I know I hinted at it, but I did not directly say it, so just going to lay this out, in DDO, Warforged receive full healing from Repair Spells.
These are arcane spells, available to Wizard, Sorceress, and Artificers, and like any other spell, can be augmented by metamagic feats, trait lines, and items.
So an Arcane can function like a Cleric for a Warforged (But Wizards are better at blowing stuff up)
Also, the Artificer Dog (as well as any and all constructs) are also healed by Repair Spells as well.
Any Classes can use repair wands and scrolls if they have enough UMD (Use Magical Devices) to activate the item.
Only a warforged can use Oil of Repair (which is a potion), no other race can. Oils of Repair can normally be bought from the same vendors that sell healing potions.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Yeah, I was aware of the various healing options. But "you can use consumables" just isn't a viable substitute for the simplest and most effective healing method: having a hireling who can heal you for full effect.
I'm planning on leaving my artificer as a warforged, as the self-healing capability will provide the flexibility to make it work. At some levels, I can bring a warforged sorcerer or wizard who is the group healer. At others, I can bring a warforged who isn't a healer and I'll be the healer. Sometimes I'll have to bring a hireling who is responsible for healing himself.
But the planned warforged fighter doesn't have that clean self-healing capability. Playing a tank whose ability to be healed by hirelings is meaningfully limited seems like a bad idea. So my plan instead is to switch the fighter to a half-orc, and at least get the racial ability to open locks. Hirelings can't open locks unless you buy them with real money.
At first, I thought that it seemed weird that the game had so many locks to open, as if it was some desperate reason to make rogues important. Yes, artificers get open lock, too, but that's much more recent. Then I realized that there are several ways to open locks, including the spell knock and the half-orc racial enhancement lock bash. The upshot is that of fifteen planned characters, seven of them will be able to open locks and get the full loot that way.
Yeah, I was aware of the various healing options. But "you can use consumables" just isn't a viable substitute for the simplest and most effective healing method: having a hireling who can heal you for full effect.
I'm planning on leaving my artificer as a warforged, as the self-healing capability will provide the flexibility to make it work. At some levels, I can bring a warforged sorcerer or wizard who is the group healer. At others, I can bring a warforged who isn't a healer and I'll be the healer. Sometimes I'll have to bring a hireling who is responsible for healing himself.
But the planned warforged fighter doesn't have that clean self-healing capability. Playing a tank whose ability to be healed by hirelings is meaningfully limited seems like a bad idea. So my plan instead is to switch the fighter to a half-orc, and at least get the racial ability to open locks. Hirelings can't open locks unless you buy them with real money.
At first, I thought that it seemed weird that the game had so many locks to open, as if it was some desperate reason to make rogues important. Yes, artificers get open lock, too, but that's much more recent. Then I realized that there are several ways to open locks, including the spell knock and the half-orc racial enhancement lock bash. The upshot is that of fifteen planned characters, seven of them will be able to open locks and get the full loot that way.
How many characters out of the 15 are you playing now ?
Yeah, I was aware of the various healing options. But "you can use consumables" just isn't a viable substitute for the simplest and most effective healing method: having a hireling who can heal you for full effect.
I'm planning on leaving my artificer as a warforged, as the self-healing capability will provide the flexibility to make it work. At some levels, I can bring a warforged sorcerer or wizard who is the group healer. At others, I can bring a warforged who isn't a healer and I'll be the healer. Sometimes I'll have to bring a hireling who is responsible for healing himself.
But the planned warforged fighter doesn't have that clean self-healing capability. Playing a tank whose ability to be healed by hirelings is meaningfully limited seems like a bad idea. So my plan instead is to switch the fighter to a half-orc, and at least get the racial ability to open locks. Hirelings can't open locks unless you buy them with real money.
At first, I thought that it seemed weird that the game had so many locks to open, as if it was some desperate reason to make rogues important. Yes, artificers get open lock, too, but that's much more recent. Then I realized that there are several ways to open locks, including the spell knock and the half-orc racial enhancement lock bash. The upshot is that of fifteen planned characters, seven of them will be able to open locks and get the full loot that way.
How many characters out of the 15 are you playing now ?
I've created four of the characters so far. I cycle through alts, returning to the first once the last is done with a chunk of content. That's how I play most MMORPGs.
Yeah, I was aware of the various healing options. But "you can use consumables" just isn't a viable substitute for the simplest and most effective healing method: having a hireling who can heal you for full effect.
I'm planning on leaving my artificer as a warforged, as the self-healing capability will provide the flexibility to make it work. At some levels, I can bring a warforged sorcerer or wizard who is the group healer. At others, I can bring a warforged who isn't a healer and I'll be the healer. Sometimes I'll have to bring a hireling who is responsible for healing himself.
But the planned warforged fighter doesn't have that clean self-healing capability. Playing a tank whose ability to be healed by hirelings is meaningfully limited seems like a bad idea. So my plan instead is to switch the fighter to a half-orc, and at least get the racial ability to open locks. Hirelings can't open locks unless you buy them with real money.
Warforged are a.. I am not going to say Unique race to Eberron, but they a signature race in that Campaign World. So when DDO put them, they put them in tight to how they are in the rules. With a lot of the good and bad mixed in with that. Their immunities, benefits, and boons, often more than make up for the slight issues with healing, which was in fact a design trait, a negative against them, to counter their arry of positives.
I am not sure what level you have made it to as of yet, but some of those immunities are like amazing beyond words, like for example, being Immune to getting level drained, is just the epic shizzle when you have to run a quest that has beholders in it, like Dreams of Insanity, or Invaders.
So it's not as, shall we say, as bad a trade off of as it might appear on paper. (Pun intended)
With that said, there is no way I would play a Tank that could not be healed by Divine magic. But that does not mean that Warforged can't make amazing Tanks, they only takes a -50% healing from Divine. So with Healers Friend, you can bring that down to -20% then you can stack Heal Amp items, like a Flesh Shaper's Docet for example, which gives +20%, and you will be back to 100%.. and now you can be healed by both Repair spells and Divine Spells. If you wanted you could push that much higher, so that you were getting 200% healing as a War Forged from Divine Spells.
As you said, DDO is a very complex game, and everything really comes down to, what you want to do, and how much effort you are willing to put in to pull it off.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Warforged is a unique enough race that it might make sense to play more than one. Just not to have a fighter as one of them. In a group with one player and one hireling, you want one healer to be enough. Indeed, if I'm not a healer, then you need for one healer to be enough. The available hirelings just don't make that very practical. Yes, a warforged can stack healing amplification items like you said, but then you're using up gear slots to merely match the baseline of other races.
If a warforged can heal himself, then that makes the situation much simpler. In some cases, I could be the group healer and bring a warforged hireling of whatever class. If that isn't practical, then a healer hireling at least can heal himself (and me, too, albeit to reduced effect), and you don't have to resort to consumables or whatever.
