Well as the concept of MOBA's evolved from MMOs and RTS, it would be nice of them to return the favour and actually make a MMO.
One of the amusing things you will get is things which don't make sense in a MMO that work fine in a MOBA. Just reading the above we find their is a port named Bilgewater. So who named it that, not the mayor I bet.
MOBA did not evolved from MMOs it was RTS. MMO had nothing to do with MOBA.
What an odd question. How do you answer it? Should we make an MMO? I am assuming you mean MMORPG? The question isn't "If"? but "What"? They are running into the same wall that everyone else ran into? What do we make and will it be successful? If they can't answer the "What" question, then the "If" question is an obvious "No".
When I visited Riot in LA a couple of years ago they showed off a few game concepts that they had been toying with. Shared world multiplayer RPG was one of them. With their financials they could most certainly afford it. Yet a proper MMORPG would never happen. Too much risk in a genre that has proven too tough to be a success in. They did have a prototype of a shared world ARPG that was really cool. Perhaps that would work out well. It was basically LoL characters and combat in a hub based multiplayer world like Guild Wars 1
I've never been a fan of these comparisons. Saying that something is hub based multiplayer "like Guild Wars 1" has literally never been true for any other instanced game, because Guild Wars 1 was defined by how it used its instances, not the fact that it was instanced.
Hub based games like Vindictus, Dragon Nest, Skyforge, Warframe, etc. use instances to streamline the experience, and create bite-sized repeatable, and often procedurally-generated combat encounters. They are junk food games. Junk food doesn't equal bad, mind you. Warframe is a much better instanced grinder than any of the others and a great game in its own right, for example.
Guild Wars 1 used instances to mentally challenge the player. It wasn't about repeatable action (though that was certainly present), but rather forcing the player to strategically consider their party composition and builds for all encounters in an instance. Instances were the reason why Guild Wars 1 was such an incredible, deep game and no other game has used instances similarly, much less effectively.
When I visited Riot in LA a couple of years ago they showed off a few game concepts that they had been toying with. Shared world multiplayer RPG was one of them. With their financials they could most certainly afford it. Yet a proper MMORPG would never happen. Too much risk in a genre that has proven too tough to be a success in. They did have a prototype of a shared world ARPG that was really cool. Perhaps that would work out well. It was basically LoL characters and combat in a hub based multiplayer world like Guild Wars 1
I've never been a fan of these comparisons. Saying that somethibg is hub based multiplayer "like Guild Wars 1" has literally never been true for any other instanced game, because Guild Wars 1 was defined by how it used its instances, not the fact that it was instanced.
Hub based games like Vindictus, Dragon Nest, Skyforge, Warframe, etc. use instances to streamline the experience and create bite-sized repeatable, and often procedurally-generated combat encounters.
Guild Wars 1 used instances to mentally challenge the player. It wasn't about repeatable action (though that was certainly present), but rather forcing the player to strategically consider their party composition and builds for all encounters in an instance. Instances were the reason why Guild Wars 1 was such an incredible, deep game and no other game has used instances similarly, much less effectively.
Yet the prototype project Riot had running was like GW1 hence why I mentioned it. David at Riot stated that was his template for the prototype. It used environmental positioning and MOBA style strategy in a non procedural environment. You don't have to like the comparison but the comparison fits.
If this prototype of which I have no knowledge uses instances similarly, then yes, it fits.
Fuck making an MMO. If Riot makes that prototype into a real game, they'd have my money, if what you say is true.
Well as the concept of MOBA's evolved from MMOs and RTS, it would be nice of them to return the favour and actually make a MMO.
One of the amusing things you will get is things which don't make sense in a MMO that work fine in a MOBA. Just reading the above we find their is a port named Bilgewater. So who named it that, not the mayor I bet.
MOBA did not evolved from MMOs it was RTS. MMO had nothing to do with MOBA.
Despite what Wiki (lol) say's, it was a combination of MMO and RTS games. The MMO(RPG) portion came about due to player progression. The RTS portion is obvious.
@Scot much like myself, was around to see the beginning of this particular genre of gaming, it was well publicized then, and it holds true now that they (the original makers of the MODs) took their influence from a lot of game styles.
One must always remember: Wiki can be modified by pretty much anyone. Want to fail a college-level course? Cite wiki as a source.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I would play an mmo based on LoL if they add basic stuff like, WASD movement, gamepad support if it has action combat, good PvE, etc.
If its just another top down point and click game like LoL then i'll pass.
It's not like PC games ever have gamepad support that actually works. The right way to do gamepad support is to make a game reasonably playable with little to no mouse usage, and then have a versatile keybind mapping system to let people map whatever combinations of gamepad buttons they want to various game actions.
Well as the concept of MOBA's evolved from MMOs and RTS, it would be nice of them to return the favour and actually make a MMO.
One of the amusing things you will get is things which don't make sense in a MMO that work fine in a MOBA. Just reading the above we find their is a port named Bilgewater. So who named it that, not the mayor I bet.
MOBA did not evolved from MMOs it was RTS. MMO had nothing to do with MOBA.
Despite what Wiki (lol) say's, it was a combination of MMO and RTS games. The MMO(RPG) portion came about due to player progression. The RTS portion is obvious.
@Scot much like myself, was around to see the beginning of this particular genre of gaming, it was well publicized then, and it holds true now that they (the original makers of the MODs) took their influence from a lot of game styles.
One must always remember: Wiki can be modified by pretty much anyone. Want to fail a college-level course? Cite wiki as a source.
Oh please by all means then enlighten me on what MMOs helped shape the MOBA?
I was there too. The answer is none. They came from Starcraft and Warcraft both RTS games. I owned both since launch. They had support for 10-12 players. There was nothing massively multiplayer going on.
But hey don't let reality get in the way of injecting MMO into everything.
On that note if Riot makes a four player co-op dungeon runner that will probably be called a MMO. So I really have to question if we are even talking about an actual MMORPG here. Are we?
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
I dressed up as Stiller's Starsky a few years ago for Halloween. It was undeniably fun to walk around telling people to do things then just repeatedly saying "DO it." until they aqcuiesced my request.
Well as the concept of MOBA's evolved from MMOs and RTS, it would be nice of them to return the favour and actually make a MMO.
One of the amusing things you will get is things which don't make sense in a MMO that work fine in a MOBA. Just reading the above we find their is a port named Bilgewater. So who named it that, not the mayor I bet.
MOBA did not evolved from MMOs it was RTS. MMO had nothing to do with MOBA.
Despite what Wiki (lol) say's, it was a combination of MMO and RTS games. The MMO(RPG) portion came about due to player progression. The RTS portion is obvious.
@Scot much like myself, was around to see the beginning of this particular genre of gaming, it was well publicized then, and it holds true now that they (the original makers of the MODs) took their influence from a lot of game styles.
One must always remember: Wiki can be modified by pretty much anyone. Want to fail a college-level course? Cite wiki as a source.
Oh please by all means then enlighten me on what MMOs helped shape the MOBA?
I was there too. The answer is none. They came from Starcraft and Warcraft both RTS games. I owned both since launch. They had support for 10-12 players. There was nothing massively multiplayer going on.
But hey don't let reality get in the way of injecting MMO into everything.
On that note if Riot makes a four player co-op dungeon runner that will probably be called a MMO. So I really have to question if we are even talking about an actual MMORPG here. Are we?
They stated when they first started developing stand-alone MOBA's they took player progression from the MMORPG genre. It is a pretty well-known fact. Because you have your head buried in the sand and refuse to see what is right in front of your face, please explain to me which character in SC you leveled up?
As far as which MMO does not matter, MOBAs STILL are not MMO's, as recent discussion proves, yet again I should add, they took character progression, guild/clans whatever from MMO games, amongst other things.
Obviously you weren't around at the time, or you are being willfully ignorant, either way, you, and Wiki, are both wrong. But hey, let's just go ahead and stick with reality, and not your made-up version of what happened.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
When I visited Riot in LA a couple of years ago they showed off a few game concepts that they had been toying with. Shared world multiplayer RPG was one of them. With their financials they could most certainly afford it. Yet a proper MMORPG would never happen. Too much risk in a genre that has proven too tough to be a success in. They did have a prototype of a shared world ARPG that was really cool. Perhaps that would work out well. It was basically LoL characters and combat in a hub based multiplayer world like Guild Wars 1
It can happen if Tencent wants it.
Tencent already dominated the MOBA scene in China, and they also aquired PUBG so battle royale genre is theirs too. Right now they dont have a dominant MMO in China, so if they want in on this genre, they can fund Riot to make an MMO.
Well as the concept of MOBA's evolved from MMOs and RTS, it would be nice of them to return the favour and actually make a MMO.
One of the amusing things you will get is things which don't make sense in a MMO that work fine in a MOBA. Just reading the above we find their is a port named Bilgewater. So who named it that, not the mayor I bet.
MOBA did not evolved from MMOs it was RTS. MMO had nothing to do with MOBA.
Despite what Wiki (lol) say's, it was a combination of MMO and RTS games. The MMO(RPG) portion came about due to player progression. The RTS portion is obvious.
@Scot much like myself, was around to see the beginning of this particular genre of gaming, it was well publicized then, and it holds true now that they (the original makers of the MODs) took their influence from a lot of game styles.
One must always remember: Wiki can be modified by pretty much anyone. Want to fail a college-level course? Cite wiki as a source.
Oh please by all means then enlighten me on what MMOs helped shape the MOBA?
I was there too. The answer is none. They came from Starcraft and Warcraft both RTS games. I owned both since launch. They had support for 10-12 players. There was nothing massively multiplayer going on.
But hey don't let reality get in the way of injecting MMO into everything.
On that note if Riot makes a four player co-op dungeon runner that will probably be called a MMO. So I really have to question if we are even talking about an actual MMORPG here. Are we?
We're not talking about an MMORPG. He never said MMORPG, someone else did.
What MOBA's took from MMOS was the concentration on the individual avatar, but yes the baulk was RTS. I think I am right in saying we also had MOBA games being called MMOs back in the day, until they found their avatar's feet as it were.
When "back in the day"? When they were custom maps of sc and wc and nobody ever called them that?
When the games launched before the genre was established what were they called? They were referred to as MMO like on this site at least. Look I think this topic is really unimportant, if you want them to be RTS then fine, I am infinity more interested in whether we can get a decent MMO out of LoL, if that ever comes to fruition.
Well as the concept of MOBA's evolved from MMOs and RTS, it would be nice of them to return the favour and actually make a MMO.
One of the amusing things you will get is things which don't make sense in a MMO that work fine in a MOBA. Just reading the above we find their is a port named Bilgewater. So who named it that, not the mayor I bet.
MOBA did not evolved from MMOs it was RTS. MMO had nothing to do with MOBA.
Despite what Wiki (lol) say's, it was a combination of MMO and RTS games. The MMO(RPG) portion came about due to player progression. The RTS portion is obvious.
@Scot much like myself, was around to see the beginning of this particular genre of gaming, it was well publicized then, and it holds true now that they (the original makers of the MODs) took their influence from a lot of game styles.
One must always remember: Wiki can be modified by pretty much anyone. Want to fail a college-level course? Cite wiki as a source.
Oh please by all means then enlighten me on what MMOs helped shape the MOBA?
I was there too. The answer is none. They came from Starcraft and Warcraft both RTS games. I owned both since launch. They had support for 10-12 players. There was nothing massively multiplayer going on.
But hey don't let reality get in the way of injecting MMO into everything.
On that note if Riot makes a four player co-op dungeon runner that will probably be called a MMO. So I really have to question if we are even talking about an actual MMORPG here. Are we?
We're not talking about an MMORPG. He never said MMORPG, someone else did.
What MOBA's took from MMOS was the concentration on the individual avatar, but yes the baulk was RTS. I think I am right in saying we also had MOBA games being called MMOs back in the day, until they found their avatar's feet as it were.
My point was, and still is, they were not developed in a vacuum, or unilaterally, they took influence from more than just RTS games. MMO"s being one. I agree that in the past people referred to MOBAs as MMO's and I do not agree that they are. Influenced by, yes. But not MMO's.
One of the best examples is what you pointed out, concentration on the individual. At any rate, it's not worth this much typing anyway. I have been playing MOBA's since they were just mods and I know what is accurate and what is not.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Comments
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/거북이는 목을 내밀 때 안 움직입니다
Hub based games like Vindictus, Dragon Nest, Skyforge, Warframe, etc. use instances to streamline the experience, and create bite-sized repeatable, and often procedurally-generated combat encounters. They are junk food games. Junk food doesn't equal bad, mind you. Warframe is a much better instanced grinder than any of the others and a great game in its own right, for example.
Guild Wars 1 used instances to mentally challenge the player. It wasn't about repeatable action (though that was certainly present), but rather forcing the player to strategically consider their party composition and builds for all encounters in an instance. Instances were the reason why Guild Wars 1 was such an incredible, deep game and no other game has used instances similarly, much less effectively.
거북이는 목을 내밀 때 안 움직입니다
Fuck making an MMO. If Riot makes that prototype into a real game, they'd have my money, if what you say is true.
거북이는 목을 내밀 때 안 움직입니다
@Scot much like myself, was around to see the beginning of this particular genre of gaming, it was well publicized then, and it holds true now that they (the original makers of the MODs) took their influence from a lot of game styles.
One must always remember: Wiki can be modified by pretty much anyone. Want to fail a college-level course? Cite wiki as a source.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
unless it's something already in development.
i mean now there's so many platforms to work with. should it be pc/console/tablet/ etc. and how many of them will still be there when it's done.
I had fun once, it was terrible.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/¯\_(ツ)_/¯
As far as which MMO does not matter, MOBAs STILL are not MMO's, as recent discussion proves, yet again I should add, they took character progression, guild/clans whatever from MMO games, amongst other things.
Obviously you weren't around at the time, or you are being willfully ignorant, either way, you, and Wiki, are both wrong. But hey, let's just go ahead and stick with reality, and not your made-up version of what happened.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
It can happen if Tencent wants it.
Tencent already dominated the MOBA scene in China, and they also aquired PUBG so battle royale genre is theirs too. Right now they dont have a dominant MMO in China, so if they want in on this genre, they can fund Riot to make an MMO.
This isn't a signature, you just think it is.
One of the best examples is what you pointed out, concentration on the individual. At any rate, it's not worth this much typing anyway. I have been playing MOBA's since they were just mods and I know what is accurate and what is not.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.