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VR is the objective future of MMORPGs and nothing can stop it.

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  • ScotScot Member LegendaryPosts: 24,429
    Kyleran said:
    SirDevide said:
    Scot said:
    The thread is two years old...

    We MMORPG gamers are all in a car driving into the future; I turn to you and say, "Are we there yet?"

    Thats the problem, I don't see VR being MMORPG-ready enough to take the genre and give it the rocket blast lift off it surely could one day. Thats not just down to VR technology, it's down to what studios are prepared to make VR-ready, if NW had or Throne and Liberty was going to be VR it could be the start of a sea change. Until MMOs or that order start as VR it will not take off.
    No offense intended, but is the age of it important? This thread is something I found interesting presently. 

    I do agree with what you're saying afterwards, our current, widely accessible VRMMORPGs like OrbusVR: Reborn and Zenith don't have enough marketing or financial support to truly take off in a momentous way.

    If Blizzard was to, for example, incorporate enough support into making WoW a cross platform VR, I believe there would be a nice spike in user support as well.

    I would agree it's all down to WHEN, not IF, that rocket blast you mentioned will take off. The main thing in my mind is the development of better graphics in more affordable headsets.

    Many of our monkey brains are still getting used to light up screens and button controllers, so it makes sense to me that it might need the next generation of kids to grow up and take the wheel for the future to really develop VR. Many of our monkey brains get attached to the way we've always done things, and future shock is a very serious reality for a sizable portion of our budding. technology filled world.

    Let me know your thoughts on how these ideas might affect the growth of VR :)
    Generally speaking, on internet forums it's considered bad form to resurrect old threads, hence you'll note the "Necro" tag assigned to it automatically.

    My children who are now all in their 30s grew up with as many modern electronics as we're available at the time, with my youngest carrying his first cell phone at 8 yrs old.

    Yet despite he and his friends being avid gamers, even still play WOW (yes, I failed to raise him correctly) and own all consoles plus a PC none of them view VR as a serious gaming platform.

    I think the issue is there are no VR games which they (or I ) view as interesting or worthy of playing, at least not enough to put up with the bother it presents with it's interface.

    Sure, give me a neural interface like was seen in a failed Battlestar Galactica spin off called Caprica, (a feather light pair of eyeglasses which acted like a direct neural link into the persons brain) and I think then it may take off.

    Just not in the remaining years of my life, which hopefully is about 25 using the "optimistic" projections.  :#   
    I think it could be here in five years' time, so you had better put of that move to a retirement home just yet. :)

    But it is very much up in the air, what is needed is a strong MMO VR smash hit; then like they always do the gaming industry will follow the trend.
  • VrikaVrika Member LegendaryPosts: 7,990
    edited October 2022
    SirDevide said:
    No offense intended, but is the age of it important? This thread is something I found interesting presently. 
    The idea is that people who took part in this discussion have already forgotten what was said and can't continue where it left. That's why the etiquette on forums is that once it's been months since last reply to a discussion we try to let it die, and instead create a new thread with another discussion about the same topic.



    EDIT: About VR, I think we've seen now that it flopped for the time being. But tech is evolving. Maybe in a decade or two we'll see a more successful attempt to push it, but imho for the time being we should just write it off as marginal tech.
     
  • AndemnonAndemnon Member UncommonPosts: 179
    VR just didn't catch on, it is too expensive for most regular gamers, the headsets are too intrusive and uncomfortable for prolonged use, basically, the current tech is nowhere near good enough or affordable enough to make VR gaming practical or attractive. It will likely remain the province of 'tech heads' for the foreseeable future. As for getting 'chipped' to have some kind of neural link to play games.. hell no!
    AngrakhanKyleran
  • ScotScot Member LegendaryPosts: 24,429
    edited October 2022
    Vrika said:
    SirDevide said:
    No offense intended, but is the age of it important? This thread is something I found interesting presently. 
    The idea is that people who took part in this discussion have already forgotten what was said and can't continue where it left. That's why the etiquette on forums is that once it's been months since last reply to a discussion we try to let it die, and instead create a new thread with another discussion about the same topic.