That leaves three choices: artificer, sorcerer, and wizard. I'm already planning on a warforged artificer. I've already created my sorcerer (a tiefling), and a sorcerer really doesn't want a -2 racial malus to charisma, anyway. That leaves a wizard as the other option.
I'm currently planning on a gnome wizard, which would be my only gnome. If I switch the wizard to warforged, then I'd need to switch something else to gnome. I've got two planned human characters: paladin and alchemist. A gnome paladin looks like a bad idea, but a gnome alchemist looks fine.
So now I'm looking at switching my wizard from gnome to warforged, and my alchemist from human to gnome.
The alchemist being a new class has quite bare bones posts on it. Lots of it experimental. I'm so unadventurous so I am waiting for some good builds before I try it. I am a horrible coward I cannot play without a build. I am always afraid the time I spend trying a build will be wasted so I always wait for good solid builds.
I have 5 characters but I cannot keep up since I cycle the quests from normal to hard [sometimes I try elite and die ] looking for gear so I repeat the quests. That is already a lot to do. I am only playing my monk now. I am only level 4 or so. Yeah very slow player here. Plus I take a of of breaks because I get tired and sometimes like the breaking lots of crates with time limits ones give me a headache when I spin about looking for stuff. I get sea sick. Basically I am an awful player is all.
My toons 1) 18 Pale Wizard/2 Rogue Gnome 2)18 bard/2 rogue human 3) 20 monk Aasimar 4) 20 acid Ranger Elf 5) 20 Paladin Human
I might drop the paladin and wizard I think and keep the other three but for now I am concentrating on raising the monk and she is also my crafter, I have been dissolving loot like a loon but she can only make level 3 stuff so far.
I did adore this game a long time ago and I still love it. It is a good game where you have puzzles to solve and I enjoy playing the monk and while I loved the brad/rogue I made being able to disable traps and get to the chests I missed on the other toons I still feel that you're spreading yourself really thin when you do that.
That is the most amazing thing about this game the choices you make. There is no such thing as being able to do everything; you make choices. Well unless of course you have like a lot of past lives and on your 20th reincarnation. You have to decide what is important to you and stick to a build.
The alchemist being a new class has quite bare bones posts on it. Lots of it experimental. I'm so unadventurous so I am waiting for some good builds before I try it. I am a horrible coward I cannot play without a build. I am always afraid the time I spend trying a build will be wasted so I always wait for good solid builds.
I have 5 characters but I cannot keep up since I cycle the quests from normal to hard [sometimes I try elite and die ] looking for gear so I repeat the quests. That is already a lot to do. I am only playing my monk now. I am only level 4 or so. Yeah very slow player here. Plus I take a of of breaks because I get tired and sometimes like the breaking lots of crates with time limits ones give me a headache when I spin about looking for stuff. I get sea sick. Basically I am an awful player is all.
My toons 1) 18 Pale Wizard/2 Rogue Gnome 2)18 bard/2 rogue human 3) 20 monk Aasimar 4) 20 acid Ranger Elf 5) 20 Paladin Human
I might drop the paladin and wizard I think and keep the other three but for now I am concentrating on raising the monk and she is also my crafter, I have been dissolving loot like a loon but she can only make level 3 stuff so far.
I did adore this game a long time ago and I still love it. It is a good game where you have puzzles to solve and I enjoy playing the monk and while I loved the brad/rogue I made being able to disable traps and get to the chests I missed on the other toons I still feel that you're spreading yourself really thin when you do that.
That is the most amazing thing about this game the choices you make. There is no such thing as being able to do everything; you make choices. Well unless of course you have like a lot of past lives and on your 20th reincarnation. You have to decide what is important to you and stick to a build.
I do play without hirelings or ship buffs. That could explain my inability to handle elite very well too. Must try the ship buff and try elite with that. Feels like cheating though.
The alchemist being a new class has quite bare bones posts on it. Lots of it experimental. I'm so unadventurous so I am waiting for some good builds before I try it. I am a horrible coward I cannot play without a build. I am always afraid the time I spend trying a build will be wasted so I always wait for good solid builds.
I have 5 characters but I cannot keep up since I cycle the quests from normal to hard [sometimes I try elite and die ] looking for gear so I repeat the quests. That is already a lot to do. I am only playing my monk now. I am only level 4 or so. Yeah very slow player here. Plus I take a of of breaks because I get tired and sometimes like the breaking lots of crates with time limits ones give me a headache when I spin about looking for stuff. I get sea sick. Basically I am an awful player is all.
My toons 1) 18 Pale Wizard/2 Rogue Gnome 2)18 bard/2 rogue human 3) 20 monk Aasimar 4) 20 acid Ranger Elf 5) 20 Paladin Human
I might drop the paladin and wizard I think and keep the other three but for now I am concentrating on raising the monk and she is also my crafter, I have been dissolving loot like a loon but she can only make level 3 stuff so far.
I did adore this game a long time ago and I still love it. It is a good game where you have puzzles to solve and I enjoy playing the monk and while I loved the brad/rogue I made being able to disable traps and get to the chests I missed on the other toons I still feel that you're spreading yourself really thin when you do that.
That is the most amazing thing about this game the choices you make. There is no such thing as being able to do everything; you make choices. Well unless of course you have like a lot of past lives and on your 20th reincarnation. You have to decide what is important to you and stick to a build.
Gonna start off by saying, Monks are huge amounts fun, I loved playing my Monk life on my main, and while I normally use 2WF and have a vault full of weapons just to augment that playstyle, I opted on using hand-wraps that life, just had a blast punching things to death. So monks are epic fun to me.
With that said, Looking at these builds, I play some of them, so, there are basic tricks to make them more optimized.
I played a 18/2 Wiz/Rogue, Pale Master. Mine is a Shadar Kai, I made them before Gnome was put into the game.
Very.. VERY strong build all things said and done. Typically the trick here is to space out the Rogue Levels, to take them at 1st and 10th, to maximize your skills, because you will fall behind otherwise. Max Int, and take Insightful Reflexes for so your Int Modifier is used for Evasion.
This build does have some issues with high end CC, as the 2 rogue levels drops it's DC, and this will become far more evident in Elite and Reaper difficulties.
There are some really good items that can augment this build by quite a bit, this also has some direct weaknesses, like for as off as it sounds, this build does not work well against undead, as they get healed by your aura, and a lot of Undead cast light spells for some godforsaken reason.
And after logging in my Wiz/Rogue, I see I have none of the stuff that is supposed to be good for this build.. no wonder I suck.
