I am still going to say GW2 is a great game for a time killer, where you don't feel like you need to invest a lot of time per play session to make progress.
If I'm looking for a time killer, I'll just play higher quality single-player games. There are tonnes of them to go around. I just wanted to play MMOs for the social aspect of them.
I am glad you found something you enjoy.
I will say, in the modern times of needing to be online to play a single player game, I just have no love for single player games anymore. I know I am stuck in the past, but for me, a single player game was something I did, when I could not get on the internet.
So I feel that if I have to be online anyway, I might as well, at the very least, play a multi-player game. Sometimes that is just a game like Dawn of War, or a Shooter like Eternal Crusade, or even rocking something like Among Us.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
1. Why did they have to make the LOOT key and the PICK up key seperate, hm? THIS IS SO UNNECESSARY AND CUMBERSOME. As if I'm not going to pick up a free item? Are you kidding me?
2. I just now realized how stupid all this game lore bullsh*t is. Skipping all of the NPC dialogue on this one. Sorry, Elder Scrolls.
3. I'm better off replaying Skyrim and Oblivion than playing this piece of cr*p.
UGH, I FEEL SO CHEATED ON!!! HOW COULD I HAVE BEEN SO GULLIBLE TO THINK THAT MMORPGS HAD ANY SUBSTANCE WHATSOEVER!!!
Why does this always happen to me? I'm always super excited and happy about something and than I get to have it and it turns out to be TOTALLY LAMES.
Maybe I'll give it another shot later... I don't know, my bro says that ESO will remain with this type of gameplay throughout the entire game. BUT WHAT THE HELL GUYS. What the hell, I think I'm delusional. I must be. I always fall for the stupidest sh*t.
Okay, I'm going to try NW Online now... But I have a bad feeling about this one, too. I'll let you guys know when I've been rudely awakened. F*DGE ME. Seriously.
I have no idea why your loot key and pick up key are separate, as mine are the same. I do have separate keys for looting select items and all. They are necessary because while I normally take everything, sometimes my inventory is close to full and I want to be selective of the loot I take.
As for NPC dialogue, MMORPGs tend to have a fair bit, at least the story driven ones. It is pretty much how a good deal of the story is told. They also tend to be abundant in lore, and ESO is certainly no exception.
If you couldn't play more than ten minutes without being annoyed out of the game by NPC dialogue you really aren't in a position to speak on the substance of it. Maybe in ten days you'd have a more accurate impression of what it offers. But the NPCs won't be getting any less verbose the further along, so the game may simply not be for you.
You have SWL now anyway, so that will keep you going for awhile. It is an excellent game for story and atmosphere and it sounds like you'll enjoy it quite a bit. Just watch out for the ridiculously lethal traps and occasional instakill enemies. Good luck!
All the MMOrpg are dead..Lazy Peon from youtube says the same..These times are dead.
Currently there is Ashes of creation that holds our last breath..if that game fails. then we all die and most play games like fortnite and minecraft sadly...RIP fffff
"3. I'm better off replaying Skyrim and Oblivion than playing this piece of cr*p."
Yeah I agree I thought ESO was the worst of all the ES games (except for Arena maybe), but alot of players here seem to like it for some reason so they probably thought you might too.
"I read several posts here and while doing so i realized something.Gaming
has moved more towards flashy and speed and item drops than actual
gaming.
I had hoped to see better worlds and not better loot drops or better flashy animations."
That was what I loved about Everquest when I first played it....The world was a blast....it was fun to explore and roam around and danger was everywhere, especially at low levels...WHen I first started playing it the gear was not very good...>You were lucky if it had any stats at all.....This is my lament with MMOs too....They went the WoW route and gave us a quest world instead of a game world, and now every MMO since 2004 has basically followed the exact same game plan.
Hmm I still have Eso installed and its not a bad game, but i just bored with it..when you first got epic gear and weapons and ur high lvl, then all you can do is story quest and enjoy the game as a good old adventure book story.
Or you can do these arena but for what reason when you got epic gear allready..
The pvp is decent but again for what reason to play it when the rewards is nothing usefull.
Im also looking for the holy grail to play..At least Outriders releases 1 april not so mmo but i tryed the demo and it was allright.
Then there is Path of Exile diablo clone game but better and its free to play.
"3. I'm better off replaying Skyrim and Oblivion than playing this piece of cr*p."
