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What is the ONE major reason why so many more ppl are playiing Wow than EQ2?

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Comments

  • AbyssKnightAbyssKnight Member Posts: 152

    The reason that WoW has so many subscribers is that Blizzard puts out lots of other kick-ass games. The "big three"...Diablo, Warcraft, and Starcraft...they're just such good games ::::08::

  • fishercfisherc Member Posts: 134

    Depends on what you call good.

    Blizzard puts out games that are easy to play and require less thought than other competitors.  For the casual gamer these games seem good however...  They often lack a great deal of substance...  Diablo, Warcraft and Starcraft all alike.  Blizzard has done nothing revolutionary... nothing new, WoW is just a dumbed down version of what's out there.  And people love it.

    I prefer pushing the threshold rather than... retracting it.

  • robds87robds87 Member Posts: 2


    Originally posted by fisherc
    Depends on what you call good.
    Blizzard puts out games that are easy to play and require less thought than other competitors. For the casual gamer these games seem good however... They often lack a great deal of substance... Diablo, Warcraft and Starcraft all alike. Blizzard has done nothing revolutionary... nothing new, WoW is just a dumbed down version of what's out there. And people love it.
    I prefer pushing the threshold rather than... retracting it.

    Partly true, but "dumbed down" is a phrase I wouldn't use. Simplified, yes, it lacks some of the intricate detail of its competitors. However it is by no means lacking in substance, style or content - it's rich in all three.

  • JorevJorev Member Posts: 1,500

    Pushing the threshold is fine, I prefer to be challenged.

    Don't confuse challenging with cumbersome though, which is how EQ2 is designed.

    WoW on a server with hardcore rulesets would be infinitely better.

    image
    "We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
    Brad McQuaid
    Chairman & CEO, Sigil Games Online, Inc.
    Executive Producer, Vanguard: Saga of Heroes
    www.vanguardsoh

  • BobiinBobiin Member Posts: 198

    I can give you more than one reason.

    1. Geared for less "hardcore" players.

    2. BLIZZARD is a huge name...

    3. Low hardware specs required to play

    4. Ive noticed less younger players in other MMOs once WoW came out...  Its geared for a young audience and the young audience loves it

     

    Personally I like EQ2 better. 

    They are both far from the best MMORPGs out, though.   Had a 60 mage on whisperwind, before the Honor system etc...

    --Nyture, Arc Convoker of fironia vie server (EQ) --Retired--
    -- Nytur 39 Conjuror of Lucan D'lere (Quit due to low populations)
    -- Currently playing WoW while waiting for vanguard
    Explorer 66%
    Socializer 60%
    Killer 53%
    Achiever 20%

    PLEASE SOE MAKE A CLASSIC EQ SERVER. Shadow of luclin was a prick in EQs side. PoP Was a gun to the face.
    image

  • zoey121zoey121 Member Posts: 926

    Large open beta that went very well ( for the most part) (word of mouth)

    pc systems requirements allow for more of the general audience to try the waters

  • YeeboYeebo Member UncommonPosts: 1,361

    I think Shae hit the nail on the head. Blizzard took out everything that John Q. Average gamer finds offputting about most MMORPGs out (steep learning curves, massive downtime, glacial character advancement, classes that are useless gimptards solo, 12 hour blocks of time required to experience the high end content), while leaving in most of the things John Q. Average gamer wants from a MMORPG ("phat lewt," powerfull well rounded classes, exploration, quests, big gnarly monsters to kill, PvP).

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • ChieftanChieftan Member UncommonPosts: 1,188


    Originally posted by Yeebo
    I think Shae hit the nail on the head. Blizzard took out everything that John Q. Average gamer finds offputting about most MMORPGs out (steep learning curves, massive downtime, glacial character advancement, classes that are useless gimptards solo, 12 hour blocks of time required to experience the high end content), while leaving in most of the things John Q. Average gamer wants from a MMORPG ("phat lewt," powerfull well rounded classes, exploration, quests, big gnarly monsters to kill, PvP).

    That's it. What's worth pointing out as well is that Blizzard always ramps up the difficulty in their expansions.

    My youtube MMO gaming channel



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