Ranger.. I have heard they made AA really powerful these days,like really powerful, but, I got nothing for you, my 'ranger' is a 6/14 Fighter/Ranger, Kensi/Tempest. Dwarf, with Dual Dwarf Axes. Rips through things like a Cuisinart, can't shoot a bow for their life.
Paladin. My advice is set up to use either a 2HF (2 Handed weapons) and a S&B (S&B stands for Sword and Board, with Board being slang for wooden shields, which are just boards you depend on to save your life). This is because depending on how things go, you want to be able to tank and allow the other players to kill the mobs, and you want to be ready to lay down a beat down as well, and feats like Cleave, Great Cleave, Power Attack, and even 2HF feats, lend themselves well to S&B fighting, because that "Glancing Blow" still applies to a single handed weapon. If you want to have some fun and run around punching things, also look into a Pally Monk Mix, because a Monk with Lay Hands, is like.. Kung Fu Panda just showed up to lay down an ass kicking!
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
is it me or is this game really do the holy trinity fairly well
They do. I mean, if you have a fixed group of people, you can roll that Trinity, just, smooth as glass.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
From digging around, it became clear that the game is incredibly complicated. Some MMORPGs want to offer a streamlined, on-rails experience. DDO is having none of that. They give you enough rope to hang yourself, though they do offer a decent initial tutorial and advise new players to go with some default builds until they're familiar with the game.
Which is a great thing. If only Turbine/SSG would've stayed there with LotRO too...
ed.: part of that comes from the source material though, so if you're familiar with D&D 3.5 edition, character building is a lot easier.
But still complicated enough.
Nice review, Quizz. Are you planning to branch off of hardwares?
I've been trying quite a few older games and sometimes posting my thoughts on them on this forum:
Most of those threads got mostly ignored. The ESO thread blew up with fanboys coming in to claim that the game's false advertising is fine because if I had been playing the game for years, I would have known that when Zenimax changed their business model, they told people that what they really meant is something very different from what they claimed on their web site.
Trying a number of older games is largely what led to my recent thread in the pub.
Your ESO thread blew up because you didn't know the difference between Chapters and DLCs and claimed what was your misinterpretation as their misrepresentation.
There is no change in model. DLCs are free to subscribers. Chapters, which are typically larger in scope and akin to expansions in other games, must be purchased.
The category of each update is clearly defined on the DLC/ Updates page, which is linked to in an adequately visible manner on the home page of their site.
When you post blatantly inaccurate information, expect it and your choice to do so to be critiqued. If you'd rather not have that, be accurate to begin with.
The alchemist being a new class has quite bare bones posts on it. Lots of it experimental. I'm so unadventurous so I am waiting for some good builds before I try it. I am a horrible coward I cannot play without a build. I am always afraid the time I spend trying a build will be wasted so I always wait for good solid builds.
I have 5 characters but I cannot keep up since I cycle the quests from normal to hard [sometimes I try elite and die ] looking for gear so I repeat the quests. That is already a lot to do. I am only playing my monk now. I am only level 4 or so. Yeah very slow player here. Plus I take a of of breaks because I get tired and sometimes like the breaking lots of crates with time limits ones give me a headache when I spin about looking for stuff. I get sea sick. Basically I am an awful player is all.
My toons 1) 18 Pale Wizard/2 Rogue Gnome 2)18 bard/2 rogue human 3) 20 monk Aasimar 4) 20 acid Ranger Elf 5) 20 Paladin Human
I might drop the paladin and wizard I think and keep the other three but for now I am concentrating on raising the monk and she is also my crafter, I have been dissolving loot like a loon but she can only make level 3 stuff so far.
I did adore this game a long time ago and I still love it. It is a good game where you have puzzles to solve and I enjoy playing the monk and while I loved the brad/rogue I made being able to disable traps and get to the chests I missed on the other toons I still feel that you're spreading yourself really thin when you do that.
That is the most amazing thing about this game the choices you make. There is no such thing as being able to do everything; you make choices. Well unless of course you have like a lot of past lives and on your 20th reincarnation. You have to decide what is important to you and stick to a build.
Gonna start off by saying, Monks are huge amounts fun, I loved playing my Monk life on my main, and while I normally use 2WF and have a vault full of weapons just to augment that playstyle, I opted on using hand-wraps that life, just had a blast punching things to death. So monks are epic fun to me.
With that said, Looking at these builds, I play some of them, so, there are basic tricks to make them more optimized.
I played a 18/2 Wiz/Rogue, Pale Master. Mine is a Shadar Kai, I made them before Gnome was put into the game.
Very.. VERY strong build all things said and done. Typically the trick here is to space out the Rogue Levels, to take them at 1st and 10th, to maximize your skills, because you will fall behind otherwise. Max Int, and take Insightful Reflexes for so your Int Modifier is used for Evasion.
This build does have some issues with high end CC, as the 2 rogue levels drops it's DC, and this will become far more evident in Elite and Reaper difficulties.
There are some really good items that can augment this build by quite a bit, this also has some direct weaknesses, like for as off as it sounds, this build does not work well against undead, as they get healed by your aura, and a lot of Undead cast light spells for some godforsaken reason.
And after logging in my Wiz/Rogue, I see I have none of the stuff that is supposed to be good for this build.. no wonder I suck.
Ranger.. I have heard they made AA really powerful these days,like really powerful, but, I got nothing for you, my 'ranger' is a 6/14 Fighter/Ranger, Kensi/Tempest. Dwarf, with Dual Dwarf Axes. Rips through things like a Cuisinart, can't shoot a bow for their life.
Paladin. My advice is set up to use either a 2HF (2 Handed weapons) and a S&B (S&B stands for Sword and Board, with Board being slang for wooden shields, which are just boards you depend on to save your life). This is because depending on how things go, you want to be able to tank and allow the other players to kill the mobs, and you want to be ready to lay down a beat down as well, and feats like Cleave, Great Cleave, Power Attack, and even 2HF feats, lend themselves well to S&B fighting, because that "Glancing Blow" still applies to a single handed weapon. If you want to have some fun and run around punching things, also look into a Pally Monk Mix, because a Monk with Lay Hands, is like.. Kung Fu Panda just showed up to lay down an ass kicking!
I found a few builds on the forums and with a few changes on the enhancements and I am using them.
Here they are for the bard and I use two builds. I use the second for the actual level ups and use wisdom instead of Dex as the second is dex, while I use the first for where to place the skill points
I do love how the monk plays best but the ranger is insanely strong. It is a fun play style and my only ranged character.
Since the game is quite time intensive I am going to concentrate on the monk for now. The main reason I am playing the bard is for the pleasure of disabling traps, opening locked stuff and generally going to areas the monk cannot. The ranger is just when I want to feel powerful I guess and go pew pew.
