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What is the ONE major reason why so many more ppl are playiing Wow than EQ2?

Hi

I just like 2 know from u guys

what your opinion on this


I know that this topic has been discussed many times.Wow vs eq 2 etc.


But i am curious to your opinion


on what is the one main reason so many more players in World of Warcraft instead of EQ2?

I remember last year before both games came out i wasnt sure which to play,
but i did play EQ before so i chose to play Wow when it was released instead of EQ2.

I will start off

Here is my question

What is the one main reason why World of Warcraft has so many more players then Everquest 2?

my answer--
Wow has Pvp while it isnt the main focus of the game and many would debate on how good pvp actually is in World of Warcraft it is unlike EQ2
where PVE is the only focus and many had already experienced that in the original version
of Everquest.

I really dont want anyone to flame each other's opinions

I would just like to read everyones own opinion
on the 1 main reason why so many more players in WOW than eq 2


«13

Comments

  • scaramooshscaramoosh Member Posts: 3,424
    WOW has no zoning like EQ2 and EQ2 has no PVP

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  • ianubisiianubisi Member Posts: 4,201

    The brand name that is Blizzard.

  • KasmarKasmar Member Posts: 198

    I believe that WoW is aimed at a younger player base. There are a lot more young adults playing PC games than there are adults.

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  • JoeyNippsJoeyNipps Member Posts: 186
    It is much, much more casual player and solo player friendly which attracts and holds far more people.  Regardless of what some small but vocal group may wish to have us believe, MOST people (for many, many real life reasons) want and need to play solo in for relatively small amounts of time at a sitting - thus WOW (which provides for these things much better than EQ2) wins out.

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  • Thunder-Thunder- Member Posts: 165

    i have played both, and WoW still captures my attention. But a couple reasons why ppl dont play eq2 might be: not enough ppl (its why im not going to play any more), no pvp, and another reason might be that the system requirements are too good for a lot of ppl's computers.

    WoW: its simple enough for even an 8 year old to play. Based off the warcraft series. Awesome pvp, and like it wsa stated b4 its not the main focus of the game. Huge community. just addictive.

     

     

    Im not hooked on phonics, im not hooked on drugs, im hooked on something even more dangerous.... World of Warcraft.

  • EffectEffect Member UncommonPosts: 949

    I think the biggest reason more people are playing World of Warcraft then Everquest 2 is the name Blizzard. The name alone draws in a lot of players. Same way the name Squaresoft used to bring in a LOT of RPG fans that would preorder their games cause they knew they were getting a great game with a great story. Name recogniation. This is number 1 on my list to be honest.

    Another reason would be that WoW is casual in it's setup. You don't have to spends hours and hours of time playing to advance and progress. Lets not forget that it doesn't put the same amount of pressure on your computer system the way Everquest 2 does. WoW's system requirements are lower and I think that might be one of the biggest factors as well.

    Who wants to play a game where they have to use the lowest settings. You don't really have the problem with WoW.

    Everquest 2 most likely has the bad feedback from Everquest 1 hurtin it as well. So those that didn't like EQ1 or started to dislike it might be less likly to check out EQ2. Though they might look forward to a chance but might not stay long.

    Zoning isn't something I'd put as a factor of people playing one game or not. You have people that like or dislike it but I've never seen it as a real factor of people picking one game over another. Like it or not there are benefits and disadvantages to having zone, just there is good and bad in not having it. So not like one is really better over the other, it comes down to personal like which would be different for each player in general so there really is no way to judge with that I think.

    I don't even think PVP is a factor as well, as much as some people would like it to be.

  • shaeshae Member Posts: 2,509

    Well I'm EQ2 player but I did play WoW for a short while, turned out it wasn't for me but I certainly did enjoy the experience. I don't think you can attribute the WoW's success to any one reason, it's a cerebral connection to many aspects of the game that have garnered such a huge fan base so quickly. I don't buy the "It's a Blizzard game" cop-out, I'm not saying the good blizzard name has nothing to do with it's success I just don't think you solely give it credit for 3+ millions players. SWG along with lucas arts had by far the biggest fan base to pick from to build a player base but never in even the peak days of SWG did it rival what WoW has put together.

