Nobody is trying to topple WoW now. It is an average game as player base. All look on LoL and Fortnite. Sometimes with ridiculous results. Take Albion. Instead territory control they implemented seasons with rewards, instead sieges, they implemented 5vs5 arenas, and etc. So they created open world game, and then screwed the open world with moba kind of PvP and goals. This is exactly the same marketing approach that made the WoW copies.
You guys are delusional. The game have territory control "and" arena.
People seemed to think adding things some how take things away.
But I understand why people are bittered. Since if developer added something with reward but people don't want to do it, they get upset.
Yet again, that is not the complaint. Are you capable of saying anything that's not a lie?
How many ways does it need to be professed that the only person here that's focused on solo content is yourself, that you would be so annoying as to bring it up in an entirely separate thread just to rant about it?
Stop projecting your own psychosis on others.
If you want to respond to what I actually wrote, regarding the case of disparate game content bearing little relevancy to other components of the game, or to feeding back into the core gameplay loop(s) of the game, then feel free to do so.
If you're going to keep making nonsense up, I'd rather you stop trolling.
l-
And yet you are incapable of providing a single quote where I make such a claim because your comments are works of fiction.
Go argue with yourself instead of dragging others into your delusions.
Ya, I went back and reread what you said. I'm not entirely sure what other things you want the game to add.
Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
So if it is not any of those, I presume it is solo.
You want alternative way to get gear... But non of those, I'm not sure what other way is there. Making tones of money and buy gear? I don't know.
Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
This just shows you have a dreadfully shallow scope of what a MMO (or any game) is. The whole game is just combat scenarios to you? Are you playing a MMO or a lobby game?
I honestly think, Blizzard are using the classic relaunch as a test bed to see how players react to older mechanics. It seems like it's finally dawned on them that the constant streamlining of everything has gone too far and taken away from the MMO experience.
You can see from the articles on here lately, devs talking about how ability pruning was too much and asking whether a level squish is viable. I think if classic is a hit they'll take the ideas from it and roll with em.
It's too late for them to change this sort of thing in retail, Pandora's box was opened and there ain't no closing it now.
Agreed. I had a similar conversation with a friend of mine this weekend. My approach was more along the lines of reversing course with the game. Reducing the number of levels and reverting mechanics back to Vanilla/BC/WotLK.
That being said, who knows how people will take it.
Personally, I think the level squish needs to coincide with the release of a new system, like alternat advancements or a advanced "job/class" system.
Raquelis in various games Played: Everything Playing: Nioh 2, Civ6 Wants: The World Anticipating:Everquest NextCrowfall, Pantheon, Elden Ring
Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
This just shows you have a dreadfully shallow scope of what a MMO (or any game) is. The whole game is just combat scenarios to you? Are you playing a MMO or a lobby game?
Honestly rather play pure themeparks solo/co-op than convoluted MMORPG. The loss of being a MMORPG isn't that great.
I amazed they have stuck to looter shooters instead of making a wicked modern Heretic/Hexen with cool classes plus easy co-op and raiding. A ton of random loot.
Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
This just shows you have a dreadfully shallow scope of what a MMO (or any game) is. The whole game is just combat scenarios to you? Are you playing a MMO or a lobby game?
Ya, it is either that or playing the economy in someway. Being trader or farmer. Which could be bypassed by RMT.
Must be Friday. *Throws a dart* World of Warcraft! *Throws a dart* Future technology! *Throws a dart* Defies logic! *Throws last dart* Ohhhh man, it got stuck between Microsoft and ArenaNet! POST!
What would you like to talk about ?
I would like to honestly know, what is it you truly want from a game? I don't give a crap about your or mine or anyone's opinion on the MMO industry. I don't want to hear what you THINK they should do. I genuinely want to know, What makes you happy when you play a video game? I don't care if it is a MMO or single player game or a lobby game. I genuinely want to know/care about what makes you happy.
I want a game where I can play all my alts at once and make all of your alts feel bad about themselves. In a real time strategy with short intervals to make plans and decisions. Kind of a PVP Final Fantasy Tactics with dinosaurs and lasers and distinct 4x kind of feel. A huge Overworld where you level up your armies one at a time through a Path of Exile type of game play and then for the PVP mass battles it plays out in more a Baldur's Gate sort of way. So much choice and strategy that my eyes friggen bleed and my soul explodes on level 1.
With Quests and Dungeons and Adoring fans and...
Hot Chicks in Bikinis.
( Note to self-Don't say anything bad about Drizzt.)
Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
This just shows you have a dreadfully shallow scope of what a MMO (or any game) is. The whole game is just combat scenarios to you? Are you playing a MMO or a lobby game?
Ya, it is either that or playing the economy in someway. Being trader or farmer. Which could be bypassed by RMT.
Given there are entire games dedicated to non-combat gameplay, I find that response rather uninformed.
Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
This just shows you have a dreadfully shallow scope of what a MMO (or any game) is. The whole game is just combat scenarios to you? Are you playing a MMO or a lobby game?
Ya, it is either that or playing the economy in someway. Being trader or farmer. Which could be bypassed by RMT.
Given there are entire games dedicated to non-combat gameplay, I find that response rather uninformed.
Those mmorpg aren't popular. Else people won't be complaining. There are almost 1000 games listed on mmorpg.com, and people are complaining no games try to break the mold.
Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
This just shows you have a dreadfully shallow scope of what a MMO (or any game) is. The whole game is just combat scenarios to you? Are you playing a MMO or a lobby game?
Ya, it is either that or playing the economy in someway. Being trader or farmer. Which could be bypassed by RMT.
Given there are entire games dedicated to non-combat gameplay, I find that response rather uninformed.
Those mmorpg aren't popular. Else people won't be complaining. There are almost 1000 games listed on mmorpg.com, and people are complaining no games try to break the mold.
Again you display failed scope. I would have thought with your focus on non-MMO elements of gameplay you would have some awareness of non-MMO titles.
Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
This just shows you have a dreadfully shallow scope of what a MMO (or any game) is. The whole game is just combat scenarios to you? Are you playing a MMO or a lobby game?
Ya, it is either that or playing the economy in someway. Being trader or farmer. Which could be bypassed by RMT.
Given there are entire games dedicated to non-combat gameplay, I find that response rather uninformed.
Those mmorpg aren't popular. Else people won't be complaining. There are almost 1000 games listed on mmorpg.com, and people are complaining no games try to break the mold.
Again you display failed scope. I would have thought with your focus on non-MMO elements of gameplay you would have some awareness of non-MMO titles.
You mean examples from non mmorpg games?
I kept hearing people saying how warz is successful and... there is dayz and it failed...
Face it, the only people who stick to their mmorpg for prolong period amount of times are just farmers and grinders, who keep chasing carrot on a stick. Which is why mmorpg are desgined that way. They dont' really care much about anything else.
I logon to an mmorpg and all I see is mindless drones farming for something.
When all that's left are the people grinding, that's actually generally when an MMO is dead. That population only represents 10-20% of a "live" game, when everyone else leaves, there's not a sufficient community left to support it.
There needs to be a variety of meaningful and more so entertaining gameplay elements to support activities beyond a narrow track in the likes of an MMO, or any game as a service that tries to exist for a prolonged period, because otherwise the community experiences burnout and leaves.
Minecraft, Ark, even Conan Exiles is still running stable user counts. Minecraft gaining relevancy again oddly. You hoisting up a couple examples of games that failed in a genre full of titles that are still chugging along is a false argument from it's core. I have a hard time telling what the point of your posts are any more beyond being just for the sake of banter.
When all that's left are the people grinding, that's actually generally when an MMO is dead. That population only represents 10-20% of a "live" game, when everyone else leaves, there's not a sufficient community left to support it.
There needs to be a variety of meaningful and more so entertaining gameplay elements to support activities beyond a narrow track in the likes of an MMO, or any game as a service that tries to exist for a prolonged period, because otherwise the community experiences burnout and leaves.
Minecraft, Ark, even Conan Exiles is still running stable user counts. Minecraft gaining relevancy again oddly. You hoisting up a couple examples of games that failed in a genre full of titles that are still chugging along is a false argument from it's core. I have a hard time telling what the point of your posts are any more beyond being just for the sake of banter.
People bash solo content and arena combat in mmorpg saying why play it when you can play better solo RPG game or MOBA...
That analogy is better use here. Why bother? If I want to play a sandbox, I'll just play lego or minecraft. If I want to have sex, I'll just have sex. I dont' want to play a mmorpg with porn in it.
My point is this... I dont' hate anything. Almost every post is a rant on how games should be designed this or that. You sound like I am the one not wanting different play style... And I'm sitting here and thinking... Wait I play all the content an mmorpg have to offer. You only play partial of it?
And the comment about me focusing on non mmorpg content in an mmorpg. I just shrug and say I play everything. I just love RPG games and I can play it eitherway. You are the one seemed narrow minded and want everything a certain way.