From digging around, it became clear that the game is incredibly complicated. Some MMORPGs want to offer a streamlined, on-rails experience. DDO is having none of that. They give you enough rope to hang yourself, though they do offer a decent initial tutorial and advise new players to go with some default builds until they're familiar with the game.
Which is a great thing. If only Turbine/SSG would've stayed there with LotRO too...
ed.: part of that comes from the source material though, so if you're familiar with D&D 3.5 edition, character building is a lot easier.
But still complicated enough.
Nice review, Quizz. Are you planning to branch off of hardwares?
I've been trying quite a few older games and sometimes posting my thoughts on them on this forum:
Most of those threads got mostly ignored. The ESO thread blew up with fanboys coming in to claim that the game's false advertising is fine because if I had been playing the game for years, I would have known that when Zenimax changed their business model, they told people that what they really meant is something very different from what they claimed on their web site.
Trying a number of older games is largely what led to my recent thread in the pub.
Your ESO thread blew up because you didn't know the difference between Chapters and DLCs and claimed what was your misinterpretation as their misrepresentation.
There is no change in model. DLCs are free to subscribers. Chapters, which are typically larger in scope and akin to expansions in other games, must be purchased.
The category of each update is clearly defined on the DLC/ Updates page, which is linked to in an adequately visible manner on the home page of their site.
When you post blatantly inaccurate information, expect it and your choice to do so to be critiqued. If you'd rather not have that, be accurate to begin with.
Their site would not be structured the way it is if they weren't actively trying to mislead people. If you can't at least acknowledge that, then I'm not sure what to say to you beyond that you don't speak the same English language that I do.
I don't know if "if you cross reference all of the information from these three particular pages on our site, it clearly states the opposite of what is heavily implied on this particular page" would hold up in court in case of a class-action lawsuit or an FTC investigation. But when you're actively trying to convince people of something that you know is false, I call that lying. It's the sort of thing that reputable companies just don't do. And that's why I never care to do business with Zenimax ever again.
That explicitly states on that same page "Menace of the Underdark and Shadowfell Conspiracy are expansions and are not included with VIP membership." Even further up on the page, instead of saying that VIPs get all adventure packs without qualification about how ESO does, DDO says, "All Adventure Packs released in non-expansion Updates are free to DDO VIPs."
DDO states right on the page what you get (or rather, a subset of it, as VIP includes some additional things not listed). They don't hide behind a need for the reader to cross-reference three different pages on the site in order to deduce that they don't actually mean what it sure looks like they're saying. Reputable companies don't need to do garbage like that.
From digging around, it became clear that the game is incredibly complicated. Some MMORPGs want to offer a streamlined, on-rails experience. DDO is having none of that. They give you enough rope to hang yourself, though they do offer a decent initial tutorial and advise new players to go with some default builds until they're familiar with the game.
Which is a great thing. If only Turbine/SSG would've stayed there with LotRO too...
ed.: part of that comes from the source material though, so if you're familiar with D&D 3.5 edition, character building is a lot easier.
But still complicated enough.
Nice review, Quizz. Are you planning to branch off of hardwares?
I've been trying quite a few older games and sometimes posting my thoughts on them on this forum:
Most of those threads got mostly ignored. The ESO thread blew up with fanboys coming in to claim that the game's false advertising is fine because if I had been playing the game for years, I would have known that when Zenimax changed their business model, they told people that what they really meant is something very different from what they claimed on their web site.
Trying a number of older games is largely what led to my recent thread in the pub.
Your ESO thread blew up because you didn't know the difference between Chapters and DLCs and claimed what was your misinterpretation as their misrepresentation.
There is no change in model. DLCs are free to subscribers. Chapters, which are typically larger in scope and akin to expansions in other games, must be purchased.
The category of each update is clearly defined on the DLC/ Updates page, which is linked to in an adequately visible manner on the home page of their site.
When you post blatantly inaccurate information, expect it and your choice to do so to be critiqued. If you'd rather not have that, be accurate to begin with.
Their site would not be structured the way it is if they weren't actively trying to mislead people. If you can't at least acknowledge that, then I'm not sure what to say to you beyond that you don't speak the same English language that I do.
I don't know if "if you cross reference all of the information from these three particular pages on our site, it clearly states the opposite of what is heavily implied on this particular page" would hold up in court in case of a class-action lawsuit or an FTC investigation. But when you're actively trying to convince people of something that you know is false, I call that lying. It's the sort of thing that reputable companies just don't do. And that's why I never care to do business with Zenimax ever again.
That explicitly states on that same page "Menace of the Underdark and Shadowfell Conspiracy are expansions and are not included with VIP membership." Even further up on the page, instead of saying that VIPs get all adventure packs without qualification about how ESO does, DDO says, "All Adventure Packs released in non-expansion Updates are free to DDO VIPs."
DDO states right on the page what you get (or rather, a subset of it, as VIP includes some additional things not listed). They don't hide behind a need for the reader to cross-reference three different pages on the site in order to deduce that they don't actually mean what it sure looks like they're saying. Reputable companies don't need to do garbage like that.
Get this, When MotUD was released, you could get it with DDo points, and when they put it on 50% off, even tho it was clear that if you clicked the link that there was no option to use DDO points for the, people fussed on their forums that their Ad Banner didn't explicitly tell them that it was Real Money Only sale, so, they might make things clear like that, because they know what they have playing their game.
Funny how players can read so deep into the game itself, and be so oblivious to anything else.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
cheyane said: That is the most amazing thing about this game the choices you make. There is no such thing as being able to do everything; you make choices.
The main reason I am playing the bard is for the pleasure of disabling traps, opening locked stuff and generally going to areas the monk cannot.
Down the road a bit when you're more comfortable with the game system, you should check out Multi-Classing one of your characters.
You really CAN do everything, well almost and not as well as a pure class, but the option is there.
My main is a Barb and I play solo without hirelings. SO I took some rogue levels for hidden stuff and traps and some Cleric so I can heal myself and not have to totally rely on healing potions.
I might not be as strong as a pure lvl 17 Barb, because of the levels I gave up to take rogue and cleric, but I'm able to solo the stuff I want to and poke and prod into the nooks and crannies when I'm in a dungeon.
Been really enjoying the monk and I am doing elite albeit slowly and don't you know it, those Aasimar heals are golden. The finishing moves are finally coming together. I do hate chasing after ranged shamans and other ranged enemies damn them! I do switch to my shurikens but the damage is meh compared to my vorpal wraps.
I have a question about the Acid Ranger I'm playing. I am thinking I want to drop all the other toons but redo my archer to include a rogue but I was reading this thread and they talk about the capstone and how unlike other classes like bard where you can drop Bard levels and not really miss much it isn't so with a ranger. I have a 18 Bard/2 Rogue build already but I don't want to play another melee and run after mobs and was thinking get a level of rogue on archer and one fighter for the extra feat but here's the quote that had me pause at the builder.
