Dunno why so many are so interested in StarCitizen/Squadron42 when they could be playing Bethesda's Starfield or Ubisoft's Pioneer and BeyondGood&Evil2
No wonder publishers have to develop in secrecy, normies cant handle seeing the sausage get made without going into a hysterical frenzy drama.
The problem being, the game was promised by 3rd quarter THIS YEAR. Guess what, they can't even make a video right and a game is supposed to come out of them.
All your stats are a RED HERRING. They mean nothing, to the average 'Joe or Joanne Gamer'. What they are good for is telling CIS that they can delay, wait, prolong and still get more money. That is all it means.
It really wasn't but that's beyond the point. Multiple games miss their released dates by years, you just don't know about it because those dates and their roadmaps are not public exaclty to spare dev's to the drama from normies who can't understand that in game develoment things most likely wont go as planned.
CIG can develop at their own pace as they like because they have no reason to rush. There's no other company that is going to beat them to the market and offer something better than they already provide to their backers and since they see and increase of players every year along with funding why would they change.
To the average joe it's irrelevant how long and how much a game cost to make. If they find it cool they will play it no matter how much drama goes around it. 80% of gamers dont care about forums, 15% read and only 5% actually post.
Negativity is the fuel of 99% internet discussion as it requires 0 effort and that's why it's mostly irrelevant. It's used by 'journalists' to manipulate ex-gamers that now get their "fun" posting about games instead of actually play them so they can generate revenue with the least ammount of effort.
Still Free pub for Star Citizen while backers have fun playing
"...so they can generate revenue with the least ammount [sic] of effort."
Funny you should mention that, since this is exactly CIG's way of doing business so far.
The funny part about this is; the whiners on here that never intend to play the game are wondering why the people that do play it aren't here to defend against their mindless bleating. Probably because the people that actually like the game, are over playing it. But you lot carry on, you're doing great. truly.
If SQ42 is polished and fun I'll play it. That doesn't mean we can't call them out for this insanity.
Dunno why so many are so interested in StarCitizen/Squadron42 when they could be playing Bethesda's Starfield or Ubisoft's Pioneer and BeyondGood&Evil2
No wonder publishers have to develop in secrecy, normies cant handle seeing the sausage get made without going into a hysterical frenzy drama.
The problem being, the game was promised by 3rd quarter THIS YEAR. Guess what, they can't even make a video right and a game is supposed to come out of them.
All your stats are a RED HERRING. They mean nothing, to the average 'Joe or Joanne Gamer'. What they are good for is telling CIS that they can delay, wait, prolong and still get more money. That is all it means.
It really wasn't but that's beyond the point. Multiple games miss their released dates by years, you just don't know about it because those dates and their roadmaps are not public exaclty to spare dev's to the drama from normies who can't understand that in game develoment things most likely wont go as planned.
CIG can develop at their own pace as they like because they have no reason to rush. There's no other company that is going to beat them to the market and offer something better than they already provide to their backers and since they see and increase of players every year along with funding why would they change.
To the average joe it's irrelevant how long and how much a game cost to make. If they find it cool they will play it no matter how much drama goes around it. 80% of gamers dont care about forums, 15% read and only 5% actually post.
Negativity is the fuel of 99% internet discussion as it requires 0 effort and that's why it's mostly irrelevant. It's used by 'journalists' to manipulate ex-gamers that now get their "fun" posting about games instead of actually play them so they can generate revenue with the least ammount of effort.
Still Free pub for Star Citizen while backers have fun playing
Dunno why so many are so interested in StarCitizen/Squadron42 when they could be playing Bethesda's Starfield or Ubisoft's Pioneer and BeyondGood&Evil2
No wonder publishers have to develop in secrecy, normies cant handle seeing the sausage get made without going into a hysterical frenzy drama.
The problem being, the game was promised by 3rd quarter THIS YEAR. Guess what, they can't even make a video right and a game is supposed to come out of them.
All your stats are a RED HERRING. They mean nothing, to the average 'Joe or Joanne Gamer'. What they are good for is telling CIS that they can delay, wait, prolong and still get more money. That is all it means.
It really wasn't but that's beyond the point. Multiple games miss their released dates by years, you just don't know about it because those dates and their roadmaps are not public exaclty to spare dev's to the drama from normies who can't understand that in game develoment things most likely wont go as planned.