There is no WoW 2.0, instead there is WoW Classic, and that is pretty much all we can hope for when it comes to modern day Blizzard, there is a very good reason that Bungie got out from under Activisions thumb, alas such a thing is not on the cards for Blizzard.
When all that's left are the people grinding, that's actually generally when an MMO is dead. That population only represents 10-20% of a "live" game, when everyone else leaves, there's not a sufficient community left to support it.
There needs to be a variety of meaningful and more so entertaining gameplay elements to support activities beyond a narrow track in the likes of an MMO, or any game as a service that tries to exist for a prolonged period, because otherwise the community experiences burnout and leaves.
Minecraft, Ark, even Conan Exiles is still running stable user counts. Minecraft gaining relevancy again oddly. You hoisting up a couple examples of games that failed in a genre full of titles that are still chugging along is a false argument from it's core. I have a hard time telling what the point of your posts are any more beyond being just for the sake of banter.
People bash solo content and arena combat in mmorpg saying why play it when you can play better solo RPG game or MOBA...
That analogy is better use here. Why bother? If I want to play a sandbox, I'll just play lego or minecraft. If I want to have sex, I'll just have sex. I dont' want to play a mmorpg with porn in it.
My point is this... I dont' hate anything. Almost every post is a rant on how games should be designed this or that. You sound like I am the one not wanting different play style... And I'm sitting here and thinking... Wait I play all the content an mmorpg have to offer. You only play partial of it?
And the comment about me focusing on non mmorpg content in an mmorpg. I just shrug and say I play everything. I just love RPG games and I can play it eitherway. You are the one seemed narrow minded and want everything a certain way.
It kind of comes down to ever genre has unique things it can do. MMORPG are not really RPG. Yes the basis is there but they don't do RPG better or more convenient than a RPG. MMO are about scale and community. If you could play a fantasy looter shooter and not be able to tell the difference between a MMORPG there is something wrong.
Of course, you can like what you like but when you it comes to development those kind of things make a difference.
When all that's left are the people grinding, that's actually generally when an MMO is dead. That population only represents 10-20% of a "live" game, when everyone else leaves, there's not a sufficient community left to support it.
There needs to be a variety of meaningful and more so entertaining gameplay elements to support activities beyond a narrow track in the likes of an MMO, or any game as a service that tries to exist for a prolonged period, because otherwise the community experiences burnout and leaves.
Minecraft, Ark, even Conan Exiles is still running stable user counts. Minecraft gaining relevancy again oddly. You hoisting up a couple examples of games that failed in a genre full of titles that are still chugging along is a false argument from it's core. I have a hard time telling what the point of your posts are any more beyond being just for the sake of banter.
People bash solo content and arena combat in mmorpg...
That's the most backwards logic iveveeem in a while. You want to say opening the potential for more options is narrow minded?
When all that's left are the people grinding, that's actually generally when an MMO is dead. That population only represents 10-20% of a "live" game, when everyone else leaves, there's not a sufficient community left to support it.
There needs to be a variety of meaningful and more so entertaining gameplay elements to support activities beyond a narrow track in the likes of an MMO, or any game as a service that tries to exist for a prolonged period, because otherwise the community experiences burnout and leaves.
Minecraft, Ark, even Conan Exiles is still running stable user counts. Minecraft gaining relevancy again oddly. You hoisting up a couple examples of games that failed in a genre full of titles that are still chugging along is a false argument from it's core. I have a hard time telling what the point of your posts are any more beyond being just for the sake of banter.
People bash solo content and arena combat in mmorpg saying why play it when you can play better solo RPG game or MOBA...
That analogy is better use here. Why bother? If I want to play a sandbox, I'll just play lego or minecraft. If I want to have sex, I'll just have sex. I dont' want to play a mmorpg with porn in it.
My point is this... I dont' hate anything. Almost every post is a rant on how games should be designed this or that. You sound like I am the one not wanting different play style... And I'm sitting here and thinking... Wait I play all the content an mmorpg have to offer. You only play partial of it?
And the comment about me focusing on non mmorpg content in an mmorpg. I just shrug and say I play everything. I just love RPG games and I can play it eitherway. You are the one seemed narrow minded and want everything a certain way.
It kind of comes down to ever genre has unique things it can do. MMORPG are not really RPG. Yes the basis is there but they don't do RPG better or more convenient than a RPG. MMO are about scale and community. If you could play a fantasy looter shooter and not be able to tell the difference between a MMORPG there is something wrong.
