Unfortunately I hadn't had the opportunity to play DAoC but I only heard extremely good things about it. As a PvPer I'd love to get my hands on that game and try it out, but I've heard that it's quite dead these days.
New freeshard currently in open beta, will wipe before launch.
Its a classic 1.65 ruleset with "quality of life" improvements which some friends of mine say are great and help get players to the RVR end game in a more reasonable time frame.
Give it a try at launch if you have always wanted to see what it was all about.
PvP/RvR/WvW in Guild Wars 2 is better than DAOC and I have played both for thousands of hours. GW2 has sPvP arenas for quick small scale fights and a large scale WvW/RvR scene centered around guild fights. Even today in GW2 it is fairly common to have 50v50v50 fighting for the main castle SMC. Being more action combat focused the game play in GW2 is better as well. DAOC is the first quality RvR for sure but not the best.
PvP/RvR/WvW in Guild Wars 2 is better than DAOC and I have played both for thousands of hours. GW2 has sPvP arenas for quick small scale fights and a large scale WvW/RvR scene centered around guild fights. Even today in GW2 it is fairly common to have 50v50v50 fighting for the main castle SMC. Being more action combat focused the game play in GW2 is better as well. DAOC is the first quality RvR for sure but not the best.
Maybe it changed, but GW2 had rotating worlds did it not? Fighting random enemies is just a pale shadow of Realm Pride when you knew the heroes of each realm and would fight your way towards them in order to vanquish them.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
PvP/RvR/WvW in Guild Wars 2 is better than DAOC and I have played both for thousands of hours. GW2 has sPvP arenas for quick small scale fights and a large scale WvW/RvR scene centered around guild fights. Even today in GW2 it is fairly common to have 50v50v50 fighting for the main castle SMC. Being more action combat focused the game play in GW2 is better as well. DAOC is the first quality RvR for sure but not the best.
GW2 is so far behind DAOC in rvr it s not even close. There were so many reasons to go rvr in DAOC over GW2, it had purpose. GW2 RvR feels like an afterthought. On the action combat comment, that is a HUGE reason why it s worse the DAOC to me.
Unfortunately I hadn't had the opportunity to play DAoC but I only heard extremely good things about it. As a PvPer I'd love to get my hands on that game and try it out, but I've heard that it's quite dead these days.
It's dead because they changed so much that made the game great. Trials of Atlantis was the first nail in the coffin, New Frontiers was the last. These idiots are so stubborn they have ignored cries for classic servers forever. If they put this on Steam and made at least one classic server pre-ToA the population would explode. It would settle back down but I guarantee the subs would still be triple what they are now.
Unfortunately I hadn't had the opportunity to play DAoC but I only heard extremely good things about it. As a PvPer I'd love to get my hands on that game and try it out, but I've heard that it's quite dead these days.
It's dead because they changed so much that made the game great. Trials of Atlantis was the first nail in the coffin, New Frontiers was the last. These idiots are so stubborn they have ignored cries for classic servers forever. If they put this on Steam and made at least one classic server pre-ToA the population would explode. It would settle back down but I guarantee the subs would still be triple what they are now.
That's why you play on the Uthgard or Phoenix classic servers
I have tried Uthgard, sadly the population is just way too small for an old school MMO requiring grouping for leveling content.
PvP/RvR/WvW in Guild Wars 2 is better than DAOC and I have played both for thousands of hours. GW2 has sPvP arenas for quick small scale fights and a large scale WvW/RvR scene centered around guild fights. Even today in GW2 it is fairly common to have 50v50v50 fighting for the main castle SMC. Being more action combat focused the game play in GW2 is better as well. DAOC is the first quality RvR for sure but not the best.
Damn, do we have to welcome them all?
Welcome to the boards! GW2 was rather a zerg fest for me, but if you want to tell us we are wrong, once again you have to post, not just read.
DAOC was a very good game. Asheron's Call had way better PvP. Just sayin...
