The game development being efficent and not wasteful? Project management that doesn't make other software project managers shake their heads in disbelief?
The roadmap is just another device to string along the faithful, and entice the newbies. But hey, they're good at that....
And again, compared with what?
He already answered you
No he really didn't.
What other project is he using as comparison to even begin to pretend to know how to judge how Star Citizen should be developed?
I wonder why, after 6 years, no other studios released games with the fidelity, scale and ambition of Star Citizen/Squadron42...
The game development being efficent and not wasteful? Project management that doesn't make other software project managers shake their heads in disbelief?
The roadmap is just another device to string along the faithful, and entice the newbies. But hey, they're good at that....
And again, compared with what?
He already answered you
No he really didn't.
What other project is he using as comparison to even begin to pretend to know how to judge how Star Citizen should be developed?
I wonder why, after 6 years, no other studios released games with the fidelity, scale and ambition of Star Citizen/Squadron42...
It's all so easy in ArmchairdevLand...
Then you need to go back and re read what he said, multiple times if you need to because he did answer you but apparently it wasn’t an answer you wanted to hear
The game development being efficent and not wasteful? Project management that doesn't make other software project managers shake their heads in disbelief?
The roadmap is just another device to string along the faithful, and entice the newbies. But hey, they're good at that....
And again, compared with what?
He already answered you
No he really didn't.
What other project is he using as comparison to even begin to pretend to know how to judge how Star Citizen should be developed?
The game development being efficent and not wasteful? Project management that doesn't make other software project managers shake their heads in disbelief?
The roadmap is just another device to string along the faithful, and entice the newbies. But hey, they're good at that....
And again, compared with what?
You do understand that any game project, large or small, can be efficient and organized, or disorganized and wasteful, right? And in fact it is more important to aim for efficiency and organization the larger the project is. More to go wrong. Pretty much the SC motto.
Have they locked down anything in the project yet?
It'd be less painful to watch if they weren't regurgitating the mistakes of Strike Commander and Freelancer, as well as adding new ones.
But don't worry, that next patch will be the ONE!
If you are holding out for the perfect game, the only game you play will be the waiting one.
I'm sorry to ask again but compared to what game development project?
Is it that much to ask for specifics lol?
I guess the reasons why I insist on specifics and you keep avoiding them is the basicaly the same.
Because we both know that Star Citizen project entails very specific conditions and particularities.
From it's crowdfunding nature to the sheer massive ballooning of funding which allowed for increase of fidelity, scale and scope and everything that needed to be done to take it from dream to reality.
This project touches a lot of uncharted (not the game) territory and with that comes a lot of "trouble" that cant be avoided. It's simply the nature of the beast.
Star Citizen project entails very specific conditions and particularities.
Compared to what?
What are you comparing Star Citizen against? We've now used about a dozen messages because you seem to be unable to comprehend whether Star Citizen should be compared to other games, turnip farming, or perhaps something else.
What did you just compare Star Citizen again when you said it's very specific conditions and particularities. We're comparing it against the same thing when we say it's too expensive and takes too long a time.
Star Citizen project entails very specific conditions and particularities.
Compared to what?
What are you comparing Star Citizen against? We've now used about a dozen messages because you seem to be unable to comprehend whether Star Citizen should be compared to other games, turnip farming, or perhaps something else.
What did you just compare Star Citizen again when you said it's very specific conditions and particularities. We're comparing it against the same thing when we say it's too expensive and takes too long a time.
Well to every other studio/game ever made or in development open to the public?
What other studio went from 6 to 500 dev's in 6 years?
What other studio garnered 200$ million in funding from it's backers?
What other independent studio is developing 2 massive AAAA+ games in one go?
What other game allows such seamless freedom and range of features at the scale, fidelity and scope of what Star Citizen already allows?
In what other game can you fly a fuly modeled ship as big as the reclaimer take it from a space station and land on a planet all while your friends are having fps fights inside it lol?
Star Citizen project entails very specific conditions and particularities.
Compared to what?
What are you comparing Star Citizen against? We've now used about a dozen messages because you seem to be unable to comprehend whether Star Citizen should be compared to other games, turnip farming, or perhaps something else.
What did you just compare Star Citizen again when you said it's very specific conditions and particularities. We're comparing it against the same thing when we say it's too expensive and takes too long a time.
Well to every other studio/game ever made or in development open to the public?
What other studio went from 6 to 500 dev's in 6 years?
What other studio garnered 200$ million in funding from it's backers?
What other independent studio is developing 2 massive AAAA+ games in one go?
What other game allows such seamless freedom and range of features at the scale, fidelity and scope of what Star Citizen already allows?
In what other game can you fly a fuly modeled ship as big as the reclaimer take it from a space station and land on a planet all while your friends are having fps fights inside it lol?
Being specific that is.
They have 500 devs and still can’t manage to progress at anything but a snail’s pace? They need new devs.
Star Citizen project entails very specific conditions and particularities.
Compared to what?
What are you comparing Star Citizen against? We've now used about a dozen messages because you seem to be unable to comprehend whether Star Citizen should be compared to other games, turnip farming, or perhaps something else.
What did you just compare Star Citizen again when you said it's very specific conditions and particularities. We're comparing it against the same thing when we say it's too expensive and takes too long a time.
Well to every other studio/game ever made or in development open to the public?
What other studio went from 6 to 500 dev's in 6 years?
What other studio garnered 200$ million in funding from it's backers?
What other independent studio is developing 2 massive AAAA+ games in one go?
What other game allows such seamless freedom and range of features at the scale, fidelity and scope of what Star Citizen already allows?
In what other game can you fly a fuly modeled ship as big as the reclaimer take it from a space station and land on a planet all while your friends are having fps fights inside it lol?
Being specific that is.
They have 500 devs and still can’t manage to progress at anything but a snail’s pace? They need new devs.
Nah, they probably have a good percentage of competent devs. What they need is new management.
If you are holding out for the perfect game, the only game you play will be the waiting one.
They have 500 devs and still can’t manage to progress at anything but a snail’s pace? They need new devs.
Again...Compared with what?
What other indiestudio/game has grown and evolved to provide a game with the fidelity scope and scale of Star Citizen while making a single player AAA and showcasing the process to the world?
Its easy to criticize the ones doing if you ignore the hardships of doing it.
If it was easy to do the bigger studios would have done it by now.
Take EA, who has unlimited funding and the Star Wars franchise exclusivity.
Why are they doing boring battlefronts? Because its easy no risk money.
Can you imagine how much money a game with the scope and scale of Star Citizen set in the star wars universe?
Star Citizen project entails very specific conditions and particularities.
Compared to what?
What are you comparing Star Citizen against? We've now used about a dozen messages because you seem to be unable to comprehend whether Star Citizen should be compared to other games, turnip farming, or perhaps something else.
What did you just compare Star Citizen again when you said it's very specific conditions and particularities. We're comparing it against the same thing when we say it's too expensive and takes too long a time.
Well to every other studio/game ever made or in development open to the public?
What other studio went from 6 to 500 dev's in 6 years?
What other studio garnered 200$ million in funding from it's backers?
What other independent studio is developing 2 massive AAAA+ games in one go?
What other game allows such seamless freedom and range of features at the scale, fidelity and scope of what Star Citizen already allows?
In what other game can you fly a fuly modeled ship as big as the reclaimer take it from a space station and land on a planet all while your friends are having fps fights inside it lol?
Being specific that is.
They have 500 devs and still can’t manage to progress at anything but a snail’s pace? They need new devs.
Star Citizen project entails very specific conditions and particularities.
Compared to what?
What are you comparing Star Citizen against? We've now used about a dozen messages because you seem to be unable to comprehend whether Star Citizen should be compared to other games, turnip farming, or perhaps something else.
What did you just compare Star Citizen again when you said it's very specific conditions and particularities. We're comparing it against the same thing when we say it's too expensive and takes too long a time.
Well to every other studio/game ever made or in development open to the public?
What other studio went from 6 to 500 dev's in 6 years?
What other studio garnered 200$ million in funding from it's backers?
What other independent studio is developing 2 massive AAAA+ games in one go?
What other game allows such seamless freedom and range of features at the scale, fidelity and scope of what Star Citizen already allows?
In what other game can you fly a fuly modeled ship as big as the reclaimer take it from a space station and land on a planet all while your friends are having fps fights inside it lol?
Being specific that is.
They have 500 devs and still can’t manage to progress at anything but a snail’s pace? They need new devs.
Again...Compared with what?
What other indiestudio/game has grown and evolved to provide a game with the fidelity scope and scale of Star Citizen while making a single player AAA and showcasing the process to the world?
Its easy to criticize the ones doing if you ignore the hardships of doing it.
If it was easy to do the bigger studios would have done it by now.
Take EA, who has unlimited funding and the Star Wars franchise exclusivity.
Why are they doing boring battlefronts? Because its easy no risk money.
Can you imagine how much money a game with the scope and scale of Star Citizen set in the star wars universe?
Why should that concern me? When I pay for a product I expect to get what was advertised. I don’t give a flying fuck what hardship they had to go through. I don’t care if they had to sacrifice their children to a volcano to make it happen. I give you money and you give me what you told me I would get. Everything in between is for you to figure out.
Some of you have gone all clueless and bought into Roberts’ hype. He’s got you convinced that the journey is as important as the destination. HIS journey on his time, which you will happily pay for forever. He’s got you by the balls and you don’t even notice.
I can’t wait to see what you’ll excuse him for the next time he doesn’t deliver.
“It’s OK Chris. We know it’s hard. Here’s some more money to keep going.”
There were massive changes to roadmap, especially gameplay side: -Repair, Refuel and Salvage have been delayed to 3.5 - by 6 months. Total delay for these items originally planned for 3.2 is now 9 months. -Land Claim gameplay was delayed from 3.4 to 3.6 - by 6 months -Service Beacon Improvements and Service Beacon escort were delayed to 3.4
In 3.3 we're getting mostly new gameplay stuff that was originally mean to be released in 3.2 -FPS AI -Ship System Degradation -Asteroid Mining And some smaller new gameplay stuff that hadn't been on the roadmap before: -Scramble Race Missions -Arena Commander and Star Marine REC Rentals -No-Fly Zones
In 3.3 we're getting a lot of improvements to gameplay released in 3.2 -Improvements on Planetary Mining -Improvements to Ping & Scanning -Group System Improvements -Improvements to turrets on vehicles -Item Kiosk Shopping Improvements And also some other gameplay improvements: -Improvements to Retrieval and Delivery Missions -Improvements to Transit Systems, eg. elevators
AI stuff for 3.3 was changed a lot, but basically they're still planning to release FPS AI and some improvements to flight AI.
3.3 will see new mission giver: Clovus Darneely
Locations for 3.3 have not been changed: We're still getting Hurston, its moons, and small version of Rest Stop Stations.
Ships and Weapons for 3.3 were not changed
Core tech for 3.3: Cloud Tech was delayed by 9 months to patch 3.6. Curiously, RSI is now planning to release ability to harvest fuel elements from clouds in 3.5, 3 months earlier than they're planning to release clouds. It looks like they've made an error with their schedule.
So the review is likely ongoing until next week, with OCS tech as the highest priority for 3.3, also a requirement for Hurston and its moons to release, so resources are likely being shifted around to cope with needs.
A finally the ability to rent ships for Arena Commander is being implemented in-game, this is the same base that will allow PU renting with aUEC, AC uses its own currency. Wasn't expecting Star Marine to also get added to that tho
Update from last Newsletter, Alpha 3.3 will be released with Citizencon on October 10th, as a way to reduce overwhelming the developers to cope with the quarterly releases during the yearly conference period. This pushes back the Q3 release by 10 days from now on.
"CitizenCon and Star Citizen Alpha 3.3
We were very happy with the format of last year’s CitizenCon and felt it was the most successful CitizenCon yet - the community could spend a solid amount of time with the developers and had the opportunity to learn about the game in a way impossible from a single presentation. This year we are doubling down on this approach to make it even more like a convention, and we have some pretty cool things in store for you that we’ll be sharing in the coming month.
As part of our planning for CitizenCon, we need to make sure that it works with our new quarterly release schedule so that we don’t overload our development teams. In terms of focus and split deadlines, it doesn’t make much sense to deliver Star Citizen Alpha 3.3 at the end of September and then a few days later have CitizenCon, as it creates two big deadlines back to back and leaves us with less opportunity to surprise the community at the event.
Because of this, we’ve made the decision to align the Alpha 3.3 release (and subsequent 3rd quarter releases in the future) with CitizenCon, which this year will be on Oct 10th in Austin, Texas.
