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I'm Really Not Getting Into Crowfall's Combat And Animations Are The Reason Why | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageI'm Really Not Getting Into Crowfall's Combat And Animations Are The Reason Why | MMORPG.com

Bradford was finally able to get some Crowfall behind him, and first impressions aren't all that rosy. While the game itself looks good with an interesting art style, the combat is feeling somewhat lacking for Bradford, and he thinks he has a good idea why.

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Kyleran
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Comments

  • RemyVorenderRemyVorender Member RarePosts: 4,006
    Yep. Combat feels incredibly disconnected. I lost interest very quickly. I wish them luck though. Nice to see a crowdfunded game "make it."
    [Deleted User]ultimateduckKyleranLeFantomePuReDusTZenJellyBranko2307[Deleted User]

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • SylvinstarSylvinstar Member UncommonPosts: 158
    Before you even get to the combat you have to move around, and this game has managed to make movement feel slow, stiff, weightless, and awkard. There's just something that feels wrong with the locomotion and animations in this game for me. This is the first game I've played that movement felt so awkward that it was the reason I didnt want to play the game at all.

    The nail in the coffin was the initial PvE level up experience. I get that this is a PVP game, but this is the first thing players 'do', and it didn't engage me at all.
    [Deleted User]KyleranPuReDusTsakerseraphis79Branko2307[Deleted User]
  • TruvidiennTruvidienn Member UncommonPosts: 347
    One of the few things that deterrents me from playing this game. Just looks like you are swinging left and right and nothing feels impactful.
    KyleranLeFantome[Deleted User]
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Its a snoozefest

      Ive had more challenge and used more tactics dislodging a stubborn booger from my nose than Crowfalls combat provides
    ChampieKyleranmarcjt20sakerlaxieDryxalineMikehaTrelan[Deleted User]
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited July 2021
    Well mr.writer i think you missed the real problem and why i don't like rpg pvp.The reason is that it must be balanced so nothing can ever be as good as it should.
    Example if using ranged you SHOULD just own pvp,i mean you hit them but they don't hit you,seems simple enough.
    So then we get into the oft complained about kiting or being able to move and fire.So now imagine that you can move and fire thereby maintain distance,you would never get hit by melee and the pvp would completely unbalanced.

    So things like movement and Zaxis and weighted attacks are NOT going to be great but instead attempting to be "balanced".

    So i can use an example where by the devs ruiend Atlas,also a game that has pvp.Ranged players could just grab a safe height zaxis and be almost untouchable and just own any type of melee trying to get at them.Now to me that IS VERY realistic and how it would play out in real life but in gaming players complain about it and want ranged nerfed so it often is and was.

    PVP will NEVER allow combat or classes to be at their best and that is fact unless you are just ok without any balance which is never going to happen.PVE is a different story as you can then have huge spike attacks and use smarts to own instead of whacka mole balance.
    Bohunnurso

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DattelisDattelis Member EpicPosts: 1,675
    Hopefully they can turn it around overtime. Albion was able to make major changes over time and has become a big success (but it also changed from b2p to f2p I believe, so maybe that can help this game down the line as well).
  • The user and all related content has been deleted.
  • ElvocElvoc Member RarePosts: 549
    This game took way too long to come out, I think its gonna go dark sooner than later..
    LeFantomesaker
  • achesomaachesoma Member RarePosts: 1,768
    That's how combat was since it's inception when pre alpha began.
    KyleranLeFantome[Deleted User][Deleted User]
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • GroqstrongGroqstrong Member RarePosts: 826
    This is really the main complaint from everyone playing and it could be the death of it. I will admit that on my Champion it is not so bad but I did start as an archer first and animations lacked any impact.


    This is my only gripe albeit a big one. I will hit 30 today and try some pvp this weekend to see if its going to be Crowfall or New World for me.
    [Deleted User]KyleranSailorMom
  • GroqstrongGroqstrong Member RarePosts: 826

    Elvoc said:

    This game took way too long to come out, I think its gonna go dark sooner than later..



    Relatively short compared to others.
    KyleranSailorMom[Deleted User]Mikeha
  • ultimateduckultimateduck Member EpicPosts: 1,309

    Wizardry said:

    Well mr.writer i think you missed the real problem and why i don't like rpg pvp.The reason is that it must be balanced so nothing can ever be as good as it should.