Three other things to consider. First, the deepwood stalker capstone assures you are always in sneak attack range as well as point blank shot range (an additional +[W]). So if you consistently fight enemies far away, the deepwood stalker capstone has an advantage. Second, ranged power applies 150% to sneak attack damage. So if you've invested in sneak attack damage, either through the deepwood stalker tree or gear, then the deepwood stalker capstone has an advantage. And there are plenty of ways to induce sneak attack damage on a pure ranged ranger (e.g. sniper shot, deception/improved deception gear, pin, otto's whistler, not sure if nerve venom induces sneak attack damage). Third, you have to consider the value of 20 ranged power when you have a very high doubleshot already, that is, when you have full shots of killer and manyshot is active, and/or zeal of the righteous if you run in divine crusader. For example, 20 ranged power applied to 235% doubleshot is going to offer more damage then another 20% doubleshot at that point.
It's not as cut and dry as 20 ranged power vs 20 doubleshot. It depends a lot on your particular build and playstyle. I did crunch the numbers for my specific build (White Feather Sniper in my sig) and found the deepwood stalker capstone came out ahead overall. I calculated average damage under varying conditions and then compared them: the arcane archer capstone in and out of point blank shot range with and without max bursts (i.e. full stacks of killer and zeal of the righteous with manyshot and ranged power boost), and the deepwood stalker capstone with and without max bursts. In point blank shot range with no burst effects, there was almost no difference between the two capstones. In point blank shot range with max boosts, deepwood stalker came out ahead by about 8%. Out of point blank shot range, the deepwood stalker capstone came out ahead with no boosts by about 13%, and pulled way ahead with boosts by about 23%. See post #39 in my thread for more details.
Keep in mind, these results are for my specific build, with the gear, enhancements, destiny, etc. listed in the OP. So results may be different for a different build. I think the choice of which capstone is better is not universal and really needs to be determined on a case by case basis. But taking into consideration some of the factors I mentioned above is a way to determine if you're build and playstyle may favor one over the other without crunching the numbers yourself. If you run with a very high doubleshot, always fighting enemies far away, and expect a decent amount of sneak attack damage, then the deepwood stalker capstone will probably offer you more. If you run with a lower doubleshot, always fighting enemies in shorter range, don't have a lot of sneak attack damage, and have a lot of on proc damage effects, then the arcane archer capstone may offer you more.
Been really enjoying the monk and I am doing elite albeit slowly and don't you know it, those Aasimar heals are golden. The finishing moves are finally coming together. I do hate chasing after ranged shamans and other ranged enemies damn them! I do switch to my shurikens but the damage is meh compared to my vorpal wraps.
I have a question about the Acid Ranger I'm playing. I am thinking I want to drop all the other toons but redo my archer to include a rogue but I was reading this thread and they talk about the capstone and how unlike other classes like bard where you can drop Bard levels and not really miss much it isn't so with a ranger. I have a 18 Bard/2 Rogue build already but I don't want to play another melee and run after mobs and was thinking get a level of rogue on archer and one fighter for the extra feat but here's the quote that had me pause at the builder.
Three other things to consider. First, the deepwood stalker capstone assures you are always in sneak attack range as well as point blank shot range (an additional +[W]). So if you consistently fight enemies far away, the deepwood stalker capstone has an advantage. Second, ranged power applies 150% to sneak attack damage. So if you've invested in sneak attack damage, either through the deepwood stalker tree or gear, then the deepwood stalker capstone has an advantage. And there are plenty of ways to induce sneak attack damage on a pure ranged ranger (e.g. sniper shot, deception/improved deception gear, pin, otto's whistler, not sure if nerve venom induces sneak attack damage). Third, you have to consider the value of 20 ranged power when you have a very high doubleshot already, that is, when you have full shots of killer and manyshot is active, and/or zeal of the righteous if you run in divine crusader. For example, 20 ranged power applied to 235% doubleshot is going to offer more damage then another 20% doubleshot at that point.
It's not as cut and dry as 20 ranged power vs 20 doubleshot. It depends a lot on your particular build and playstyle. I did crunch the numbers for my specific build (White Feather Sniper in my sig) and found the deepwood stalker capstone came out ahead overall. I calculated average damage under varying conditions and then compared them: the arcane archer capstone in and out of point blank shot range with and without max bursts (i.e. full stacks of killer and zeal of the righteous with manyshot and ranged power boost), and the deepwood stalker capstone with and without max bursts. In point blank shot range with no burst effects, there was almost no difference between the two capstones. In point blank shot range with max boosts, deepwood stalker came out ahead by about 8%. Out of point blank shot range, the deepwood stalker capstone came out ahead with no boosts by about 13%, and pulled way ahead with boosts by about 23%. See post #39 in my thread for more details.
Keep in mind, these results are for my specific build, with the gear, enhancements, destiny, etc. listed in the OP. So results may be different for a different build. I think the choice of which capstone is better is not universal and really needs to be determined on a case by case basis. But taking into consideration some of the factors I mentioned above is a way to determine if you're build and playstyle may favor one over the other without crunching the numbers yourself. If you run with a very high doubleshot, always fighting enemies far away, and expect a decent amount of sneak attack damage, then the deepwood stalker capstone will probably offer you more. If you run with a lower doubleshot, always fighting enemies in shorter range, don't have a lot of sneak attack damage, and have a lot of on proc damage effects, then the arcane archer capstone may offer you more.
So I decided not to multiclass the Ranger. What do you think ?
I always enjoy a good build discussion, so, if you want to talk about builds, by all means, I welcome them, it is not an imposition, ever.
Now I have a friend that is a Archer, like, 10 lives of JUST Archer, on some quest to build the perfect Arcane Archer build, Let me ask them on this one, because, they were talking about Capstones and Shardi ED, mix, and dancing a game of sneak attacks.
So let me check that one up.
I mean, Commonly, for just leveling and dungeon running, on Heroic, the TR junkies will run 8 Ranger, 6 Monk, 6 Fighter for IPS, 10K Stars, and Kensi, with that focus on direct max dps, this gives ample DPS to run raids later as well, if you plan to do that before TRing again.
Pure Ranger is always a good choice, if you are not 100% sure on the mix you plan to do, in fact pure classes work well overall for people that are looking to just have fun.