Yeah I agree I thought ESO was the worst of all the ES games (except for Arena maybe), but alot of players here seem to like it for some reason so they probably thought you might too.
I don't think a comparison of a MMORPG and it's single player cousins is all that valid. The two have a very different focus and needs to address.
A better comparison for ESO would be that of it's MMORPG fellows in whatever terms one wants to consider, and the ES games to other single player fantasy ones.
"3. I'm better off replaying Skyrim and Oblivion than playing this piece of cr*p."
Yeah I agree I thought ESO was the worst of all the ES games (except for Arena maybe), but alot of players here seem to like it for some reason so they probably thought you might too.
I don't think a comparison of a MMORPG and it's single player cousins is all that valid. The two have a very different focus and needs to address.
A better comparison for ESO would be that of it's MMORPG fellows in whatever terms one wants to consider, and the ES games to other single player fantasy ones.
That is what most of the criticisms were about when in beta. The answer was undoubtedly "It's an MMO." It is a valid answer, though it can "grate on expectations"
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
"I read several posts here and while doing so i realized something.Gaming
has moved more towards flashy and speed and item drops than actual
gaming.
I had hoped to see better worlds and not better loot drops or better flashy animations."
That was what I loved about Everquest when I first played it....The world was a blast....it was fun to explore and roam around and danger was everywhere, especially at low levels...WHen I first started playing it the gear was not very good...>You were lucky if it had any stats at all.....This is my lament with MMOs too....They went the WoW route and gave us a quest world instead of a game world, and now every MMO since 2004 has basically followed the exact same game plan.
Gaming based on flash and speed is still gaming, and just as actual as that of any other aesthetic or pace. That you or others may not favour it doesn't invalidate it.
Questing has been part of fantasy gaming since it was a thing, so let us not pretend a disconnect is necessitated between the two, though it is possible.
What is put forth as actual is nothing more than preference for what was once dominant that has largely been sidelined by what now is.
The WoW route became the new gold standard because of it's unprecedented and overwhelming success compared to what was before.
Questing and story in MMORPGs turned out to be quite the draw. This should have been no surprise, with one of the inspirations of MMORPGs being tabletop RPGs, which were largely about quest and story.
If their competitors were more prone to use WoW as a source of inspiration rather than a blueprint for emulation they may have been more successful, preventing the association of risk to the genre that eventually largely turned major companies away from it. But, we have to deal with what is rather than what could have been.
We may be on the verge of escaping that. While the many independent projects underway may be based on false hope, I doubt Amazon would be tossing their hat into the ring if they didn't perceive significant profit potential waiting to be tapped. If they feel so likely other large companies do as well. Change may be on the horizon.
"They're still playing X-Files cover-up games to keep the muggles in the dark.
The Illuminati knows better.
This is the age of information. Stealth is not about hiding; it's about inundating.
We leak the truth. Then we leak whole zettabytes of other junk. Opposing data. Similar data. Nonsense data. Ad nauseam.
Mesmerism by cat memes. Hypnotised. Apathy for the win.
(chuckles)
The human brain has only so much bandwidth. Critical thought can actually O.D. on input.
Bury the ultimate secret of the universe in the shallow grave of the 5th page of a Google search..."
...*has another inner orgasm* What do they call people who get turned on by good writing? I believe they're called "sapiosexuals"... I swear I read this somewhere in a magazine.
Now I'm torn between Illuminati and Templar. I mean, I love telling people how to lead their lives but I also enjoy being wickedly cruel.
Whoever wrote the lines to TSWL deserves a Pulitzer Prize, seriously!
I will say, in the modern times of needing to be online to play a single player game, I just have no love for single player games anymore. I know I am stuck in the past, but for me, a single player game was something I did, when I could not get on the internet.
So I feel that if I have to be online anyway, I might as well, at the very least, play a multi-player game. Sometimes that is just a game like Dawn of War, or a Shooter like Eternal Crusade, or even rocking something like Among Us.
Wow, it's like you're inside my mind. Whenever I play a good singe-player game I always secretly wish: "if ONLY this game were an MMO, then it would be PERFECT..." I think I just love sharing my adventures with others. The only exceptions are ICO and Shadow of the Colossus, something about these games would not do well with multiplayer. The solitude and sense of abandonment would be completely ruined by the presence of others.
I have no idea why your loot key and pick up key are separate, as mine are the same. I do have separate keys for looting select items and all. They are necessary because while I normally take everything, sometimes my inventory is close to full and I want to be selective of the loot I take.
Thanks, KnightFaelz. You really help me put things into perspective. I'm surprised you're still here to deal with my crazy antics.
Haha, yeah, I figured this was the case for those folks who have their inventory already full and want the option not to fill it with more junk. Going to change my keybindings, then...
As for NPC dialogue, MMORPGs tend to have a fair bit, at least the story driven ones. It is pretty much how a good deal of the story is told. They also tend to be abundant in lore, and ESO is certainly no exception.
This makes sense, but I think I just don't really care for ESO's lore anymore at this point. They failed to capture my interest from the get-go by not giving me something cool to "hook" into, like an awesome introduction for instance. Instead of dropping me haphazardly in a place that's supposed to resemble ES, they could have at least given me a better motive to be involved with its world and inhabitants. It lacks the spirit of former ES games, but my mind can still change. I'm a softie for ES, so...
If you couldn't play more than ten minutes without being annoyed out of the game by NPC dialogue you really aren't in a position to speak on the substance of it. Maybe in ten days you'd have a more accurate impression of what it offers. But the NPCs won't be getting any less verbose the further along, so the game may simply not be for you.
Haha, I was just being humorous. Of course you can't judge a game 10 minutes in, that would be ridiculous! My brother told me if I play ESO with a controller the experience is way more fun and it feels more like you're playing Skyrim/Oblivion. I'm still going to try ESO, if I ever get bored or tired from TSWL... but I don't think I will for a long time. X)
You have SWL now anyway, so that will keep you going for awhile. It is an excellent game for story and atmosphere and it sounds like you'll enjoy it quite a bit. Just watch out for the ridiculously lethal traps and occasional instakill enemies. Good luck!
Thanks! Yeah, I think I'm just done with and "fantasy" type of game lore. I stopped liking "fantasy" a long time ago, and I can't take anything "fantasy" seriously anymore unless it's LoTR. LoTR will never die for me. Still anxiously waiting for the Amazon series to be released.
Currently there is Ashes of creation that holds our last breath..if that game fails. then we all die and most play games like fortnite and minecraft sadly...RIP fffff
WHAT, no... NO, I'm too young to die and I don't want to go to a place where I have to play Fortnite and Minecraft for all eternity.
I don't think a comparison of a MMORPG and it's single player cousins is all that valid. The two have a very different focus and needs to address.
A better comparison for ESO would be that of it's MMORPG fellows in whatever terms one wants to consider, and the ES games to other single player fantasy ones.
This is true. I understand that ESO was specifically designed with the MMO player in mind. What I didn't like about ESO initially is that I felt I was just being thrown into the fray without any proper introduction. I know that this is something ES games do regularly, but with the previous ones you at least had some SENSE of who you were and what your "purpose" was, kind of. I'm used to ES games being more... Welcoming? I remember Skyrim having an incredibly cool introduction cutscene, it made me want to know more about this dragon and why my town was set aflame. Now I just had a dumb vampire help him look for his carkeys or something. With ESO I just felt I was roaming in an open-world that looks like ES, but doesn't feel like ES? Man, I think I need to start writing about games, because it's difficult to articulate my thoughts exactly as to why I don't like, or do like them... Hm...
I'm going to be sweet for days with TSWL, I just know it. Everything about this game is what I've always wanted out of any game. I would love TSWL to death even if it was a single-player game. I think I just need to be intellectually stimulated, and that's what TSWL provides.
I have no idea why your loot key and pick up key are separate, as mine are the same. I do have separate keys for looting select items and all. They are necessary because while I normally take everything, sometimes my inventory is close to full and I want to be selective of the loot I take.
Thanks, KnightFaelz. You really help me put things into perspective. I'm surprised you're still here to deal with my crazy antics.
Haha, yeah, I figured this was the case for those folks who have their inventory already full and want the option not to fill it with more junk. Going to change my keybindings, then...
As for NPC dialogue, MMORPGs tend to have a fair bit, at least the story driven ones. It is pretty much how a good deal of the story is told. They also tend to be abundant in lore, and ESO is certainly no exception.
This makes sense, but I think I just don't really care for ESO's lore anymore at this point. They failed to capture my interest from the get-go by not giving me something cool to "hook" into, like an awesome introduction for instance. Instead of dropping me haphazardly in a place that's supposed to resemble ES, they could have at least given me a better motive to be involved with its world and inhabitants. It lacks the spirit of former ES games, but my mind can still change. I'm a softie for ES, so...
If you couldn't play more than ten minutes without being annoyed out of the game by NPC dialogue you really aren't in a position to speak on the substance of it. Maybe in ten days you'd have a more accurate impression of what it offers. But the NPCs won't be getting any less verbose the further along, so the game may simply not be for you.
Haha, I was just being humorous. Of course you can't judge a game 10 minutes in, that would be ridiculous! My brother told me if I play ESO with a controller the experience is way more fun and it feels more like you're playing Skyrim/Oblivion. I'm still going to try ESO, if I ever get bored or tired from TSWL... but I don't think I will for a long time. X)
You have SWL now anyway, so that will keep you going for awhile. It is an excellent game for story and atmosphere and it sounds like you'll enjoy it quite a bit. Just watch out for the ridiculously lethal traps and occasional instakill enemies. Good luck!
Thanks! Yeah, I think I'm just done with and "fantasy" type of game lore. I stopped liking "fantasy" a long time ago, and I can't take anything "fantasy" seriously anymore unless it's LoTR. LoTR will never die for me. Still anxiously waiting for the Amazon series to be released.
I don't think a comparison of a MMORPG and it's single player cousins is all that valid. The two have a very different focus and needs to address.
A better comparison for ESO would be that of it's MMORPG fellows in whatever terms one wants to consider, and the ES games to other single player fantasy ones.
This is true. I understand that ESO was specifically designed with the MMO player in mind. What I didn't like about ESO initially is that I felt I was just being thrown into the fray without any proper introduction. I know that this is something ES games do regularly, but with the previous ones you at least had some SENSE of who you were and what your "purpose" was, kind of. I'm used to ES games being more... Welcoming? I remember Skyrim having an incredibly cool introduction cutscene, it made me want to know more about this dragon and why my town was set aflame. Now I just had a dumb vampire help him look for his carkeys or something. With ESO I just felt I was roaming in an open-world that looks like ES, but doesn't feel like ES? Man, I think I need to start writing about games, because it's difficult to articulate my thoughts exactly as to why I don't like, or do like them... Hm...
I'm going to be sweet for days with TSWL, I just know it. Everything about this game is what I've always wanted out of any game. I would love TSWL to death even if it was a single-player game. I think I just need to be intellectually stimulated, and that's what TSWL provides.
Firstly, I wanted to mention that when I played ESO subsequently I noticed that collecting specific items of loot rather than the whole bunch didn't show the default interaction key unless one hovered the mouse pointer over the specific item in the drop menu. That is not intuitive, and a new player could not be expected to know that, so it is perfectly understandable you would not be aware the option exists. I try to keep adequate space in my inventory due to how fussy that is.
ESO has a but of a unique and self-inflicted problem. For whatever reason, they change the starting area and quests each time an expansion comes out. This allows players to always start with the newest content, but that comes at the cost of the story being presented to the player out of order, which isn't very helpful for those focused on that element of the game. There is a way around that, so that one can play from the very beginning of the story, but that requires knowledge new players won't have. This is going to be resolved when the next update is fully released in the near future, where players will be able to choose to start in the area they wish which should allow new players to start at the beginning without the current bother.
The original starting quest has a much more epic start than those that came later, and is followed by several similar to grand conclusion to prevent the world from being melded with another plane of existence. I think that will help in giving new players a better starting experience than the current default.
The latest starting quest starts out far more modestly, with fetching the vampire's bottle. Before too long that transforms into something with far greater stakes than just Western Skyrim alone, involving collusion between witches of the Reach and the remaining vestiges of an ancient vampiric order trying to reestablish it's power in the world. So, it does get at least a wee bit more interesting.
Anyway, SWL is well worth your time and right up your alley, so it will hopefully keep you spellbound for as long as you expect.
I'm going to be sweet for days with TSWL, I just know it. Everything about this game is what I've always wanted out of any game.
Sweet, literally, since the whole journey starts with that one bee during sleep, the game offers the lore in form of honeycombs, bees often call you "sweetling", and a well-loved opening/catchphrase of the Buzzing is:
Whoever wrote the lines to TSWL deserves a Pulitzer Prize, seriously!
That'd be Ragnar Tørnquist. Writer and game director of TSW. Awesome writing it is!
His "core" work is the Longest Journey series (singleplayer adventure games), to which the world of TSW is slightly connected to.
It also serves some explanation of the game's heavy adventure genre influence (compared to general MMORPGs), the puzzles and narrative structure.
He's also behind the writing of Funcom's first MMORPG, Anarchy Online.
The entire game, world and story (the overall story arch) of TSW is his, just as the writing of the base game and the first Issues.
He left the game after, to work on Dreamfall: Chapters, so the actual lines of NPCs and the finer details of the story beyond that point was
first Joel Bylos (for the mayan events and the story content of Issues 5-7), and when he was moved over to Conan Exiles it was took over by
Josh Doetsch "Scrivnomancer" for Venice, Tokyo, and the last few Issues, NPCs and lore pieces of the game.
I don't know who is behind Legends, when I searched after that linked Prof. Tosspot review I've watched a few other reviews, they said the writing in South Africa (the only new content piece, not originated from TSW) is considerably weaker than the rest of the game.
I think I'm just done with and "fantasy" type of game lore. I stopped liking "fantasy" a long time ago, and I can't take anything "fantasy" seriously anymore unless it's LoTR. LoTR will never die for me.
Well, LotRO too has a nice writer team and Tolkien enthusiasts
(but it's slow tab-target and fairly dated, therefore not mentioned in the thread)
I will say, in the modern times of needing to be online to play a single player game, I just have no love for single player games anymore. I know I am stuck in the past, but for me, a single player game was something I did, when I could not get on the internet.
So I feel that if I have to be online anyway, I might as well, at the very least, play a multi-player game. Sometimes that is just a game like Dawn of War, or a Shooter like Eternal Crusade, or even rocking something like Among Us.
Wow, it's like you're inside my mind. Whenever I play a good singe-player game I always secretly wish: "if ONLY this game were an MMO, then it would be PERFECT..." I think I just love sharing my adventures with others. The only exceptions are ICO and Shadow of the Colossus, something about these games would not do well with multiplayer. The solitude and sense of abandonment would be completely ruined by the presence of others.
This is a good point, about a single player game that is designed to make you feel alone.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
*is blown away* That's amazing. Haha, I'm speechless! This really makes me heart beat faster! I absolutely adore people who are so passionate and knowledgeable about something. Thanks so much for taking your precious time explaining ESO to me, I am definitely not worthy of this kind of attention! But you have inspired me into wanting to play ESO again. I'm thinking of replaying Morrowind, Oblivion, followed up by Skyrim and then ESO, just so I can get into the ES mood again. But first, TSWL! X)
That'd be Ragnar Tørnquist. Writer and game director of TSW. Awesome writing it is!
His "core" work is the Longest Journey series (singleplayer adventure games), to which the world of TSW is slightly connected to.
It also serves some explanation of the game's heavy adventure genre influence (compared to general MMORPGs), the puzzles and narrative structure.
He's also behind the writing of Funcom's first MMORPG, Anarchy Online.
*is blown away yet again* Whaaaat, seriously, how do you guys know all this stuff?!?! I'm so humbled now. When I looked up who "Ragnar Tørnquist" was I expected a big, strong viking guy but he just looks like your average office joe. How cool of a name is that...
"The Longest Journey" and "Dreamfall" sound sooo interesting, too. How on earth am I ever going to play all these incredible games... It's okay, though, I already get a kick out of learning about them.
I now have the whole day to myself so I'm just going to play TSWL until I pass out from exhaustion. Again, can't thank you guys enough! See you all in-game! Weee~
Whaaaat, seriously, how do you guys know all this stuff?!?! I'm so humbled now. When I looked up who "Ragnar Tørnquist" was I expected a big, strong viking guy but he just looks like your average office joe. How cool of a name is that...
On the how, well, I'm an adventure genre fan at heart (RPG is just close second), and also a story/world focused player... but in this case actually I ain't the exception, most TSW fans were also fans of Ragnar and TLJ.
Which tells a lot about the game's qualities, just think about on how rare it is to players know the writers of their MMORPG
I mean, even with that's the core focus for me, besides TSW/AO I only know of MoL as the lead writer of LotRO, and... that's pretty much it.
I love CO, but couldn't tell who's behind the writing. (the 6th edition rulebook of Champions is Steven Long, but he's probably not with Cryptic and on CO...)
Players are usually familiar with the game director, the community manager, and maybe some devs on systems designs, or behind class revamps, pvp balancing, etc.
In the era of "skip the texts, spacebar through cutscenes" and "just show me where to go", the writing lost its weight sadly.
(and yep, he's rather a geeky writer guy than a huge viking)
"The Longest Journey" and "Dreamfall" sound sooo interesting, too. How on earth am I ever going to play all these incredible games... It's okay, though, I already get a kick out of learning about them.
The how is easy, they're on gog.com, or Steam too. Finding the time, that's the tricky part
TLJ was a milestone in many ways (beyond the countless awards and praises it took home).
It was the last "classic" point and click adventure game before the genre had a sort of decline and a shift towards the more action-y trend.
A review even called it a farewell love letter to the genre, it's one of the best games in a genre full of great games.
It also was the first with a female lead character (good thing the word "simp" wasn't invented yet ), or at least the first "real" one.
There was Maniac Mansion (as optional females in the team), there was King's Quest IV with princess Rosella (but the story doesn't reflected on it much, was just a small change from the previous three games).
Broken Sword too with Nicole, but she was rather a supporting (part-time controllable) character and not a main lead.
TLJ was the first with a well-written, relatable and detailed protagonist. April is amazing.
On the how, well, I'm an adventure genre fan at heart (RPG is just close second), and also a story/world focused player... but in this case actually I ain't the exception, most TSW fans were also fans of Ragnar and TLJ.
Haha, me too. I used to play a lot of JRPG games when I was younger, they just seemed more story driven and focused on character progression than most Western games.
In the era of "skip the texts, spacebar through cutscenes" and "just show me where to go", the writing lost its weight sadly.
This is so sad. I think good writing can either make or break a game. I wouldn't want to play a game that's dry or hollow, that's why ESO and Neverwinter Online didn't caught on to me as TSWL did. I felt it was predictable and boring. But I guess you could raise the argument that games are not intended to be "read" as books, and if you're so inclined to "read" something, go read a book! That's a valid point, but I do believe that games can be a beautiful medium to tell a story. Videogames are something special, I wish I could find the proper words to explain how they make me feel on the inside... It's a very different experience than reading a book or watching a movie. It's as if you are both the spectator and the participant at the same time. It's like a daydream or a lucid dream into another state of existence... Haha, I have more fun trying to understand why I am emotionally moved by something than actually doing them. It's an interesting study into the human psyche, and possibly that of the world. This is why I find videogames so fascinating... It's not even so much about the gameplay, but WHY they are as they are. What is it that they're trying to say about the true nature of ourselves and everything in and around us?
The writing on TSWL is just stellar! Here I go again, overexaggerating everything. Bad habit of mine. But it's true, this game has increeedible writing. I find myself laughing so hard at the witticism of some NPCS and the subtle humor in the cutscenes. Hate to say it, but these NPCs get me more than some human beings. I even find myself reading all the NPC dialogue and questlines, which I would normally just skip through...
I will say that this game is as dead as dead can be. I've already played a good number of hours into the game and I've only spotted one or two players. ONE OR TWO players. I did get to visit Agartha, but there were so few players that I can count them on my fingers. This makes me wonder if I'll be about to run dungeons later on. Will I be able to do them solo or do I need other players to help me out? I hope not, I really like this game and would like to see it through the end...
There's more I would like to say about TSWL, but I'll keep my mouth shut for now. I need to learn to hush and just PLAY. If there's anyone who wants to chill out with me, my handle is "Gurgle".
The how is easy, they're on gog.com, or Steam too. Finding the time, that's the tricky part
TLJ was a milestone in many ways (beyond the countless awards and praises it took home).
It was the last "classic" point and click adventure game before the genre had a sort of decline and a shift towards the more action-y trend.
A review even called it a farewell love letter to the genre, it's one of the best games in a genre full of great games.
Haha, I have a hard time just playing TSWL for now... I have such a huge list of vintage games that I would love to try out, and yes, Adventure games are one of my favorites too. I'll choose a good story over action any day!
It also was the first with a female lead character (good thing the word "simp" wasn't invented yet ), or at least the first "real" one.
There was Maniac Mansion (as optional females in the team), there was King's Quest IV with princess Rosella (but the story doesn't reflected on it much, was just a small change from the previous three games).
Broken Sword too with Nicole, but she was rather a supporting (part-time controllable) character and not a main lead.
TLJ was the first with a well-written, relatable and detailed protagonist. April is amazing.
I don't really think in terms of "gender". Whether or not a protagonist is male or female is of little concern to me. What I do care about is if the protagonst is "well-written, relatable and detailed" as you said. She sounds fun to play.
Nothing disappoints me more than finding out that people just skip dialogue or find reading a chore and one they'd rather not do. You hear people say that they hate lines of texts they have to read in a game. My son used to read a lot as a young child and he does not read a single book any more. It's so sad for me as a parent who loves to read to see him do no reading.
The irony I guess is that he probably reads more chats on Discord than he has books in over a decade. I am constantly on a book. I am always reading and I love good stories in games and I often reread stuff I enjoy and my husband and I are avid readers. I am currently rereading Revelation Space on the second one now Redemption Ark while my husband is reading about plagues in history.
What has happened to us that we consider reading a chore now and it's become fashionable to skip reading even in games that are heavily based on roleplaying and has a massive interesting story. It's really sad for me as a person when I meet young people who think spelling badly and confessing to not reading is a badge of pride.
Nothing disappoints me more than finding out that people just skip dialogue or find reading a chore and one they'd rather not do. You hear people say that they hate lines of texts they have to read in a game. My son used to read a lot as a young child and he does not read a single book any more. It's so sad for me as a parent who loves to read to see him do no reading.
The irony I guess is that he probably reads more chats on Discord than he has books in over a decade. I am constantly on a book. I am always reading and I love good stories in games and I often reread stuff I enjoy and my husband and I are avid readers. I am currently rereading Revelation Space on the second one now Redemption Ark while my husband is reading about plagues in history.
What has happened to us that we consider reading a chore now and it's become fashionable to skip reading even in games that are heavily based on roleplaying and has a massive interesting story. It's really sad for me as a person when I meet young people who think spelling badly and confessing to not reading is a badge of pride.
And the the less the young read the more they think they know, strange that.
Nothing disappoints me more than finding out that people just skip dialogue or find reading a chore and one they'd rather not do. You hear people say that they hate lines of texts they have to read in a game. My son used to read a lot as a young child and he does not read a single book any more. It's so sad for me as a parent who loves to read to see him do no reading.
The irony I guess is that he probably reads more chats on Discord than he has books in over a decade. I am constantly on a book. I am always reading and I love good stories in games and I often reread stuff I enjoy and my husband and I are avid readers. I am currently rereading Revelation Space on the second one now Redemption Ark while my husband is reading about plagues in history.
What has happened to us that we consider reading a chore now and it's become fashionable to skip reading even in games that are heavily based on roleplaying and has a massive interesting story. It's really sad for me as a person when I meet young people who think spelling badly and confessing to not reading is a badge of pride.
Define irony.
When you will write and read thousands of lines of text on a message board, fussing about not wanting to read the text in game.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
"3. I'm better off replaying Skyrim and Oblivion than playing this piece of cr*p."
Yeah I agree I thought ESO was the worst of all the ES games (except for Arena maybe), but alot of players here seem to like it for some reason so they probably thought you might too.
I don't think a comparison of a MMORPG and it's single player cousins is all that valid. The two have a very different focus and needs to address.
A better comparison for ESO would be that of it's MMORPG fellows in whatever terms one wants to consider, and the ES games to other single player fantasy ones.
I think what alot of us wanted was "Skyrim Online" and we got nothing anywhere near that.
Comments
I will say, in the modern times of needing to be online to play a single player game, I just have no love for single player games anymore. I know I am stuck in the past, but for me, a single player game was something I did, when I could not get on the internet.
So I feel that if I have to be online anyway, I might as well, at the very least, play a multi-player game. Sometimes that is just a game like Dawn of War, or a Shooter like Eternal Crusade, or even rocking something like Among Us.
That's fine, so long as one remembers to step into the present when advising those not living in the past about what games to play.
I'm glad you gave it a shot. Though different than it was it can still have value to those open to it.
I have no idea why your loot key and pick up key are separate, as mine are the same. I do have separate keys for looting select items and all. They are necessary because while I normally take everything, sometimes my inventory is close to full and I want to be selective of the loot I take.
As for NPC dialogue, MMORPGs tend to have a fair bit, at least the story driven ones. It is pretty much how a good deal of the story is told. They also tend to be abundant in lore, and ESO is certainly no exception.
If you couldn't play more than ten minutes without being annoyed out of the game by NPC dialogue you really aren't in a position to speak on the substance of it. Maybe in ten days you'd have a more accurate impression of what it offers. But the NPCs won't be getting any less verbose the further along, so the game may simply not be for you.
You have SWL now anyway, so that will keep you going for awhile. It is an excellent game for story and atmosphere and it sounds like you'll enjoy it quite a bit. Just watch out for the ridiculously lethal traps and occasional instakill enemies. Good luck!
I don't think a comparison of a MMORPG and it's single player cousins is all that valid. The two have a very different focus and needs to address.
A better comparison for ESO would be that of it's MMORPG fellows in whatever terms one wants to consider, and the ES games to other single player fantasy ones.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Questing has been part of fantasy gaming since it was a thing, so let us not pretend a disconnect is necessitated between the two, though it is possible.
What is put forth as actual is nothing more than preference for what was once dominant that has largely been sidelined by what now is.
The WoW route became the new gold standard because of it's unprecedented and overwhelming success compared to what was before.
Questing and story in MMORPGs turned out to be quite the draw. This should have been no surprise, with one of the inspirations of MMORPGs being tabletop RPGs, which were largely about quest and story.
If their competitors were more prone to use WoW as a source of inspiration rather than a blueprint for emulation they may have been more successful, preventing the association of risk to the genre that eventually largely turned major companies away from it. But, we have to deal with what is rather than what could have been.
We may be on the verge of escaping that. While the many independent projects underway may be based on false hope, I doubt Amazon would be tossing their hat into the ring if they didn't perceive significant profit potential waiting to be tapped. If they feel so likely other large companies do as well. Change may be on the horizon.
Firstly, I wanted to mention that when I played ESO subsequently I noticed that collecting specific items of loot rather than the whole bunch didn't show the default interaction key unless one hovered the mouse pointer over the specific item in the drop menu. That is not intuitive, and a new player could not be expected to know that, so it is perfectly understandable you would not be aware the option exists. I try to keep adequate space in my inventory due to how fussy that is.
ESO has a but of a unique and self-inflicted problem. For whatever reason, they change the starting area and quests each time an expansion comes out. This allows players to always start with the newest content, but that comes at the cost of the story being presented to the player out of order, which isn't very helpful for those focused on that element of the game. There is a way around that, so that one can play from the very beginning of the story, but that requires knowledge new players won't have. This is going to be resolved when the next update is fully released in the near future, where players will be able to choose to start in the area they wish which should allow new players to start at the beginning without the current bother.
The original starting quest has a much more epic start than those that came later, and is followed by several similar to grand conclusion to prevent the world from being melded with another plane of existence. I think that will help in giving new players a better starting experience than the current default.
The latest starting quest starts out far more modestly, with fetching the vampire's bottle. Before too long that transforms into something with far greater stakes than just Western Skyrim alone, involving collusion between witches of the Reach and the remaining vestiges of an ancient vampiric order trying to reestablish it's power in the world. So, it does get at least a wee bit more interesting.
Anyway, SWL is well worth your time and right up your alley, so it will hopefully keep you spellbound for as long as you expect.
I now have the whole day to myself so I'm just going to play TSWL until I pass out from exhaustion. Again, can't thank you guys enough! See you all in-game! Weee~
The irony I guess is that he probably reads more chats on Discord than he has books in over a decade. I am constantly on a book. I am always reading and I love good stories in games and I often reread stuff I enjoy and my husband and I are avid readers. I am currently rereading Revelation Space on the second one now Redemption Ark while my husband is reading about plagues in history.
What has happened to us that we consider reading a chore now and it's become fashionable to skip reading even in games that are heavily based on roleplaying and has a massive interesting story. It's really sad for me as a person when I meet young people who think spelling badly and confessing to not reading is a badge of pride.
When you will write and read thousands of lines of text on a message board, fussing about not wanting to read the text in game.
I think what alot of us wanted was "Skyrim Online" and we got nothing anywhere near that.