Company that makes another moba game, then turns it is new project to battle royal game to fit current mainstream is not deserve any attention at all..
Honestly, what you said is 100% accurate.. more people should tag your comment.
I mean...they're paying the price. They lost a shitload of investment money from the development of the game + the refunds.
They got cocky having so many irons in the fire and when one of those irons was cold as a cucumber after years they realized it was pointless to have it in the fire.
They honestly did the best thing they could for all involved. Stop wasting time/money/resources on it and provide refunds for founders.
I will just look at two gaming companies to save on the goggling. Lets look at Turbine and EA.
Here Toby Ragaini (Turbine) talks about AC, it was a technical labour of love. Not a lot of talk about executives because back then designers and design came before corporate culture.
Here is a quote from TR after AC became history and he had moved to far bigger projects: "Somewhere along the way, working on 80-person teams and $50-million budgets stopped being fun and exciting. I missed the working with a small, nimble team and more modest budget. You are able to be more adaptive, creative, and ultimately make less compromised decisions."
The executives who led gaming companies until the end of the 90's were likely to have a background relevant to gaming, here Jeff Anderson Turbine CEO talks about his background and being a childhood fan of RPG's. Before he became Turbine CEO he was at Origin Systems (UO), before that EA's virtual worlds, and before that jobs unrelated to gaming. Compare that to John Riccitiello as I show later.
That's one of the main things that changed, gaming companies eventfully embraced corporate culture or had it forced on them. Instead of promoting from within the ranks, they bought in outsiders from large corporations. In fact the ones with the most dubious reputation today tend to be the ones who did this the earliest.
Take EA, started by Trip Harris who studied Strategy and Applied Game Theory in 1984. In 1997 they brought in John S. Riccitiello as their COO, what was his background in gaming, game technology or game design? Well he moved from Clorox (chemicals) to Pepsi Cola to Haagen-Dazs to Wilson Sporting Goods and finally rounded of his solid gaming industry background in Sara Lee Bakery Worldwide. He was later rehired in 2007 as CEO. He gloated (I am not exaggerating here, that's how he sounded) about making designers think of the cost before the they thought of an idea and making games so easy your mum could play them.
As for Turbine, they held to gaming ethos, no cash shop for Lotro when it launched in 2007, but they introduced one in 2010. Why was that, well they were purchased by Warner Bros. The corporate outlook became the priority, within a year the cash shop was as bad as any other MMO of that time.
The big gaming publishers have become hugely more profitable, more like movie studios now in clout and revenue. But they lost their gaming ethos along the way, you only have to look at everything from gambling in gaming to "skin economies" to realise that.
Perhaps you could back up your idea of fantasy history with some research, or you could just do another one line reply?
I think there was a hell of a lot more integrity back in the day.
WoW, EQ, UO, AC etc, didn't launch with cash shops and loot boxes.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Correct me if I am wrong but Paragon is not doing bad, they just want to shift everything they have to Fortnite because its doing much better.
Tell me what you would do as a business, put resources and money into a project barely making money with a small community or dump everything in your cash cow overflowing with money?
I will tell what I will do as a consumer, not dump money into a publisher that does that. So Epic can expect not to see money from me at all. It's why I don't pay or play NCSoft games anymore. I don't trust them. This may surprise you but customer good will does still mean something.
This is the downside of software as a service. When a publisher loses interest then it's all over.
That's perfect, that's called voting with your wallet. However when you learn you are just a sheep in a flock it has no impact and no meaning. Epic doesn't notice you, you weren't even on their radar. For every one person that no longer does business with X company, 3 more show up in the pocket books. You can't kill big business, their downfall is only their own by making bad decisions and pumping in resources that aren't making cash (looking at you THQ).
I'm not killing big business. I don't need to. The market is saturated. It will correct itself. I don't need to pay for another game ever again I have so many in my library. Epic isn't a big player anymore. They've barely made 2 games in 5 years, and they can only keep one open? They're the ones that have something to worry about, not me. They're completely riding on the success of Fortnite. They have nothing else. That works when you're Riot. Fortnite is no LoL or PUBG for that matter.
Epic makes their cash from their engine license not games, the explosion of Fortnite was a shot in the dark, infact it was designed out on an in-house game jam. It's icing on the cake.
Fortnite became Epic's cash cow after adding Battle Royale. Before that, the game was empty and surely on its way to the graveyard while still in development.
the game was doing worse and worse, update by update. since the cardsystem was implemented, the playerbase split in half, lots of ppl left and the remaining loved it.
those who loved the cardsystem obviously have no idea about good moba systems.
I dont understand why people blame fortnite for paragons failure, yea it had the last big impact on it, but epic did so many things wrong with paragon before fortnite was any interesting(not that i find the battle royale mode interesting).
Card system is better because of how unrealistic it feels to upgrade gear in mobas and the time wasting at the base to pick the gear thats already there for you its not like you discovered the gear by killing monsters as a drop. Cards are much better and now you get stat boosts for the type of card you have equiped to give you extra bonus its a very smart Idea by epic.
1) Experienced players don't waste time at base. They know which items are optimal for their character and which items effectively counter the enemy.
2) The card system is mechanically crap because it limits the player and kills counterbuilding. Items are adaptable and allow the player to tailor their build to the opposing team composition within the match.
3) So, items that you buy from a merchant are unrealistic while abstract cards which do things for... reasons... are realistic? Did you hit your head as a child?
Company that makes another moba game, then turns it is new project to battle royal game to fit current mainstream is not deserve any attention at all..
Honestly, what you said is 100% accurate.. more people should tag your comment.
I mean...they're paying the price. They lost a shitload of investment money from the development of the game + the refunds.
They got cocky having so many irons in the fire and when one of those irons was cold as a cucumber after years they realized it was pointless to have it in the fire.
They honestly did the best thing they could for all involved. Stop wasting time/money/resources on it and provide refunds for founders.
At this point it dosent take the funding your talking about to run Paragon, the game is really good right now, keep the game open do their cash shop, maintain the server how hard is that ?? maybe add a few cardsw once in a while and a new character every once in a while but Ide be happy even if there are no more new characters its got a big enough variety to fit roles.
Why? The playerbase is already tiny. Stop updating it and it will cut in half again. That is an idiotic waste of money.
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I mean...they're paying the price. They lost a shitload of investment money from the development of the game + the refunds.
They got cocky having so many irons in the fire and when one of those irons was cold as a cucumber after years they realized it was pointless to have it in the fire.
They honestly did the best thing they could for all involved. Stop wasting time/money/resources on it and provide refunds for founders.
WoW, EQ, UO, AC etc, didn't launch with cash shops and loot boxes.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/2) The card system is mechanically crap because it limits the player and kills counterbuilding. Items are adaptable and allow the player to tailor their build to the opposing team composition within the match.
3) So, items that you buy from a merchant are unrealistic while abstract cards which do things for... reasons... are realistic? Did you hit your head as a child?