Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Player Made Dungeons to Debut in Q4 2018 - Shroud of the Avatar News

245

Comments

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Well, they don't have enough staff to make their own content, so I guess getting the players to do it is the next logical step.
    JamesGoblinpostlarvalLeFantomeKyleran
  • Riotact007Riotact007 Member UncommonPosts: 247
    Can this be done offline? Ive been on the search for something like this to do with my class but Neverwinter's Foundry required to be online and my school intranet blocked it.
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    LOL, these guys are amazing.

    To kick off the upcoming launch of this exciting player made content we are going make available five dungeon entrances, along with five static example dungeons in Release 57.* One dungeon entrance and one example dungeon will be craftable, four will be purchasable from the Add On Store.
  • lahnmirlahnmir Member LegendaryPosts: 5,054
    edited August 2018
    Premium prices on DLC content that doesn't exist. Pay today, play tomorrow. Nothing weird about that.
    Star Citizen wholeheartily agrees, as do millions of backers. Difference is that SotA is 90% reality and 10% wishful thinking and SC is 30% reality and 70% wishful thinking. Funny how that works.

    OT, looking forward to player creations being better then the current content, still won't play it unfortunately.

    /Cheers,
    Lahnmir
    JamesGoblin
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • VladamirBegemotVladamirBegemot Member UncommonPosts: 100


    Can this be done offline? Ive been on the search for something like this to do with my class but Neverwinter's Foundry required to be online and my school intranet blocked it.



    I'm going to take a not so wild guess at yes. Offline so far as I know has everything online has except other players. More in the case of the companions.

    ---

    And also:

    Good to see we've hit 30 comments in such a short period of time!

    You gotta give it to SotA, it's sticky! People sticking around for years whether they like it or not! :D
    MadFrenchie
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    lahnmir said:
    Premium prices on DLC content that doesn't exist. Pay today, play tomorrow. Nothing weird about that.
    Star Citizen wholeheartily agrees, as do millions of backers. Difference is that SotA is 90% reality and 10% wishful thinking and SC is 30% reality and 70% wishful thinking. Funny how that works.

    OT, looking forward to player creations being better then the current content, still won't play it unfortunately.

    /Cheers,
    Lahnmir
    SC & AoC are similar to SotA with it's extremely aggressive monetizing scheme; the difference being that we already saw SotA failed, while also failing to collect the amount of money SC did (in which case the project would still be developing...it's cash shop).

    In fact it is exactly the lack of money that forced SotA to launch the game the project practically in alpha state, thus accelerating it's death.
    LeFantome
     W...aaagh?
  • VladamirBegemotVladamirBegemot Member UncommonPosts: 100



    lahnmir said:



    Premium prices on DLC content that doesn't exist. Pay today, play tomorrow. Nothing weird about that.


    Star Citizen wholeheartily agrees, as do millions of backers. Difference is that SotA is 90% reality and 10% wishful thinking and SC is 30% reality and 70% wishful thinking. Funny how that works.

    OT, looking forward to player creations being better then the current content, still won't play it unfortunately.

    /Cheers,
    Lahnmir


    SC & AoC are similar to SotA with it's extremely aggressive monetizing scheme; the difference being that we already saw SotA failed, while also failing to collect the amount of money SC did (in which case the project would still be developing...it's cash shop).

    In fact it is exactly the lack of money that forced SotA to launch the game the project practically in alpha state, thus accelerating it's death.



    SotA hasn't failed. It will have another release in what, 2.5, 3 weeks?

    It's actually pretty awesome to be playing a game that has had 56 monthly releases in a row.
    postlarvalJamesGoblinLeFantomedevlonboy36Gustach
  • MikehaMikeha Member EpicPosts: 9,196
    edited August 2018








    lahnmir said:






    Premium prices on DLC content that doesn't exist. Pay today, play tomorrow. Nothing weird about that.




    Star Citizen wholeheartily agrees, as do millions of backers. Difference is that SotA is 90% reality and 10% wishful thinking and SC is 30% reality and 70% wishful thinking. Funny how that works.