    My personal oppinion, if you were to try and narrow it down to one and only reason alone to WoW's success, it would have to be simplicity. WoW took lots of great ideas, great story setting, great lore, great characters and races and classes and all of that and made it simple. The story is simple and straightforward, easy to get into, the combat and charcter creation is a cake walk and you get to where you want to go fast and easy, ready for some death and destruction, the way lots of people like it. This took alot of what mainstream gaming didn't like about MMO's right out of the equation and created the monster that is now WoW.

    Which of course is why MMO die hards hate it and why the mainstream loves it. Just my oppinion.

  • JorevJorev Member Posts: 1,500

    WoW is simply more fun, though too easy of a game overall, it is nevertheless a well designed game in general terms from all aspects. It is the perfect first time MMOG for most casual players and MMOG's are attracting a larger audience these days.

    SOE on the other hand, has earned a reputation for poor customer service and pissed a lot of players off that had tried their various products previously, and they seem unable to capitalize on prior experience in order to design a quality game.

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  • spydermr2spydermr2 Member Posts: 336

    EQ2 wasn't designed specifically to cater to the widest possible audience, aka including those who had never played an MMORPG and those who just want to jump in and "shoot things", for lack of a better term.

    WoW was.

    WoW was designed to cater to the widest possible # of players, by dumbing down practically every convention and making the game as easy as humanly possible. Levelling is a snap; you won't (or shouldn't) hear anyone complaining about how "long or hard" it is to level in WoW, as we did with EQ. You won't hear anyone complain about how "deep' the crafting is, or that it takes effort -- 'cause again, it isn't and doesn't. What you do see is a tremendous influx into the genre of people who never played before. What you do see are all the Diablo-fiends who actually keep coming in these forums and calling or referring to Diablo II as an MMORPG, which it is NOT. This is why I can play in EQ2 for an evening and never hear anyone using L33t-speak, or about how someone pWNd! someone else, or other crap like that; but I could not sign on even ONCE without running into that in WoW a thousand times repeated.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    I've played both, and enjoyed neither for over a month. WoW was pretty boring, since I was horde and no one is around. Not many people around EQ2, but I found it pretty boring, too. Everyone looks the same, Splitpaw nerfs, and the upcoming combat nerf made me decide to cancel.
  • flabairflabair Member Posts: 188
    hi, for me WOW is more solo friendly till end game then EQ or EQ2. now that i have hit end game lvl 60 with my toon, game is getting boring as i cannot do the instances solo. im not into groups that much as im a slower player then most in the group and feel i dont do my share. some day a mmorpg will come out with solo and group instances, where both can have fun. also most quest in WOW ( except instances) are soloable. EQ and EQ2 most quest no matter what arent soloable till you 3 to 5 lvls above what you need to kill.
  • ChieftanChieftan Member UncommonPosts: 1,188


    Originally posted by spydermr2
    EQ2 wasn't designed specifically to cater to the widest possible audience, aka including those who had never played an MMORPG and those who just want to jump in and "shoot things", for lack of a better term. WoW was.WoW was designed to cater to the widest possible # of players, by dumbing down practically every convention and making the game as easy as humanly possible. Levelling is a snap; you won't (or shouldn't) hear anyone complaining about how "long or hard" it is to level in WoW, as we did with EQ. You won't hear anyone complain about how "deep' the crafting is, or that it takes effort -- 'cause again, it isn't and doesn't. What you do see is a tremendous influx into the genre of people who never played before. What you do see are all the Diablo-fiends who actually keep coming in these forums and calling or referring to Diablo II as an MMORPG, which it is NOT. This is why I can play in EQ2 for an evening and never hear anyone using L33t-speak, or about how someone pWNd! someone else, or other crap like that; but I could not sign on even ONCE without running into that in WoW a thousand times repeated.

    The "leet speak" you're refering to originated in Everquest in case you forgot.

    Diablo2 had Hardcore characters--permanent death. That doesn't make it an MMORPG but none of the Everquest games have such a harsh death penalty. And if you think it didn't take a long time to max out and gear up a Hardcore character in D2, you obviously didn't play one.

    If you think WoW is easy, play on a PVP server. The content on both PVP and PVE servers is exactly the same--with PVP providing extra challenge for skilled, patient players. Somebody from FoH got laughed out of the Blizzard forums when everybody found out they played on a PVE server in Everquest.

