Yeah I'm going with not likely anyone in any talks with them about an acquisition when their parent company is under investigation by the US treasury dept and they lay off 70 people. Writing is on the wall...
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
I am definitely not to interested in Intrepid buying Daybreak. Let them release their own title and get some success and focus on that rather than worry about Daybreak's IP's. Daybreaks IP's or at least the EQ IP really needs someone passionate about it.
Whether some folks want to admit it in these comments or not, it is one of if not the most important MMO's to ever come out. I want someone passionate about it's style of play with an eye for the future. I don't think any of the small studios that are working on their own titles should be worrying about taking this task on.
It's more like an episode of "Fix this Gaming Company" and really needs the attention to detail that pure focus provides and not someone small that's already releasing or working on a different title. We need like a gaming philanthropist to purchase Daybreak and find a game dev passionate about EQ and the SOE stable of games to head it. Just because I think the main issue with Daybreak has been their management of their IP's and not necessarily the devs, but that's pure guess work on my part.
A little bit of both imo. The devs are bad, plain and simple. However, the devs are not the sole decision makers here, as you alluded to. I also believe the game was poorly managed, but I also think the devs are toxic, and need to move on from them. How realistic is that? Not very.
Development is extremely important. Although the game was mismanaged, the foundation of the game is extremely flawed. The many limitations of this game were created due to the developmental mistakes of the devs. I keep hearing engine excuses, but that does not stop games using the same or dated version of unreal.
It is like building a house; I think the overall resources were present to make the house great. However, the end result was poor spacing & planning. The kitchen overlaps with the bathroom, the Attic has no windows, The second bathroom was installed in a small closet, but the toilet was built outside on the balcony, etc. So many developments issues, it will be a waste of resources to tear everything down and start over, but that is the only way to fix this.
Comments
No..Seriously.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/A little bit of both imo. The devs are bad, plain and simple. However, the devs are not the sole decision makers here, as you alluded to. I also believe the game was poorly managed, but I also think the devs are toxic, and need to move on from them. How realistic is that? Not very.
Development is extremely important. Although the game was mismanaged, the foundation of the game is extremely flawed. The many limitations of this game were created due to the developmental mistakes of the devs. I keep hearing engine excuses, but that does not stop games using the same or dated version of unreal.
It is like building a house; I think the overall resources were present to make the house great. However, the end result was poor spacing & planning. The kitchen overlaps with the bathroom, the Attic has no windows, The second bathroom was installed in a small closet, but the toilet was built outside on the balcony, etc. So many developments issues, it will be a waste of resources to tear everything down and start over, but that is the only way to fix this.