    Example if using ranged you SHOULD just own pvp,i mean you hit them but they don't hit you,seems simple enough.

    So then we get into the oft complained about kiting or being able to move and fire.So now imagine that you can move and fire thereby maintain distance,you would never get hit by melee and the pvp would completely unbalanced.



    So things like movement and Zaxis and weighted attacks are NOT going to be great but instead attempting to be "balanced".



    So i can use an example where by the devs ruiend Atlas,also a game that has pvp.Ranged players could just grab a safe height zaxis and be almost untouchable and just own any type of melee trying to get at them.Now to me that IS VERY realistic and how it would play out in real life but in gaming players complain about it and want ranged nerfed so it often is and was.



    PVP will NEVER allow combat or classes to be at their best and that is fact unless you are just ok without any balance which is never going to happen.PVE is a different story as you can then have huge spike attacks and use smarts to own instead of whacka mole balance.



    Have you actually played PvP in an MMO? Most melee classes have a gap closer or active defense just like most range have a getaway. Ranged is subject to LoS which, unless you're playing on a big, flat open plains or desert is usually easy to disrupt. Good MMO PvP is never about all classes being equal to each other.
    KyleranmcrippinsGroqstrongTacticalZombehYashaXZenJelly
  • mcrippinsmcrippins Member RarePosts: 1,642
    I see it in a different light. The game engine feels really smooth. Crowfall could probably run on a TI-82 calculator. Combat aiming is accurate and reliable, which imo is what's needed when it comes to a pvp focused game. The animations and impact can be introduced/fixed in future patches. The core for good gameplay is there.
    KyleranGroqstrongultimateduckTacticalZombehMikeha[Deleted User]
  • Viper482Viper482 Member LegendaryPosts: 4,101
    The world according to MMORPG.com.....shitty combat is only okay if we are talking about ESO.
    ultimateduckcameltosisKyleranlaxieScorchienArmegeddon1972seraphis79[Deleted User]Kalafax
    Make MMORPG's Great Again!
  • Viper482Viper482 Member LegendaryPosts: 4,101

    mcrippins said:

    I see it in a different light. The game engine feels really smooth. Crowfall could probably run on a TI-82 calculator. Combat aiming is accurate and reliable, which imo is what's needed when it comes to a pvp focused game. The animations and impact can be introduced/fixed in future patches. The core for good gameplay is there.



    I am going to have to disagree with you there....since I have been told by their support team my 16GB is not enough RAM to run it.....leaking like a sieve. Restart your PC and turn all the graphics down for a game that looks like it could be played on my phone. Right.
    KyleranZenJellyseraphis79
    Make MMORPG's Great Again!
  • GroqstrongGroqstrong Member RarePosts: 826

    Viper482 said:



    mcrippins said:


    I see it in a different light. The game engine feels really smooth. Crowfall could probably run on a TI-82 calculator. Combat aiming is accurate and reliable, which imo is what's needed when it comes to a pvp focused game. The animations and impact can be introduced/fixed in future patches. The core for good gameplay is there.






    I am going to have to disagree with you there....since I have been told by their support team my 16GB is not enough RAM to run it.....leaking like a sieve. Restart your PC and turn all the graphics down for a game that looks like it could be played on my phone. Right.



    Wierd I am running it with 16gb ram @4k max setting and no issues even at the player hubs.
    Kyleran
  • IselinIselin Member LegendaryPosts: 18,719
    Combat aesthetics is way down my priority list after results, results and results. I'll take an awkward looking alpha killer over a stylish wet noodle wielder any day of the week.

    :)
    mcrippins
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  • sakersaker Member RarePosts: 1,458
    tried and tried with this, various races/classes, couldn't find anything at-all interesting or likeable in this at-all. Found nothing at-all exciting, nothing...
  • ultimateduckultimateduck Member EpicPosts: 1,309
    I thought the combat on Crowfall was engaging, if not simple and repeditive.

    I also thought Black Desert felt like my character was superimposed over the land, especially during combat. It was the main reason I stopped playing it. I felt much more disconnected in Black Desert than I did in Crowfall.

