays in groups, yet I too question the validity of having a group-centric game in this day and age in a similar vein to EQ.
So, in terms of implementation, the 2 main issues that need to be solved are:
1) Vertical Progression
Any game that employs vertical progression is going to have a long term problem if it is group centric. Vertical progression segregates the community by power so that you can only really group up with players of a similar power level. If you join at launch, you won't have a problem as you'll be leveling up with the pack, so your segment will be large enough to find players.
But, 6 months after launch, the pack will be at cap (or at least further ahead in power) so finding a group becomes a real challenge. This makes for a terrible experience for newbies as well as for people leveling alts, so it chokes off the new blood that is needed to sustain the game. This is why so many olders MMOs ended up revamping vanilla zones to remove group content.
2) Group composition / classes
Another common problem is the masses love to play DPS classes, so finding players in other roles becomes a challenge, further increasing the time/difficulty in putting together groups. Games that employ the holy trinity suffer the worst, especially ones with small group sizes. In SW:TOR, for example, 50% of your group needs to be tank or healer, two roles that aren't always available.
Vertical progression is a problem that hasn't yet been sufficiently solved. Horizontal progression is the solution, yet we haven't seen an MMORPG that uses it yet. LotRO originally had it at endgame which was great, but then they ditched it. CU is going to have it, but hasnt released to no idea whether the implementation will work.
Group composition is something a few games have played with so we have options. Classes can have multiple roles (like SW:TOR), allowing players to be DPS for the most part but switching to a more needed role when necessary. Groups can be a larger size so a smaller percentage of the population needs to play unpopular roles. For example, if you had a group size of 8 but still only need 1 tank and 1 healer, that's only 25% of the population that needs to play something unpopular. You can also expand the trinity to include dedicated support roles, giving you more leeway with group composition. In LotRO, for example, it was possible to do nearly all content without a tank or healer if you fully utilised the support roles. I remember one guild managed to do the BG raid using a loremaster's pet bear as the main tank. Of course, content design is critical, if you go for a lazy design by using enrage timers on bosses then you remove a lot of potentially weird group compositions as you're forced to aim for high dps.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Only until people watch others play it. Anyone who thinks this is old school has lost their marbles. There is nothing user friendly about Pantheon. You are going to spend lots of time forming a group to play, no 30 minute play, you are going to have to dedicate significant time for play. That will doom the game for many.
Actually I think half hour or less dungeon runs where you press a button in town to queue up are a big part of what is wrong with MMORPGs and want to dedicate a significant amount of time to play.
I hope they have dungeons in Pantheon that takes hours or even days to fully explore.
Sorry, but that is exactly what is wrong with the game. LOTS of pickup groups. Good luck with them. I don't mind grouping, but constant need to group makes for bad gameplay. The game will be a ghost town within 6 months of release.
Isn't there a whole slew of people who want to have more grouping? I'm pretty sure there is.
This. I only question the execution. Im interested, but not hopeful about the way things are going thus far.
What do you mean? What specifically are referring to with the execution and why is it questionable and how does that detract from your outlook? I'm probably missing something obviously implied, sorry.
Little to no innovation is the big deal for me. So far it looks like (visually and gameply wise) EQ
Rarely hear of any crowdfunded title outside of sites like these.
Even SC is completely anonymous aside from those of us who like to keep a pulse on the industry. I have precisely zero friends who know what Pantheon, SC, AoC, CoE, CU, or Crowfall are.
I mean you hear more about other crowdfunded titles than this one, for example here on the search trends of google: https://i.imgur.com/At5HC7l.png
Ofc SC is SC as usual, but the top wanted game on this site really trends low and I find interesting how here the trends are so different than what people are actually searching for.
Pantheon asks for cash to post on their official forums. That is why a lot of their fans are using the forums here as a sort of quasi-official forum. The developers post here sometimes, as well, which bolsters that.
The fans of that game are pretty hardcore, even if they aren't very numerous. This has the result of slanting polls on this site because they generally respond to everything the game is mentioned in.
On their website their more information on the pledge packages than the game itself.
I don't know which part of the forums you went to or where you got your information. But you can create an account and post on the forums for free
Also, if you actually delved into some of the streams and the actual forums and newsletters, you'd see there's quite a bit of information. They just haven't updated much on their website. And we already give them a bit of hell for that
What's wrong with being a fan? The community is what drives a game. And our community is strong, mature, kind, friendly, and helpful. If that's not appealing to you, Pantheon is definitely not the game for you. Because that's exactly what it's focused on. Bring back a community that isn't completely filled with elitists and toxic players. Where a community can condemn a player for being rude and unfriendly so they can't progress and affect other players game play.
The game isn't for everyone. It's not meant to be for everyone. We knew that when we signed up and gave them our money.
And let's not forget to mention, our community is growing every day. The fact that we have a community that understood the possibility of it not getting the funding it needed but still throwing in $100's - $1000's to help support and fund it, that just goes to show how AMAZING the Pantheon community is.
Only until people watch others play it. Anyone who thinks this is old school has lost their marbles. There is nothing user friendly about Pantheon. You are going to spend lots of time forming a group to play, no 30 minute play, you are going to have to dedicate significant time for play. That will doom the game for many.
Actually I think half hour or less dungeon runs where you press a button in town to queue up are a big part of what is wrong with MMORPGs and want to dedicate a significant amount of time to play.
I hope they have dungeons in Pantheon that takes hours or even days to fully explore.
Sorry, but that is exactly what is wrong with the game. LOTS of pickup groups. Good luck with them. I don't mind grouping, but constant need to group makes for bad gameplay. The game will be a ghost town within 6 months of release.
Isn't there a whole slew of people who want to have more grouping? I'm pretty sure there is.
I don't know if there are a "whole slew" of people who want more grouping but there definitely are some who do. I'm one of them. The problem is, while I would love a game with grouping like EQ had while leveling up, I absolutely do not want multi-group raiding and all the bullshit that goes along with it.
I couldn't prove it but I'm certain there are more people like me who would like somewhat casual, informal, friendly grouping than there are who want highly organized, pre-scheduled, shut-up-and-do-as-you're-told, time intensive, multi-group raiding.
My prediction for Pantheon is that it will seem to be doing well enough at first with a reasonably good population. After the first wave of people hit the end game it will still seem that everything is going well as those people eagerly transition into the raiding part of the game. But when the slower people start hitting the end game the population will start to drop off. Just a trickle of declining population at first but it will accelerate and before they can do anything about it, it will be too late.
Their FAQ states there will be at least 1 PvP server at launch. But their latest interview suggested there won't be PvP at launch and that they will look into PvP after launch. So right now, who knows? It's quite cryptic at the moment not able to get straight answers from Brad.
What last interview? pretty sure at least 1 PvP server is confirmed for release, it's just a toggle they need to switch
COREY: Eventually yes. Not in the core game, but we will have separate shards for that so that we can keep the rule sets separate. So we're not fighting each other in terms of how we're balancing this around PvP. It will be spun off on its own thing so it can exist on its own.
(Note they went from the FAQ stating there will be 1 PvP shard at launch, to saying "eventually")
Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO Waiting For: CU & Vanilla WoW
I voted for Pantheon also, looking forward to it. I am playing Archeage atm, but not really playing it much (besides making gold, for some reason). We have a lot of people in AA looking forward to the game, and I am part of a multi-gaming guild (has thousands of members), and they are looking forward (not all of course) to it also.
isnt pantheon the game where the CEO left with the whole kickstarter money like a year ago? ^^
Nope.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
isnt pantheon the game where the CEO left with the whole kickstarter money like a year ago? ^^
This happend way back in 2014.
At the time Pantheon was able to raise $145k in crowdfunding from their website. A large chunk of that money came from a single donor, who promised hundreds of thousands more once he got the clear from his trust fund.
Also around that time Brad was dealing with personal problems (I won't go into details), and needed a cash advance to help deal with those problems. He took roughly 3 months pay or 38% of the funds that was left.
At the time he thought the angel investor would come though, but he got sacred, and withhold the money. Reason being he didn't want to get sued if the project failed.
To this day, Brad admits it was a mistake at the time, and wished things would have worked out differently. He spent the money to get help, and there wasn't anything else he could do.
Since then he has relinquished himself as CEO, and hired Chris Rowan to take over. He also liquidated his personal assets and has put the funds back into the project.
The hell is Pantheon?
Gets on web, looks it up... OMG, it looks horrible. Another indie low budget thing with bad graphics and animations. No, I do care about systems, economies and story, I just happen to want them in an immersive world.
We're really screwed this year if this is the game that it's the most exciting.
Wait, they want a sub for it as well? Holy hells. lol.
All modern Mmos are themeparks based around pvp and instant gratification with easy solo content and 2000 instances of the same zone. Its time for a social non instant gratification Mmo that has a real virtual world not a meaningless instanced world with millions of anonymous players that do not even speak to each other when completing tasks. Cause its just not worth it since you get everything anyway without caring for each other.
Ppls that dont understand this prolly never played a real Mmo ...just thoose meaningless instance instant reward glowing arrow playonrails cashshop crap we got today.
All modern Mmos are themeparks based around pvp and instant gratification with easy solo content and 2000 instances of the same zone. Its time for a social non instant gratification Mmo that has a real virtual world not a meaningless instanced world with millions of anonymous players that do not even speak to each other when completing tasks. Cause its just not worth it since you get everything anyway without caring for each other.
Ppls that dont understand this prolly never played a real Mmo ...just thoose meaningless instance instant reward glowing arrow playonrails cashshop crap we got today.
Why would you have to care about who your playing with in an MMO for it to be a real MMO? This is the internet, no one cares about anyone here. But seriously, the way you generalize everything is kinda bullshit, honestly.
And what is with all this instant gratification everyone is going on and on about? This shit sounds so vague. Like, what period of time is too fast to get a reward for it to qualify as such? 1 week? 1 month? 3 years? Training for the larger ships in Eve Online take months at a time, is that considered instant gratification? How about games that force you to grind X content 100+ times, Black Desert for an example, just to get a meager stats increase for character progression; does that fall under it too?
For solo content concern, I imagine the content, in general, is so players have time to learn how to play their classes and the game in question. Or did you expect everyone to hit the ground running? What MMOs are you even talking about?
Idk what to tell you about instanced content, I just don't really care. I can take it, or leave. It would be nice not to have to camp for shit all the time.
As for the social aspect, I mean, how much interaction are we talking here? If I just want to run a dungeon, am I going to have to tell you my life story? If so, I don't think I want to run a dungeon with you. Most people in MMOs are very social anyways, especially if your in a guild. I talk to my guild all the time. If your doing content, do you really expect people to make tons of idle talk? I don't know about you, but if I'm fighting something, I'm focusing on the fight. Don't take that as I don't want to talk, that's just me trying not to die. Seriously.
Comments
Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO
Waiting For: CU & Vanilla WoW
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Looking at the other choices now...
.....meh, Pantheon can have it.
Sad times we live in. Oh well.
Sea of Thieves and Vampyr are the only two games I'm looking forward to this year.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
So, in terms of implementation, the 2 main issues that need to be solved are:
1) Vertical Progression
Any game that employs vertical progression is going to have a long term problem if it is group centric. Vertical progression segregates the community by power so that you can only really group up with players of a similar power level. If you join at launch, you won't have a problem as you'll be leveling up with the pack, so your segment will be large enough to find players.
But, 6 months after launch, the pack will be at cap (or at least further ahead in power) so finding a group becomes a real challenge. This makes for a terrible experience for newbies as well as for people leveling alts, so it chokes off the new blood that is needed to sustain the game. This is why so many olders MMOs ended up revamping vanilla zones to remove group content.
2) Group composition / classes
Another common problem is the masses love to play DPS classes, so finding players in other roles becomes a challenge, further increasing the time/difficulty in putting together groups. Games that employ the holy trinity suffer the worst, especially ones with small group sizes. In SW:TOR, for example, 50% of your group needs to be tank or healer, two roles that aren't always available.
Vertical progression is a problem that hasn't yet been sufficiently solved. Horizontal progression is the solution, yet we haven't seen an MMORPG that uses it yet. LotRO originally had it at endgame which was great, but then they ditched it. CU is going to have it, but hasnt released to no idea whether the implementation will work.
Group composition is something a few games have played with so we have options. Classes can have multiple roles (like SW:TOR), allowing players to be DPS for the most part but switching to a more needed role when necessary. Groups can be a larger size so a smaller percentage of the population needs to play unpopular roles. For example, if you had a group size of 8 but still only need 1 tank and 1 healer, that's only 25% of the population that needs to play something unpopular. You can also expand the trinity to include dedicated support roles, giving you more leeway with group composition. In LotRO, for example, it was possible to do nearly all content without a tank or healer if you fully utilised the support roles. I remember one guild managed to do the BG raid using a loremaster's pet bear as the main tank. Of course, content design is critical, if you go for a lazy design by using enrage timers on bosses then you remove a lot of potentially weird group compositions as you're forced to aim for high dps.
Little to no innovation is the big deal for me. So far it looks like (visually and gameply wise) EQ
I don't know which part of the forums you went to or where you got your information. But you can create an account and post on the forums for free
Also, if you actually delved into some of the streams and the actual forums and newsletters, you'd see there's quite a bit of information. They just haven't updated much on their website. And we already give them a bit of hell for that
What's wrong with being a fan? The community is what drives a game. And our community is strong, mature, kind, friendly, and helpful. If that's not appealing to you, Pantheon is definitely not the game for you. Because that's exactly what it's focused on. Bring back a community that isn't completely filled with elitists and toxic players. Where a community can condemn a player for being rude and unfriendly so they can't progress and affect other players game play. The game isn't for everyone. It's not meant to be for everyone. We knew that when we signed up and gave them our money.
And let's not forget to mention, our community is growing every day. The fact that we have a community that understood the possibility of it not getting the funding it needed but still throwing in $100's - $1000's to help support and fund it, that just goes to show how AMAZING the Pantheon community is.
I don't know if there are a "whole slew" of people who want more grouping but there definitely are some who do. I'm one of them. The problem is, while I would love a game with grouping like EQ had while leveling up, I absolutely do not want multi-group raiding and all the bullshit that goes along with it.
I couldn't prove it but I'm certain there are more people like me who would like somewhat casual, informal, friendly grouping than there are who want highly organized, pre-scheduled, shut-up-and-do-as-you're-told, time intensive, multi-group raiding.
My prediction for Pantheon is that it will seem to be doing well enough at first with a reasonably good population. After the first wave of people hit the end game it will still seem that everything is going well as those people eagerly transition into the raiding part of the game. But when the slower people start hitting the end game the population will start to drop off. Just a trickle of declining population at first but it will accelerate and before they can do anything about it, it will be too late.
This is my prediction, we'll see.
MMORPG: Will there be PvP?
COREY: Eventually yes. Not in the core game, but we will have separate shards for that so that we can keep the rule sets separate. So we're not fighting each other in terms of how we're balancing this around PvP. It will be spun off on its own thing so it can exist on its own.
(Note they went from the FAQ stating there will be 1 PvP shard at launch, to saying "eventually")
Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO
Waiting For: CU & Vanilla WoW
"I'll never grow up, never grow up, never grow up! Not me!"
HEHE yeah ,,, if it will even be ready for 2019..... Really not sure why it was even in the poll??
At the time Pantheon was able to raise $145k in crowdfunding from their website. A large chunk of that money came from a single donor, who promised hundreds of thousands more once he got the clear from his trust fund.
Also around that time Brad was dealing with personal problems (I won't go into details), and needed a cash advance to help deal with those problems. He took roughly 3 months pay or 38% of the funds that was left.
At the time he thought the angel investor would come though, but he got sacred, and withhold the money. Reason being he didn't want to get sued if the project failed.
To this day, Brad admits it was a mistake at the time, and wished things would have worked out differently. He spent the money to get help, and there wasn't anything else he could do.
Since then he has relinquished himself as CEO, and hired Chris Rowan to take over. He also liquidated his personal assets and has put the funds back into the project.
Gets on web, looks it up... OMG, it looks horrible. Another indie low budget thing with bad graphics and animations. No, I do care about systems, economies and story, I just happen to want them in an immersive world.
We're really screwed this year if this is the game that it's the most exciting.
Wait, they want a sub for it as well? Holy hells. lol.
And what is with all this instant gratification everyone is going on and on about? This shit sounds so vague. Like, what period of time is too fast to get a reward for it to qualify as such? 1 week? 1 month? 3 years? Training for the larger ships in Eve Online take months at a time, is that considered instant gratification? How about games that force you to grind X content 100+ times, Black Desert for an example, just to get a meager stats increase for character progression; does that fall under it too?
For solo content concern, I imagine the content, in general, is so players have time to learn how to play their classes and the game in question. Or did you expect everyone to hit the ground running? What MMOs are you even talking about?
Idk what to tell you about instanced content, I just don't really care. I can take it, or leave. It would be nice not to have to camp for shit all the time.
As for the social aspect, I mean, how much interaction are we talking here? If I just want to run a dungeon, am I going to have to tell you my life story? If so, I don't think I want to run a dungeon with you. Most people in MMOs are very social anyways, especially if your in a guild. I talk to my guild all the time. If your doing content, do you really expect people to make tons of idle talk? I don't know about you, but if I'm fighting something, I'm focusing on the fight. Don't take that as I don't want to talk, that's just me trying not to die. Seriously.