CIG can develop at their own pace as they like because they have no reason to rush. There's no other company that is going to beat them to the market and offer something better than they already provide to their backers and since they see and increase of players every year along with funding why would they change.
To the average joe it's irrelevant how long and how much a game cost to make. If they find it cool they will play it no matter how much drama goes around it. 80% of gamers dont care about forums, 15% read and only 5% actually post.
Negativity is the fuel of 99% internet discussion as it requires 0 effort and that's why it's mostly irrelevant. It's used by 'journalists' to manipulate ex-gamers that now get their "fun" posting about games instead of actually play them so they can generate revenue with the least ammount of effort.
Still Free pub for Star Citizen while backers have fun playing
Means absolutely nothing. Right now it is a P2W game. The more money you put in the better ships, so the more you win.
Videos mean nothing. As I said, I played the game, my friend is a backer and it was a POS, when I tried it before the Covid-19 pandemic. The game I played was a tech demo, nothing more. I was like, this is all you got for the cash you laid out? I guess pretty baubles make people think they are accomplishing something. All Flash, nothing else.
We are not negative, we are being honest. How long does this fiasco have to go on before the backers see the same thing that others do, looking at it objectively? This seems like a ponzi scheme.
One could say you drank the CIG Kool-aid and haven't been able to separate reality from fiction.
Being honest is not something valuable when you ignore the big picture.
Other studios with more experience and money than CIG also take a lot of time in their projects yet we dont get all this drama.
Since CIG pretty much had to rework their engine altoguether to make possible the features they needed to realise their vision it meant things have taken longer but at the same time put them way ahead of anything on the market for many years to come.
We get it that normies have little clue about what it takes to develop a game of this magnitude because it's never been done or how much harder it is when you're crowdfunding to build a company and start from scratch.
Again, If it was so easy to make games like these some other studio with more money and experience would have done something similar and the interest for a game like Squadron/StarCitizen wouldn't be so high.
So yes backers will keep having fun playing the alpha and supporting the project as they like as long as they see progress and can have fun.
That's why the game will keep on being updated, played by more and more players while breaking funding records in the process. Rinse & Repeat
Being honest is not something valuable when you ignore the big picture.
Other studios with more experience and money than CIG also take a lot of time in their projects yet we dont get all this drama.
Since CIG pretty much had to rework their engine altoguether to make possible the features they needed to realise their vision it meant things have taken longer but at the same time put them way ahead of anything on the market for many years to come.
We get it that normies have little clue about what it takes to develop a game of this magnitude because it's never been done or how much harder it is when you're crowdfunding to build a company and start from scratch.
Again, If it was so easy to make games like these some other studio with more money and experience would have done something similar and the interest for a game like Squadron/StarCitizen wouldn't be so high.
So yes backers will keep having fun playing the alpha and supporting the project as they like as long as they see progress and can have fun.
That's why the game will keep on being updated, played by more and more players while breaking funding records in the process. Rinse & Repeat
This IS the big picture, just not in your book is all.
Like I said, if this was any other game, people would want to hang the developers from the rafters. Since it is CIG/SQ42 the invested people come to the rescue. Why do I say this, look at how people react to Crowfall, CU, etc? Why are these to games different? They are not but they sure got a way more money than the others and not even developing their own game engine like Crowfall and CU were/are doing.
THAT IS THE BIG PICTURE. What you are talking about is the micro-picture.
Is anyone really surprised over their reasons or when it was delayed. I guess some may even rub their hands together in glee but is the scope or truly just incompetence that is taking this much time and money. /smh
Is anyone really surprised over their reasons or when it was delayed. I guess some may even rub their hands together in glee but is the scope or truly just incompetence that is taking this much time and money. /smh
Failing to manage scope appropriately IS incompetence. So it's both.
This IS the big picture, just not in your book is all.
Drama is never the big picture no matter the company or product.
We've had these useless shenanigans every year because of the complex nature of this project and because it's open development. You would see the same thing with other games if they had to comunicate as early and as much as CIG does.
Again if it was an easy game to make some other studio with more experience, devs and money would have made it by now.
Understanding that is getting the big picture, this drama is just noise that will flatulently vanish like all the other.
This IS the big picture, just not in your book is all.
Drama is never the big picture no matter the company or product.
We've have these useless shenanigans every year because of the complex nature of this project and because it's open development. You would see the same thing with other games if they had to comunicate as early and as much as CIG does.
Again if it was an easy game to make some other studio with more experience, devs and money would have made it by now.