    WoW is just as complex as your typical MMO, it's just that the information is presented in a way that doesn't confuse the hell out of players and doesn't create an unnecessarily steep learning curve.

    Finally, it was EQ's own "hardcore" gameplay mechanics that soured players to the game and SOE. Only a small percentage of the playerbase ever got to experience the high end content and even fewer got to equip the the best loot, even though EQ was a loot-driven game. A casual player with 3 years of EQ under his belt and at max level could buy one of the later EQ expansions and still only see half the content he had paid for.

    That they placed such a high priority on graphics in EQ2--at the expense of reaching fewer players--just shows another one of SOE's many glaring faults as game developers.

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  • ianubisiianubisi Member Posts: 4,201


    Originally posted by Chieftan

    The "leet speak" you're refering to originated in Everquest in case you forgot.

    Been around a hell of a lot longer than that, bud.


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  • Originally posted by Chieftan


     

    The "leet speak" you're refering to originated in Everquest in case you forgot.

    Diablo2 had Hardcore characters--permanent death. That doesn't make it an MMORPG but none of the Everquest games have such a harsh death penalty. And if you think it didn't take a long time to max out and gear up a Hardcore character in D2, you obviously didn't play one.

    If you think WoW is easy, play on a PVP server. The content on both PVP and PVE servers is exactly the same--with PVP providing extra challenge for skilled, patient players. Somebody from FoH got laughed out of the Blizzard forums when everybody found out they played on a PVE server in Everquest.

    WoW is just as complex as your typical MMO, it's just that the information is presented in a way that doesn't confuse the hell out of players and doesn't create an unnecessarily steep learning curve.

    Finally, it was EQ's own "hardcore" gameplay mechanics that soured players to the game and SOE. Only a small percentage of the playerbase ever got to experience the high end content and even fewer got to equip the the best loot, even though EQ was a loot-driven game. A casual player with 3 years of EQ under his belt and at max level could buy one of the later EQ expansions and still only see half the content he had paid for.

    That they placed such a high priority on graphics in EQ2--at the expense of reaching fewer players--just shows another one of SOE's many glaring faults as game developers.



    Quoted for truth.

    SoE's other major problem is they don't seem to know how to balance or tune their games while they are in beta.  Instead (with SWG and EQ2) they just shove the games out the door and then end up doing massive overhauls to classes, balance, etc for months or years after the game is out.  The net result is that many of the early adopters quit and never look back.

  • 92165449216544 Member Posts: 1,904

    People like to jump on the bandwagon.

  • DekothDekoth Member Posts: 474

    Hmm I am suprised no one has really mentioned one of the more obvious reason's.

    WoW can simply run on far more computer systems spec wise then EQ2.

  • moonfogmoonfog Member Posts: 979

    One reason? Hm...

    I belive the main reason is that WoW pulled alot (ALOT) of players that have NEVER played mmorpgs before. Its easy and "acrade" like so they stick with it.

    If they did go and try out EQ2 after WoW I belive most would actually play EQ2 instead. Sadly the Trail on the Isle does not show EQ2s greatness.


    But if I can add one more thing: Its because its aimed at kids (bellow teens) and they have more freetime then most.

    But dude, you only have to state your question 1 time. Not 3.

  • SLizer6893SLizer6893 Member Posts: 194

    B-L-I-Z-Z-A-R-D they have been there since the beginning EQ was an orginal and they ruined it by making EQ2 they should have never dared to defy its orginal a new EQ adds confusiong and annoyance they should have added to EQ since it was by far the best MMO every created

    As for why i play WoW because the graphics, gameplay and overall community is fun like in EQ2 u gotta walk MILLIONS OF MILES for one dumb quest like GW so i chose a game that u can do more in less time plus in WoW u get Tauren sheesh TAUREN now come on lol

    But still Blizzard is a bigger name to me and they have never let us down before with games im just waiting for

    WoS World of Starcraft heh

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  • ElnatorElnator Member Posts: 6,077

    WoW has 2 things going for it:
    1) HUGE name recognition. EQ has name recognition in the MMO genre. WoW has name recognition in the GAMING genre... bigger fan base... period.

