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From Cautiously Optimistic to Cautious - MMORPG.com

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  • BlueThunderBearBlueThunderBear Member RarePosts: 228






    "hunting for loot that ultimately didn’t matter"





    That's LIFE in a nutshell.






    No, it isn't.



    Exactly. I dont know about the rest of you plebians but I plan to take all of my worldly possessions with me.

    Thats why I bury all of my favorite things in the yard. That show Vikings told me thats how you take your swag to Valhalla with you.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    MikeB said:
    "The controls felt sluggish, like the game was trying to emulate a joystick even while I was using a mouse and keyboard. My heart sank and I felt much of my excitement deflate like a balloon."

    Welcome to today's game market. Everything that is on multiple platforms is made for console and ported to PC (poorly most of the time). I wish that it was the other way around or at least developed side by side, console and PC, but it is the bottom line only that comes into play when a new game is created and side by side development will not happen.

    The Division wasn't. And Ubi is putting out videos like this for Div2:


    This is the sort of approach I would've liked to have seen for Anthem on PC.
    You may have sold me on The Division 2 with that video, honestly.  

    image
  • RobsolfRobsolf Member RarePosts: 4,607
    MikeB said:
    "The controls felt sluggish, like the game was trying to emulate a joystick even while I was using a mouse and keyboard. My heart sank and I felt much of my excitement deflate like a balloon."

    Welcome to today's game market. Everything that is on multiple platforms is made for console and ported to PC (poorly most of the time). I wish that it was the other way around or at least developed side by side, console and PC, but it is the bottom line only that comes into play when a new game is created and side by side development will not happen.

    The Division wasn't. And Ubi is putting out videos like this for Div2:


    This is the sort of approach I would've liked to have seen for Anthem on PC.
    Couldn't tell you a single thing about The Division.  But I'll say to any game developer: if you make the interface part of the challenge of the gameplay, you should time travel back to 1985 and make games, then.  There was big money and coke to be had in that crap back then.

    Nowadays, there are just rightfully pissed off gamers when you try to pull that bouchedaggery.
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