    OT, looking forward to player creations being better then the current content, still won't play it unfortunately.

    /Cheers,
    Lahnmir




    SC & AoC are similar to SotA with it's extremely aggressive monetizing scheme; the difference being that we already saw SotA failed, while also failing to collect the amount of money SC did (in which case the project would still be developing...it's cash shop).

    In fact it is exactly the lack of money that forced SotA to launch the game the project practically in alpha state, thus accelerating it's death.






    SotA hasn't failed. It will have another release in what, 2.5, 3 weeks?



    It's actually pretty awesome to be playing a game that has had 56 monthly releases in a row.





    Good to see you having fun in SOTA. Just ignore the haters and keep on playing. :smile:
    postlarvalJamesGoblinVladamirBegemotdevlonboy36DracSchniderGustach
  • blorpykinsblorpykins Member RarePosts: 466



    lahnmir said:



    Premium prices on DLC content that doesn't exist. Pay today, play tomorrow. Nothing weird about that.


    Star Citizen wholeheartily agrees, as do millions of backers. Difference is that SotA is 90% reality and 10% wishful thinking and SC is 30% reality and 70% wishful thinking. Funny how that works.

    OT, looking forward to player creations being better then the current content, still won't play it unfortunately.

    /Cheers,
    Lahnmir


    SC & AoC are similar to SotA with it's extremely aggressive monetizing scheme; the difference being that we already saw SotA failed, while also failing to collect the amount of money SC did (in which case the project would still be developing...it's cash shop).

    In fact it is exactly the lack of money that forced SotA to launch the game the project practically in alpha state, thus accelerating it's death.



    SotA hasn't failed. It will have another release in what, 2.5, 3 weeks?

    It's actually pretty awesome to be playing a game that has had 56 monthly releases in a row.

    That's their monetization scheme.  The game itself plays like an Alpha 2.  Bugs, rampant exploitation, bots, lag.  The netcode is horrible, people get 10fps.



    JamesGoblin
  • Xee2018Xee2018 Member UncommonPosts: 169
    I'm new to MMORPG stumbled on it, I play Shroud and figured I would pop over to comment on the dungeon stuff. I own a player town currently and have another coming in EP2. I look forward to the Player dungeons. I have seen some of what they are cooking up, and I have to say this alone is what I have been waiting for SOTA to bring to the table. I use to play in Landmark making scripted Dungeons well waiting on that everquest next that never came to be. That was awesome to play with and now we get something not as free style but ability to make D&D maps and decorate the rooms etc. I do find alot of the posts in this thread absurd. I dont know any of these peoples but the Game is pretty good. There are bugs in it that is for sure in the quest system the rest is pretty solid. I disagree with alot of the negative things in here which are not relevant to the dungeon stuff. I will have to go checkout the forums next to see what the community is like for information :)

    Look forward to patch in less then 15 days to get some Dungeons rolling.
    postlarvalVladamirBegemotJamesGoblindevlonboy36DracSchniderGustach
  • LeFantomeLeFantome Member RarePosts: 698



    lahnmir said:



    Premium prices on DLC content that doesn't exist. Pay today, play tomorrow. Nothing weird about that.


    Star Citizen wholeheartily agrees, as do millions of backers. Difference is that SotA is 90% reality and 10% wishful thinking and SC is 30% reality and 70% wishful thinking. Funny how that works.

    OT, looking forward to player creations being better then the current content, still won't play it unfortunately.

    /Cheers,
    Lahnmir


    SC & AoC are similar to SotA with it's extremely aggressive monetizing scheme; the difference being that we already saw SotA failed, while also failing to collect the amount of money SC did (in which case the project would still be developing...it's cash shop).

    In fact it is exactly the lack of money that forced SotA to launch the game the project practically in alpha state, thus accelerating it's death.



    SotA hasn't failed. It will have another release in what, 2.5, 3 weeks?

