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Does Classic Charm Make for an MMO Worth Playing? - Shroud of the Avatar Review - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageDoes Classic Charm Make for an MMO Worth Playing? - Shroud of the Avatar Review - MMORPG.com

It’s been over a month since I last checked in about Shroud of the Avatar. In that time, there’s been heated debate on our forums about Portalarium’s KickStarter-backed indie title, covering everything from the core mechanics, to whether it even qualifies as an MMO. I’ll be getting to both of those questions later on in this wrap-up, but it clearly demonstrates how divisive this is. One player’s perfect experience is another’s critical miss.

Read the full story here



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Comments

  • ElvocElvoc Member RarePosts: 549
    Pretty good review and scoring, I've been backing this since the start and it never really seem to hit the mark. A lot of us were just waiting for it to add offline play so maybe it would be a good standalone RPG but I think most of us have moved on..
    Gazimoff[Deleted User]Ice-QueenEpicJohnsonchocolate42069sumdumguy1HytekEarthgirl
  • TEKK3NTEKK3N Member RarePosts: 1,115
    The tiny zones just kill it for me, this is something I can't live with.
    That's the biggest mistake they made, although it is certainly not the only one.

    My score for this game would be 5-5.5.
    6.5 is really generous in my opinion.

    The positive thing is that the game is getting better and now they have a solid base to build on, but in order to have a chance they need to modify Unity and allow bigger zones and re-design that God awful Combat System.
    Oh... and tone down the Cash Shop.
  • RidrithRidrith Member RarePosts: 859
    It's a rehash, other than banking on nostalgia or being 'old school' I don't think Shroud of the Avatar has done a single thing that is groundbreaking or interesting. If somebody is looking for a rehash then I guess this game is for them. Releasing this in a modern market though seems silly to me. It's like the CRPG resurgence with Pillars of Eternity, Tyranny, Torment: Tides of Numenera, etc but without any of the innovation or good story telling.

    I bought this game on Steam a long time ago and it's one of the only titles that really makes me wish that the two hour mark wasn't a thing when it comes to Steam Refunds. A terrible mess of a title with little redeeming value unless you intentionally long for the days when games were ugly, had cumbersome interfaces, bog-standard stand in front of an enemy combat, etc.
    Ice-Queen
    I like to complain about games.
  • ScotScot Member LegendaryPosts: 24,439
    "Classic charm"? As an advocate of a hybrid approach to old and new school design, you only pick old school if it works as well or better. Its not nostalgia, if anything we want VR goggles not rose tinted ones.

    Just take one issue auction houses, its down to what works better and in my eyes as long player trading and other economic systems are solid it is better without. If that is not the case you are better of with an auction house.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited May 2018
    Honestly, I feel this game not really ever getting traction has nothing to do with the core game itself and more to do with the team behind it. One has to admit that they've been doing some pretty shady practices to say the least just to get this game to come to fruition (with those saying that the game only official released because they couldn't milk more money before that). Personally, I dont think I can put much stock in any crowd funded mmorpg regardless of how well the "team" or the "game" is simply because its not a one and done thing. A "good" mmorpg "requires" a well thought out plan followed by plans of actions usually involving a few years of planning roadmap wise. Of course they dont have to divulge that roadmap to the public, but if people dont see issues being addressed in a timely fashion (usually weeks to no more than a month of being known about), a majority wont waste their time. I think crowd funding is great for a single player game or even a co-op game, but for an mmorpg that's a bit of a long shot. People's desperation is what is dictating the current's market in general so it shouldn't be surprising seeing so many trying to take advantage of that desperation both on the AAA and indie front. Not all AAA companies are horrible but not indies have good intentions either.
    SBFordGazimoffFuriant
  • KhegobierKhegobier Member UncommonPosts: 54
    An amazingly fair review. Again I should point out that the cash shop, while disappointing in it's breadth of price, while making things convenient for a player is simply not a requirement. Yeah it's disheartening the new trend of lootbox for profit or extortive cash shops for crowdfunding efforts, but in the case of Shroud it quite simply optional at best.

    That said, the game relies on nostalgia to sell. Are the animations clunky? Yes. Are the graphics dated? Yes. Is the UI horrible? Mostly. But I look at it like a first rough cut of an indie publisher showing what they can do. Is it worth $1600? Nope. Is it worth $40? If you're a fan of all things ultima, definitely.
  • KyleranKyleran Member LegendaryPosts: 44,060


    The bias is overwhelming.



    By yourself, absolutely.

    :)
    JamesGoblin[Deleted User]EponyxDamorZenerenCryolitycalNildenIce-QueenCazrielMightyUncleaninfomatzand 4 others.

