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Guild Wars 2: Did PAX Miss The Headline? - MMORPG.com

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  • KnightFalzKnightFalz Member EpicPosts: 4,585
    edited September 2019
    Xiaoki said:








    I don't get their business plan tbh. I don't care one bit about the stuff in the cash shop. Absolutely none of it is needed, which is great. Living story is free if you log in during that episode.. so is GW2 just free for me now forever?





    I want more expansions really. I'm happy to pay for them. I only pay for gameplay content in games, not consumables or cosmetics, ever. The QoL features in the cash shop are easily obtained with in game gold as long as you're consistently playing and I have pretty much everything now already.



    They need to get their heads sorted, put out another good expansion and stop adding artificial grind to every new cosmetic or feature with each and every living world episode. It's not the way to retain players anymore, it's a way to lead them to the uninstall button. Times have changed.





    and you are one of reasons gw2 is a shadow of what it was


    Because I don't pay for cash shop junk for no reason? Sure...

    Speak sense if you want to contribute.



    What he said is right.

    GW2 is not pulling in enough revenue to justify NCsoft paying for the development costs and distribution of another expansion.

    GW2 is only makinga couple million more per quarter than NCsoft's worst performing game, Aion. However, Aion is on a skeleton crew that only puts out a major update like every other year but GW2 had several full teams putting out a lot of content regularly.

    So, GW2 needs people spending money on the cash shop but they can't go full pay to win and risk losing what players they have.

    Maybe they can put out a phone version of GW2 soon to save it.
    It is not the responsibility of the player to provide ongoing revenue. It is the obligation of those providing that game to entice players to willingly do so. Any failure of a game to provide sufficient return falls squarely on the providers, not the players.

    If the provider's current approach is failing to entice players to spend enough on the game, it is on them to find a way to rekindle that desire. To expect players lacking motivation to spend do so anyway, and blame them for the company's woes if they don't, is absurd.
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