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In his latest opinion piece at GameSpace.com, Poorna Shankar offers a few thoughts on his cautious optimism regarding The Division 2 and why it makes for a better game than Anthem. See if you agree!
Comments
But in 6-12 months Anthem will have more players than The Division 2, once they fix the bugs and add more content, for the sole reason that the "core gameplay" and "moment to moment gameplay" is better in Anthem.
Lmao!!
Hide behind a wall, kill 1 guy, reload, repeat infinitely. LOL!!
It took Division 3 years to get where it is.
Elder Scrolls, couple of years as well.
Destiny, a couple of years.
I am certain Anthem is going to succeed as well, and I dare hope, moving past these previous games.
Still surprised about the criticism Anthem have received, especially looking back at those other games. I feel Anthem launched with only minor problems from my end.
(My opinion does not count for much these days. I really enjoyed Fallout 76 too, until I saw the light (or a specific patch) and finally had to break my disc).
Division 2 is beyond just good game play. They deserve the praise they are receiving. There are mechanics and things that are done in combat unlike anything I have seen. Anthem missed it's mark, for now.
All playing div2 does for me is making me lament the fact that Anthem was so incomplete on release.
Because they have short memories, and they're the essence of hypocrisy.
LOL!!
Logging into Anthem to try the newest patch after playing Division 2 really highlights how poorly optimized and polished the game is -- despite being incredibly fun to play. Bugs that lead to 1/2 my quickplay missions being bugged or spawning at the end boss of a stronghold because people leave before hand (since bosses are just giant bullet sponges that are only guaranteed to drop an item you problem don't need anymore) really detracts from the game. Even more so when the loading screens heavily bog down your ability to get into a mission that actually works.
I'm certain that over the next year or so Anthem will grow to have the same level of polish that the Division 2 has, but that remains to be case for now. The Division 2 is an immaculately polished game and truly exceeded my expectations since I never played the original; however, even those who played the original seem to be impressed, which is a tough feat to accomplish for most sequels.
As for the cover mechanics in TD2, they get increasingly more complex as the game enters its end game. The entire premise is that cover shooters require you to be in cover to stay alive, but enemies become much more adept at removing players from cover. If you're not actively aware of what's happening, you won't survive.
What TD2 does really well, is it keeps you in the action at all times. Once loaded into the game, there are no loading screens or frivolous menu or loadout issues that take you out of the action. Everything is one big cohesive world.
https://forums.geforce.com/default/topic/1103016/the-division-2-broken-after-patch-/
https://forums.ubi.com/showthread.php/1993961-Extreme-Stuttering-Unplayable
https://www.reddit.com/r/thedivision/comments/b269hv/coop_scaling_is_broken_game_is_unplayable_with/
and much more. But not a single article on it. MMORPG.com exposed!
EDIT: I retract my statements. I have to.
You're the definition of troll my man.
I'm sorry the truth hurts you so much.
LOL
The second one was from BETA.
The third one is a known issue. Hardly game breaking, inconvenient at best. Gear scaling isn't working in terms of normalization of stats. Simply put, players can't jump in at level 5 and play with a level 25 and expect their gear to scale properly. As long as you stay within 5 levels you're good, which, most people are within that scale when leveling, because the missions all have level restrictions and suggested minimums for the area.
There is one major issue that affects some people, in regards to crashing. Some people have experienced intermittent crashes, but it's not an issue on console, only on PC and only for a very small subset of people, so while Ubisoft is working on fixing stability for them, it isn't some sort of scam.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
But because you put up the links so graciously, I'll take a look. You realize it's Monday morning after the game went into official release Friday, right?
¯\_(ツ)_/¯
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
https://twitter.com/yannickbch/status/1106593644121899013
Also...
https://www.mmorpg.com/the-division-2/news/the-division-2-players-reporting-stuttering-issues-and-nvidia-patch-problems-1000051862
¯\_(ツ)_/¯
BTW MMORPG.con should write more about Ring of Elysium - it's more popular than Smite (for example) and it's the most fun BR game I've seen. Actually it's borderline amazing: I didn't even like PvP to begin with- yet the game managed to drag me into the genre.
Thank you for your time!
To be fair, "official release" means nothing to me anymore, and it probably doesn't to most informed gamers.
3 day Headstart had enough people playing that I was put into a short queue.