Understanding that is getting the big picture, this drama is just noise that will flatulently vanish like all the other.
"Again if it was an easy game to make some other studio with more experience, devs and money would have made it by now."
And I think that's what amazes a lot of us (along with the belief that the game will not be drastically P2W). The backers still believe that CIG is going to make the most incredible game ever, while working with less experience, fewer developers and less money than the monster studios have. Not one of those studios was crazy enough to take on a game of this scope. How many times do we have to see these crowdfunded MMOs fail, or at least drastically under-deliver, before we all realize the failure of this business experiment? SC is just the same, old, crowdfunded story over again, but on a much grander scale. But who knows, in 5-8 more years, maybe I'll be proven wrong.
This IS the big picture, just not in your book is all.
Drama is never the big picture no matter the company or product.
We've have these useless shenanigans every year because of the complex nature of this project and because it's open development...
At the moment we're having these shenanigans because it's not open development.
If it were open development - something like how Crowfall communicates - they'd have been honest with us and told that SQ 42 is delayed already months ago. Then we might have had different shenanigans, but not these ones.
Also if it were closed development, something like Cyberpunk, we'd have been told of delay well in advance. The devs would be trying to tell us what to expect.
Because it's Star Citizen we're being told that the missing communication is do to reworks on how they're communicating and are left to make our own guesses whether stuff is delayed and how much.
This IS the big picture, just not in your book is all.
Drama is never the big picture no matter the company or product.
We've had these useless shenanigans every year because of the complex nature of this project and because it's open development. You would see the same thing with other games if they had to comunicate as early and as much as CIG does.
Again if it was an easy game to make some other studio with more experience, devs and money would have made it by now.
Understanding that is getting the big picture, this drama is just noise that will flatulently vanish like all the other.
With nonsense communication that CIG does, only showing off ships or nonsense about backers money, etc., they are causing this all by themselves. The head of the studio has been on other games and have lead development teams. One would have thought he would have learned that open, honest communication or none at all are the only ways to play it.
Instead they pander to the people who put money into the game by saying put more in and it will get better. Well, I have some swampland in Arizona to sell you also...
Notice how Babs completely avoids the fact that they want another 5 months to make a Roadmap of a Roadmap. You guys let him off too easy.
There is no excuse but incompetence for them taking this long to deliver information they promised.
they also promised to treat backers like publishers. No publisher would accept the excuses they are making.
It's clear that they feel the need to manufacture an update that will help them sell more stuff. Or maybe they are just delaying until the next big marketing event and hoping people will forget.
"Again if it was an easy game to make some other studio with more experience, devs and money would have made it by now."
And I think that's what amazes a lot of us (along with the belief that the game will not be drastically P2W). The backers still believe that CIG is going to make the most incredible game ever.
Yes. Yes they do. Because what they are playtesting in the available alpha is already incredible for them and not available in any other game.
This is something very simple way to understand why old backers like myself keep supporting the game and new ones join every year and breaking funding records despite all the delays, bugs, performance issues or high requirements to play.
Games like all products only thrive if their qualities greatly surpass their flaws.
It is why we see perfectly good games release and died immediatly. Because the experience they offered wasn't good enough to captive an audience.
We've seen these all the time in various genres like mmo's, battleroyal, card games and so on.
Until a game alike or better than Star Citizen comes along gamers who are keen of this kind of game will keep on backing it drama or no drama.
As the last years go drama only seemed to increase awareness of the project and respectively the funding.
Now they are delaying "news" because they want better visuals to disseminate it.... and allude to the fact that their videos are so incredibly time and work intensive one can only wonder why they are diverting resources to them as opposed to say.... working on their vaporware game(s)
My prediction: after another few years, the base code will be so out of date, that they'll announce they are "updating" the core engines to be more modern.
"Again if it was an easy game to make some other studio with more experience, devs and money would have made it by now."
And I think that's what amazes a lot of us (along with the belief that the game will not be drastically P2W). The backers still believe that CIG is going to make the most incredible game ever.
Yes. Yes they do. Because what they are playtesting in the available alpha is already incredible for them and not available in any other game.
This is something very simple way to understand why old backers like myself keep supporting the game and new ones join every year and breaking funding records despite all the delays, bugs, performance issues or high requirements to play.
Games like all products only thrive if their qualities greatly surpass their flaws.
It is why we see perfectly good games release and died immediatly. Because the experience they offered wasn't good enough to captive an audience.
