I can't believe that people, myself included, are still playing the MUD, GemStone IV. It's been around since 1987 or 1988. All of my friends in-game pay $40 a month for the premium sub, and there's actually a $50/mo. option that some people go for.
That's just not a smart decision. I'm sorry but even paying 15 a month for a MUD is like...what?
I know, it's nuts. I pay $15/mo. for it, and that's kind of nutty. The game is addictive, I'll admit.
I don't get why people still play vanilla wow on private servers and that people actually felt like blizzard should devote their time on bringing it back. I imagine hell to be a place where you were forced to raid molten core over and over with hunters getting first dibs on all melee weapons.
We like it up hills both ways in the snow. Some of us played mmorpgs when they were actually designed to be time sinks and enjoy them that way. People without patience and or time to make it through don't last long and we end up with other like minded players at high level.
At the end of vanilla everyone felt like they never wanted to take part of that content again. 10+ years later and you have people that want nothing more than to return to that old place.
I have no issues with the game, its the content that I never wanted to touch again.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
I understand why people still play UO despite the graphics I can't stand anymore... because there's nothing similar nowadays. All those "UO successors" didn't make it.
I don't understand why people still play DAoC though, when you have way better games nowadays with 3 faction PvP.
PvP is not RvR.. DAOC is not a PvP game. Can you name me any game with a 3 faction RvR system? I can't think of a single one.
GW2, ESO... both have 3 faction RVR and are much more modern and optimized than the lagfest DAoC was and still is.
GW2 isn't RvR but rather WvW. The difference is each world has the same classes etc so you are basically fighting against yourself, DAOC is nothing like that as each realm was very unique with many unique classes. This also led to some of the lag you experience in DAOC but the variety of models that had to be generated during major battles. GW2 is no DAOC.
ESO is probably the closest.. but shocker here the devs for ESO came from DAOC and they basically copied many of the concepts. I would say out of all games though ESO would be considered the best copy cat of DAOC.. but not better than it.
GW2 isn't RvR but rather WvW. The difference is each world has the same classes etc so you are basically fighting against yourself, DAOC is nothing like that as each realm was very unique with many unique classes. This also led to some of the lag you experience in DAOC but the variety of models that had to be generated during major battles. GW2 is no DAOC.
Nitpicking... but it's pointless to argue with DAoC fans, so I will just say that having the same abilities available for all sides eliminates the terrible balance problems DAoC had. This comes from someone who, among other classes, played a Thane at release... if you are honest, you'll remember how catastrophic that class was.
ESO is probably the closest.. but shocker here the devs for ESO came from DAOC and they basically copied many of the concepts. I would say out of all games though ESO would be considered the best copy cat of DAOC.. but not better than it.
ESO doesn't have all the problems DAoC had, but also much better combat and PvP/siege mechanics, much better balance, and of course much (much!) better PvE and story too. In my book, that's just a much better game. But then, I've never been a hardcore DAoC fan, and even back then, you had games like Anarchy Online which had better factional PvP than DAoC.
All "in my opinion (tm)" of course.
Thane was my first class at release too, I wouldn't call it catastrophic though as I remember nothing but fond memories of it. In groups I played the role of puller and tank.. was I the best tank? No, but I brought other qualities to the group. In RvR I had abilities that could interrupt casters/healers so there was a place for me. Playing a Thane was about understanding your role, really any class in DAOC was about understanding your role and very few of them was terribly overpowered. A good example of an OP champ in DAOC was the Bezerker with the left axe bug, that was all on Mythic for taking so long to address it and it took players putting together evidence of it before they did anything about.
The point here though is that you claim DAOC was terrible unbalanced, I would argue that because or the large variety of classes and the 3 realms at play it was one of the most balanced games as a whole out there. When left axe was going crazy the game self compensated by Albion and Hibernia forming alliances to fight Midgard...we had a common enemy and that is what made the game so special.
If you take a game where each side has the exact same classes and the exact same experiences.. to me that is a terribly boring game. I don't want to fight myself just so that I can say it was a fair fight. Half the magic in DAOC was identifying exactly what you were fighting and making quick decisions around how you approach and handle the fight. No other game has come close to that experience. Some classes you fight and you are confident you will win, some you know it will be close and you hope nobody else jumps in the fight, and then there was some that you just turned and ran from because you knew you had no chance. Is that balance issue? No, to me it's understanding RvR, your limits about what you can do and what you can't, to me that's the fun of the game.
Funcom is just a dumb company to me. Anarchy Online is in maintenance mode and they still charge a monthly sub.for the whole game. The game has a cash shop so they should just drop the monthly sub and beef up the cash shop with more cosmetic items. If they did this i and about 20 other old time players i know would be all over this. And i think the games 19 anniversary is coming up this Summer.
GW2 isn't RvR but rather WvW. The difference is each world has the same classes etc so you are basically fighting against yourself, DAOC is nothing like that as each realm was very unique with many unique classes. This also led to some of the lag you experience in DAOC but the variety of models that had to be generated during major battles. GW2 is no DAOC.