So good that i quit the very first day i tried it.I can't stand pvp in a mmorpg but i didn't even do any pvp,it was everything else that turned me off real fast.
I think we are talking about a game that was hanging around the time when gaming was minimal,each genre had little competition.If DaOC released today,i wouldn't give it the time of day.
Now this new game pretending to be DAOC2 and using every marketing angle they can think of based on DAOC,is not going to be any good either.
If you can't stand PvP in a MMORPG then why are you even commenting?
I guess it was great if you were one of the stealth classes that could kill other players in 2 seconds...Unfortunately I was one of the ones being killed, so it was never one of my favs.
Lol, my warrior destroyed stealth. Not sure why everyone says that.
Any of the tankier classes were a real threat to stealthers. I remember tanking and spanking them myself on my Paladin. It took a while with a sword and shield, but once I had survived the initial burst, they didn't keep up the sustained damage enough for things not to swing in my favor. Of course, this was the rare occasion I got to fight with one without someone else intervening at any point.
I mained a Nightshade and when I targeted a Paladin I knew I was always in for a wild ride. I think on average I could beat most of the Paladins but the fights were very long... what made it so intense was seeing if I could get the kill before somebody else came along. I would actually stalk the Paladin for a bit just to see if the area was clear before engaging. There were a list of Paladins though that I knew I could not beat.. that didn't stop me from trying but it was a hell of a lot of fun.
Some tank classes were impossible to kill though and the Necro was a nightmare. I think I tried 300 ganks against Necros and lost just about every single one of them. Multiple builds, items.. I was trying everything and I would lose every time.
Most of the crying about stealthers came from casters or those who didn't take the time to build out their class to compete. Buff bots were also a massive problem. Most of your stealthers were running them and it took awhile before everybody else caught up.
To this day I have never played a game that gave as much enjoyment as DAOC did, I've got days of stories fighting in the frontiers that I could tell... if anybody cared.
PvP/RvR/WvW in Guild Wars 2 is better than DAOC and I have played both for thousands of hours. GW2 has sPvP arenas for quick small scale fights and a large scale WvW/RvR scene centered around guild fights. Even today in GW2 it is fairly common to have 50v50v50 fighting for the main castle SMC. Being more action combat focused the game play in GW2 is better as well. DAOC is the first quality RvR for sure but not the best.
If you call spamming the ground with aoes and running back n forth better, sure. Modern MMOs don't need much skill to be successful. GW2 has nada in comparison to the quality of what RVR was in DAOC.
Also, most people who have nostalgia in DAOC were bad players who zerged, didn't really know what they were doing and were lucky if they got RR5. I always laugh reading DAOC posts, I played on multiple servers and overwhelmingly the majority of people who PVPd were really bad.
So....PVP isn't only reserved for the "elite" PVP crowd. Sounds like you were annoyed at being zerged to the ground one too many times.
Really good PVPers (I certainly never qualified) ran in strong 8 mans and could single handedly destroy or devestate multiple groups.
But rarely did anyone mock others, even on Mordred where cross realm talk was permitted.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This brings back memories. Best gaming years of my life.
Sadly, I don't think it's possible to recapture the magic. Those were different times.
You might be right, But only when a AAA MMO comes out with the same principles of gameplay or they just give DAOC a AAA graphics update and the game goes down the pan would I be convinced.
I started WoW on a PvP server not really knowing the difference and hated being camped and 1-shotted by a guy ?? levels above me. I just thought they were on the edge of the precipice and it was either ganking me for 'fun' or headbutting a knife, so I was happy to be of help to them...
I hit my PvP stride in LOTRO, and liked that type of open world map with daily quests/objectives you could grind toward useful things, and when it had solo/small group/group/raid fights happening all over the map, and the servers didn't choke on lag. I'm sure there was a 5 minute window when all of that took place and I really enjoyed it.
I liked the SWTOR classes and PvP as well. Force jumping in on my Juggy to their healer in the background, Force pushing their healer away, Saber throwing & Smashing the healer into oblivion; good times.
I tried the faction PvP in The Secret World and it was okay at the beginning then got too faction heavy, which sucked for the other factions, IMO.
I like PvP when I can find exciting fights on a regular basis in an open world type of map.
I ran solo on my warrior Lumpus, my hunter Chupi and my infiltrator Manasa... couldn't make it to the solo title though. So many people would add on solo fights.
PvP/RvR/WvW in Guild Wars 2 is better than DAOC and I have played both for thousands of hours. GW2 has sPvP arenas for quick small scale fights and a large scale WvW/RvR scene centered around guild fights. Even today in GW2 it is fairly common to have 50v50v50 fighting for the main castle SMC. Being more action combat focused the game play in GW2 is better as well. DAOC is the first quality RvR for sure but not the best.
If you call spamming the ground with aoes and running back n forth better, sure. Modern MMOs don't need much skill to be successful. GW2 has nada in comparison to the quality of what RVR was in DAOC.
Also, most people who have nostalgia in DAOC were bad players who zerged, didn't really know what they were doing and were lucky if they got RR5. I always laugh reading DAOC posts, I played on multiple servers and overwhelmingly the majority of people who PVPd were really bad.
So....PVP isn't only reserved for the "elite" PVP crowd. Sounds like you were annoyed at being zerged to the ground one too many times.
Really good PVPers (I certainly never qualified) ran in strong 8 mans and could single handedly destroy or devestate multiple groups.
But rarely did anyone mock others, even on Mordred where cross realm talk was permitted.
It was a more "fun" age.
Only ran in 8 mans or in small duo/trio/solo stealth or other odds and ends classes. Zerg busting happened on the regular and it provided many laughs. I just think it's funny people have nostalgia over something all current MMOs have still, and have even optimized. ESO/GW2 is all about zerg pvp, as has been basically every modern mmo.
It's more than nostalgia, and ESO and GW2 don't come close to what DAOC provided. Sadly, today's MMORPGs are developed for a different generation and a wider target audience, the end result makes for a very simplistic game with limited strategy.
Take GW2 for example, it has 9 professions that you can spec in a few ways.. and each world has the same 9 professions that you fight against. Now compare that to DAOC, it had near 50 classes and each realm was unique.. so it wasn't like you could just practice against a particular class.. you had to face it on the battle field and learn about it in battle.
In DAOC just identifying what you were fighting was half the battle. Try to execute a gank against what you think is a Wizard only to find out it's actually a Friar.. that can turn into a bad day real fast.
I think as a general statement though you can't begin to compare today's MMORPGs vs the old. Yes, there are a lot of things that are better today, but there are also a lot of design decisions that have made today's MMORPGs seem childish. GCD ring a bell?
Just an example, I decided to download and try Blade and Soul.. I think that was the name of it. I could literally take my head and bash it on the key board and get to level 30 in the game in about 40 minutes. There was no point to pressing keys on the keyboard.. I was fight 10 mobs at a time.. with no items on me btw, and still ripping through them. What's the point of this game? All the art work and development that went into these early zones just wasted. 45 minutes and I'll never see all the work again.
Something is just seriously wrong with MMORPGs today.
DAOC uses a rock paper scissors balance so theirs always a few clases u can take a few that r iffy and a few that will be really hard to beat. It makes for a verry fun fights. I can only hope Camelot unchained does the same thing.
Well, it was amazing for its time, and nothing really compares. The fact that every realm had very unique classes is unheard of today. Even the tank classes were vastly different.
As far as PvP? I've played better. If you mean MMO PvP, then yes nothing was even close to DAoC preToA and New Frontiers. Sadly, both those killed DAoC.
But, I think it was great because DAoC had a community. I met so many awesome people. RvR brought people together like nothing else did or has done.
I tried to play earlier this year, and to say its dated is an understatement.
There are really great free shards of old school DAoC with old school frontiers, etc. out there. Look them up. One is called Phoenix and the other is Uthgard. Phoenix is in testing but it has the better community and setup for today's gamers. It's an awesome trip back to old DAoC and a lot of fun!
There are really great free shards of old school DAoC with old school frontiers, etc. out there. Look them up. One is called Phoenix and the other is Uthgard. Phoenix is in testing but it has the better community and setup for today's gamers. It's an awesome trip back to old DAoC and a lot of fun!
Welcome to the boards! Another old DAOC player, this thread has brought them out of the Keep woodwork.
Comments
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
On the action combat comment, that is a HUGE reason why it s worse the DAOC to me.
It's dead because they changed so much that made the game great. Trials of Atlantis was the first nail in the coffin, New Frontiers was the last. These idiots are so stubborn they have ignored cries for classic servers forever. If they put this on Steam and made at least one classic server pre-ToA the population would explode. It would settle back down but I guarantee the subs would still be triple what they are now.
Welcome to the boards! GW2 was rather a zerg fest for me, but if you want to tell us we are wrong, once again you have to post, not just read.
Some tank classes were impossible to kill though and the Necro was a nightmare. I think I tried 300 ganks against Necros and lost just about every single one of them. Multiple builds, items.. I was trying everything and I would lose every time.
Most of the crying about stealthers came from casters or those who didn't take the time to build out their class to compete. Buff bots were also a massive problem. Most of your stealthers were running them and it took awhile before everybody else caught up.
To this day I have never played a game that gave as much enjoyment as DAOC did, I've got days of stories fighting in the frontiers that I could tell... if anybody cared.
Really good PVPers (I certainly never qualified) ran in strong 8 mans and could single handedly destroy or devestate multiple groups.
But rarely did anyone mock others, even on Mordred where cross realm talk was permitted.
It was a more "fun" age.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Best gaming years of my life.
Sadly, I don't think it's possible to recapture the magic. Those were different times.
I hit my PvP stride in LOTRO, and liked that type of open world map with daily quests/objectives you could grind toward useful things, and when it had solo/small group/group/raid fights happening all over the map, and the servers didn't choke on lag. I'm sure there was a 5 minute window when all of that took place and I really enjoyed it.
I liked the SWTOR classes and PvP as well. Force jumping in on my Juggy to their healer in the background, Force pushing their healer away, Saber throwing & Smashing the healer into oblivion; good times.
I tried the faction PvP in The Secret World and it was okay at the beginning then got too faction heavy, which sucked for the other factions, IMO.
I like PvP when I can find exciting fights on a regular basis in an open world type of map.
Gut Out!
What, me worry?
Take GW2 for example, it has 9 professions that you can spec in a few ways.. and each world has the same 9 professions that you fight against. Now compare that to DAOC, it had near 50 classes and each realm was unique.. so it wasn't like you could just practice against a particular class.. you had to face it on the battle field and learn about it in battle.
In DAOC just identifying what you were fighting was half the battle. Try to execute a gank against what you think is a Wizard only to find out it's actually a Friar.. that can turn into a bad day real fast.
I think as a general statement though you can't begin to compare today's MMORPGs vs the old. Yes, there are a lot of things that are better today, but there are also a lot of design decisions that have made today's MMORPGs seem childish. GCD ring a bell?
Just an example, I decided to download and try Blade and Soul.. I think that was the name of it. I could literally take my head and bash it on the key board and get to level 30 in the game in about 40 minutes. There was no point to pressing keys on the keyboard.. I was fight 10 mobs at a time.. with no items on me btw, and still ripping through them. What's the point of this game? All the art work and development that went into these early zones just wasted. 45 minutes and I'll never see all the work again.
Something is just seriously wrong with MMORPGs today.
As far as PvP? I've played better. If you mean MMO PvP, then yes nothing was even close to DAoC preToA and New Frontiers. Sadly, both those killed DAoC.
But, I think it was great because DAoC had a community. I met so many awesome people. RvR brought people together like nothing else did or has done.
I tried to play earlier this year, and to say its dated is an understatement.