Basically it is a test that you let people who don't into (or knowing about) video game test the game.
And if they can play the game without you even to tell them how to , then it is good.
Do you think this is a good test ? cause alots of games (specially MMO) are so complex with many unuse tabs
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Bu it has already happened, as the former CEO of EA John Riccitiello said when he joined the company "I want to make games that your mum could play!". That went down well with the shareholders which is what so much of gaming is about these days.
People can't handle hard games, and it's not just difficult games because the complex game mechanic like swg , or ryzom either. Take heroes of the storm a very simple game, and I see people failing so bad and stumbling on basic concepts it makes some games unplayable.
Another example of how unpopular complex games are take distant worlds it is super complex well I didn't think so, but the majority did. Game compared to stellairs is super unpopular, and stellaris is a direct copy of distant worlds with dumbed down game concepts.
Then take the older games like dungeons and dragons online, project 1999, swg pre cu and cu, the majority need a for dummies book written on it to figure out how to play them. I remember one guy I played dnd online with threw a huge baby fit because I we were all grouped trying to figure the quest out by our selves, and he died. Started raving about how I should of spent hours watching the youtube video haha.
The average gamer has no ability to play a game, can't handle any difficult concepts, and or game play, more importantly they can't handle loss at all. Which is why you can't sell say original mario with perm death and start over. When I played starbound I literally found 0 players but me out off the then 100kish players to play a hard core server, meaning when you died u started over. They all cheated.
Which is why all modern games too me are garbage and I don't play them. Eso is so easy again chew on the mouse and smack your face on the keyboard your gonna win. Even if you fall down you just instant respawn. Vs ryzom where the majority and I mean like 99 percent of the mmorpg community wouldn't even be able to figure any of it out by them selves with out a guide. You have to make your own abilities, and if you mess up you are punished .
So that age is dead. They sit down and go hmm make a fun complex game and sell maybe 10000 copies, or make a game so simple you can throw your keyboard at the wall and dance on it and win selling a million.
3 is the magic number and while there are exceptions to all rules i think you need to use the rule of 3 to appeal to the most players possible while maintaining the depth you want for your game. So design everything around a three choice system and you will get the most bang for your buck, so to speak.
What Lonesol says is true, what I am aiming to do is getting people to wise up to this and seeing the process has not stopped. "Ever more easy mode" is a trajectory we are still on and if enough gamers realise this we may get a little claw back. But certainly we are not going back to the old days in a big way.
Interesting concept. What's an example of the 3 choice system in action?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
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2024: 47 years on the Net.
another example is three reserves Health, magic, stamina
I explain it further here but you have to do a little reading first. It wont hurt I promise( Ui and stats...in halfway down the page).
It might if anything give "some"indication the UI was done well but that is about it.Even so i have played a UI i thought was really good,suited me perfectly yet others complained so there is no guarantee of anything good at all,it just depends on the individual.
Never forget 3 mile Island and never trust a government official or company spokesman.
MMOs are complex?
actually if is anything my mom can play I would keep distance, no way I would waste time in this kind of crap
Sadly it is a really good emulator a lot of the bugs are back as well lol! More to the point this conversation is very interesting and SWG (Pre-cu, and nothing to do with the NGE trash) was a game with a very intense learning curve. Once you got the hang of it, it is all good but those first couple hours can be a bit rough.
WoW was the gateway drug that proved simple and flashy sells games and even now comparing vanilla WoW (before there was an add-on for literally everything in the game) games to me have gotten progressively easier. Obviously, there is some learning on my part that has occurred, but half the time any more when I am starting a game, I skip the tutorial, and no, when I do that I do not flood general chat with how do I...?
Having said all that, I think there is certainly room and a need for mindless fun, I just do not think that should be the standard.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Are MMO's complex today? not anything like what they used to be (again, gamers have learned over the years certain truths that last from game to game) but some of the old school MMO's would certainly challenge you. Especially If you have zero gaming experience.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Yeah I had post WoW in mind....I know some of the older school games were not that easy...I remember in EQ we had to type responses and set up macros so we wouldnt have to type the same thing over and over.
26 5'6" 135 lbs. Blond would be nice.
One that would boss me around and tell me what to do.