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  • YaevinduskYaevindusk Member RarePosts: 2,094
    edited May 2018
    I'd say a 6.5 is a fair score overall for it. Logged in to play a bit during the double experience event when it was released, but as a whole nothing really said "wow" to me.

    Played Private Online so that I wouldn't run into anyone, but even still I read a lot of posts made on bulletin boards and saw how nice a lot of the people were -- as well as the events they tried to set up for one another in game.

    Spent some time getting maybe 100k gold to buy some expensive plate armor and a really good bow, as well as logging in once a day since to get the 10,000 experience and 500 gold from answering the trivia each day.

    The melee combat is horrendous. The NPCs try to act smart by running away when you engage them in melee (if they have range), but this seems to be a poor decision as a whole. Almost like someone complained that the A.I. wasn't smart enough, so they did that... without realizing that the combat system and mechanics don't lend well to it. It'd be more acceptable in a game with multiple gap-closing mechanics, like a charge and slow effect that you're able to place on mobs so they aren't constantly running away from you (especially if you're grinding and constantly slowed due to inventory woes)

    Bow attacks and the auto attack system of just attacking even if you don't target them (if they're in range) seems poorly executed, but since the combat overall isn't great, I can see why they did that. The flow otherwise would be interrupted too much with the mechanics as they are implemented.

    Didn't do much with magic yet due to it requiring reagents and me not really delving into the system yet. Mainly worked on Earth magic to raise passive stats. Though I don't view needing reagents as a negative as it is more of a nostalgic factor that reminded me of Ultima Online.

    Got a lot of skills up to level 70+ and some 96 strength / 55 Dex before I stopped logging in (a little over a week now) for the bonus experience. But I enjoyed visiting different towns around the world, as well as the player markets around the starting area.

    It's a game I'll likely boot up again just to look at how the starting player towns are doing and what they're selling. Possibly with the intent on meeting a few of the players in the future. As for the graphics and aesthetics, I didn't mind them. Thought the game looked pretty good to be honest. Though I was mainly admiring sky boxes and the like.

    If they can fix the combat and the A.I. for it, I'd probably even recommend the game to people who are used to more of an old school vibe for video games (though I also dislike the frequency of sieges). As for the cash shop, I didn't find it that bad. Nothing seemed too expensive other than the housing. Bought a dog pet when it was on sale, but am disappointed that they can be killed and need to be summoned again. Makes having the idea of a hunting companion kind of null and void to the point of regret in buying it.
    [Deleted User]mgilbrtsn
    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

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  • jonp200jonp200 Member UncommonPosts: 457
    Good review and it kind of sums it up for me. I backed this and overall have spent very little time in game. I regret backing it and I don't feel all that compelled to dive in. I remember the Ultima games fondly but given the current state of technology, we deserve better combat and I find the overall interface clunky at best.
    [Deleted User]

    Seaspite
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  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    Cons
    Dated appearance - by having one of the best looking game worlds to date.
    Grind - every mmo has
    Heavily overpriced housing - that is the opinion of someone unemployed or under-employed
    Poor combat - very biased, doesn't even go into skill synergy
    Ugly user interface - I found the user interface to be engaging and new, like Spellborn. Then again the reviewer probably isn't familar with orginality when it comes to gaming. I guarantee he plays fortnite.
    It sounds like you're in a love mate. Hence you cannot be objective ;)
    GazimoffThupliEponyxDamorZenerenTacticalZombehIce-QueenCazrielinfomatzDakeruUNH0LYEV1Land 1 other.
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  • VladamirBegemotVladamirBegemot Member UncommonPosts: 100
    edited May 2018
    Fair enough review. I personally really like the combat, it keeps unfolding and becoming more complex as time goes on. Can't debate about the animations and such though.

    Good news: The UI is getting a massive overhaul over the next two months.

    I hope some reviewers eventually make it to a few of the player run events. I still haven't seen a single reviewer do that, but we have stuff happening all the time. Gustball games, PvP tournaments, Happy Hour, and of course dance parties, not to mention camp outs, grand openings, player created quest events, etc. Come check out that side of the game one day!

    Edit: Oh, I forgot to mention that land deeds and houses now drop in loot as well, so a major part of the Add-On store can now be randomly gained through combat. And for those interested in money, you can sell that deed if you like and you won't get banned.
    blorpykinsGazimoffIce-QueenLeFantomesschruppAragon100
  • GazimoffGazimoff Staff WriterMember UncommonPosts: 225

    Elvoc said:

    Pretty good review and scoring, I've been backing this since the start and it never really seem to hit the mark. A lot of us were just waiting for it to add offline play so maybe it would be a good standalone RPG but I think most of us have moved on..



    I'd agree with this. There's a large range of good quality RPGs to be found these days, and Steam sales mean that picking one up is cheaper than ever. Unless SotA *really* grabs you, the other picks likely make more sense.
    [Deleted User]
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  • blorpykinsblorpykins Member RarePosts: 466
    Cons
    Dated appearance - by having one of the best looking game worlds to date.
    Grind - every mmo has
    Heavily overpriced housing - that is the opinion of someone unemployed or under-employed
    Poor combat - very biased, doesn't even go into skill synergy
    Ugly user interface - I found the user interface to be engaging and new, like Spellborn. Then again the reviewer probably isn't familar with orginality when it comes to gaming. I guarantee he plays fortnite.

    Where you say " Heavily overpriced housing - that is the opinion of someone unemployed or under-employed"

    For $30,0000.00, the price of one of the castles they sold (DID NOT EVEN COME WITH A LAND DEED); for that much money you could hire a team of contractors and have them build a really decent sized in-ground swimming pool at your real  life house.  You could also buy a decently tricked out real boat for open ocean saltwater fishing excursions, ... you see where this is going don't you?

    You think this opinion that a $30k house that still requires a $15k land deed is the opinion of someone unemployed or under-employed?  Are you Richard Garriott?  Because for most people $45,000 represents something that is better than the annual household income for entire first world families.
    ThupliDavodtheTuttinfomatzkinkyJalepenosschruppTindale111EarthgirlAragon100Furiant
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    I was gonna make a seperate thread on this but I'm too lazy, so someone else can if they find the concept good, but in SotA new player guide is says:

    "In Online play modes, your character has a “soft cap” on the amount of experience points that can be earned from combat. Once your experience gained during combat exceeds 500,000 experience points per hour, you will acquire a debuff that limits your experience gained from combat. This debuff will increasingly reduce the amount of experience gained through combat, as well as limit your experience gained through combat to a maximum of 1,000,000 experience per hour. (For as long as you are at this experience maximum, you cannot gain experience from combat.) The debuff is automatically removed when your hourly experience gain drops to 500,000 experience points or fewer. This debuff will be visible on screen, next to the pooled experience displayed in the skills UI. Note that this only applies in Online mode; Offline mode has no soft cap on experience."

    I feel like there's a lot of potential with something like this in the overall mmorpg market to combat the "no lifer" complaint. I was also thinking that in tandum with this, players that may not have as much time overall can buy certain daily/weekly clears but also impose on a cap of their own if they do. For example, if someone buys all their daily clears in advance, then maybe they get an exp penalty for a few days as well so they cant just pay and then play all day as well. It would force people to choose while still trying to implement some form of balance. Again, I know the overall concept needs a new thread but it would be nice to see something like that implemented in an mmorpg.
  • TEKK3NTEKK3N Member RarePosts: 1,115
    Cons
    Dated appearance - by having one of the best looking game worlds to date.
    Grind - every mmo has
    Heavily overpriced housing - that is the opinion of someone unemployed or under-employed
    Poor combat - very biased, doesn't even go into skill synergy
    Ugly user interface - I found the user interface to be engaging and new, like Spellborn. Then again the reviewer probably isn't familar with orginality when it comes to gaming. I guarantee he plays fortnite.
    Totally unbiased.
    GazimoffKyleranTacticalZombehIce-QueeninfomatzDakeru
  • AzmodeusAzmodeus Member UncommonPosts: 268
    edited May 2018
    Over time, this will be one of the best out.  I am still playing strong and just finished the main story quest last night to obtain the Shroud of the Avatar.  I am hoping that they will add more group content down the road, that seems a little lacking at the moment.

    The combat definitely does not suck.  I have yet to find another MMO with combat decks, combos, and charging of abilities.  The game is grindy, but not everyone is anti grind.  Not many games offer any meaningful character progression, and you definitely get rewarded for the grind which makes it worth it.  For the old schoolers, it will definitely grow on you, but please don't read these reviews and write it off without giving it a fair shake.
    KyleranVladamirBegemotAragon100LeFantomeGustach
      OMG I am Ancient!
  • couponforkcouponfork Member UncommonPosts: 114
    Still play Ultima Online to this day, this game is a pile of crap and an absolute cashgrab. Don't waste your money, buy Legends of Aria.
    Ice-Queen
  • AeanderAeander Member LegendaryPosts: 8,061
    Cons
    Dated appearance - by having one of the best looking game worlds to date.
    Grind - every mmo has
    Heavily overpriced housing - that is the opinion of someone unemployed or under-employed
    Poor combat - very biased, doesn't even go into skill synergy
    Ugly user interface - I found the user interface to be engaging and new, like Spellborn. Then again the reviewer probably isn't familar with orginality when it comes to gaming. I guarantee he plays fortnite.
    Did... did you just say that SotA has one of the best looking game worlds to date? Are you a time traveler from the PS1 era?
    TacticalZombehIce-Queen
  • RhomsRhoms Member UncommonPosts: 174
    I haven't played this game, and I won't because of everything already outlined in the review. From everything I've seen and read - game footage, knowledge of the content and mechanics, the reviews, etc., I simply can't support this product. This is coming from someone that loves what Richard Garriott has done. I've been playing his games since Ultima - Exodus and Quest of the Avatar were out on the NES. Playing Ultima Online back in the late 90s was one of the most memorable gaming experiences of my life. I want to convince myself that this game is awesome because it's made by Garriott, and I want to like this game so badly, but I just can't.
    Ice-Queen

    Current game: Pillars of Eternity

    Played: UO, AC, Eve, Fallen Earth, Aion, GW, GW2 

    Tried: WOW, Rift, SWTOR, ESO 

    Future: Camelot Unchained?  Crowfall?  Bless?

  • BruceYeeBruceYee Member EpicPosts: 2,556
    Let's be honest for a second and admit that this game without Garriott's name attached to it would've been labeled a cash grab junk game by everyone a long time ago. IMO he shattered his reputation with SotA but on the plus side this game can be used as an example by other developers for what not to do when making an MMO.
    Ice-QueenMightyUncleansschruppEarthgirlLeFantome
  • AzmodeusAzmodeus Member UncommonPosts: 268
    Torval said:
    Azmodeus said:
    Over time, this will be one of the best out.  I am still playing strong and just finished the main story quest last night to obtain the Shroud of the Avatar.  I am hoping that they will add more group content down the road, that seems a little lacking at the moment.

    The combat definitely does not suck.  I have yet to find another MMO with combat decks, combos, and charging of abilities.  The game is grindy, but not everyone is anti grind.  Not many games offer any meaningful character progression, and you definitely get rewarded for the grind which makes it worth it.  For the old schoolers, it will definitely grow on you, but please don't read these reviews and write it off without giving it a fair shake.
    Wizard101

    I'll stick with SoTA.  :open_mouth:
    Aragon100
      OMG I am Ancient!
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Torval said:
    Azmodeus said:
    Over time, this will be one of the best out.  I am still playing strong and just finished the main story quest last night to obtain the Shroud of the Avatar.  I am hoping that they will add more group content down the road, that seems a little lacking at the moment.

    The combat definitely does not suck.  I have yet to find another MMO with combat decks, combos, and charging of abilities.  The game is grindy, but not everyone is anti grind.  Not many games offer any meaningful character progression, and you definitely get rewarded for the grind which makes it worth it.  For the old schoolers, it will definitely grow on you, but please don't read these reviews and write it off without giving it a fair shake.
    Wizard101
    Wizard 101 combat and deck mechainics is No Way ,Shape or form remotely similar at all to SOTA combat ..

      Just sayin
    VladamirBegemot
  • LeFantomeLeFantome Member RarePosts: 698
    Does Classic Charm Make for an MMO Worth Playing? NO !
    6.5 ? You're way to generous. This crap deserve a 4.
    Ice-QueenBruceYeeEarthgirlAragon100

    image
  • DvoraDvora Member UncommonPosts: 499
    edited May 2018
    "Completing mobs and killing quests", sounds fun! Next female orc I see I'll walk up and say "You complete me, I'll complete you", and see how that goes over.

    Not sure how to kill a quest though. The quest givers usually respawn in most games.
    Cazrielsschrupp
  • RawynRawyn Member UncommonPosts: 202
    edited May 2018
    "Shroud of the Avatar would benefit hugely from ripping it up and rebuilding it from scratch."

    More than likely they'll just buy some more cheap unity assets to do a new UI. These dudes hardly make anything in house cept add-on store crap. Cheapest assets they can buy and throw into this game. Just go to unity and start lookin from the mobs they got to buildings to even some of the stuff they sell in add-on store, a ton of just cheap crap thrown into this game. They couldnt even fulfil the dev+ pledges with many assets cause they didn't do many of them.


    "That unrelenting disappointment is only strengthened by the synth-heavy musical score. Sometimes catchy but often annoying, it feels like a throwback to console-era RPGs with chintzy tunes that mostly didn’t matter. Today, we know what good sounds like, and more often than not the game gets muted."

    Again this is them cheapin out, they got players to make most their music. Animation sounds and stuff prob from cheap unity asset too.

    Any real industry vets would be ashamed by what this game is today after so many years spent makin it. Industry vets? This is the best they could do with what 20+ mil? The devs that did Project Gorgon did better job on less money than these jokers.
    Post edited by Rawyn on
    BruceYee
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