Of course, you can like what you like but when you it comes to development those kind of things make a difference.
My point is people whine and complain about everything.
I don't have a stance on how mmorpg should be designed. And I enjoy all variety.
If some guy come to a sandbox game and tell me it should be more themepark, I'll tell them to get lost. Just as if some guy come to a themepark game and tell me it should be designed differently, I'll tell them to get lost.
Minecraft, Ark, even Conan Exiles is still running stable user counts. Minecraft gaining relevancy again oddly.
How the frick in your mind are you even trying to compare those SURVIVAL games listed to MMORPG's is beyond me. CE is the only one with RPG style elements in it. Just because I can throw a sheet on my back as a cape and grab a pencil and call it a sword does not mean I am a role player now. Wtf is everyone doing as drugs these days, I need some of that stuff.
Minecraft, Ark, even Conan Exiles is still running stable user counts. Minecraft gaining relevancy again oddly.
How the frick ...
Context, for one, as the other posted commented on two survival titles, so I mentioned others to contrast those.
Instead of going off on some small bit of a thing half-cocked, try reading it all and understanding the context next time so that you look less absurd.
Minecraft, Ark, even Conan Exiles is still running stable user counts. Minecraft gaining relevancy again oddly.
How the frick ...
Context, for one, as the other posted commented on two survival titles, so I mentioned others to contrast those.
Instead of going off on some small bit of a thing half-cocked, try reading it all and understanding the context next time so that you look less absurd.
Yep, I am the absurd one being half cocked on an website tailored to MMORPG's by pointing out to you that your contextual comparison of survival games to MMORPG's is horribly bad/wrong.
Who is your dealer, I need to score some stuff from him, name and number please, need a new fix.
Minecraft, Ark, even Conan Exiles is still running stable user counts. Minecraft gaining relevancy again oddly.
How the frick ...
Context, for one, as the other posted commented on two survival titles, so I mentioned others to contrast those.
Instead of going off on some small bit of a thing half-cocked, try reading it all and understanding the context next time so that you look less absurd.
Yep, I am the absurd one ...
Except, context would have shown you I was responding to a comparison another made between survival games and MMOs. And I was comparing the ones I mentioned to survival games they mentioned, not to MMOs directly. So you just doubled down on your absurd argument instead of acknowledging your mistake.
Granted given the completely nonsensical nature of your statements, it may be fair to assume you're just AAAMEOW trying to deflect with an alt account.
When all that's left are the people grinding, that's actually generally when an MMO is dead. That population only represents 10-20% of a "live" game, when everyone else leaves, there's not a sufficient community left to support it.
There needs to be a variety of meaningful and more so entertaining gameplay elements to support activities beyond a narrow track in the likes of an MMO, or any game as a service that tries to exist for a prolonged period, because otherwise the community experiences burnout and leaves.
Minecraft, Ark, even Conan Exiles is still running stable user counts. Minecraft gaining relevancy again oddly. You hoisting up a couple examples of games that failed in a genre full of titles that are still chugging along is a false argument from it's core. I have a hard time telling what the point of your posts are any more beyond being just for the sake of banter.
People bash solo content and arena combat in mmorpg saying why play it when you can play better solo RPG game or MOBA...
That analogy is better use here. Why bother? If I want to play a sandbox, I'll just play lego or minecraft. If I want to have sex, I'll just have sex. I dont' want to play a mmorpg with porn in it.
My point is this... I dont' hate anything. Almost every post is a rant on how games should be designed this or that. You sound like I am the one not wanting different play style... And I'm sitting here and thinking... Wait I play all the content an mmorpg have to offer. You only play partial of it?
And the comment about me focusing on non mmorpg content in an mmorpg. I just shrug and say I play everything. I just love RPG games and I can play it eitherway. You are the one seemed narrow minded and want everything a certain way.
It kind of comes down to ever genre has unique things it can do. MMORPG are not really RPG. Yes the basis is there but they don't do RPG better or more convenient than a RPG. MMO are about scale and community. If you could play a fantasy looter shooter and not be able to tell the difference between a MMORPG there is something wrong.
Of course, you can like what you like but when you it comes to development those kind of things make a difference.
My point is people whine and complain about everything.
I don't have a stance on how mmorpg should be designed. And I enjoy all variety.
If some guy come to a sandbox game and tell me it should be more themepark, I'll tell them to get lost. Just as if some guy come to a themepark game and tell me it should be designed differently, I'll tell them to get lost.
Now you are complaining about how man was designed. You will go anywhere and find someone complaining on a message board.
I do have ideas on how they should be designed. I don't think there is one that would make everyone happy. I think this place would be boring if you didn't have people pushing ideas.
Those are things people discuss. I think WoW would be a better game if it sandbox as base to it's themepark. A rich world like WoW with player houses, forts and the like could be cool. Then again I think both styles are incomplete without the other. But without those discussions there isn't much reason to come to these forums.
Comments
People seemed to think adding things some how take things away.
But I understand why people are bittered. Since if developer added something with reward but people don't want to do it, they get upset.
Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
So if it is not any of those, I presume it is solo.
You want alternative way to get gear... But non of those, I'm not sure what other way is there. Making tones of money and buy gear? I don't know.
The whole game is just combat scenarios to you?
Are you playing a MMO or a lobby game?
Agreed. I had a similar conversation with a friend of mine this weekend. My approach was more along the lines of reversing course with the game. Reducing the number of levels and reverting mechanics back to Vanilla/BC/WotLK.
That being said, who knows how people will take it.
Personally, I think the level squish needs to coincide with the release of a new system, like alternat advancements or a advanced "job/class" system.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
I amazed they have stuck to looter shooters instead of making a wicked modern Heretic/Hexen with cool classes plus easy co-op and raiding. A ton of random loot.
I want a game where I can play all my alts at once and make all of your alts feel bad about themselves. In a real time strategy with short intervals to make plans and decisions. Kind of a PVP Final Fantasy Tactics with dinosaurs and lasers and distinct 4x kind of feel. A huge Overworld where you level up your armies one at a time through a Path of Exile type of game play and then for the PVP mass battles it plays out in more a Baldur's Gate sort of way. So much choice and strategy that my eyes friggen bleed and my soul explodes on level 1.
With Quests and Dungeons and Adoring fans and...
( Note to self-Don't say anything bad about Drizzt.)
An acerbic sense of humor is NOT allowed here.
WoS or WoD.
I kept hearing people saying how warz is successful and... there is dayz and it failed...
Face it, the only people who stick to their mmorpg for prolong period amount of times are just farmers and grinders, who keep chasing carrot on a stick. Which is why mmorpg are desgined that way. They dont' really care much about anything else.
I logon to an mmorpg and all I see is mindless drones farming for something.
There needs to be a variety of meaningful and more so entertaining gameplay elements to support activities beyond a narrow track in the likes of an MMO, or any game as a service that tries to exist for a prolonged period, because otherwise the community experiences burnout and leaves.
Minecraft, Ark, even Conan Exiles is still running stable user counts. Minecraft gaining relevancy again oddly. You hoisting up a couple examples of games that failed in a genre full of titles that are still chugging along is a false argument from it's core. I have a hard time telling what the point of your posts are any more beyond being just for the sake of banter.
That analogy is better use here. Why bother? If I want to play a sandbox, I'll just play lego or minecraft. If I want to have sex, I'll just have sex. I dont' want to play a mmorpg with porn in it.
My point is this... I dont' hate anything. Almost every post is a rant on how games should be designed this or that. You sound like I am the one not wanting different play style... And I'm sitting here and thinking... Wait I play all the content an mmorpg have to offer. You only play partial of it?
And the comment about me focusing on non mmorpg content in an mmorpg. I just shrug and say I play everything. I just love RPG games and I can play it eitherway. You are the one seemed narrow minded and want everything a certain way.
Of course, you can like what you like but when you it comes to development those kind of things make a difference.
And there you went about solo content again.
Is every post of yours just a troll?
I don't have a stance on how mmorpg should be designed. And I enjoy all variety.
If some guy come to a sandbox game and tell me it should be more themepark, I'll tell them to get lost. Just as if some guy come to a themepark game and tell me it should be designed differently, I'll tell them to get lost.
Try and sort out your statements.
Instead of going off on some small bit of a thing half-cocked, try reading it all and understanding the context next time so that you look less absurd.
Granted given the completely nonsensical nature of your statements, it may be fair to assume you're just AAAMEOW trying to deflect with an alt account.
I do have ideas on how they should be designed. I don't think there is one that would make everyone happy. I think this place would be boring if you didn't have people pushing ideas.
Those are things people discuss. I think WoW would be a better game if it sandbox as base to it's themepark. A rich world like WoW with player houses, forts and the like could be cool.
Then again I think both styles are incomplete without the other. But without those discussions there isn't much reason to come to these forums.