    It's actually pretty awesome to be playing a game that has had 56 monthly releases in a row.
    Wait..what?
    I have news for you, SotA failed big time on many things. First, they failed to release a GAME. Instead, they released a messy alpha state project. 56 monthly shity releases.. that doesn't make it a good project.
    Just in numbers, the game has failed. 
    Number of players, the amount of money they got from this mess and the features. They even failed at shipping their collector Edition, people who backed the game with hundreds of $$$$!! And now, they are asking players to make dungeons for them! So you can add, failed at the content too.

    Have a look at the Kickstarter page, look at those backers and tell them the game is not a fail.
    https://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0/comments

    "The Company [Portalarium] is a business that has not yet generated profits, has sustained net losses of
    $3,496,371 and $3,068,579 during the years ended December 31, 2017 and 2016, respectively,

    has an accumulated deficit of
    $21,585,453 and $18,089,082 as of December 31, 2017 and 2016, respectively,

    and has current liabilities in excess of current assets by
    $13,448,648 as of December 31, 2017."

    https://www.sec.gov/edgar/searchedgar/companysearch.html

    Failure:  The fact of not doing something that you must do or are expected to do.









    JamesGoblinpostlarval[Deleted User]

    image
  • VladamirBegemotVladamirBegemot Member UncommonPosts: 100










    lahnmir said:






    Premium prices on DLC content that doesn't exist. Pay today, play tomorrow. Nothing weird about that.




    Star Citizen wholeheartily agrees, as do millions of backers. Difference is that SotA is 90% reality and 10% wishful thinking and SC is 30% reality and 70% wishful thinking. Funny how that works.

    OT, looking forward to player creations being better then the current content, still won't play it unfortunately.

    /Cheers,
    Lahnmir




    SC & AoC are similar to SotA with it's extremely aggressive monetizing scheme; the difference being that we already saw SotA failed, while also failing to collect the amount of money SC did (in which case the project would still be developing...it's cash shop).

    In fact it is exactly the lack of money that forced SotA to launch the game the project practically in alpha state, thus accelerating it's death.






    SotA hasn't failed. It will have another release in what, 2.5, 3 weeks?



    It's actually pretty awesome to be playing a game that has had 56 monthly releases in a row.



    That's their monetization scheme.  The game itself plays like an Alpha 2.  Bugs, rampant exploitation, bots, lag.  The netcode is horrible, people get 10fps.






    Very incorrect. There aren't rampant exploits, botting gets you banned, lag and 10fps is during big events only. Please try to keep it factual instead of just spouting nonsense.
    JamesGoblinpostlarvalDracSchniderLeFantome
  • VladamirBegemotVladamirBegemot Member UncommonPosts: 100

    LeFantome said:









    lahnmir said:






    Premium prices on DLC content that doesn't exist. Pay today, play tomorrow. Nothing weird about that.




    Star Citizen wholeheartily agrees, as do millions of backers. Difference is that SotA is 90% reality and 10% wishful thinking and SC is 30% reality and 70% wishful thinking. Funny how that works.

    OT, looking forward to player creations being better then the current content, still won't play it unfortunately.

    /Cheers,
    Lahnmir




    SC & AoC are similar to SotA with it's extremely aggressive monetizing scheme; the difference being that we already saw SotA failed, while also failing to collect the amount of money SC did (in which case the project would still be developing...it's cash shop).

    In fact it is exactly the lack of money that forced SotA to launch the game the project practically in alpha state, thus accelerating it's death.






    SotA hasn't failed. It will have another release in what, 2.5, 3 weeks?



    It's actually pretty awesome to be playing a game that has had 56 monthly releases in a row.

    Wait..what?
    I have news for you, SotA failed big time on many things. First, they failed to release a GAME. Instead, they released a messy alpha state project. 56 monthly shity releases.. that doesn't make it a good project.
    Just in numbers, the game has failed. 
    Number of players, the amount of money they got from this mess and the features. They even failed at shipping their collector Edition, people who backed the game with hundreds of $$$$!! And now, they are asking players to make dungeons for them! So you can add, failed at the content too.