    EDIT: About VR, I think we've seen now that it flopped for the time being. But tech is evolving. Maybe in a decade or two we'll see a more successful attempt to push it, but imho for the time being we should just write it off as marginal tech.
    The only thing is he has too few posts to create a new topic, but when Devide does that is the far better thing to do.

    I agree, the great VR transformation which was first promised in the 80's (sign me up for a haptic suit! :) ) has once again not done as much as it promised. But one day it will, each time a new wave comes along it gets better and makes more inroads. If VR had the miniaturization and feature research money that went mobiles since the 90's, we would all be using VR glasses by now. But one day your mobile may be a pair of glasses you wear.
  • KyleranKyleran Member LegendaryPosts: 44,059
    Scot said:
    Vrika said:
    SirDevide said:
    No offense intended, but is the age of it important? This thread is something I found interesting presently. 
    The idea is that people who took part in this discussion have already forgotten what was said and can't continue where it left. That's why the etiquette on forums is that once it's been months since last reply to a discussion we try to let it die, and instead create a new thread with another discussion about the same topic.



    EDIT: About VR, I think we've seen now that it flopped for the time being. But tech is evolving. Maybe in a decade or two we'll see a more successful attempt to push it, but imho for the time being we should just write it off as marginal tech.
    The only thing is he has too few posts to create a new topic, but when Devide does that is the far better thing to do.

    I agree, the great VR transformation which was first promised in the 80's (sign me up for a haptic suit! :) ) has once again not done as much as it promised. But one day it will, each time a new wave comes along it gets better and makes more inroads. If VR had the miniaturization and feature research money that went mobiles since the 90's, we would all be using VR glasses by now. But one day your mobile may be a pair of glasses you wear.
    It's not the glasses so much, it's the interface or controls which are the issue.

    Until the day comes when characters can be manipulated by thought alone I don't think VR will take off.

    The current set up leads to situations ranging from too much effort or discomfort 


    To looking very stupid


    :)


    ScotCogohi

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • AmarantharAmaranthar Member EpicPosts: 5,852
    Kyleran said:
    Scot said:
    Vrika said:
    SirDevide said:
    No offense intended, but is the age of it important? This thread is something I found interesting presently. 
    The idea is that people who took part in this discussion have already forgotten what was said and can't continue where it left. That's why the etiquette on forums is that once it's been months since last reply to a discussion we try to let it die, and instead create a new thread with another discussion about the same topic.



    EDIT: About VR, I think we've seen now that it flopped for the time being. But tech is evolving. Maybe in a decade or two we'll see a more successful attempt to push it, but imho for the time being we should just write it off as marginal tech.
    The only thing is he has too few posts to create a new topic, but when Devide does that is the far better thing to do.

    I agree, the great VR transformation which was first promised in the 80's (sign me up for a haptic suit! :) ) has once again not done as much as it promised. But one day it will, each time a new wave comes along it gets better and makes more inroads. If VR had the miniaturization and feature research money that went mobiles since the 90's, we would all be using VR glasses by now. But one day your mobile may be a pair of glasses you wear.
    It's not the glasses so much, it's the interface or controls which are the issue.

    Until the day comes when characters can be manipulated by thought alone I don't think VR will take off.

    The current set up leads to situations ranging from too much effort or discomfort 


    To looking very stupid


    :)


    You're missing the one where the house is on fire. 
    KyleranCogohi

    Once upon a time....

  • SovrathSovrath Member LegendaryPosts: 32,938
    Kyleran said:
    Scot said:
    Vrika said:
    SirDevide said:
    No offense intended, but is the age of it important? This thread is something I found interesting presently. 
    The idea is that people who took part in this discussion have already forgotten what was said and can't continue where it left. That's why the etiquette on forums is that once it's been months since last reply to a discussion we try to let it die, and instead create a new thread with another discussion about the same topic.



    EDIT: About VR, I think we've seen now that it flopped for the time being. But tech is evolving. Maybe in a decade or two we'll see a more successful attempt to push it, but imho for the time being we should just write it off as marginal tech.
    The only thing is he has too few posts to create a new topic, but when Devide does that is the far better thing to do.

    I agree, the great VR transformation which was first promised in the 80's (sign me up for a haptic suit! :) ) has once again not done as much as it promised. But one day it will, each time a new wave comes along it gets better and makes more inroads. If VR had the miniaturization and feature research money that went mobiles since the 90's, we would all be using VR glasses by now. But one day your mobile may be a pair of glasses you wear.
    It's not the glasses so much, it's the interface or controls which are the issue.

    Until the day comes when characters can be manipulated by thought alone I don't think VR will take off.

    The current set up leads to situations ranging from too much effort or discomfort 


    To looking very stupid


    :)



    While I personally love VR it doesn't work for me longer than a few minutes. I then get nauseous.

    I even bought those movie theater "line" belts, the belts that make lines at a movie theater or even, in order to cordon off an area so I wouldn't go too far in the room I was using.

    I ended up not using them because standing for more than 5 minutes was just not an option.


    KyleranScotMendelAndemnonCogohi
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    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    Every time I play the MMO in my sig in VR, it is a truly epic experience.  It's like bread and butter.  If there ever was a video game genre intended for VR, it's the MMORPG.

    That said, I'm not always in the mood.  It takes a little effort to set up, and it is 100% immersive so you have to be OK with being cut off from the real world for a little while.  Those little distractions in real life can sometimes be pretty important.
    KyleranCogohi

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • TheriexTheriex Member UncommonPosts: 8
    I usually only peruse the forums here and don't post often.  I've had the Index for a year or so and I thoroughly enjoyed it, Half Life Alyx was amazing to me and I got a good fun workout with Beat Saber.  There were a few other games that I got that aren't too bad as well. 

    The headset I don't find cumbersome after adding a mod kit to it to remove pressure from the front and softer pads.  It is much more comfortable to wear now for multiple hours of fun.   I did suffer from some nausea and the VR 'side-effects' (hands feeling like they aren't mine or fake, etc) after using it the first little while but that eventually goes away after you adapt to it.

    The problem with VR, is that there just aren't really any quality games being made for it.  The hardware is there and ready for it, it's just developers aren't making those quality games.

    I would love to play a new game in the Portal series from Valve that is specifically made for VR.  I'd also be excited for a good AAA VRMMORPG or AAA Sci-Fi/Space based game made specifically for VR.

    TBH right now there are very few games in general not just VR that i'm even interested in.  There just seems to be a lack of quality games out there in the genres that i'm interested in.
    KyleranBrainy
  • KyleranKyleran Member LegendaryPosts: 44,059

    That said, I'm not always in the mood.  It takes a little effort to set up, and it is 100% immersive so you have to be OK with being cut off from the real world for a little while.  Those little distractions in real life can sometimes be pretty important.
    Thanks for bringing up this great point.(s)

    I'm lazy, plugging in a different headset for work or gaming is more than I am willing, and I rarely change the default PC hardware or game software settings if it can be avoided.

    More, I am never, ever comfortable being  totally cut off from the real world. I'm one of those folks who always sits facing the doors at a restaurant or other venues and I keep my gun hand free of any obstructions. :)

    But most importantly of all... can't watch Netflix and game (and pet the cats on my lap) at the same time with a VR headset stuck on my head, so it will never be for me.

    ;)
    PhaserlightCogohi

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TheocritusTheocritus Member LegendaryPosts: 10,014
    VR is like the Wii....A fad....Its amusing for a period of time but not something people are going to do for years and years.
  • XiaokiXiaoki Member EpicPosts: 4,045
    Lot of people here on MMORPG say that the most important thing for MMOs is immersion.

    VR is the most impressive a video game can be right now so this crowd should love VR MMOs.

    But, the people here at MMORPG are also mostly old and stubbornly set on their ways.

    Really, it's easy dismiss to VR MMOs when the only representative is a low budget indie.
    BrainySensaiUngoodCogohi
  • AmarantharAmaranthar Member EpicPosts: 5,852
    edited October 2022
    Xiaoki said:
    Lot of people here on MMORPG say that the most important thing for MMOs is immersion.

    VR is the most impressive a video game can be right now so this crowd should love VR MMOs.

    But, the people here at MMORPG are also mostly old and stubbornly set on their ways.

    Really, it's easy dismiss to VR MMOs when the only representative is a low budget indie.
    You think old people are stubborn?
    Try to tell a kid something. (That's sort of a joke.) 

    I don't want to be sealed off from reality around me. That's my biggest issue with VR. 
    There's a lot of things in my life that are more important than gaming. Not that anything happens very often, but if and when something does, I want to be able to take care of it. 
    Post edited by Amaranthar on
    KyleranAndemnonPhaserlightCogohi

    Once upon a time....

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited October 2022
    Xiaoki said:
    Lot of people here on MMORPG say that the most important thing for MMOs is immersion.

    VR is the most impressive a video game can be right now so this crowd should love VR MMOs.

    But, the people here at MMORPG are also mostly old and stubbornly set on their ways.

    Really, it's easy dismiss to VR MMOs when the only representative is a low budget indie.
    It's not the immersion factor, it's the interfacing device factor.

    Those same folks also like depth.  In fact, I'd say depth is pretty key to their immersion.  VR hasn't caught up there.
    KyleranSensaiPhaserlight
  • XiaokiXiaoki Member EpicPosts: 4,045
    Xiaoki said:
    Lot of people here on MMORPG say that the most important thing for MMOs is immersion.

    VR is the most impressive a video game can be right now so this crowd should love VR MMOs.

    But, the people here at MMORPG are also mostly old and stubbornly set on their ways.

    Really, it's easy dismiss to VR MMOs when the only representative is a low budget indie.
    It's not the immersion factor, it's the interfacing device factor.

    Those same folks also like depth.  In fact, I'd say depth is pretty key to their immersion.  VR hasn't caught up there.

    If you've never played a VR MMO then how can you say it is lacking in any areas versus traditional MMOs?

    Also, "depth" as in gameplay options is dependant upon game design, not it's control method.

    A VR MMO could have a ton more "depth".
    If you want to block an attack you don't press a button you raise your shield.
    If you want to cripple an enemy you don't press a button you aim for their legs.

    And VR trade skills, like black smithing or fishing, couldn't be touched by traditional MMOs.
    Brainy
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    More than 2 1/2 years have passed since this thread was created, so we're now well into the future from the perspective of the start of the thread.  Are we living in a VR future?  It doesn't look that way to me.
    KyleranAndemnonMendelTheocritusCogohi
  • TalmienTalmien Member UncommonPosts: 190
    Xiaoki said:
    Xiaoki said:
    Lot of people here on MMORPG say that the most important thing for MMOs is immersion.

    VR is the most impressive a video game can be right now so this crowd should love VR MMOs.

    But, the people here at MMORPG are also mostly old and stubbornly set on their ways.

    Really, it's easy dismiss to VR MMOs when the only representative is a low budget indie.
    It's not the immersion factor, it's the interfacing device factor.

    Those same folks also like depth.  In fact, I'd say depth is pretty key to their immersion.  VR hasn't caught up there.

    If you've never played a VR MMO then how can you say it is lacking in any areas versus traditional MMOs?

    Also, "depth" as in gameplay options is dependant upon game design, not it's control method.

    A VR MMO could have a ton more "depth".
    If you want to block an attack you don't press a button you raise your shield.
    If you want to cripple an enemy you don't press a button you aim for their legs.

    And VR trade skills, like black smithing or fishing, couldn't be touched by traditional MMOs.