Nitpicking... but it's pointless to argue with DAoC fans, so I will just say that having the same abilities available for all sides eliminates the terrible balance problems DAoC had. This comes from someone who, among other classes, played a Thane at release... if you are honest, you'll remember how catastrophic that class was.
ESO is probably the closest.. but shocker here the devs for ESO came from DAOC and they basically copied many of the concepts. I would say out of all games though ESO would be considered the best copy cat of DAOC.. but not better than it.
ESO doesn't have all the problems DAoC had, but also much better combat and PvP/siege mechanics, much better balance, and of course much (much!) better PvE and story too. In my book, that's just a much better game. But then, I've never been a hardcore DAoC fan, and even back then, you had games like Anarchy Online which had better factional PvP than DAoC.
All "in my opinion (tm)" of course.
That's a pretty rigid stance to take against folks supporting the (highly popular) idea that DAoC had an excellent RvR experience.
ESO was created a long time after DAoC with much different technical resources. Trying to compare the two seems disingenuous. They're from completely different eras of gaming. If they hadn't built on and improved the formula, what would've been the point?
GW2 isn't RvR but rather WvW. The difference is each world has the same classes etc so you are basically fighting against yourself, DAOC is nothing like that as each realm was very unique with many unique classes. This also led to some of the lag you experience in DAOC but the variety of models that had to be generated during major battles. GW2 is no DAOC.
Nitpicking... but it's pointless to argue with DAoC fans, so I will just say that having the same abilities available for all sides eliminates the terrible balance problems DAoC had. This comes from someone who, among other classes, played a Thane at release... if you are honest, you'll remember how catastrophic that class was.
ESO is probably the closest.. but shocker here the devs for ESO came from DAOC and they basically copied many of the concepts. I would say out of all games though ESO would be considered the best copy cat of DAOC.. but not better than it.
ESO doesn't have all the problems DAoC had, but also much better combat and PvP/siege mechanics, much better balance, and of course much (much!) better PvE and story too. In my book, that's just a much better game. But then, I've never been a hardcore DAoC fan, and even back then, you had games like Anarchy Online which had better factional PvP than DAoC.
All "in my opinion (tm)" of course.
Thane was my first class at release too, I wouldn't call it catastrophic though as I remember nothing but fond memories of it. In groups I played the role of puller and tank.. was I the best tank? No, but I brought other qualities to the group. In RvR I had abilities that could interrupt casters/healers so there was a place for me. Playing a Thane was about understanding your role, really any class in DAOC was about understanding your role and very few of them was terribly overpowered. A good example of an OP champ in DAOC was the Bezerker with the left axe bug, that was all on Mythic for taking so long to address it and it took players putting together evidence of it before they did anything about.
The point here though is that you claim DAOC was terrible unbalanced, I would argue that because or the large variety of classes and the 3 realms at play it was one of the most balanced games as a whole out there. When left axe was going crazy the game self compensated by Albion and Hibernia forming alliances to fight Midgard...we had a common enemy and that is what made the game so special.
If you take a game where each side has the exact same classes and the exact same experiences.. to me that is a terribly boring game. I don't want to fight myself just so that I can say it was a fair fight. Half the magic in DAOC was identifying exactly what you were fighting and making quick decisions around how you approach and handle the fight. No other game has come close to that experience. Some classes you fight and you are confident you will win, some you know it will be close and you hope nobody else jumps in the fight, and then there was some that you just turned and ran from because you knew you had no chance. Is that balance issue? No, to me it's understanding RvR, your limits about what you can do and what you can't, to me that's the fun of the game.
Really agree with you here. At release I played a spear Hero... People think Thane was underpowered? My ultimate ability was to turn into Mooseform and gain enough HP so it took an extra swing to kill me
But man did I ever identify with the struggle. As you mentioned... left axe became a rallying cry for us!
Should every game today follow the same format? Hell no. Let them have their mirrored classes. Just keep a game or two for me with unique realm based classes that add some character to the game. I don’t need nor want every fight to be balanced.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I understand why people still play UO despite the graphics I can't stand anymore... because there's nothing similar nowadays. All those "UO successors" didn't make it.
I don't understand why people still play DAoC though, when you have way better games nowadays with 3 faction PvP.
PvP is not RvR.. DAOC is not a PvP game. Can you name me any game with a 3 faction RvR system? I can't think of a single one.
RF online.
That is 1, I'm actually shocked it's still running in some capacity. Didn't it get shut down after a year or 2 because of licensing issues? But to say that it's 'way better than DAOC' is a bit of a.. no it's a huge stretch.
Honestly I used to play RF back when it was sub only and ran by Codemasters. It's been shut down what 3 times now?
It was run by Codemasters, then taken over by CCR (the original developers) I want to say? Then it was taken down and republished by RedFox. Redfox seems to take old dead MMORPG's and republish them and get decent populations.