    Have a look at the Kickstarter page, look at those backers and tell them the game is not a fail.
    https://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0/comments

    "The Company [Portalarium] is a business that has not yet generated profits, has sustained net losses of

    $3,496,371 and $3,068,579 during the years ended December 31, 2017 and 2016, respectively,



    has an accumulated deficit of

    $21,585,453 and $18,089,082 as of December 31, 2017 and 2016, respectively,



    and has current liabilities in excess of current assets by

    $13,448,648 as of December 31, 2017."

    https://www.sec.gov/edgar/searchedgar/companysearch.html

    Failure:  The fact of not doing something that you must do or are expected to do.












    Wrong, game hasn't failed. Logging in now to go to a market event where people are bringing their goods to share. 56 great releases, game gets better every month.
    JamesGoblinDracSchniderLeFantomekikoodutroa8
  • lahnmirlahnmir Member LegendaryPosts: 5,054
    edited August 2018

    LeFantome said:









    lahnmir said:






    Premium prices on DLC content that doesn't exist. Pay today, play tomorrow. Nothing weird about that.




    Star Citizen wholeheartily agrees, as do millions of backers. Difference is that SotA is 90% reality and 10% wishful thinking and SC is 30% reality and 70% wishful thinking. Funny how that works.

    OT, looking forward to player creations being better then the current content, still won't play it unfortunately.

    /Cheers,
    Lahnmir




    SC & AoC are similar to SotA with it's extremely aggressive monetizing scheme; the difference being that we already saw SotA failed, while also failing to collect the amount of money SC did (in which case the project would still be developing...it's cash shop).

    In fact it is exactly the lack of money that forced SotA to launch the game the project practically in alpha state, thus accelerating it's death.






    SotA hasn't failed. It will have another release in what, 2.5, 3 weeks?



    It's actually pretty awesome to be playing a game that has had 56 monthly releases in a row.

    Wait..what?
    I have news for you, SotA failed big time on many things. First, they failed to release a GAME. Instead, they released a messy alpha state project. 56 monthly shity releases.. that doesn't make it a good project.
    Just in numbers, the game has failed. 
    Number of players, the amount of money they got from this mess and the features. They even failed at shipping their collector Edition, people who backed the game with hundreds of $$$$!! And now, they are asking players to make dungeons for them! So you can add, failed at the content too.

    Have a look at the Kickstarter page, look at those backers and tell them the game is not a fail.
    https://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0/comments

    "The Company [Portalarium] is a business that has not yet generated profits, has sustained net losses of

    $3,496,371 and $3,068,579 during the years ended December 31, 2017 and 2016, respectively,



    has an accumulated deficit of

    $21,585,453 and $18,089,082 as of December 31, 2017 and 2016, respectively,



    and has current liabilities in excess of current assets by

    $13,448,648 as of December 31, 2017."

    https://www.sec.gov/edgar/searchedgar/companysearch.html

    Failure:  The fact of not doing something that you must do or are expected to do.












    Wrong, game hasn't failed. Logging in now to go to a market event where people are bringing their goods to share. 56 great releases, game gets better every month.
    I am afraid that your enjoyment of the game has nothing to do with whether it failed or not. Portalarium is not doing well, reviews aren't all that positive and many, many Garriot fans are disappointed (contrary to what you might think many here love his older work). Awesome that you enjoy it and let nobody convince you that you don't, SotA has failed on several levels though, to the disappointment of many.

    /Cheers,
    Lahnmir
    JamesGoblinKyleranLeFantome[Deleted User]
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • JamesGoblinJamesGoblin Member RarePosts: 1,242










    lahnmir said:






    Premium prices on DLC content that doesn't exist. Pay today, play tomorrow. Nothing weird about that.




    Star Citizen wholeheartily agrees, as do millions of backers. Difference is that SotA is 90% reality and 10% wishful thinking and SC is 30% reality and 70% wishful thinking. Funny how that works.

    OT, looking forward to player creations being better then the current content, still won't play it unfortunately.

    /Cheers,
    Lahnmir




    SC & AoC are similar to SotA with it's extremely aggressive monetizing scheme; the difference being that we already saw SotA failed, while also failing to collect the amount of money SC did (in which case the project would still be developing...it's cash shop).

    In fact it is exactly the lack of money that forced SotA to launch the game the project practically in alpha state, thus accelerating it's death.






