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This week's Star Citizen: Around the Verse program is hosted by Sandi Gardiner and Eric Kieron Davis and is focused on the creation of sound in the game, specifically "focused audio". In addition, asteroid mining makes its return and "Lorville air traffic" with regard to flight AI are featured. The video kicks off with a look at what players have been up to, including the creation of an art project called "Sad Rocket Man".
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It's in Alpha.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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They've posted their planned roadmap for 1 year ahead, and there's no switch to beta let alone release within that timeframe.
Even the flight model in the current alleged "alpha" is slated to be scrapped and redone from the ground up. And all the other mechanics are not there to be alpha tested like medicine, food, crafting, building, housing, criminal system, NPC AI, death penalties, etc, with the exception of some "tier 0" (thus likely to not resemble the final product at all, if there hypothetically is a final product) bare-bones mining.
epic troll bro....epic troll
game has been in "production" since 2011
False. There is nothing to be redone from scratch. Flight model is a n XML matrix... beacuse not all ships and systems are implemented, there is no need to polish flight model at this stage. Balance is the last stage before release not in Alpha.
The day they want to do it, it is a matter of changing some digits in an XML file... really a big deal .. in fact no
False... end of kickstarter was end of Nov. 2012: 12 guys, 6M$, no studios , no pipelines... You lie and it shows badly
SC has been in tech demos or pre-alphas stages when all they had was isolated pieces of the game, Dogfighting in one side, hangars in another, landing zones in other, with no persistence or proper game loops resembling the pitched game. Unfortanly for your argument, it does have that now.
You likely also don't properly know the current feature-set of the game, because there are several game loops already resembling of the pitched game. They are unfinished, not the usual tech demo/prototype code that is just a proof of concept a phase SC has already moved from and its current mechanics are already the final solutions in-dev, from FPS to AI, to the existent content.
It's easy to forget games like DayZ because of the traumas they created (and still create) to the early access program, but they're there lol
The longest one that I played was Overgrowth, I think in alpha since 2008 (it released in 2017).
But hey do you know who takes the cake? This one: https://store.steampowered.com/app/251950/WWII_Online/
Yes, you saw the date right, since 2001 in early access.
So yeah it's quite possible, SC just opened up people to play through things the earliest they possibly could, otherwise the alpha would have realistically started in 2015 when the first version of the PU released.
So I guess both of you are in error. There have been people liking and hating other early access games for longer than Star Citizen.
If one wants to be technical, Star Citizen, what SC is, is the PU that entered early access close to 3 years ago. If there were no modules that would have been it.