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Two weeks ago, Blizzard launched World of Warcraft Classic to the eagerly waiting hordes. With hours long queue times, tweaks to the original launch states of classes and more, players have a beautiful recreation of Vanilla WoW to explore. The result of mashing the old with the new in just the right way is a game which is both frustrating and fun to play.
Comments
WoW Classic is a great gaming experience.
You find yourself wanting to play every day and when you do you lose track of time.
Loving every minute of it.
Its taking up most of my gaming time ....
I know ... its just Nostalgia we've been told ......................right ...?
lol
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
By the way to me all it matters is having fun and classic is more fun I ever had and still having since last decade.
You will run out of things to do though, no matter how much you're enjoying it. There are no content updates. You have to hit a wall eventually.
Sure, there will be a niche group of players that just stick around to amass gold and max every class they can but it won't be anything like the numbers it's got now.
New raid wings are only going to go on for so long.. and, you know, they only appeal to like 5% of the audience anyway.
I'm an adventurer too I enjoy the journey more than the destination but I do end game eventually. Im.part of a guild close to 600 members maybe 5% of the guild are rushing to get cap and they are around level 40-50 the rest all enjoy the journey more so running out of things to do sounds more like the new games where you hit cap 1st day. You have to be a no life player to hit 60 very fast and run out of things to do.
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
Theres more to be touched on but i dont wanna make a wall of text, but i mean lets be real here, it is nostalgia for a major portion of the population. Theres 2 things people discuss the majority of the time, that is difficulty and community.
Those will not last, the community WILL thin out, and what happens in a month time when you get your quests in a level 28 in zone for kill elite creatures for a quest, and because the hype is gone theres no one around doing the same quest. Oh, ask your guild, but you cant expect everyone to endure the lengthy travel times to help everyone who needs it. Especially since flying has been removed and mounted ground speed has been set back to needing max level to go max speed. Thats why these types of quests were removed, they stop getting done after a few months, so they become wasted data. People just abandon or avoid them. People dont think elitism kicks in for dungeons when people are on there 5th toon going thru scarlet monastary? I mean, come on, Rag was killed. The mindset of people still remains the same.
As you get used to the "older" style of mechanics when it comes to combat (difficulty) which is only hard cause ur rocking greens/whites/greys, you will get used to the ins and outs of mass pulling eventually. Go into BFA weraing white gears, see how well you do and hard the game is then. Im not kidding, you have a sub, go get some white gear and head to bfa and tell us how it went. People cry retail WoW is easy, yet most lack mythic raid/challenge mode achievements.
Dont get me wrong, im glad you and many others are having fun, and im not trying to rain on peoples parades. This may not even be you, you might be a exception to these things i said, but for a huge part of its population, yes it is nostalgia.
I mean, WoW Classic challenge comes down to this... Pull too many mobs, you're dead. Don't pull too many mobs, do your rotation and win.
Actually, if you're clever and good, frost mages in WoW has been mass pulling and blizzard-ing for fast leveling/farming since 2005.
Give it time. Every US server this morning (2 hours before downtime) was Low population, a farcry from a week ago.
And to the reviewer who installed an add-on: you are the 'problem'. Add-ons are what started getting added into the game as retai features. Damage Meter in groups ruined WoW community way before LFD/LFR.
Now, honestly, add anything you want, I don't care. But don't clamor about how much everyone wants to be returned to Vanilla when the evidence is clearly supporting that, no, nobody wants Vanilla. They want retail WoW with removed.
As for me, I bought into the hype and subbed. It's ok. It's a basic, kind of relaxing, MMO to play. But I also unsubbed right after I played ESO for a minute. Classic WoW is old, outdated, and kind of clunky compared to PvE appeal and environment of ESO. THAT said, I may sub back to Classic WoW, it is relaxing, after all. /shrug
That's just, like, my opinion, man.
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Personally I enjoy the pace
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How long is 'eventually' though? No game lasts forever and if Blizzard don't update Classic (beyond the all too well known raids) then of course people will start to drift away.
As for "you think you do but you don't", yes, I really, really, do!
It's great having an MMO where:
- Progression feels like it matters, and milestones feel like a genuine achievement.
- Good gear drops / rewards can last for 10+ levels.
- Every instance run is different due to the players and classes involved.
- I can chose what I want to do when I login instead of having a list of 'daily' chores.
- It feels like I am playing my class at level 20 instead of only after hitting level cap.
- The world presents enough danger and inconvenience that people actually help and talk to each other.
- The world is actually a WORLD and not just a linear series of zones.
This is ignorant. To say addons are the problem are akin to saying growth is the problem. Damage meters simply added a number to already known DPS gates and LFD/LFR missing in MMOs now a days is a joke. To say it builds a community having to spam "LF tank for x dungeon" in LFG channel for 30 minutes is also akin to saying that you're actually going to have a lasting friendship with these randos. The only difference is people feel committed to going in a dungeon after getting it from LFG channel rather than the UI, and sometimes that's not a good thing.
People seem to conveniently forget the shit that came along with finding people in the LFG channel - the WoW community was always toxic and BS. The absence of a LFD/LFR doesn't build a community, you're just forced to type to one another ( usually just "LFM for dungeon" ) and it makes it SEEM like it's more community driven. Nope, just people doing what they need to do in order to get more gear with the same amount of toxicity.
Why would anyone go through BFA in whites? The game literally hands you greens almost every NPC kill. I had 50k gold from questing on two characters. Nothing until endgame is even a slight difficulty. It's all just mindless pull as many mobs as you can and go on. They made every single class in BFA feel the same with similar CC's.
Going on difficulty for a second, lets take hunter. The arguably easiest class to level in classic and compare it to BFA hunters. Classic hunters had to be a specific range to shoot, have to feed their pet or it will do less damage, have to carry around their level specific ammo which is carried in a bag slot, and have to still pull one or two mobs at a time otherwise they can get overwhelmed. I play hunter in BFA and I can tell you right now, I can't die to questing mobs. Literally no way to die. I have no minimum range, I have a pet that can pull agro no matter what, I have insane damage off of my 6 skills I use (compared to the massive amount of skills available in classic), I have a constant flood of new gear at higher levels, I have no issues pulling two huge groups of enemies and just plowing through them, I have a healing skill that can heal a large chunk of my HP. It's just a major difference in game.
Quest hub / travel time is definitely a point that can be argued that is worse off being classic but I like it still. Traveling from zone to zone made you see what each zone was like. Getting every flight path and making portals to every major city meant you literally never got out to 85% of the world because there was no reason to. You could just sit in a major city, teleport where you needed to go and queue up for a dungeon in the dungeon finder while semi-AFK in town.
There are definitely players playing for nostalgia, but playing for nostalgia doesn't mean they will leave. I know plenty of people who quit WoW when they started adding in the quality of life things, and removing almost all social aspects of the game. Those people are back, and are playing because of nostalgia. But those people are also not going to quit because they loved the game back when they remembered it. Just because someone is playing for that reason doesn't mean they will quit for that reason.
You are right, the population will thin out in Classic, but I don't think it will be as big as you think.