    It's interesting how different opinions can be.

    mcrippinsKyleranTacticalZombehYashaX
  • Viper482Viper482 Member LegendaryPosts: 4,101




    Viper482 said:





    mcrippins said:



    I see it in a different light. The game engine feels really smooth. Crowfall could probably run on a TI-82 calculator. Combat aiming is accurate and reliable, which imo is what's needed when it comes to a pvp focused game. The animations and impact can be introduced/fixed in future patches. The core for good gameplay is there.









    I am going to have to disagree with you there....since I have been told by their support team my 16GB is not enough RAM to run it.....leaking like a sieve. Restart your PC and turn all the graphics down for a game that looks like it could be played on my phone. Right.






    Wierd I am running it with 16gb ram @4k max setting and no issues even at the player hubs.



    I don't know what's up, I never have an issue running anything. I have their support working on it but no luck so far.
    Make MMORPG's Great Again!
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    I had no problems with the combat animations at all, but admittedly I've not played any of these stylish Asian MMORPGs so I don't really have much to compare to. Most MMORPGs I've played had pretty crap animations, Crowfall didn't feel any better or worse to me.

    The combat was a little bit shallow, but better than most action combat games. That said, the "action" side of the combat was basically missing, apart from aiming there was no action. That suited me as I don't like action combat but it left the game in this odd space of not really being action, and not really being more traditional. It was just basic by both standards.


    The game also ran smooth for me, 1440p @ high settings I was getting 45-55fps consistently. I only have 16gb RAM and an RTX 2060 so not exactly a powerhouse.



    There were only two big problems I ran into when I was playing.



    The first was the UI. It's just a mess. There are simply too many things on screen and they haven't been organised properly. Keeping on track of everything you need to is simply impossible. Even for an indie studio, this is something I can't accept. There is a lot of material out there on how to design good user interfaces, but ACE didnt seem to have read any of them.


    The second was population. I really struggled to find people to fight. Now, granted, I was playing late night EU so I didn't expect there to be many people around, but there was no PvP to be had which basically meant an end to my sessions. I'm assuming it would be better during peak times.
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • BruceYeeBruceYee Member EpicPosts: 2,556
    I've been on this site long enough to remember a time when people were asking for strategic non-cookie cutter combat in MMO's... The type of combat where even if you copy someone else's "meta" build you still have the chance of not being mr L33TPWN dude by just button mashing...

    I guess that time is gone now cause everyone wants WoW-like combat where mods play the game for you... requirement to think, group coordination + combat skill w/timing and strategy is now being ridiculed...

    After reading a lot of the comments here in this thread and even the writer who admits to not even trying a melee class makes me wonder if people just don't want to think beyond a certain point anymore. Writing an article critical of the combat without even trying 50%+(melee) of the classes IMO could be considered by some as a hit piece..

    The animations are how they are because it is STRATEGIC combat not just button mashing. I know that some people may not know what that looks like or have forgotten because we've all been bombarded with mindless mediocrity for so long but this game IS that game many have been asking for that ACE ended up making.

    In the combat in this game you must...

    Manage resource/resource is important
    Time abilities right/player skill is valuable again
    Be aware of what other players are doing/one wrong judgement call can screw you.. there's no 'buffer' time..
    Preferably have in-depth knowledge of all classes/know your enemy and what skills they'll use + cooldown times
    In larger PVP situations strategize not just faceroll/dynamic of groups can be very different leading to VERY outcomes in battles unlike in other games.

    All the things I mentioned above are what people on this site have been wanting for years but when THAT game finally comes around they do an about face and decide to burn the fker down...

    IF you are having performance problems it's UNITY. I've been saying this for years and I'm honestly surprised with how well the server was holding up yesterday even in larger PVP battles but the experience won't be the same for everyone due to various Unity related reasons. IMO ACE has done the best they possibly could with Unity. TBH I don't ever see the choppyness issues changing.. it sux and I wish it wasn't that way but maybe just make the decision to deal with it like I have.
    mcrippinsKyleranlaxieTacticalZombehultimateduckNaitakalMikehaBrainy
  • AvanahAvanah Member RarePosts: 1,627
    I have played PC Games since they emerged and I will call this as I see it.
    Crowfall will not last long. