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Anthem News - Last week it came to light that EA had filed a patent for a matchmaking algorithm to "dramatically increase the odds for players to purchase microtransaction items". Fans of BioWare's upcoming Anthem expressed concern that this algorithm would be included when the game is released, supposedly later in 2018. However, Technical Design Director Brenon Holmes took to Reddit in a brief post to disabuse fans of that notion.
Comments
Ohhh we have listened to player feedback and we had no idea that this system did that, even though we made the game, we will take care of it.
Ohhh we hear our players loud and clear, and we respect, we are sorry...
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i'm more surprised with the stated bioware fans, they still have fans?
The debacle with Mass Effect Andromeda, and the way EA butchered the studio post-release and forced them to abandon long term support (as well as the Mass Effect fanchise in general terms), is a demonstration that Bioware exists only as a branding label. The point is that even if the branded team say they're not going to do something, EA will force them to do it if that's what they want. So at best, we can expect that Anthem won't have this "service" at launch, but that doesn't mean that EA won't push it on the title eventually.
A fatuous analogy; the total population of gamers range into the hundreds of millions. A minority of that number "cheat" in online games. A vast majority want "fairness" in both terms and perception.
If you want to carry this discussion on, I'll gladly burn your straw man to the ground.
No.
They're under the EA's shoe.
"Bioware" is just a name right now.
The proof is in the pudding.
All the examples you gave were either against gaming ethos or were choices be players, like picking easy mode. The algorithm in question encourages players to buy an advantage, it is P2W and players will have no choice if it is used.
Every step of the way the gaming industry has encouraged players to accept easymode, even aim assist is just that. They discouraged, banned and prosecuted exploits, aimbots etc. They did not want cheats in their games, until players could pay them for cheats with MT's.
Yes the players are being hypocritical to an extent, but only a minority cheated. Where as the big name companies have moved, or are planning a move to pay for your cheats via MT's. The companies hypocrisy is on a hugely grander scale, I think they intend to eventfully only make games online, with MT's.
In a single player context, I'd love this. I'm the type of player that doesn't care about achievement. I just want a comfortable challenge that keeps me engaged without causing undue stress. Games need more flexible difficulty settings in general.
When they say "their stock didn't suffer" they are talking long term, not that little dip.
If you look at their stock it has recovered and is fine.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Every one of the things was an item, skin, boost, or something else to make me pay for.
These polls/surveys are used to indicate where to focus developer time on. And it's CLEAR where EA wants that time to be spent.
It is not just EA, I think it was Eidos who said after DEMD it was online for them now. This is a shift happening across most of the big names in the gaming industry, solo play and anything that is not P2W is on borrowed time.
Although I personally wished they worked on an X-Men game, but Avengers is the next best thing. I really don't understand why no one is making an X-Men game, the movies have been killing for almost two decades now.
The last part of this quote deserves an Oscar lol
mmorpg junkie since 1999
Fox didn't own the game rights as far as I'm aware, and thus couldn't license them itself.
Seeing as how Disney now owns 21st Century Fox, I expect to see Xmen reappear in games in the near future.
Activision wants a matchmaking system which determines which items you might be interested in, matches you against superior players that have that item, and creates a desire within you to impulse buy that item. It then uses you to advertise that item to others by giving you easier matches designed to make that item stand out. In other words, matchmaking is now based on microtransactions rather than skill.
EA wants a matchmaking system that artificially creates a more "fun" experience for the player by statistically determining then length of win streaks and loss streaks that keep players playing the longest. It will create matches that are likely wins or sure losses in order to actualize this. The incentive for them is that engaged players are more likely to stay and keep spending. Thus, the entire idea of competition is theoretically destroyed under EA's system.
Ea is like a poo fingered midas ~ShakyMo
Both systems are the inevitable result of consumer apathy against design decisions driven not by customer experience, but solely by revenue extraction from said consumers.
At what point does paying for power (or not paying for power) under EA's system determine whether you are a sure win or a sure loss for the other team?