We even warned Joe upfront that his bravado would make him look like a clown when his predictions would fail. Still he put on the wig and the nose and flopped around in front of us on his giant yellow shoes.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
That's fantastic. So how many of the 100 star systems do they have now, and when is it going to release?
If the amount of fools and funds were an important metric at this stage, then surely you would agree that Enron was a huge success.
How many more people, and how much more money do you think until we start getting close to a beta?
I'm going to be very clear with you, I'm not a naysayer. I like Star Citizen, when I can actually play it without crashing. I want Star Citizen to succeed. I want to play the damn game. So drop your hater shit at someone else's door, I'm just being realistic. This is what objective criticism looks like, you should try it.
For now still the one star system but the second one is largely built and they are moving onto a 3rd, also with the Montreal studio coming online that is dedicated to building star systems only we could see 2-3 or more systems being added per year. The more biome types they add to the tools the quicker they can pump out more planets of that type and because of the systemic nature of the game anything that they build for the initial system is instantly compatible with any future systems that they build. such is the nature of a sandbox game.
At this point the determining factor on when we get the next system is server meshing. with Icache in and running the only remaining tech hurdle is meshing, at that point the engine is largely feature complete. barring any further technical hurdles we could see the first iteration of meshing by end of year. at that point the PU would be officially considered alpha and then they just need to pump out content.
Comments
JoeBlober, May 2017:
JoeBlober, Oct 2019
"SQ42 in Beta in 4 quarters"
Sources:
https://forums.mmorpg.com/discussion/comment/7169344/#Comment_7169344
https://forums.mmorpg.com/discussion/comment/7327306/#Comment_7327306
https://forums.mmorpg.com/discussion/comment/7532724/#Comment_7532724
We had Empires run by Emperors, we had Kingdoms run by Kings, now we have Countries...
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
At this point the determining factor on when we get the next system is server meshing. with Icache in and running the only remaining tech hurdle is meshing, at that point the engine is largely feature complete. barring any further technical hurdles we could see the first iteration of meshing by end of year. at that point the PU would be officially considered alpha and then they just need to pump out content.