    2) WoW was designed from the ground up for casual play and is based on a single player game design. This plays well to bringing their single player / RTS folks into the genre. And has worked well for them.


    EQ2 was designed for your more established MMORPG veteran players. It isn't the easiest MMORPG to learn and get into.. (though that has improved dramatically).

    I would say that once you're used to the Genre that EQ2 is the superior game, overall, especially once it's PVP add-on goes live. But WoW caters to a much wider audience.

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  • scaramooshscaramoosh Member Posts: 3,424

    On a good server (Bloodscalp Euro) you can have soo much fun on WOW, on a crap server (Stormscale Euro) you find the game as boring as hell because noone groups there!

    Its weird how all the servers are different which is the reason why i hat all the servers to chose from :

     

    I played EQ2 from beta tothe other month, had no fun and felt like a second job! I don't want hassle i want a fun game.

    I started to play WOW again after hating it, found the Bloodscalp server and getting groups all the time :D Soo much more fun than EQ2 because no risk fun gameplay, no hassle and no 2nd job

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  • ElnatorElnator Member Posts: 6,077


    Originally posted by scaramoosh

    I started to play WOW again after hating it, found the Bloodscalp server and getting groups all the time :D Soo much more fun than EQ2 because no risk fun gameplay, no hassle and no 2nd job

    That would explain exactly why you like it more. EQ2 wasn't designed to be 'no risk'.

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  • Eternal2kEternal2k Member Posts: 20
    I personaly felt that they overdid the EQ2 gfx to the point where they tried to make them so real they looked horribly fake...sounds confusing...but its what i mean. The cartoony gfx of WoW I love, but EQ2 tried to make it real so it seams more fake then something that was going for fake all along. Also I feel EQ2 is the product of listening to all the carebears from the first EQ.
  • panjitpanjit Member Posts: 153

    ...because EQ2 isnt very good? But then neither is WoW...

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  • JohnarkJohnark Member Posts: 901

    Cause WoW is easier and less stressful to play!

    I always laugh when I see hardcore losers complaining a MMORPG has no permadeath and is too easy to play.

    EQ2 you die, you gotta walk back to your corpse and regain your shard. One of the most anoying things is dying in the middle of a group of mobs. You try to regain your shard, oh look, you die again, you now have 2 shards, your weak as hell, you try again, DEAD, 3 shards to recover. Your character is now officially UNPLAYABLE for the next 3 days if you don't get your shards back. And even if a high level guildie came to help get all my shards back, I have TONES of experience debt to pay off in order to advance my levels. Even more time to waste.

    So you ask a guildie to help you get'em back. Oh look, he died too trying to help, now he lost a shard.

    Definatly not casual player gameplay. I wanna have fun in the game without having to worry about not being able to play cause I died.

    WoW? You died, just walk back to your corpse and make sure you repay the armor decay. That's it. Once repaired, I can go back adventuring. And even better, I never have to worry about experimenting things.

    Oh look, I'm level 40, I see a level 42 Elite mob. Can I take him? Let's try... I die... oh well, now I know not to try that again. But at least I had fun trying. If that situation was in EQ2, I'd die, I'd be frustrated cause now I can't recover my shard cause it'll keep killing me, I have to bother other players cause I wanted to try something out, such a hassle. there's none of that in WoW.

    Anyways, that's just one of the big reasons why I hated EQ2. There's much more! Sure WoW has it's bad sides too, but after leaving WoW for a week, going to EQ2 for a week, going back to WoW, I much prefer playing WoW all together.

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  • ChrisMatternChrisMattern Member Posts: 1,478

    The Blizzard brand name

    The highly polished experience Blizzard brought to this game like they bring to every game they do (which is why the Blizzard brand name is worth something). While WoW has had problems with server loads, it is far more finished product that EQ2 was when it released. EQ2 was, frankly, a mess on initial release (alhtough I understand that they've done good work fixing it up. Problem is, the work needed to be done *before* the release).

    A client that runs well even on older/slower/cheaper PCs, as opposed to EQ2, which, when it first came out, could bring even an uber box to its knees. Even now the EQ2 client is more demanding than the WoW client.

    PvP may have helped (having PvP and PvE servers and allowing players to choose was brilliant, IMHO), but the above three are the major reasons I see for why WoW was such a breakaway hit.

    Chris Mattern

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