Going forward the release will be: Q1 end of March, Q2 the end of June, Q3 in October with CitizenCon, and the Q4 in mid-to-late December. We feel this makes the most sense for both the development teams and you, the community. We’re looking forward to Star Citizen Alpha 3.3 becoming part of the CitizenCon celebration."
"The Network Team finished the entity bind culling functionality to allow more optimal networking based on how far away entities are from the player. They also did prep work for Object Container Streaming alongside other teams working on that technology. "
Looks like roadmap wasn't updated at all this week.
I'm starting to wonder whether CIG plans to keep updating it at all, or is planning another approach so that they can spin their hype in a different way.
They said something about the schedule being off for awhile because they didn't take into account having to shift work over to the conventions that are coming up.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
They said something about the schedule being off for awhile because they didn't take into account having to shift work over to the conventions that are coming up.
understandable, being their first year with them and all...
Looks like roadmap wasn't updated at all this week.
I'm starting to wonder whether CIG plans to keep updating it at all, or is planning another approach so that they can spin their hype in a different way.
They said something about the schedule being off for awhile because they didn't take into account having to shift work over to the conventions that are coming up.
The roadmap hasn't been updated because since that mistaken publish it was wanted to do a proper review to provide more accuracy on the features listed for each milestone.
The priority of the roadmap work shift mentioned is actually the Object Container Streaming, so this piece of tech touches pretty much the entire game, and all these game systems and gameplay features have to be converted and made work with OCS, hence why the huge shift of resources from programming and engineering to it, that would be otherwise be working on gameplay features (hence the forced pushbacks of gameplay).
The Convention itself now syncing with the release of 3.3, will likely feature that update heavily, so not expecting any major demo being worked on unrelated to the update.
Comments
What other project is he using as comparison to even begin to pretend to know how to judge how Star Citizen should be developed?
I wonder why, after 6 years, no other studios released games with the fidelity, scale and ambition of Star Citizen/Squadron42...
It's all so easy in ArmchairdevLand...
So hard to be specific lol, Armchair Dev'ing at it's best , and with sidekicks
Have they locked down anything in the project yet?
It'd be less painful to watch if they weren't regurgitating the mistakes of Strike Commander and Freelancer, as well as adding new ones.
But don't worry, that next patch will be the ONE!
If you are holding out for the perfect game, the only game you play will be the waiting one.
Is it that much to ask for specifics lol?
I guess the reasons why I insist on specifics and you keep avoiding them is the basicaly the same.
Because we both know that Star Citizen project entails very specific conditions and particularities.
From it's crowdfunding nature to the sheer massive ballooning of funding which allowed for increase of fidelity, scale and scope and everything that needed to be done to take it from dream to reality.
This project touches a lot of uncharted (not the game) territory and with that comes a lot of "trouble" that cant be avoided. It's simply the nature of the beast.
What are you comparing Star Citizen against? We've now used about a dozen messages because you seem to be unable to comprehend whether Star Citizen should be compared to other games, turnip farming, or perhaps something else.
What did you just compare Star Citizen again when you said it's very specific conditions and particularities. We're comparing it against the same thing when we say it's too expensive and takes too long a time.
What other studio went from 6 to 500 dev's in 6 years?
What other studio garnered 200$ million in funding from it's backers?
What other independent studio is developing 2 massive AAAA+ games in one go?
What other game allows such seamless freedom and range of features at the scale, fidelity and scope of what Star Citizen already allows?
In what other game can you fly a fuly modeled ship as big as the reclaimer take it from a space station and land on a planet all while your friends are having fps fights inside it lol?
Being specific that is.
~~ postlarval ~~
If you are holding out for the perfect game, the only game you play will be the waiting one.
What other indiestudio/game has grown and evolved to provide a game with the fidelity scope and scale of Star Citizen while making a single player AAA and showcasing the process to the world?
Its easy to criticize the ones doing if you ignore the hardships of doing it.
If it was easy to do the bigger studios would have done it by now.
Take EA, who has unlimited funding and the Star Wars franchise exclusivity.
Why are they doing boring battlefronts? Because its easy no risk money.
Can you imagine how much money a game with the scope and scale of Star Citizen set in the star wars universe?