    SotA hasn't failed. It will have another release in what, 2.5, 3 weeks?



    It's actually pretty awesome to be playing a game that has had 56 monthly releases in a row.



    That's their monetization scheme.  The game itself plays like an Alpha 2.  Bugs, rampant exploitation, bots, lag.  The netcode is horrible, people get 10fps.





    <snip>
     Please try to keep it factual instead of just spouting nonsense.
    Very interesting sentence on oh-so-many levels! So you finally decided to give us the source for your "1000 or more" claim? Please, go ahead - I'm all ears!
    blorpykinsLeFantome[Deleted User]
     W...aaagh?
  • blorpykinsblorpykins Member RarePosts: 466










    lahnmir said:






    Premium prices on DLC content that doesn't exist. Pay today, play tomorrow. Nothing weird about that.




    Star Citizen wholeheartily agrees, as do millions of backers. Difference is that SotA is 90% reality and 10% wishful thinking and SC is 30% reality and 70% wishful thinking. Funny how that works.

    OT, looking forward to player creations being better then the current content, still won't play it unfortunately.

    /Cheers,
    Lahnmir




    SC & AoC are similar to SotA with it's extremely aggressive monetizing scheme; the difference being that we already saw SotA failed, while also failing to collect the amount of money SC did (in which case the project would still be developing...it's cash shop).

    In fact it is exactly the lack of money that forced SotA to launch the game the project practically in alpha state, thus accelerating it's death.






    SotA hasn't failed. It will have another release in what, 2.5, 3 weeks?



    It's actually pretty awesome to be playing a game that has had 56 monthly releases in a row.



    That's their monetization scheme.  The game itself plays like an Alpha 2.  Bugs, rampant exploitation, bots, lag.  The netcode is horrible, people get 10fps.






    Very incorrect. There aren't rampant exploits, botting gets you banned, lag and 10fps is during big events only. Please try to keep it factual instead of just spouting nonsense.
    In the English language, exploitation means something different than exploits.  Maybe you are one of the people that wrote the EULA for Portalarium?

    There is rampant exploitation, there are bot problems, there are bugs that are years old and new ones being introduced,  discovered,  and "exploited" with every new release.

    There's really no point in arguing over the fps issues.  A big event is only a few dozen people; a party of five on a boss will lag.  The game has serious latency issues with its netcode.  Anyone that says otherwise is playing in a solo mode or lying.

    Their monetization scheme relies on keeping the RMT crowed engaged.  Every month they hype new poorly implemented mostly broken mechanics that just cause more problems, but because grinding and farming is popular with the RMT gold selling crowd everything is implemented without testing or very minimal testing.  Then they have all the new items for sale in the cash shop, like clockwork every month.

    Here are some facts.  More than a quarter million people signed up for the forums, more than 67,000 accounts purchased, more than two years in persistence and right now there are only 
    220 people online per Steamcharts data.
    JamesGoblinpostlarval
  • postlarvalpostlarval Member EpicPosts: 2,003

    Here are some facts.  More than a quarter million people signed up for the forums, more than 67,000 accounts purchased, more than two years in persistence and right now there are only 
    220 people online per Steamcharts data.
    This is all anyone needs to know about SotA. Good job.

    Inb4 the, "Only a fraction of the player base is on Steam" excuse. More smoke and mirrors right out of the SotA cult's playbook.
    JamesGoblin
    ______________________________________________________________________
    ~~ postlarval ~~

  • NildenNilden Member EpicPosts: 3,916
    So how much is it going to cost players to make dungeons?

    I'm betting most of the dungeon making assets will be in the cash shop...

    Also what will they be doing to prevent people from gaming the system to make meow missions like in City of Heroes that break the game with npcs who will not attack but give exp, or just make a room with 100's of loot chests?

    Will they have a player review and rating system, and/or reporting system for the dungeons?

    This has to be one of the least explained features I've read about. All they describe on thier site is making the entrances look different and a point system for creating dungeons with different entrances.

    Are they making an in-game tool set for players to build these dungeons or just getting them to download Unity?