    Have you tried a game like Ring Fit on the Switch? If you had to physically raise your arm, or crouch down, run in place, side step, etc to play a MMO it would be insane. Can you imagine a 3 hour WoW raid where you had to do that? 99% of the player base wouldn't last 10 minutes, they'd be exhausted.

    No developer wants to artificially limit there perspective customer pool in such a way. 
    KyleranCogohi
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Xiaoki said:
    Xiaoki said:
    Lot of people here on MMORPG say that the most important thing for MMOs is immersion.

    VR is the most impressive a video game can be right now so this crowd should love VR MMOs.

    But, the people here at MMORPG are also mostly old and stubbornly set on their ways.

    Really, it's easy dismiss to VR MMOs when the only representative is a low budget indie.
    It's not the immersion factor, it's the interfacing device factor.

    Those same folks also like depth.  In fact, I'd say depth is pretty key to their immersion.  VR hasn't caught up there.

    If you've never played a VR MMO then how can you say it is lacking in any areas versus traditional MMOs?

    Also, "depth" as in gameplay options is dependant upon game design, not it's control method.

    A VR MMO could have a ton more "depth".
    If you want to block an attack you don't press a button you raise your shield.
    If you want to cripple an enemy you don't press a button you aim for their legs.

    And VR trade skills, like black smithing or fishing, couldn't be touched by traditional MMOs.
    Control methods can and do have effects on the scope and depth of games, including VR.
    Mendel
  • AmarantharAmaranthar Member EpicPosts: 5,852
    Xiaoki said:
    Xiaoki said:
    Lot of people here on MMORPG say that the most important thing for MMOs is immersion.

    VR is the most impressive a video game can be right now so this crowd should love VR MMOs.

    But, the people here at MMORPG are also mostly old and stubbornly set on their ways.

    Really, it's easy dismiss to VR MMOs when the only representative is a low budget indie.
    It's not the immersion factor, it's the interfacing device factor.

    Those same folks also like depth.  In fact, I'd say depth is pretty key to their immersion.  VR hasn't caught up there.

    If you've never played a VR MMO then how can you say it is lacking in any areas versus traditional MMOs?

    Also, "depth" as in gameplay options is dependant upon game design, not it's control method.

    A VR MMO could have a ton more "depth".
    If you want to block an attack you don't press a button you raise your shield.
    If you want to cripple an enemy you don't press a button you aim for their legs.

    And VR trade skills, like black smithing or fishing, couldn't be touched by traditional MMOs.
    I can't see me raising and lowering my arm every time I want to beat on a chuck of metal to blacksmith a sword. 
    I don't need, or even want that. 
    I want to be comfortable while I play, and VR seems like the opposite. 
    If I want RL, then I'd much rather go outside in the real sunlight and fresh air to do something. 
    Cogohi

    Once upon a time....

  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    I have a question.  Do anyone actually watch porn using VR?

    I know there are VR porn, but don't know how many people actually watch it(at least spend most of their time watching VR porn instead of regular porn)
  • XiaokiXiaoki Member EpicPosts: 4,045
    Xiaoki said:
    Xiaoki said:
    Lot of people here on MMORPG say that the most important thing for MMOs is immersion.

    VR is the most impressive a video game can be right now so this crowd should love VR MMOs.

    But, the people here at MMORPG are also mostly old and stubbornly set on their ways.

    Really, it's easy dismiss to VR MMOs when the only representative is a low budget indie.
    It's not the immersion factor, it's the interfacing device factor.

    Those same folks also like depth.  In fact, I'd say depth is pretty key to their immersion.  VR hasn't caught up there.

    If you've never played a VR MMO then how can you say it is lacking in any areas versus traditional MMOs?

    Also, "depth" as in gameplay options is dependant upon game design, not it's control method.

    A VR MMO could have a ton more "depth".
    If you want to block an attack you don't press a button you raise your shield.
    If you want to cripple an enemy you don't press a button you aim for their legs.