Case in point, I just logged in my 18/2 Wiz/Arti and I have no idea what I was doing with this, I can't tell if it was meant to be a control build, or a ranged DPS build, or what.. and so far I have blow around 100K plat, in respec's trying to guess it out, and that is at level 29, figure when I make 30th, I am going to TR and try again, with a more direct deftness of purpose.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
heard there was a discussion of archers going on in here so i'm poking my nose in..
i am also friends with the archer* @Ungood mentions, and i have tried to emulate their success, with my own twists and flair (i almost ALWAYS figure out a way to include trapping capability in my builds. too useful imho. he didn't do anything with rogue until last year when he finally got around to doing a rogue life... after 13 years and more than double the number of TRs that i've done.. at least. he likes rogue now, tho. lol) on one of my own characters (my arcane archer TR project. slowly... oh so slowly... crawling my way toward heroic completionist... must be arcane archer every life. currently have 12 lives in the bag, just a few more to go)
based on what i know from my friend, and what i know from my own experience... cthrutheego's points about max damage FOR THAT PARTICULAR BUILD STYLE are solid... with that build, that gear, that ED and those twists, that is potentially the max damage.
at this point the question is... is it worth it to you to give up the bonuses you'd get from rogue. are you just leveling up? 1 rogue for trapping is awesome for bonus xp, plus easier access to UMD for scrolls and other utility ability. are you going to actually spend time at endgame grinding reapers and raids solo or with friends, or were you going to just level up and have fun and TR a few times....
i respect wanting to be the best, but many times builds posted on the ddo forums are specced out for "end of leveling" with little or no consideration of what you'll be doing on your way there. a difference of 5%, 10% or even a (theoretical 23% with some serious number crunching) sounds big, but to be fair... when you're dealing with a build that's shooting 2-3 arrows at a time on a regular basis even without manyshot active, and is doing several hundred damage in between the straight damage and the acid add on from AA PER ARROW (NOT including crits)... you're going to chew thru mobs like a Cuisinart anyway. if you think it will be more fun to add a splash of rogue, don't let forum math stop you. that's the beauty of this game. you can do what you want (within reason) and still not be "gimped" there IS flexibility.
*for a little background.. our archer friend is one of those "quietly awesome" players. he doesn't post on the forums or brag about his build or anything of that nature. he just plays, plays well, and is ALWAYS looking for a new way to improve his build. always. he started playing an AA right after they were introduced... when everyone else said "oh. ew. archers suck. quit pew pewing and get in melee and fight!". he figured out how to make his build successful then. he started tinkering with the concept of adding monk to his build... BEFORE 10k stars was added. and right after it was added the forums erupted with cries of how useless it was since all the archers were dex based, but 10k added shots based on wisdom. meanwhile, my friend was quietly figuring out how to make it work, and was using it quite successfully before most else were. he started figuring out how to maximize his crits, attack speed, and doubleshot and started playing in divine crusader when everyone else was "OMG FURYSHOT!!!!!" and yes, he would use fury if he was doing something particularly challenging and needed the raw single target DPS, but for daily pew pew quest killing... more shots (via doubleshot) was superior for mowing down the trash. at the time, if you said you were in divine crusader, you would be mocked for being gimp. and now, here, i see a post about the White Feather Sniper... doing pretty much exactly what he's been doing for years now... DC and deep investment into deepwood sniper cranking doubleshot to the max. he's soloed more raids than i can even remember, just because he wanted to see if he could do it... but almost no one knows him, because he mostly solos or groups within his small circle of friends... but the few times i've seen him grouped, even with other "top tier" archers on my server... he matches or beats them handily.
Thank you, both of you have convinced me to go splash a rogue level. I will add a fighter at 9 for the double feat always a good thing. Going to work on the builder. Your mutual archer friend sounds awesome @katzklaw
funny thing.. it's not really a thing anymore, but many years ago there was a build called "the exploiter".. was 18 ranger 1 rogue 1 monk. tanking advantage of all the benefits thereof. was a lot of fun in it's day... your 18 ranger 1 rogue 1 fighter sounds like a similar flavor. have fun with it
meh i'm normally against the multi class thing, i'm more inclined to pure builds, since pures builds tend to be very powerfull in the last lvl with they enhancement tree.
even more on a monk and paladin, I can see fighter and rogues maybe mages multiclass, but most I don't see much use
Comments
These are arcane spells, available to Wizard, Sorceress, and Artificers, and like any other spell, can be augmented by metamagic feats, trait lines, and items.
So an Arcane can function like a Cleric for a Warforged (But Wizards are better at blowing stuff up)
Also, the Artificer Dog (as well as any and all constructs) are also healed by Repair Spells as well.
Any Classes can use repair wands and scrolls if they have enough UMD (Use Magical Devices) to activate the item.
Only a warforged can use Oil of Repair (which is a potion), no other race can. Oils of Repair can normally be bought from the same vendors that sell healing potions.
I'm planning on leaving my artificer as a warforged, as the self-healing capability will provide the flexibility to make it work. At some levels, I can bring a warforged sorcerer or wizard who is the group healer. At others, I can bring a warforged who isn't a healer and I'll be the healer. Sometimes I'll have to bring a hireling who is responsible for healing himself.
But the planned warforged fighter doesn't have that clean self-healing capability. Playing a tank whose ability to be healed by hirelings is meaningfully limited seems like a bad idea. So my plan instead is to switch the fighter to a half-orc, and at least get the racial ability to open locks. Hirelings can't open locks unless you buy them with real money.
At first, I thought that it seemed weird that the game had so many locks to open, as if it was some desperate reason to make rogues important. Yes, artificers get open lock, too, but that's much more recent. Then I realized that there are several ways to open locks, including the spell knock and the half-orc racial enhancement lock bash. The upshot is that of fifteen planned characters, seven of them will be able to open locks and get the full loot that way.
I am not sure what level you have made it to as of yet, but some of those immunities are like amazing beyond words, like for example, being Immune to getting level drained, is just the epic shizzle when you have to run a quest that has beholders in it, like Dreams of Insanity, or Invaders.
So it's not as, shall we say, as bad a trade off of as it might appear on paper. (Pun intended)
With that said, there is no way I would play a Tank that could not be healed by Divine magic. But that does not mean that Warforged can't make amazing Tanks, they only takes a -50% healing from Divine. So with Healers Friend, you can bring that down to -20% then you can stack Heal Amp items, like a Flesh Shaper's Docet for example, which gives +20%, and you will be back to 100%.. and now you can be healed by both Repair spells and Divine Spells. If you wanted you could push that much higher, so that you were getting 200% healing as a War Forged from Divine Spells.
As you said, DDO is a very complex game, and everything really comes down to, what you want to do, and how much effort you are willing to put in to pull it off.
If a warforged can heal himself, then that makes the situation much simpler. In some cases, I could be the group healer and bring a warforged hireling of whatever class. If that isn't practical, then a healer hireling at least can heal himself (and me, too, albeit to reduced effect), and you don't have to resort to consumables or whatever.
That leaves three choices: artificer, sorcerer, and wizard. I'm already planning on a warforged artificer. I've already created my sorcerer (a tiefling), and a sorcerer really doesn't want a -2 racial malus to charisma, anyway. That leaves a wizard as the other option.
I'm currently planning on a gnome wizard, which would be my only gnome. If I switch the wizard to warforged, then I'd need to switch something else to gnome. I've got two planned human characters: paladin and alchemist. A gnome paladin looks like a bad idea, but a gnome alchemist looks fine.
So now I'm looking at switching my wizard from gnome to warforged, and my alchemist from human to gnome.
I have 5 characters but I cannot keep up since I cycle the quests from normal to hard [sometimes I try elite and die ] looking for gear so I repeat the quests. That is already a lot to do. I am only playing my monk now. I am only level 4 or so. Yeah very slow player here. Plus I take a of of breaks because I get tired and sometimes like the breaking lots of crates with time limits ones give me a headache when I spin about looking for stuff. I get sea sick. Basically I am an awful player is all.
My toons
1) 18 Pale Wizard/2 Rogue Gnome
2)18 bard/2 rogue human
3) 20 monk Aasimar
4) 20 acid Ranger Elf
5) 20 Paladin Human
I might drop the paladin and wizard I think and keep the other three but for now I am concentrating on raising the monk and she is also my crafter, I have been dissolving loot like a loon but she can only make level 3 stuff so far.
I did adore this game a long time ago and I still love it. It is a good game where you have puzzles to solve and I enjoy playing the monk and while I loved the brad/rogue I made being able to disable traps and get to the chests I missed on the other toons I still feel that you're spreading yourself really thin when you do that.
That is the most amazing thing about this game the choices you make. There is no such thing as being able to do everything; you make choices. Well unless of course you have like a lot of past lives and on your 20th reincarnation. You have to decide what is important to you and stick to a build.
Just have fun .. you can respec ya know
With that said, Looking at these builds, I play some of them, so, there are basic tricks to make them more optimized.
I played a 18/2 Wiz/Rogue, Pale Master. Mine is a Shadar Kai, I made them before Gnome was put into the game.
Very.. VERY strong build all things said and done. Typically the trick here is to space out the Rogue Levels, to take them at 1st and 10th, to maximize your skills, because you will fall behind otherwise. Max Int, and take Insightful Reflexes for so your Int Modifier is used for Evasion.
This build does have some issues with high end CC, as the 2 rogue levels drops it's DC, and this will become far more evident in Elite and Reaper difficulties.
There are some really good items that can augment this build by quite a bit, this also has some direct weaknesses, like for as off as it sounds, this build does not work well against undead, as they get healed by your aura, and a lot of Undead cast light spells for some godforsaken reason.
And after logging in my Wiz/Rogue, I see I have none of the stuff that is supposed to be good for this build.. no wonder I suck.
Ranger.. I have heard they made AA really powerful these days,like really powerful, but, I got nothing for you, my 'ranger' is a 6/14 Fighter/Ranger, Kensi/Tempest. Dwarf, with Dual Dwarf Axes. Rips through things like a Cuisinart, can't shoot a bow for their life.
Paladin. My advice is set up to use either a 2HF (2 Handed weapons) and a S&B (S&B stands for Sword and Board, with Board being slang for wooden shields, which are just boards you depend on to save your life). This is because depending on how things go, you want to be able to tank and allow the other players to kill the mobs, and you want to be ready to lay down a beat down as well, and feats like Cleave, Great Cleave, Power Attack, and even 2HF feats, lend themselves well to S&B fighting, because that "Glancing Blow" still applies to a single handed weapon. If you want to have some fun and run around punching things, also look into a Pally Monk Mix, because a Monk with Lay Hands, is like.. Kung Fu Panda just showed up to lay down an ass kicking!
Here they are for the bard and I use two builds. I use the second for the actual level ups and use wisdom instead of Dex as the second is dex, while I use the first for where to place the skill points
https://www.ddo.com/forums/showthread.php/459103-Bard-Trapper-for-new-players
https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler
Ranger
https://www.ddo.com/forums/showthread.php/469213-quot-Strimtom-s-Acid-Arrow-quot-Maximum-Bow-DPS-F2P-new-player-Friendly
Monk
https://www.ddo.com/forums/showthread.php/500648-Strimtom-s-Falcon-Striker-R10-Monk-build
I do love how the monk plays best but the ranger is insanely strong. It is a fun play style and my only ranged character.
Since the game is quite time intensive I am going to concentrate on the monk for now. The main reason I am playing the bard is for the pleasure of disabling traps, opening locked stuff and generally going to areas the monk cannot. The ranger is just when I want to feel powerful I guess and go pew pew.
I don't know if "if you cross reference all of the information from these three particular pages on our site, it clearly states the opposite of what is heavily implied on this particular page" would hold up in court in case of a class-action lawsuit or an FTC investigation. But when you're actively trying to convince people of something that you know is false, I call that lying. It's the sort of thing that reputable companies just don't do. And that's why I never care to do business with Zenimax ever again.
Look at the analogous page on the DDO web site:
https://www.ddo.com/en/become-vip
That explicitly states on that same page "Menace of the Underdark and Shadowfell Conspiracy are expansions and are not included with VIP membership." Even further up on the page, instead of saying that VIPs get all adventure packs without qualification about how ESO does, DDO says, "All Adventure Packs released in non-expansion Updates are free to DDO VIPs."
DDO states right on the page what you get (or rather, a subset of it, as VIP includes some additional things not listed). They don't hide behind a need for the reader to cross-reference three different pages on the site in order to deduce that they don't actually mean what it sure looks like they're saying. Reputable companies don't need to do garbage like that.
Funny how players can read so deep into the game itself, and be so oblivious to anything else.
You really CAN do everything, well almost and not as well as a pure class, but the option is there.
My main is a Barb and I play solo without hirelings. SO I took some rogue levels for hidden stuff and traps and some Cleric so I can heal myself and not have to totally rely on healing potions.
I might not be as strong as a pure lvl 17 Barb, because of the levels I gave up to take rogue and cleric, but I'm able to solo the stuff I want to and poke and prod into the nooks and crannies when I'm in a dungeon.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Been really enjoying the monk and I am doing elite albeit slowly and don't you know it, those Aasimar heals are golden. The finishing moves are finally coming together. I do hate chasing after ranged shamans and other ranged enemies damn them! I do switch to my shurikens but the damage is meh compared to my vorpal wraps.
I have a question about the Acid Ranger I'm playing. I am thinking I want to drop all the other toons but redo my archer to include a rogue but I was reading this thread and they talk about the capstone and how unlike other classes like bard where you can drop Bard levels and not really miss much it isn't so with a ranger. I have a 18 Bard/2 Rogue build already but I don't want to play another melee and run after mobs and was thinking get a level of rogue on archer and one fighter for the extra feat but here's the quote that had me pause at the builder.