RF has good RvRvR, but it's nowhere near as good as DAOC.
The servers are actually still quite populated as well which I found quite odd, I logged in to each of the servers and saw plenty of people running around.
I'm not sure this is an amazing thing. People still play games similar to pong. I often go back and play old single player games because I enjoyed the art style, gameplay, and dialogue better than what many modern games with great graphics offer. People still play Diablo 1 and 2 so games like Ultima Online are something people can still enjoy whether they are old or young.
I find most MMOs have been altered too much for my taste. EQ is nothing like it was originally and seems like multiple games and piecemealed together. WoW is kind of the same for me. I don't like the changes made to it. I also don't really like the repetitive nature of MMOs without the chaotic environment and how much time these games consume.
Istaria which is unfriendly to new players since the small playerbase only care about their subgroups and nothing else. That's what's stopping new people staying other than the fact it's an old game. Still, I'd play it if I happen to find another 5-10 people who I knew reasonably well that was into old school gaming.
Star Trek Online - The Star Trek name keeps it alive but the game is horrible. I wish they shut it down and give us a new game. A new game might be better or may be just as bad but it can't be worse.
Rappelz was a great mmorpg and it had open world pvp. They f'ed the game up along time ago so why are people playing?
I dont know about Rappelz being great, but it was extremely grindy and highly P2W. People would farm for like 10-12 hours a day in the same spot for several days in a row just to try to get a pet or a chance at the pet. If I remember right you had to be lucky enough to get the pet card to drop and then find a tamer with high enough taming skill to give you a decent shot to actually tame the animal. If it failed you lost all that work / time. You could upgrade your skill cards with enchants which was highly dependent on the cash shop.
The dungeons were kinda interesting when you had 3-4 groups trying to get the first hit on the "boss" if your group got the first hit, other groups would try to train the dungeon mobs onto you to wipe you out.
I think it finally died by now by Shattered Galaxies lasted for at least 5 years after their last update. Like I played the game, checked back in on it several years later. It was still there but I could not detect a single change... That's absolutely insane for an MMO.
I'm also surprised Pathfinder Online exists at all. There is like what? 20 people playing it? 15/mo for a game that is just sitting there spinning it's wheels and their big buyer never happened. That game needs to be put out of it's misery.
swtor. yes swtor because of aggressive business model and lack of content ,but people are still playing it and paying subscription for same stuff over and over again.
Comments
I know, it's nuts. I pay $15/mo. for it, and that's kind of nutty. The game is addictive, I'll admit.
I have no issues with the game, its the content that I never wanted to touch again.
ESO is probably the closest.. but shocker here the devs for ESO came from DAOC and they basically copied many of the concepts. I would say out of all games though ESO would be considered the best copy cat of DAOC.. but not better than it.
The point here though is that you claim DAOC was terrible unbalanced, I would argue that because or the large variety of classes and the 3 realms at play it was one of the most balanced games as a whole out there. When left axe was going crazy the game self compensated by Albion and Hibernia forming alliances to fight Midgard...we had a common enemy and that is what made the game so special.
If you take a game where each side has the exact same classes and the exact same experiences.. to me that is a terribly boring game. I don't want to fight myself just so that I can say it was a fair fight. Half the magic in DAOC was identifying exactly what you were fighting and making quick decisions around how you approach and handle the fight. No other game has come close to that experience. Some classes you fight and you are confident you will win, some you know it will be close and you hope nobody else jumps in the fight, and then there was some that you just turned and ran from because you knew you had no chance. Is that balance issue? No, to me it's understanding RvR, your limits about what you can do and what you can't, to me that's the fun of the game.
ESO was created a long time after DAoC with much different technical resources. Trying to compare the two seems disingenuous. They're from completely different eras of gaming. If they hadn't built on and improved the formula, what would've been the point?
But man did I ever identify with the struggle. As you mentioned... left axe became a rallying cry for us!
Should every game today follow the same format? Hell no. Let them have their mirrored classes. Just keep a game or two for me with unique realm based classes that add some character to the game. I don’t need nor want every fight to be balanced.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
It was run by Codemasters, then taken over by CCR (the original developers) I want to say? Then it was taken down and republished by RedFox. Redfox seems to take old dead MMORPG's and republish them and get decent populations.
RF has good RvRvR, but it's nowhere near as good as DAOC.
The servers are actually still quite populated as well which I found quite odd, I logged in to each of the servers and saw plenty of people running around.
Tibia! The original clone MMO! (UO)
I find most MMOs have been altered too much for my taste. EQ is nothing like it was originally and seems like multiple games and piecemealed together. WoW is kind of the same for me. I don't like the changes made to it. I also don't really like the repetitive nature of MMOs without the chaotic environment and how much time these games consume.
This isn't a signature, you just think it is.
I'm also surprised Pathfinder Online exists at all. There is like what? 20 people playing it? 15/mo for a game that is just sitting there spinning it's wheels and their big buyer never happened. That game needs to be put out of it's misery.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer