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Returning MMO Player

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  • Po_ggPo_gg Member EpicPosts: 5,749
    edited March 2021
    That technical issues may have been partly responsible for the shift it still fits the setting and tone of the game well.
    Not partly :)  The need of reduce came from the engine difficulties.
    Even moreso, if solo/small group and "immersion" were really the reason, they could've just went with GW's design (especially with the much more immersion-breaking and dumb Agartha change...), a central hub and everything else is instance.

    The player cap wasn't set lower than 10 because of the lairs. (a.k.a. Funcom's laziness)
    They could put the event and player-summoned world bosses into Agartha on empty platforms, that was simple work, and a better control on server load.
    But reworking or removing the lairs... a whole different level of effort. So they just reduced the cap to 10 and called it a day.

    Also, you got it wrong (or at least the other way around) with
    It's not bull. The genre the game is based on has strong elements of isolation, with at most small groups investigating conspiracies and the like.
    and
    Torval said:
    To me, TSW felt much more forced with tons of players running around willy nilly.
    the critique of cap reducing is for the top end, not the bottom...
    TSW's layering was really good. You didn't see "tons of players running around willy nilly", unless there was a world boss, or a hunting party - but even in that case if you weren't part of it, they disappeared the next time you loaded (like jumping in a mission and out).

    On general, average playtime the players occasionally bumped into just a few other players in an area, and the game put an emphasis on your friend list, cabal and former group members in the selection.

    It wasn't a solo experience, obviously, it was an MMORPG, and the lore also was around the factions and other parties are present all the time... As the templars got smacked with the cold truth right at the start, "You're not the only one, and you're not the Chosen One".
    But even with that, it wasn't more crowded than Legends in the beta (I was there, out of curiousity... what a letdown).

    Nope, the critique is about taking away the option (you know, option is king) for getting together.
    It was always just an option, mind you, due to the layering mentioned above, if you wanted to gather a group larger than 20-25 players, for any reasons, you had to use the invite and Meet Up features. The possibility was there, and it ain't in Legends.

    Things like the Visible Dark for example (player-created investigation/roleplay event, you can find my post about it (shameless plug :) ) in the old Secret World section here) are impossible in Legends, simply because of you can't have more than 10 players out in the zones.
    Same applies for the Rider (also an investigation event, just by Funcom).
    FaileasAlBQuirky
  • Po_ggPo_gg Member EpicPosts: 5,749
    Faileas said:
    Aenghas said:
    Why is it an mmorpg you are looking for? 

    That's a great question.
    [...]
    Thanks for all the help guys, I truly appreciate it... but I don't think I can play MMORPGs anymore. My current lifestyle doesn't allow for MMORPGs, or much gaming to begin with. ! 
    Not just the question, the suggestion (RDO) was great as well.
    I'd throw GTA Online next to it, especially if you don't have enough time for MMORPGs, just short bursts of play.

    The last update of it was new in that it's really viable for us solo players, but beyond that new island there's a ton of pvp if that's also what you want.
    FaileasAlBQuirky
  • MendelMendel Member LegendaryPosts: 5,609
    Faileas said:
    Alright, I'll try to keep this brief...

    I only REALLY started playing MMOs in what I would call the "golden era" of MMOs, this was back in the mid 2010s. It was a glorious time to be both young & alive. There were so many quality MMOs being released left and right that it was difficult to choose between which one's to play. Almost every MMO released back then had its own unique take on the genre as a whole. Chronicles of Spellborn, tried to alter the way combat was done by having a rotating skill bar. Warhammer Online with its strong emphasis on RvR. Rift's survival style combat and being able to play multiple roles with one class. Not to mention the distinct artstyles each one of them had. 

    For whatever reason, my desire for MMOs has resurfaced and I find myself haplessly scouring the Internet in the vain hope of finding an MMO that's going to devour most of my time again. Sadly, none of the MMOs on the market today or in the foreseeable future look promising to me. I have my eyes set on Ashes of Creation, but even that game doesn't seem to offer up anything new in terms of gameplay. The look & feel doesn't appeal to me either. Same goes for New World.

    Recently I've tried playing Blade & Soul, but boy, was that game GRINDY. It felt like every F2P MMO that went before it, except it was repurposed with a pretty aesthetic. How I've been able to tolerate games like that as a youngster is beyond me.

    I haven't played Desert Online for that exact same reason. I'm trying to avoid grindfests like the plague, but it seems to be the only thing MMOs have to give right now.

    Does anyone else feel the same way about current MMOs? Are there any other MMO dinosaurs like me who miss the "good ol' days" of MMO gaming? Any one else still waiting for that one MMO to sweep them off their feet? Curious to hear your thoughts. :) 


    Searching for games that match your personal 'golden era' is a waste of time.  Everyone has already played them, then abandoned them.  There's nobody there anymore, and besides, the games have changed, and not always for the better.

    Even worse, it seems, is looking for games that have improved on experiences and game play you remember.  Developers are all focused on magically recreating the pioneer efforts and don't seem to be all that interested in evolving the genre or doing the 'innovation' thing.  Well, that, or they see MMORPGs as some kind of magical pot-of-gold they want to swim in.

    Being young and alive is a good thing, filled with good memories.  If you're looking for advice, I'd suggest staying young.  The game you once enjoyed is probably still around in some form.  Stay young, if you can.  Bad things happen when you try the alternatives to young.

    (I'll also recommend 'alive', although I have no direct experience with any other status, yet.  I'm probably missing out on something, but can't bear giving up what I already have.)



    BrainyFaileasAlBQuirky

    Logic, my dear, merely enables one to be wrong with great authority.

  • FaileasFaileas Member UncommonPosts: 84
    Po_gg said:
    Not just the question, the suggestion (RDO) was great as well.
    I'd throw GTA Online next to it, especially if you don't have enough time for MMORPGs, just short bursts of play.

    The last update of it was new in that it's really viable for us solo players, but beyond that new island there's a ton of pvp if that's also what you want.
    Thanks, you guys sure know a lot about dem games... I'm always so in awe at how much people know here. That's why I feel I don't have much else to contribute, besides giving Insightfuls away, heh. It's too dangerous for me to be here, though, I get sucked in very easily and it's harder for me to get out once I'm in it. I burned my hands once and I won't let it happen again. I do enjoy reading all the extensive posts people write on here... Very eye-opening and inspiring... Really makes me feel like a moron, too. X) 

    GTA Online and RDO are not my "type" of game. I AM impractically fussy, okay, I admit it... You caught me red-handed, Aenghas. You sharpshooter, you. :) It's okay, though. Again, I do really appreciate all the suggestions thrown at me. I think it's very fun either way to learn about new games and games in general. That's something I've missed for so long; just discussing games together, even ones I will probably never have the pleasure of playing, haha. 

    I have soooo many games stored on my Steam account, I must have been filthy rich when I was a kid, heh. 99% of them I haven't even scraped the surface of yet. Still 99% more games on Steam that I would like to purchase when they're on Sale. 

    I can't keep up with what's out there anymore, but luckily for me I AM an impractical fuss so I think I can leave out at least 50% of them. I've just made a firm decision for myself to at least spend one day trying out ESO... I'd feel guilty if I didn't try it at least once, since my bro did go out of his own way to purchase it for me. :) 

    Mendel said:
    Searching for games that match your personal 'golden era' is a waste of time.  Everyone has already played them, then abandoned them.  There's nobody there anymore, and besides, the games have changed, and not always for the better.

    I think it's not just the games themselves that were "golden", I think it was the shared experience I had with others that made it "golden" to me. I met so many cool people (and not so cool people) online, more so than I ever had in RL. But yes, the feeling of abandonment is... depressing, to say the least. I've tried playing "older" MMOs, but it's not the same. Same reason why I won't play already established MMOs like FFXIV. Everybody has already found their footing and clique, and here I come with my beginner ass still trying to figure out the basics. There's no shame in that, but I just enjoy it more when something is fresh and new... There's something about playing MMOs at launch time that triples the excitement within me.

    Mendel said:
    Even worse, it seems, is looking for games that have improved on experiences and game play you remember.  Developers are all focused on magically recreating the pioneer efforts and don't seem to be all that interested in evolving the genre or doing the 'innovation' thing.  Well, that, or they see MMORPGs as some kind of magical pot-of-gold they want to swim in.
    Breaks my heart to hear this. I feel MMORPGs are something so crucial and important to the gaming genre. It's nothing like an "average" single-player game. It offers an entirely new and more immersive experience. I think it also raises a lot of deep and profound questions about the reality of existence and the possibility of their being alternate dimensions... I sometimes feel that I am reincarnating time and time again into a new character. Just donning a new robe, gender, hat. This is something that I am old enough now to understand and appreciate. I am very much geared towards "Innovation". I love to learn and discover new things. This is why I have devoured MMOs so much in the past. Every MMO I used to play offered up at least ONE thing differently than its predecessor or affiliate. Just one thing, be it the OST or art style... It doesn't necessarily have to be the gameplay that needs to stand out or excel. Just the look & feel of it alone can keep me satisfied for days. I am very superficial like that, heh.

    Mendel said:
    Being young and alive is a good thing, filled with good memories.  If you're looking for advice, I'd suggest staying young.  The game you once enjoyed is probably still around in some form.  Stay young, if you can.  Bad things happen when you try the alternatives to young.
    Stayin' young, dawg. I like it. :) Bad things??? Bad things happen when I TRY to stay young, despite getting older each day... Haha. I get scolded so often for being "Immature" and a "baby" by the people around me, it's almost abusive. I have a perpetual fear of getting older. Becoming "older" means losing your innocence, and I don't want to loose my innocence for the world. It's the only thing that keeps me sane on this wretched planet. That's why I hold on to it with dear life, haha. Don't worry, they will never make me grow up... At least not on the inside, never!

    Yeah... It's pretty interesting, when I began playing games again I just realized how lucky I was growing up. I had zero worries, zero fears, zero obligations... Everything was peaceful and serene. People didn't hate me like they do now. It was a wonderful time to be alive. I was also sooo deliciously cocky and self-confident it brushed people off in all the wrong ways, but I felt great regardless. Now I'm a neurotic wreck. I don't know what happened. I think I screwed myself over one time and now I'm here, haha. Oh boy... This takes me back, but I'll keep these forums to "intellectual gaming discussions ONLY." Hey, I can play by the rules, too... ;)

    Mendel said:
    (I'll also recommend 'alive', although I have no direct experience with any other status, yet.  I'm probably missing out on something, but can't bear giving up what I already have.)

    I feel like I am missing out on a lot, and I have clearly. I feel so out of touch reading some of the posts left behind here, haha. The other day I had to design an Instagram page and I was like... Wait, what's a STORY? What's a Story? o.O I used to think I was cool, but evidently I'm not. I wouldn't worry too much of FOMO, though. The only constant is change. I can't say my life is perfect, far from it, but what helps me to stay 'alive' is maintaining good mental and physical health. Nothing new there, but I think a lot of people forget that they're still inside a body. I'm guilty of this myself. ANY OTHER STATUS? You mean, "Death"? I don't think you're missing out on much when you're dead, haha. This last message of yours in parenthesis is quite cryptic. Hmm, I wonder what it is you're implying... 

    AlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    Po_gg said:
    That technical issues may have been partly responsible for the shift it still fits the setting and tone of the game well.
    Not partly :)  The need of reduce came from the engine difficulties.
    Even moreso, if solo/small group and "immersion" were really the reason, they could've just went with GW's design (especially with the much more immersion-breaking and dumb Agartha change...), a central hub and everything else is instance.

    The player cap wasn't set lower than 10 because of the lairs. (a.k.a. Funcom's laziness)
    They could put the event and player-summoned world bosses into Agartha on empty platforms, that was simple work, and a better control on server load.
    But reworking or removing the lairs... a whole different level of effort. So they just reduced the cap to 10 and called it a day.

    Also, you got it wrong (or at least the other way around) with
    It's not bull. The genre the game is based on has strong elements of isolation, with at most small groups investigating conspiracies and the like.
    and
    Torval said:
    To me, TSW felt much more forced with tons of players running around willy nilly.
    the critique of cap reducing is for the top end, not the bottom...
    TSW's layering was really good. You didn't see "tons of players running around willy nilly", unless there was a world boss, or a hunting party - but even in that case if you weren't part of it, they disappeared the next time you loaded (like jumping in a mission and out).

    On general, average playtime the players occasionally bumped into just a few other players in an area, and the game put an emphasis on your friend list, cabal and former group members in the selection.

    It wasn't a solo experience, obviously, it was an MMORPG, and the lore also was around the factions and other parties are present all the time... As the templars got smacked with the cold truth right at the start, "You're not the only one, and you're not the Chosen One".
    But even with that, it wasn't more crowded than Legends in the beta (I was there, out of curiousity... what a letdown).

    Nope, the critique is about taking away the option (you know, option is king) for getting together.
    It was always just an option, mind you, due to the layering mentioned above, if you wanted to gather a group larger than 20-25 players, for any reasons, you had to use the invite and Meet Up features. The possibility was there, and it ain't in Legends.

    Things like the Visible Dark for example (player-created investigation/roleplay event, you can find my post about it (shameless plug :) ) in the old Secret World section here) are impossible in Legends, simply because of you can't have more than 10 players out in the zones.
    Same applies for the Rider (also an investigation event, just by Funcom).
    Every character gets inducted into a secret society pretty much immediately in both versions, and ordered around and handled by those from above throughout. There isn't a lot of room for delusions of grandeur there.

    Even if the technical issues necessitated the change, the horror and conspiracy genres still have isolation as a strong element. This was supported by default in TSW as you say, though it could be worked around with social tools.

    For those inclined to gather in such numbers the inability to do so in SWL would be a bother I'm sure, making the game a downgrade in their view.

    As for MMORPGs obviously not being a solo activity, you are living in the past, at least for the majority of content in most things recent. SWL is no exception.
    AlBQuirky
  • Po_ggPo_gg Member EpicPosts: 5,749
    Faileas said:
    GTA Online and RDO are not my "type" of game.
    Nor mine, to be honest, I'm a fan of GTA series, and loudly against its Online :) 
    But for a pvp-interested player, with action combat preferably, and in shorter play sessions, it can be a decent fit with all the pvp modes and races and deathmatches.
    Unless, of course, the game itself which is not the type.

    However,
    Faileas said:
    ... but I don't think I can play MMORPGs anymore. My current lifestyle doesn't allow for MMORPGs, or much gaming to begin with. 
    this opens up some other non-MMORPGs as well for the list. How about Warframe?
    Flashy action combat, good for short sessions, has a decent amount of customisation, alien starship, no real need of chatting with NPCs (from your other thread/poll :) ).
    AlBQuirkyFaileas
  • Po_ggPo_gg Member EpicPosts: 5,749
    As for MMORPGs obviously not being a solo activity, you are living in the past, at least for the majority of content in most things recent.
    I do indeed, living the past it is for me.
    Maybe that's why I play mostly old MMORPGs...

    Like the fool on the hill - if we look at the MMORPG journey as a magical, mystery tour :)
    (ok, not that far back in the past actually, was born way after they disbanded)
    AlBQuirkyFaileas
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Faileas said:
    Aenghas said:
    Why is it an mmorpg you are looking for? 

    That's a great question. I just had a spontaneous rush to play MMORPGs again after having finished ICO and Shadow of the Colossus. Memories came back to me of my time playing games together with others. I haven't played games for years now because I've been so preoccupied with real-life stuff. I still regret not having pre-ordered the Bravely Default Collector's Edition because I was too afraid it would distract me from my studies/work/friends. 

    Thanks for all the help guys, I truly appreciate it... but I don't think I can play MMORPGs anymore. My current lifestyle doesn't allow for MMORPGs, or much gaming to begin with. I just sadly clung on to them because I had such great memories of playing them, and I thought perhaps I could relive that experience again and ask fellow MMORPG enthusiast what their experience was like back in their days. Just talk about good ol' times and reminisce about the past together. You guys have no idea how much I love chatting about videogames, haha. That's why it really pains me to say all this... I'm never going to have that same MMORPG experience again. That's just the truth, and it hurts. It's never going to be like the past... Maybe I sound overly sentimental, I mean, it's just games... but I have such fond memories, it's ridiculous. How can games impact you so? Haha. Anyway, I wish you all the best and may your favorite MMO be made in the future. I still have faith in the future of MMOs, guys!!! Cheers! 
    I hope we didn't scare you off!

    Many here are quite negative in our views of the state of MMORPGs. I'm one of the them who believes that the "RPG" part is gone from the genre, which for me is more than simple leveling and fighting bigger and tougher monsters for years on end.

    I'm in the opposite corner of you at present where I have loads of time to play, but not much interests me like games used to do. I hang out on GOG.com and seek out old games that were made the way I enjoyed. The movement towards action combat takes away my enjoyment playing "puppet master" where I make decisions about "my character" and how they grow, instead of min/maxing for least effort.

    Basically, I'm hoping that we get to read more of your thoughts here. No one is "all knowing", especially in the video game space. We all define what we like, which there is only one expert in :)
    FaileasPo_gg[Deleted User]

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • AmarantharAmaranthar Member EpicPosts: 5,852
    Faileas said:
    Po_gg said:
    (skip)
    (skip)

    Mendel said:
    (skip)

    (skip)

    Mendel said:
    Even worse, it seems, is looking for games that have improved on experiences and game play you remember.  Developers are all focused on magically recreating the pioneer efforts and don't seem to be all that interested in evolving the genre or doing the 'innovation' thing.  Well, that, or they see MMORPGs as some kind of magical pot-of-gold they want to swim in.
    Breaks my heart to hear this. I feel MMORPGs are something so crucial and important to the gaming genre. It's nothing like an "average" single-player game. It offers an entirely new and more immersive experience. I think it also raises a lot of deep and profound questions about the reality of existence and the possibility of their being alternate dimensions... I sometimes feel that I am reincarnating time and time again into a new character. Just donning a new robe, gender, hat. This is something that I am old enough now to understand and appreciate. I am very much geared towards "Innovation". I love to learn and discover new things. This is why I have devoured MMOs so much in the past. Every MMO I used to play offered up at least ONE thing differently than its predecessor or affiliate. Just one thing, be it the OST or art style... It doesn't necessarily have to be the gameplay that needs to stand out or excel. Just the look & feel of it alone can keep me satisfied for days. I am very superficial like that, heh.

    Mendel said:
    (skip)
    (skip)

    Mendel said:
    (skip)

    (skip)

    "I think it also raises a lot of deep and profound questions about the reality of existence and the possibility of their being alternate dimensions... I sometimes feel that I am reincarnating time and time again into a new character. Just donning a new robe, gender, hat."

    I have it on good authority that there are actually only 10 souls in all of dimensional reality, reincarnated over and over, in time and space, for eternity. 
    Hell, you could be me, for all I know. 
    Wishing you all the best! 
    FaileasAlBQuirky

    Once upon a time....

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Faileas said:
    Aenghas said:
    Why is it an mmorpg you are looking for? 

    That's a great question. I just had a spontaneous rush to play MMORPGs again after having finished ICO and Shadow of the Colossus. Memories came back to me of my time playing games together with others. I haven't played games for years now because I've been so preoccupied with real-life stuff. I still regret not having pre-ordered the Bravely Default Collector's Edition because I was too afraid it would distract me from my studies/work/friends. 

    Thanks for all the help guys, I truly appreciate it... but I don't think I can play MMORPGs anymore. My current lifestyle doesn't allow for MMORPGs, or much gaming to begin with. I just sadly clung on to them because I had such great memories of playing them, and I thought perhaps I could relive that experience again and ask fellow MMORPG enthusiast what their experience was like back in their days. Just talk about good ol' times and reminisce about the past together. You guys have no idea how much I love chatting about videogames, haha. That's why it really pains me to say all this... I'm never going to have that same MMORPG experience again. That's just the truth, and it hurts. It's never going to be like the past... Maybe I sound overly sentimental, I mean, it's just games... but I have such fond memories, it's ridiculous. How can games impact you so? Haha. Anyway, I wish you all the best and may your favorite MMO be made in the future. I still have faith in the future of MMOs, guys!!! Cheers! 

    So you create a thread asking for an MMORPG, then decide you don't want to do it? I am guessing no one could find what you were really looking for or you were just bored for a short time.......RL is more important...i am glad you are busy there.....I get bored in short stints too, try an MMORPG, get bored with it in less than a month and move on....I guess its just a cycle of life for us gamers.
    AlBQuirky
  • FaileasFaileas Member UncommonPosts: 84
    Po_gg said:
    this opens up some other non-MMORPGs as well for the list. How about Warframe?
    Flashy action combat, good for short sessions, has a decent amount of customisation, alien starship, no real need of chatting with NPCs (from your other thread/poll :) ).
    Haha, bless your sweet soul Po_gg. You are truly a gem among many... Thanks so much for all the attempts, I tried Warframe when it came out and I had fun, but it's not necessarily what I'm looking for either. :) Not to worry, though, I have ESO planned for tonight and hey, who knows... Maybe I'll get addicted to it enough that I'll forgo my RL obligations, heh. In a naughty way, I hope so... >:)

    AlBQuirky said:
    I hope we didn't scare you off!

    Haha, I scare MYSELF off! I'm shocked at my own reactions sometimes. I need more impulse control and it's too easy for me to get absorbed into the Internet. It almost feels like a second reality, which is terrifying for me since I have such a lively imagination. Maybe joining an RP forum or server would be more up my alley, but then again I'm not into game lore enough to create a consistent, interesting character. 

    AlBQuirky said:
    Many here are quite negative in our views of the state of MMORPGs. I'm one of the them who believes that the "RPG" part is gone from the genre, which for me is more than simple leveling and fighting bigger and tougher monsters for years on end.


    I understand the negativity somewhat. If you've played so many fantastic games when you were younger, it's natural to have an aversion against anything new. It's perfectly normal to look at past games with rose-tinted glasses and completely dismiss anything that wasn't your favorite game when you were 12. I have this same problem with movies. My favorite movie was: "What Dreams May Come", I loved that movie so much. I can perfectly recall the scene where they go to heaven and everything is like a painting. But when I tried rewatching that movie a decade later, I couldn't even finish it. It just didn't hit me the way it did when I was younger. 

    AlBQuirky said:
    I'm in the opposite corner of you at present where I have loads of time to play, but not much interests me like games used to do. I hang out on GOG.com and seek out old games that were made the way I enjoyed. The movement towards action combat takes away my enjoyment playing "puppet master" where I make decisions about "my character" and how they grow, instead of min/maxing for least effort.


    YOU ARE SO LUCKY. I would kill to be in your position. I really miss just spending days and days aimlessly wondering around open fields, grouping up together with random strangers in order to collect loot and fight off big monsters. Yeah, GOG.com has an amazing catalog of vintage games. I remember buying Arcanum from GOG.com, but guess what? I never played it, haha. This is my problem... I am so excited to get a game, I get it, and then I drop it like it's hot. Not because I don't WANT to play it, it's just that there's always something else that gets in the way of me playing it. Be it friends, work, studies... It's a perpetual cycle and I need to learn to say "no" sometimes. But I'm a people pleaser, so there ya go. :) 

    "Puppet master", that's awesome! Hmm, I'm afraid I'm not all that invested in my characters, haha. I'm just happy if I get to slice things open and be silly with others. 

    AlBQuirky said:
    Basically, I'm hoping that we get to read more of your thoughts here. No one is "all knowing", especially in the video game space. We all define what we like, which there is only one expert in :)

    Oh, thanks...Haha, I thought there would be some people here who would gladly see me go. You are incredibly kind, I really like that about you and P_ogg specifically. It just shines through your writings how warm and friendly both of you are, it brings tears to my eyes. Not trying to win any friends over or anything, haha. But I don't shy away from giving compliments if I feel it is deserved. So here, you're both amazing! X) 

    I always wanted to write a blog about MMORPGs when I was younger, haha. Strange but true story... I actually did write a couple of blogposts about MMORPGs back in my day, and they were all very negative. But most of them were very tongue-in-cheek, though. ;) I just loved being a wise-ass and ridiculing them, but it was all well intentioned. Ah, to be young and bold again...
    Po_ggAlBQuirky
  • FaileasFaileas Member UncommonPosts: 84
    edited March 2021
    Amaranthar said:
    "I think it also raises a lot of deep and profound questions about the reality of existence and the possibility of their being alternate dimensions... I sometimes feel that I am reincarnating time and time again into a new character. Just donning a new robe, gender, hat."

    I have it on good authority that there are actually only 10 souls in all of dimensional reality, reincarnated over and over, in time and space, for eternity. 
    Hell, you could be me, for all I know. 
    Wishing you all the best! 
    Good authority? Who told you this "Truth"? Now I'm intigued, hmm... *raises eyebrow quizzically* 

    How can there only be 10 souls in all of dimensional reality, when in actuality we live with so many of us? It always puzzled me how there can be so many lifeforms on earth and each inhabit their own unique "spark". If you want to be scientific, I AM you. We are essentially all made of the same protons and electrons within the Universe. So yes, you and I are one. It isn't even a matter of belief. We are made of the same substance. Perhaps there are only 10 "oversouls", each one of them having their own distinct personalities and interests. I think my "oversoul" belongs to the emotional ones, haha. Wishing you the best as well, Me-Me. :) 

    remsleep said:
    Been playing BDO - Sage - still trying to figure out the most optimal rotation combo - the class starts out slow - but ramps up a lot at 61 with end tier skills.

    The struggle is getting enough skill points to unlock all the skills - it took me a bit over 5 hours to hit 61 - and this was including afk breaks lol, it's so easy.

    AH, the Sage class... The "Robert Downey Jr." look doesn't do it for me very much, is it gender-locked? I'd like to see what the female is like. Female sorceresses are always cool. :)

    Theocritus said:
    So you create a thread asking for an MMORPG, then decide you don't want to do it? I am guessing no one could find what you were really looking for or you were just bored for a short time.......RL is more important...i am glad you are busy there.....I get bored in short stints too, try an MMORPG, get bored with it in less than a month and move on....I guess its just a cycle of life for us gamers.
    Nooo, I never stated that I was asking for an MMORPG to play in the first place, haha. That's what I find so funny, everyone chiming in to recommend various MMORPGs to me. But I think it's delightful and shows that people here are kindhearted and just want to help. :) 

    I STILL want to do it, you have no idea how badly I'm craving to play MMOs again. But I think I want to play MMOs more out of the desire to relive my past moments again, and not necessarily out of pure love for the genre. This is something I realized the other day... Like I've stated before, I've had so many fun memories playing MMORPGs and I guess I felt a pang of loneliness in my heart... The desire to play games with others, not just with myself. I am very busy IRL, but that doesn't necessarily mean that I'm happier for it. It's just the way things are unfortunately. I did plan for myself to play ESO tonight, but tomorrow my entire day is scheduled again for RL stuff. I can't get out of my RL obligations and responsibilities as much as I would just like to take my bags and run for the hills, heh. 

    Everything in existence is cyclical by nature. As human beings we are not designed to be attached to one thing or another. We were born to roam free. I think I have been guilty of this behavior in the past, too, when MMOs were still all the rage. I would play an MMO to death for a couple of months, get bored of it, and then swiftly moved my way on to the next shiney thing. Personally I think this is a healthy choice to make. HOLDING on to something is worse than MOVING on from something, if you ask me. ;) 

    Also, I couldn't leave here without sharing this incredible OST with you guys... 



    Post edited by Faileas on
    AlBQuirky
  • FaileasFaileas Member UncommonPosts: 84
    So... 10 minutes into playing ESO.

    1. Why did they have to make the LOOT key and the PICK up key seperate, hm? THIS IS SO UNNECESSARY AND CUMBERSOME. As if I'm not going to pick up a free item? Are you kidding me?

    2. I just now realized how stupid all this game lore bullsh*t is. Skipping all of the NPC dialogue on this one. Sorry, Elder Scrolls.

    3. I'm better off replaying Skyrim and Oblivion than playing this piece of cr*p.

    UGH, I FEEL SO CHEATED ON!!! HOW COULD I HAVE BEEN SO GULLIBLE TO THINK THAT MMORPGS HAD ANY SUBSTANCE WHATSOEVER!!! 

    Why does this always happen to me? I'm always super excited and happy about something and than I get to have it and it turns out to be TOTALLY LAMES.

    Maybe I'll give it another shot later... I don't know, my bro says that ESO will remain with this type of gameplay throughout the entire game. BUT WHAT THE HELL GUYS. What the hell, I think I'm delusional. I must be. I always fall for the stupidest sh*t. 

    Okay, I'm going to try NW Online now... But I have a bad feeling about this one, too. I'll let you guys know when I've been rudely awakened. F*DGE ME. Seriously. 
    AlBQuirky
  • Veiled_lightVeiled_light Member UncommonPosts: 855
    I haven't played an MMO since 2006, so welcome to the club. 
    AlBQuirkyKyleran
  • WizardryWizardry Member LegendaryPosts: 19,332
    I read several posts here and while doing so i realized something.Gaming has moved more towards flashy and speed and item drops than actual gaming.

    I had hoped to see better worlds and not better loot drops or better flashy animations.

    To me a rpg should be immersive and levels/loot drops/flashy combat does NOTHING to support an immersive world.

    Flashy which i have for years called ARCADE gaming has worked well for the Korean market,like since forever.I just never thought the NA gamer would adhere to KR type gaming and yet here we are.

    I can't use the term Asian because imo JPN has been distinctly different than China and Korea when comes to gaming.I think this is why i feel rpg's are completely dead and that is because nobody wants to make an immersive game so how can the genre possibly get better or even grow?

    I have flipped over to Survival games because they offer a MUCH better world,more interactive,more immersive.I think the success of Valheim proves i am not alone as the game was very successful,more so than many supposed AAA games.We are also in an era right now where devs are rehashing the old stuff instead of making creative new stuff.
    AlBQuirky

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Basically EVERY rpg right now is just a reskin of the rest,levels,quests,loot  end game thanks for your money and be sure to buy our expansion doing the same all over again with another new skin.
    AlBQuirkyTheocritus

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • FaileasFaileas Member UncommonPosts: 84
    Okay, so now for Neverwinter Online...

    ...I'd rather not talk about it, but here goes anyways: 

    1. The combat has been fun so far, but the mobs are incredibly easy to kill. I like the fast-pacedness of it and the combat animations are neatly designed. Being a Warlock Sun elf is pretty badass.

    2. IS IT ME or is the UI SUPER tiny. I mean, I can barely read what is being said in Public Chat because the text is so smol. Other than that, the UI is very nicely designed and reminds me of more old school games. I prefer this type of UI over that of ESO's. ESO doesn't even have a UI if you think about it. It's just health bars and a compass.  

    3. Apparently the game is known for being very linear, which scares me off. I don't know if it's fair to just go by what is being said online, but if this is the case than I'm afraid I'll have to let this one go, too. I can't be bothered to level up to 60 to start "having fun." That's dumb.

    4. Gorgeous graphics. I didn't understand a thing about what was going on in the opening cinematic but it was still cool. Makes me want to play a Rogue class. It surprises me that this is actually F2P.

    5. To Be Continued

    I'd like to give this game another go, together with ESO, if my schedule permits it. I'm just a little sad... because I had such high hopes, y'know... I really wanted to fall in love with MMOs all over again, and... I feel pretty foolish for having been so optimistic about them... I don't want to have to go back to single-players games, but I think I have no other choice...

    Next time I'm going to try TSWL. If that one won't keep me happy, I don't know what will... I just... I need some time alone to recuperate and process what the hell just happened to me...


    AlBQuirky
  • UngoodUngood Member LegendaryPosts: 7,534
    edited March 2021
    I am still going to say GW2 is a great game for a time killer, where you don't feel like you need to invest a lot of time per play session to make progress.

    I am not sure if you are an Old School 3.x D&D player, but if you are, I am going to suggest Dungeons and Dragons Online.

    Some call it a lobby Dungeon Running game, and, it might very well be that, but it has that Old School D&D feel to it, even down to the campy and bad dungeon narration, which just happens in the background as you play.

    You only need to skip the quest givers text and sometime other minor BS text, if that is not your thing, sometimes it's funny to see the exchange, but, there is no tale where you are the hero and you need to follow a storyline.

    And while it is free to try, it has a lot of limitations on free accounts, but if you can get through the free quests, and looking to keep playing, it's easy enough to just plink down the month of ViP (Sub), for all the other non-expansion content to see if you think it starts to suck in 30 days or not.. LOL.
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • Po_ggPo_gg Member EpicPosts: 5,749
    edited March 2021
    Faileas said:
    1. The combat has been fun so far, but the mobs are incredibly easy to kill. I like the fast-pacedness of it and the combat animations are neatly designed. Being a Warlock Sun elf is pretty badass.

    2. IS IT ME or is the UI SUPER tiny. I mean, I can barely read what is being said in Public Chat because the text is so smol. 

    3. Apparently the game is known for being very linear, which scares me off. I don't know if it's fair to just go by what is being said online, but if this is the case than I'm afraid I'll have to let this one go, too. I can't be bothered to level up to 60 to start "having fun." That's dumb.
    1. It's partly (mostly...) the "fault" of the forced scaling, which I'm complaining about since its arrival to the game. It has the side-effect of lower region gameplay is over-easy, except those times of an update when it turns into ultra hard for a few weeks until they fix it - back into over-easy again.
    It will wear of slowly around level 50-60.

    2. There's a font scale slider (and a bunch of other options) in the menu, which can help somewhat, unless you play on 4k, that used to be wonky on a lot of older games... (Joseph had an article even, about LotRO's fonts can't be set high enough)

    3. Let's take that into two,
    3.a  Linear, as in story: that's true, the game has a "main storyline" for each zone, and just a couple sidequests here and there along the main line. It's optional though, not locked by completion, just the level.
    You can skip zones (entirely, even) and continue with a next one, if your level is high enough for Sgt. Knox to send you there.
    You also get the access to the dungeons and skirmishes when your level is get there, no need to play through the zone's story before that (usually each zone's story ends up in the dungeon).

    3.b Linear, in gameplay/mechanics: that's only true at the beginning. Most things to do beyond questing are opening up with level, pvp at 10, dungeons at 12 (or so?), campaigns at 26 maybe with the dragons, so from that time on you can join for "world bosses" of sort.
    The Acquisition Inc. campaign/storyline starts maybe even lower.
    You can join a guild too, there are the guild missions and stronghold building and guild pvp, that's maybe the fastest way to level up, since just being in a guild already gives an XP boost.

    There are plenty of ways for leveling, in that sense it ain't too linear, except the beginning, which serves as a tutorial of sort.
    I'd still suggest to play through those early zones (Blacklake, Tower and Blackdagger, that ends at around 25, with the open world dragons).
    @cheyane mentioned the overfilled inventory, and those early zone stories give free inventory bags - a new player change from a few years back, maybe there were too many complaints :)
    (the junk drop was reduced too with the crafting revamp/Workshop)
    UngoodAlBQuirky
  • Po_ggPo_gg Member EpicPosts: 5,749
    edited March 2021
    AlBQuirky said:
    I'm in the opposite corner of you at present where I have loads of time to play, but not much interests me like games used to do. I hang out on GOG.com and seek out old games that were made the way I enjoyed.
    Maybe would be a better fit to the othe thread, but speaking of GOG:
    when we talked about Sierra in the "What was your first game" thread with Twisted, I went back to King's Quest, and stucked there, kinda...
    The last couple weeks I've played through King's Quest 1-3, Space Quest 1-2, Police Quest (1), and now I'm on the fence where to go next... in chronological order KQ 4 would be the next one, or Police Quest 2.

    I found that the concept of "old games that were made the way I enjoyed." is heavily affected by the nostalgia glasses :) 
    Like, I completely forgot but those games were brutal. And sometimes even annoyingly so.
    Countless places to die (in adventure games, not action), even more places to stuck without any hint of that, etc.

    Not to mention gambling, a widely frown upon subject today: in SQ (1986) the slotmachine was a core part of the gameplay... it'd never fly today.
    Or, even worse, it maybe would.
    "You need 220 buckazoid for that ship to continue, there's the slotmachine, have fun spinning it for hours with save/reload.
    OR, look, in our cash shop you can buy 100 buckazoids just for $10"
    AlBQuirky
  • FaileasFaileas Member UncommonPosts: 84
    Wizardry said:
    ...I think this is why i feel rpg's are completely dead and that is because nobody wants to make an immersive game so how can the genre possibly get better or even grow?
    This is my gripe (grape, hurr durr) with current MMOs. It lacks innovation and creativity which really gets in the way of them from ever reaching their fullest potential. It's as if the devs are too petrified to try out anything new. Either that, or they're not interested at all in making anything original or innovate. Their only goals is to make as much money as possible. But what the hell do I know? I could be wrong. I'd like to think that they're as geeky as I am when it comes to games, and have similar wants & needs. They must also WANT to create something extraordinary that will blow everyone's minds out. I think I'm just being unreasonable. :) 
    Wizardry said:
    I have flipped over to Survival games because they offer a MUCH better world,more interactive,more immersive.I think the success of Valheim proves i am not alone as the game was very successful,more so than many supposed AAA games.We are also in an era right now where devs are rehashing the old stuff instead of making creative new stuff.
    Valheim is so popular now, yet another good reason for me not to play it. Too mainstream for me. /MassiveEdgelord I might give it a try if I run out of MMOs to play. It's just, eh, vikings... Not my thang. But if the game play is as fun and addicting as people say it is, I think I could deal with it. I had fun with Skyrim, too, and that's kind of viking-y. 
    Ungood said:
    I am still going to say GW2 is a great game for a time killer, where you don't feel like you need to invest a lot of time per play session to make progress.
    If I'm looking for a time killer, I'll just play higher quality single-player games. There are tonnes of them to go around. I just wanted to play MMOs for the social aspect of them. 
    Ungood said:
    I am not sure if you are an Old School 3.x D&D player, but if you are, I am going to suggest Dungeons and Dragons Online.
    I'm starting to believe that these games were not as terrible as I remembered them. After having played ESO and Neverwinter Online, I actually do miss D&D and AoC. Sure, they were indeed LOBBY games, but the atmosphere was way more immersive if my memory serves me right (which it doesn't, probably. Can't trust myself anymore at this stage).  
    Po_gg said:
    NW Online stuff.
    Thanks so much for this. I'm going to try Neverwinter Online further now. I need someone like you to tell me what's what, because I'm so out of it. I hope I'll get to it again today, but I don't think I will... I'm just going to try TSWL this morning, and then if I have some time left I'll pick up where I left off in Neverwinter Online. I sooo want to fall in love with you, MMOs. Even if I have to force myself... I will play/love you... 