    And VR trade skills, like black smithing or fishing, couldn't be touched by traditional MMOs.
    Control methods can and do have effects on the scope and depth of games, including VR.
    More buttons does not add more depth, it adds more complexity.

    And more complexity is not always a good thing, especially when you add complexity for the sake of complexity.

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Xiaoki said:
    Xiaoki said:
    Xiaoki said:
    Lot of people here on MMORPG say that the most important thing for MMOs is immersion.

    VR is the most impressive a video game can be right now so this crowd should love VR MMOs.

    But, the people here at MMORPG are also mostly old and stubbornly set on their ways.

    Really, it's easy dismiss to VR MMOs when the only representative is a low budget indie.
    It's not the immersion factor, it's the interfacing device factor.

    Those same folks also like depth.  In fact, I'd say depth is pretty key to their immersion.  VR hasn't caught up there.

    If you've never played a VR MMO then how can you say it is lacking in any areas versus traditional MMOs?

    Also, "depth" as in gameplay options is dependant upon game design, not it's control method.

    A VR MMO could have a ton more "depth".
    If you want to block an attack you don't press a button you raise your shield.
    If you want to cripple an enemy you don't press a button you aim for their legs.

    And VR trade skills, like black smithing or fishing, couldn't be touched by traditional MMOs.
    Control methods can and do have effects on the scope and depth of games, including VR.
    More buttons does not add more depth, it adds more complexity.

    And more complexity is not always a good thing, especially when you add complexity for the sake of complexity.

    You can only have so much depth with one button, no matter the complexity.

    There is no direct correlation between buttons and depth, but I never made that argument.
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited October 2022
    Xiaoki said:
    Xiaoki said:
    Lot of people here on MMORPG say that the most important thing for MMOs is immersion.

    VR is the most impressive a video game can be right now so this crowd should love VR MMOs.

    But, the people here at MMORPG are also mostly old and stubbornly set on their ways.

    Really, it's easy dismiss to VR MMOs when the only representative is a low budget indie.
    It's not the immersion factor, it's the interfacing device factor.

    Those same folks also like depth.  In fact, I'd say depth is pretty key to their immersion.  VR hasn't caught up there.

    If you've never played a VR MMO then how can you say it is lacking in any areas versus traditional MMOs?

    Also, "depth" as in gameplay options is dependant upon game design, not it's control method.

    A VR MMO could have a ton more "depth".
    If you want to block an attack you don't press a button you raise your shield.
    If you want to cripple an enemy you don't press a button you aim for their legs.

    And VR trade skills, like black smithing or fishing, couldn't be touched by traditional MMOs.
    I can't see me raising and lowering my arm every time I want to beat on a chuck of metal to blacksmith a sword. 
    I don't need, or even want that. 
    I want to be comfortable while I play, and VR seems like the opposite. 
    If I want RL, then I'd much rather go outside in the real sunlight and fresh air to do something. 
    Not just this... Tell me how one would play a game like Spider-Man Remastered in VR.  Imagine trying to track a target moving like Spider-Man does.  The reality is humans cannot physically keep up with fighting the way it's presented in things like comic books, not from a first person perspective where we have to move our arms and heads in real-time to perform the moves.  At best, we can mimic it in choreography we memorize.

    Or consider Pillars of Eternity, where you control a party and issue commands with dozens of abilities to come from.
    AmarantharScotCogohi
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  • Ralphie2449Ralphie2449 Member UncommonPosts: 577
    edited October 2022
    VR will improve the social aspects that people find lacking today because people will be much more inclined to seek others out.

    The same spiel is used every time a game tries to force hardcore grouping content on everyone and fails and is forced to implement last minute casual content/LFG systems.

    VR mmorpgs wont be any different, it might end up being more stamina/physically demanding considering you ll need to stand and use hand motions for long hours but what will matter is the MMO design.

    If i have to grind kill 100 wolves as usual for a weapon I wont be making a group, I will go out in the world myself and do it myself.
    AndemnonCogohi
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