~~ postlarval ~~
I could have ignored you from the start and save us a lot of useless typing lol
Oh and I assume I could expect to see you here aknowlegding you felt for the hype and put money on something you dont understand lol
[mod edit]
My advice is if you are not interested in game development just forget about it and come back when the game releases.
Ah and stay away from crowdfunding.
Also the state of production of all ships scheduled:
-Repair, Refuel and Salvage have been delayed to 3.5 - by 6 months. Total delay for these items originally planned for 3.2 is now 9 months.
-Land Claim gameplay was delayed from 3.4 to 3.6 - by 6 months
-Service Beacon Improvements and Service Beacon escort were delayed to 3.4
In 3.3 we're getting mostly new gameplay stuff that was originally mean to be released in 3.2
-FPS AI
-Ship System Degradation
-Asteroid Mining
And some smaller new gameplay stuff that hadn't been on the roadmap before:
-Scramble Race Missions
-Arena Commander and Star Marine REC Rentals
-No-Fly Zones
In 3.3 we're getting a lot of improvements to gameplay released in 3.2
-Improvements on Planetary Mining
-Improvements to Ping & Scanning
-Group System Improvements
-Improvements to turrets on vehicles
-Item Kiosk Shopping Improvements
And also some other gameplay improvements:
-Improvements to Retrieval and Delivery Missions
-Improvements to Transit Systems, eg. elevators
AI stuff for 3.3 was changed a lot, but basically they're still planning to release FPS AI and some improvements to flight AI.
3.3 will see new mission giver: Clovus Darneely
Locations for 3.3 have not been changed: We're still getting Hurston, its moons, and small version of Rest Stop Stations.
Ships and Weapons for 3.3 were not changed
Core tech for 3.3: Cloud Tech was delayed by 9 months to patch 3.6. Curiously, RSI is now planning to release ability to harvest fuel elements from clouds in 3.5, 3 months earlier than they're planning to release clouds. It looks like they've made an error with their schedule.
So the review is likely ongoing until next week, with OCS tech as the highest priority for 3.3, also a requirement for Hurston and its moons to release, so resources are likely being shifted around to cope with needs.
A finally the ability to rent ships for Arena Commander is being implemented in-game, this is the same base that will allow PU renting with aUEC, AC uses its own currency. Wasn't expecting Star Marine to also get added to that tho
"CitizenCon and Star Citizen Alpha 3.3
We were very happy with the format of last year’s CitizenCon and felt it was the most successful CitizenCon yet - the community could spend a solid amount of time with the developers and had the opportunity to learn about the game in a way impossible from a single presentation. This year we are doubling down on this approach to make it even more like a convention, and we have some pretty cool things in store for you that we’ll be sharing in the coming month.As part of our planning for CitizenCon, we need to make sure that it works with our new quarterly release schedule so that we don’t overload our development teams. In terms of focus and split deadlines, it doesn’t make much sense to deliver Star Citizen Alpha 3.3 at the end of September and then a few days later have CitizenCon, as it creates two big deadlines back to back and leaves us with less opportunity to surprise the community at the event.
Because of this, we’ve made the decision to align the Alpha 3.3 release (and subsequent 3rd quarter releases in the future) with CitizenCon, which this year will be on Oct 10th in Austin, Texas.
Going forward the release will be: Q1 end of March, Q2 the end of June, Q3 in October with CitizenCon, and the Q4 in mid-to-late December. We feel this makes the most sense for both the development teams and you, the community. We’re looking forward to Star Citizen Alpha 3.3 becoming part of the CitizenCon celebration."
"The Network Team finished the entity bind culling functionality to allow more optimal networking based on how far away entities are from the player. They also did prep work for Object Container Streaming alongside other teams working on that technology. "
https://robertsspaceindustries.com/comm-link/transmission/16696-Monthly-Studio-Report-July-2018
I'm starting to wonder whether CIG plans to keep updating it at all, or is planning another approach so that they can spin their hype in a different way.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The priority of the roadmap work shift mentioned is actually the Object Container Streaming, so this piece of tech touches pretty much the entire game, and all these game systems and gameplay features have to be converted and made work with OCS, hence why the huge shift of resources from programming and engineering to it, that would be otherwise be working on gameplay features (hence the forced pushbacks of gameplay).
The Convention itself now syncing with the release of 3.3, will likely feature that update heavily, so not expecting any major demo being worked on unrelated to the update.