    P.S: Haha, I must sound so spoiled to all of you. I hate myself, too. I wish I could be more easily satisfied with MMOs, but I'm afraid I can't... I don't want to use your goodwill, so I understand if you want to drop the conversation here. I'm going to be OK, really. I just needed a reality check. :) 
    AlBQuirky
  • Po_ggPo_gg Member EpicPosts: 5,749
    Faileas said:
    I'm just going to try TSWL this morning, and then if I have some time left I'll pick up where I left off in Neverwinter Online. 
    Don't let my grudge steer you away, while we were debating on the game with Knight, I too admit the atmosphere and world of TSW is still in there (somewhere).

    The gameplay will be similar to Neverwinter, so if you liked that, Legends will starts off on the right foot as well - though it may will feel a bit more clunky, compared to Neverwinter.
    Faileas said:
    I just wanted to play MMOs for the social aspect of them. 
    That could fit too, since not all players have left the scene entirely in '17.
    Some part of TSW's playerbase moved on to Legends, which means you may find really good people from the past in there probably.
    Looks like Jimmy the Rabbit is still playing, for example :) https://youtu.be/SOV9H-tha0o 

    (that's one of the platformer achievements of the game, where you must avoid touching the toxic water.
    It has caused lots of frustration to players on default controls as well, completing it with a guitar is an amazing feat)
    UngoodAlBQuirky
  • FaileasFaileas Member UncommonPosts: 84
    HOLY F*DGE YOU GUYS HOLY FLIPPIN F*DGY FUDGE

    THIS GAME IS AMAZING AND HAS EVERYTHING I COULD POSSIBLY ASK FOR IN AN MMO

    THE STORYLINES FOR EACH FACTION IS JUST SO CAPTIVATING

    THE ACCOMPANYING SCORE AND TOP NOTCH VOICE ACTING MAKES ME FEEL LIKE I'M INSIDE A MOVIE

    ...When I heard the opening line to the Illuminati, I had an inner orgasm:

    "It's all about power. Grabbing it, keeping it, using it. Power is our currency. Our DNA. Our God."

    UMMMPH!!! Finally I can be evil without feeling bad about myself.

    TSWL, my love, where have you been all my life??? 

    It's like the darker corners of my mind and shadow side had a baby and this its rotten offspring.

    Okay, now I just need to create a character and start playing this magnificent game.

    I'm going to make a Templar because I'm an extremely moralistic and obtrusively self-righteous son of a b*tch.

    I can't thank you enough, P_ogg. YOU. ARE. AWESOME. :D 
    Po_ggkitaradAlBQuirkyUngood[Deleted User]Kyleran
  • Po_ggPo_gg Member EpicPosts: 5,749
    Faileas said:
    ...When I heard the opening line to the Illuminati, I had an inner orgasm:

    "It's all about power. Grabbing it, keeping it, using it. Power is our currency. Our DNA. Our God."
    My favourite was:
    (mind you, it's from 2012, who'd knew it will become reality with fake news, alt facts and all those crap...)

    [about mocking how outdated Venice are]
    "They're still playing X-Files cover-up games to keep the muggles in the dark.
    The Illuminati knows better.
    This is the age of information. Stealth is not about hiding; it's about inundating.

    We leak the truth. Then we leak whole zettabytes of other junk. Opposing data. Similar data. Nonsense data. Ad nauseam.
    Mesmerism by cat memes. Hypnotised. Apathy for the win.
    (chuckles)

    The human brain has only so much bandwidth. Critical thought can actually O.D. on input.
    Bury the ultimate secret of the universe in the shallow grave of the 5th page of a Google search..."
    AlBQuirky[Deleted User]Faileas
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Faileas said:
    ...I really like that about you and P_ogg specifically. It just shines through your writings how warm and friendly both of you are, it brings tears to my eyes. Not trying to win any friends over or anything, haha. But I don't shy away from giving compliments if I feel it is deserved. So here, you're both amazing! X)
    I've had my "moments" where my disagreements with others can get heated :devil:

    I do try to remember that there is another human being on the other side of that computer screen, though :)
    [Deleted User]Po_ggFaileas

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


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