Three other things to consider. First, the deepwood stalker capstone assures you are always in sneak attack range as well as point blank shot range (an additional +[W]). So if you consistently fight enemies far away, the deepwood stalker capstone has an advantage. Second, ranged power applies 150% to sneak attack damage. So if you've invested in sneak attack damage, either through the deepwood stalker tree or gear, then the deepwood stalker capstone has an advantage. And there are plenty of ways to induce sneak attack damage on a pure ranged ranger (e.g. sniper shot, deception/improved deception gear, pin, otto's whistler, not sure if nerve venom induces sneak attack damage). Third, you have to consider the value of 20 ranged power when you have a very high doubleshot already, that is, when you have full shots of killer and manyshot is active, and/or zeal of the righteous if you run in divine crusader. For example, 20 ranged power applied to 235% doubleshot is going to offer more damage then another 20% doubleshot at that point.
It's not as cut and dry as 20 ranged power vs 20 doubleshot. It depends a lot on your particular build and playstyle. I did crunch the numbers for my specific build (White Feather Sniper in my sig) and found the deepwood stalker capstone came out ahead overall. I calculated average damage under varying conditions and then compared them: the arcane archer capstone in and out of point blank shot range with and without max bursts (i.e. full stacks of killer and zeal of the righteous with manyshot and ranged power boost), and the deepwood stalker capstone with and without max bursts. In point blank shot range with no burst effects, there was almost no difference between the two capstones. In point blank shot range with max boosts, deepwood stalker came out ahead by about 8%. Out of point blank shot range, the deepwood stalker capstone came out ahead with no boosts by about 13%, and pulled way ahead with boosts by about 23%. See post #39 in my thread for more details.
Keep in mind, these results are for my specific build, with the gear, enhancements, destiny, etc. listed in the OP. So results may be different for a different build. I think the choice of which capstone is better is not universal and really needs to be determined on a case by case basis. But taking into consideration some of the factors I mentioned above is a way to determine if you're build and playstyle may favor one over the other without crunching the numbers yourself. If you run with a very high doubleshot, always fighting enemies far away, and expect a decent amount of sneak attack damage, then the deepwood stalker capstone will probably offer you more. If you run with a lower doubleshot, always fighting enemies in shorter range, don't have a lot of sneak attack damage, and have a lot of on proc damage effects, then the arcane archer capstone may offer you more.
It is from this thread
https://www.ddo.com/forums/showthread.php/469213-quot-Strimtom-s-Acid-Arrow-quot-Maximum-Bow-DPS-F2P-new-player-Friendly/page5
So I decided not to multiclass the Ranger. What do you think ?
Now I have a friend that is a Archer, like, 10 lives of JUST Archer, on some quest to build the perfect Arcane Archer build, Let me ask them on this one, because, they were talking about Capstones and Shardi ED, mix, and dancing a game of sneak attacks.
So let me check that one up.
I mean, Commonly, for just leveling and dungeon running, on Heroic, the TR junkies will run 8 Ranger, 6 Monk, 6 Fighter for IPS, 10K Stars, and Kensi, with that focus on direct max dps, this gives ample DPS to run raids later as well, if you plan to do that before TRing again.
Pure Ranger is always a good choice, if you are not 100% sure on the mix you plan to do, in fact pure classes work well overall for people that are looking to just have fun.
Case in point, I just logged in my 18/2 Wiz/Arti and I have no idea what I was doing with this, I can't tell if it was meant to be a control build, or a ranged DPS build, or what.. and so far I have blow around 100K plat, in respec's trying to guess it out, and that is at level 29, figure when I make 30th, I am going to TR and try again, with a more direct deftness of purpose.
i am also friends with the archer* @Ungood mentions, and i have tried to emulate their success, with my own twists and flair (i almost ALWAYS figure out a way to include trapping capability in my builds. too useful imho. he didn't do anything with rogue until last year when he finally got around to doing a rogue life... after 13 years and more than double the number of TRs that i've done.. at least. he likes rogue now, tho. lol) on one of my own characters (my arcane archer TR project. slowly... oh so slowly... crawling my way toward heroic completionist... must be arcane archer every life. currently have 12 lives in the bag, just a few more to go)
based on what i know from my friend, and what i know from my own experience... cthrutheego's points about max damage FOR THAT PARTICULAR BUILD STYLE are solid... with that build, that gear, that ED and those twists, that is potentially the max damage.
at this point the question is... is it worth it to you to give up the bonuses you'd get from rogue. are you just leveling up? 1 rogue for trapping is awesome for bonus xp, plus easier access to UMD for scrolls and other utility ability. are you going to actually spend time at endgame grinding reapers and raids solo or with friends, or were you going to just level up and have fun and TR a few times....
i respect wanting to be the best, but many times builds posted on the ddo forums are specced out for "end of leveling" with little or no consideration of what you'll be doing on your way there. a difference of 5%, 10% or even a (theoretical 23% with some serious number crunching) sounds big, but to be fair... when you're dealing with a build that's shooting 2-3 arrows at a time on a regular basis even without manyshot active, and is doing several hundred damage in between the straight damage and the acid add on from AA PER ARROW (NOT including crits)... you're going to chew thru mobs like a Cuisinart anyway. if you think it will be more fun to add a splash of rogue, don't let forum math stop you. that's the beauty of this game. you can do what you want (within reason) and still not be "gimped" there IS flexibility.
*for a little background.. our archer friend is one of those "quietly awesome" players. he doesn't post on the forums or brag about his build or anything of that nature. he just plays, plays well, and is ALWAYS looking for a new way to improve his build. always. he started playing an AA right after they were introduced... when everyone else said "oh. ew. archers suck. quit pew pewing and get in melee and fight!". he figured out how to make his build successful then. he started tinkering with the concept of adding monk to his build... BEFORE 10k stars was added. and right after it was added the forums erupted with cries of how useless it was since all the archers were dex based, but 10k added shots based on wisdom. meanwhile, my friend was quietly figuring out how to make it work, and was using it quite successfully before most else were. he started figuring out how to maximize his crits, attack speed, and doubleshot and started playing in divine crusader when everyone else was "OMG FURYSHOT!!!!!" and yes, he would use fury if he was doing something particularly challenging and needed the raw single target DPS, but for daily pew pew quest killing... more shots (via doubleshot) was superior for mowing down the trash. at the time, if you said you were in divine crusader, you would be mocked for being gimp. and now, here, i see a post about the White Feather Sniper... doing pretty much exactly what he's been doing for years now... DC and deep investment into deepwood sniper cranking doubleshot to the max. he's soloed more raids than i can even remember, just because he wanted to see if he could do it... but almost no one knows him, because he mostly solos or groups within his small circle of friends... but the few times i've seen him grouped, even with other "top tier" archers on my server... he matches or beats them handily.