We've seen these all the time in various genres like mmo's, battleroyal, card games and so on.
Until a game alike or better than Star Citizen comes along gamers who are keen of this kind of game will keep on backing it drama or no drama.
As the last years go drama only seemed to increase awareness of the project and respectively the funding.
Win & Win altoguether.
Don't let his distractions fool ya. They want another 4-5 months to make a Roadmap for a Roadmap. They don't want to just tell it like it is, they want to hide the facts behind a pretty presentation that tells you nothing.
Comments
If SQ42 is polished and fun I'll play it. That doesn't mean we can't call them out for this insanity.
Videos mean nothing. As I said, I played the game, my friend is a backer and it was a POS, when I tried it before the Covid-19 pandemic. The game I played was a tech demo, nothing more. I was like, this is all you got for the cash you laid out? I guess pretty baubles make people think they are accomplishing something. All Flash, nothing else.
We are not negative, we are being honest. How long does this fiasco have to go on before the backers see the same thing that others do, looking at it objectively? This seems like a ponzi scheme.
One could say you drank the CIG Kool-aid and haven't been able to separate reality from fiction.
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2024: 47 years on the Net.
We get it that normies have little clue about what it takes to develop a game of this magnitude because it's never been done or how much harder it is when you're crowdfunding to build a company and start from scratch.
Again, If it was so easy to make games like these some other studio with more money and experience would have done something similar and the interest for a game like Squadron/StarCitizen wouldn't be so high.
So yes backers will keep having fun playing the alpha and supporting the project as they like as long as they see progress and can have fun.
That's why the game will keep on being updated, played by more and more players while breaking funding records in the process. Rinse & Repeat
Like I said, if this was any other game, people would want to hang the developers from the rafters. Since it is CIG/SQ42 the invested people come to the rescue. Why do I say this, look at how people react to Crowfall, CU, etc? Why are these to games different? They are not but they sure got a way more money than the others and not even developing their own game engine like Crowfall and CU were/are doing.
THAT IS THE BIG PICTURE. What you are talking about is the micro-picture.
It will release and be unremarkable for its release time, and the only thing it will have contributed to gaming is a massive money sink.
We've had these useless shenanigans every year because of the complex nature of this project and because it's open development. You would see the same thing with other games if they had to comunicate as early and as much as CIG does.
Again if it was an easy game to make some other studio with more experience, devs and money would have made it by now.
Understanding that is getting the big picture, this drama is just noise that will flatulently vanish like all the other.
And I think that's what amazes a lot of us (along with the belief that the game will not be drastically P2W). The backers still believe that CIG is going to make the most incredible game ever, while working with less experience, fewer developers and less money than the monster studios have. Not one of those studios was crazy enough to take on a game of this scope. How many times do we have to see these crowdfunded MMOs fail, or at least drastically under-deliver, before we all realize the failure of this business experiment? SC is just the same, old, crowdfunded story over again, but on a much grander scale. But who knows, in 5-8 more years, maybe I'll be proven wrong.
If it were open development - something like how Crowfall communicates - they'd have been honest with us and told that SQ 42 is delayed already months ago. Then we might have had different shenanigans, but not these ones.
Also if it were closed development, something like Cyberpunk, we'd have been told of delay well in advance. The devs would be trying to tell us what to expect.
Because it's Star Citizen we're being told that the missing communication is do to reworks on how they're communicating and are left to make our own guesses whether stuff is delayed and how much.
Instead they pander to the people who put money into the game by saying put more in and it will get better. Well, I have some swampland in Arizona to sell you also...
This is something very simple way to understand why old backers like myself keep supporting the game and new ones join every year and breaking funding records despite all the delays, bugs, performance issues or high requirements to play.
Games like all products only thrive if their qualities greatly surpass their flaws.
It is why we see perfectly good games release and died immediatly.
Because the experience they offered wasn't good enough to captive an audience.
We've seen these all the time in various genres like mmo's, battleroyal, card games and so on.
Until a game alike or better than Star Citizen comes along gamers who are keen of this kind of game will keep on backing it drama or no drama.
As the last years go drama only seemed to increase awareness of the project and respectively the funding.
Win & Win altoguether.
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2024: 47 years on the Net.
Bemused onlookers: Yeah, but not in the way you think.....
If you are holding out for the perfect game, the only game you play will be the waiting one.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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2024: 47 years on the Net.