LoA is putting in a somewhat complex "Karma System" to try and prevent the game from becoming a gankfest. Wouldn't it just be easier to have two official servers? One with unrestricted, open-world PvP and the other purely PvE? I guess I just don't have much faith in developers' ability to control determined gankers. What do you guys think?
https://www.legendsofaria.com/feature-highlight-karma-system/
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Add bounty hunters and jail, problem solved.
Surprise! Given a "meaningful choice" players will opt for "happy" over "challenging".
I just don't get why so many of these indie developers are going for open PvP when it's pretty much a disaster for most MMOs. Maybe it's a carry-over from a development period before people realized open PvP in an MMO is pretty much a kiss of death? I mean, EVE pulled it off to some extent, but how many other MMOs can say that? If you're an indie developer that's already going to be struggling to get any significant player base, why scare away so many potential players? Is it the lure of having a mostly PvP experience because they can't afford to develop a lot of PvE content?
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Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Coming from playing UO who played in 1998 I understand what LoA is trying to do. However LoA will not work as an MMORPG in todays MMORPG genera and make money. They are trying to get people to accept OP Full Loot PVP which will NEVER happen. There are better ways of doing Open world PVP and This game is not one of them. Having Full Loot PVP just makes sure your game is Dead on arrival and the developers and player base has already driven off several thousand players because of being stupid asses thinking that players will be OK with this system. I had a one on one conversation with a developer and his head is up his ass thinking their system works and people will come in once the game is release and everything will be fine. It will not work and they will have spent 5+ years making a game that quickly will shut down.
There is a lot of good ideas in Open world PVP games coming up like Ashes of Creation and Camelot unchained. Both groups of developers understand that adding Full PVP Looting would kill their games. So they are putting in some PVP Looting and with Ashes they are making a Karma system which will reduce ganking because the gankers will quickly risk more than their prey. Both are very good ideas to open World PVP. SWG had some good OP PVP systems. They had the player run bases and players attacking a city with other faction players. Players didnt need to flag up if they were covert which was good for crafters and non combat players. It also allowed new players not to be forced into PVP. However guys like me on my commado would always flag up when the odds were even. If it was me and 3 friends and the city had 40 imps in it I wouldnt flag up no matter what they said. Yet When these 40 imps had their base vulnerable I attacked the base and them. I didnt have to worry about them looting my shit, yea my shit broke and I was OK with that.
Yet LoA developers got their heads up their asses trying to make LoA a successful OW Full Loot PVP game while telling anyone that disagrees with them casual carebears. I gave good feedback and good ideas for them to clean up their game and make it successful. They want Pre T2A UO which more power too them but it will fail or be the next MO.
Reality is OW Full Loot PVP mmorpgs dont work and have a very small population.
PVP in a mmorpg is imo a ridiculous idea,there is no way to balance something like that,so there is always going to be an ongoing outcry of complaints and balancing.
Why not just aim for PVE only?If they are just having this pvp idea to aim for more customers,that is a selfish reason to ruin the game and will only RUIN your potential to grow rather than help it.
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Really the only way I see a combined server working is a faction Order vs Chaos. If you want to PVP then you join one of those factions.
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One server. Lots of options.
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If you want the 'big numbers' and here i am talking about the 1 million plus figures, then you need the PVE players too, thats also why PVE servers, if there is an option, are the most populated and often cause PVP servers to be 'depopulated', nothing is ever going to change this because it deals with the types of players that are playing the game in the first place, of course there is the whole money thing, PVE content in MMO's is far more expensive to keep on top of than PVP content, in the end it becomes a precarious juggling act where trying to keep both gaming communities happy is a never ending challenge.
Problem is that it is so very easy to drive people away with poor systems. They can easily feel that the there is no hope to overcome the odds especially when the system allows groups to gang up on players and out level and out equip them. You need a good regulatory system which a lot of developers are too lazy to implement and too afraid to because it might piss of the hardcore gankers. I dislike PvP because I have never seen the fairness in it and I liked it in MOBAs and even in DAOC .
I think DAOC was amazing because it did it a lot right. I wish more games could replicate the formula.