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Is Scaling content a good thing?

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  • LimnicLimnic Member RarePosts: 1,116
    Limnic said:
    If it's that old-hat, that's kinda of another point then that perhaps we should change things up a bit rather than retreading the same thing we've experienced 5-million times. 
    They could, but this genre is really for people who prefer it. Much like anything retro.

    Kids like other genres and they have it for themselves.

    And it's fine.

    D&D started out that way. It was a niche game that later was popularized. Then the newer generation came, and then left as video games visualized what PnP couldn't and they like other varieties. But D&D is still around to this day, as the same older folks still play it.
    And how many versions of not just D&D, but PnP in general now exist? Are they all the same, or is there a broad spattering of variants?

    Even when talking about a narrow scope of concepts, there is a lot of ways it can and has been interpreted, because doing the same thing over and over again burns consumers out. Change is a necessity in all factors of life, even entertainment.
  • LimnicLimnic Member RarePosts: 1,116
    Limnic said:
    Y'know, some people value variety.

    And again, a multiplayer RPG
    It's MASSIVELY Multiplayer Online Role Playing Game.

    Not a 40vs40 map game <-- that's multiplayer.

    It's a SPECIFIC genre.
    Yes, one that none of your dialogue thus-far reflects upon.

    The fact that MMO as a mechanic, is about networking hundreds if not thousands of people together in real-time to create a dyanmic experience where it's not just one person or a hand full of people participating in the world and it's plot(s), but tons of people each seeking out their own element of that together.

    Which butts heads directly with your hero's journey and classic RPG rhetoric, because it again runs headlong into the classic "chosen one" problem.
    Vermillion_Raventhal
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