    Are they going to put the dungeons people make in the store to sell to other people?
    JamesGoblin

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Nilden said:
    So how much is it going to cost players to make dungeons?

    I'm betting most of the dungeon making assets will be in the cash shop...

    Also what will they be doing to prevent people from gaming the system to make meow missions like in City of Heroes that break the game with npcs who will not attack but give exp, or just make a room with 100's of loot chests?

    Will they have a player review and rating system, and/or reporting system for the dungeons?

    This has to be one of the least explained features I've read about. All they describe on thier site is making the entrances look different and a point system for creating dungeons with different entrances.

    Are they making an in-game tool set for players to build these dungeons or just getting them to download Unity?

    Are they going to put the dungeons people make in the store to sell to other people?
    Knowing Portalarium they'll likely (again...) simply flip some more Unity store assets, and even so deliver sometime in 2020; Unless the game gets shut down meantime.

    Of course, they are ALREADY pre-selling these, cash shop has them enlisted for $25-$100.
     W...aaagh?
  • FearlessdudeFearlessdude Member CommonPosts: 2
    SotA like a lot of kickstarter game projects do struggle. But that can be said about AAA games as well. ESO needed a reboot, FFXIV needed to be completely overhauled, and WIldstar bit the big one. What is consistent is the rage and hate that exist on forums such as these and Reddit. Criticism of a game is warranted as players spend money to support these projects.


    The frustrating part I have is the meritless based claims by people who have either never played the game or have played it for less then 100 hours. I have over 3000 hours in SotA. I am also very vocal on the forums about things I would like changed. I am not a whale. In fact I only purchased the base game and I spend 5 dollars a month for the monthly telethon. I own 4 properties all payed for through game play. I am locked out of nothing but perhaps ornate things on the cash shop, but those are often sold by players for in game gold. The depth of this game is deeper then 95% of MMOs ever created and I played them all. The community is small, but not as small as people report via steam data. I don't ever use steam for games unless I absolutely have too. This was always targeted to a small niche community. There is no dev team that has been open to player feedback as much as Port has been. In fact there biggest flaw is being so open with development. We see all the difficulty making a game is and they don't hide from it.

    There are very little if any bots in game and if they exist they are quickly dealt with. It is very easy to spot posters on forums such as this that know very little about something but speak so definitive about a game. If you don't like it or don't like the concept then don't play it. Very simple, but I guess people can't hold back from being a troll tard on forums.

    VladamirBegemotGustach
  • blorpykinsblorpykins Member RarePosts: 466
    LOL, two months ago the devs finally decided to start banning hackers,. AFTER TWO YEARS OF PERSISTENCE!  Don't take word for it.

    https://www.shroudoftheavatar.com/forum/index.php?threads/warning-were-going-to-start-banning-hackers.52597/

     I banned the most flagrant two and sent the others warnings. There were two additional ones who look like they used it for a minute to test to see if it worked. Please stop. Once we go live our policy will most likely just be to permaban people. There is no excusable reason for people to be doing this post live and I'm asking you don't do it now unless you want to tell us in advance when you will be doing it.
    If you got banned and would like to be reinstated, just message me please. Oh, and stop that...


    JamesGoblin
  • FearlessdudeFearlessdude Member CommonPosts: 2


    LOL, two months ago the devs finally decided to start banning hackers,. AFTER TWO YEARS OF PERSISTENCE!  Don't take word for it.

    https://www.shroudoftheavatar.com/forum/index.php?threads/warning-were-going-to-start-banning-hackers.52597/

     I banned the most flagrant two and sent the others warnings. There were two additional ones who look like they used it for a minute to test to see if it worked. Please stop. Once we go live our policy will most likely just be to permaban people. There is no excusable reason for people to be doing this post live and I'm asking you don't do it now unless you want to tell us in advance when you will be doing it.
    If you got banned and would like to be reinstated, just message me please. Oh, and stop that...





    You unfortunately missed the point of that post. There are systems in place that send out bans for behaviors that may be exploits based on server data. Sometimes it gets people who are legitimately trying to hack the system and sometimes it alerts them to issues in the game mostly around economy, which they quickly fix. If I unknowingly find a way to earn a ton of gold there is a chance that I get flagged and issued a short term ban until they see if I was earning that gold legitimately. This development is completely different then what we are use to. WoW is about to come out with BFA, they have alpha and beta tested it and there is still plenty of things that some people hate about it, but once it is released it is done. SotA does a release every month. Things get changed on a regular basis to try to hit balance. All most every MMO out there has builds or classes that completely suck and developers do virtually nothing to fix those, so it is refreshing to me that Port looks at like data and makes changes fairly regularly.
    VladamirBegemot
  • VladamirBegemotVladamirBegemot Member UncommonPosts: 100

    Nilden said:

    So how much is it going to cost players to make dungeons?

    I'm betting most of the dungeon making assets will be in the cash shop...

    Also what will they be doing to prevent people from gaming the system to make meow missions like in City of Heroes that break the game with npcs who will not attack but give exp, or just make a room with 100's of loot chests?

    Will they have a player review and rating system, and/or reporting system for the dungeons?

    This has to be one of the least explained features I've read about. All they describe on thier site is making the entrances look different and a point system for creating dungeons with different entrances.

    Are they making an in-game tool set for players to build these dungeons or just getting them to download Unity?

    Are they going to put the dungeons people make in the store to sell to other people?



    All this is tentative and from readings of various posts in Chri's blog, so might not turn out this way in the end.

    From what I'm gathering you will be able to make a dungeon 2x the one in this video without any upgrades, for your Row home. You get a row for free from completing the main storyline.



    Then you can upgrade using gold or COTO's, so when you're talking about spending actual money it appears the money is for fancier rooms and entrances. But they are doing a decent job of putting in great craftable houses in game, so expect some fine looking craftable dungeon rooms.

    (Great looking craftable houses IMO: Log cabin, no alternative to that in the cash shop, Hollow Log Home, looks better than the Cash shop one, I don't like the second floor that exists in the store, Storefront 2 story, good looking, maybe the shop one is better, maybe not, Crafted Inn, best Inn in the game due to the size of windows, better than any in the cash shop.)

    I don't know the specifics of preventing gaming the system. They have talked about making encounter rooms have minimal deco, figuring out ways to not let you farm a specific monster, etc. I'm sure this will change with time.

    They said yes on reviews and I would assume reporting.

    The tool set is in game, using the deco system. You snap pieces onto the next one, in the same way they do. But we do it in game, they do it in Unity. It appears we'll have access to the Unity assets too, so we can play around with them out of game. Non-commercial use according to the store.

    I think they are tying dungeons to accounts. If I were guessing, I would say they are tired of being harangued about RMT so no trading or selling of dungeons. I suppose the work around if someone wanted to do that exclusively would be to buy a new account, then sell that account with the dungeon and deeds.



  • VladamirBegemotVladamirBegemot Member UncommonPosts: 100


    LOL, two months ago the devs finally decided to start banning hackers,. AFTER TWO YEARS OF PERSISTENCE!  Don't take word for it.

    https://www.shroudoftheavatar.com/forum/index.php?threads/warning-were-going-to-start-banning-hackers.52597/

     I banned the most flagrant two and sent the others warnings. There were two additional ones who look like they used it for a minute to test to see if it worked. Please stop. Once we go live our policy will most likely just be to permaban people. There is no excusable reason for people to be doing this post live and I'm asking you don't do it now unless you want to tell us in advance when you will be doing it.
    If you got banned and would like to be reinstated, just message me please. Oh, and stop that...





    Hardly a "the sky is falling" moment. Yeah, ban them when they pop up, that's how they don't overrun the game.
  • blorpykinsblorpykins Member RarePosts: 466
    The point of the post is that the devs allowed hacking to happen for almost two full years of persistence without penalty and only now are they taking any action whatsoever.  What's that say about how they feel about botters?  The hackers, botters, and basics running unattended macros in online solo and friend modes are laughing all the way to their paypal accounts.
    JamesGoblin
Sign In or Register to comment.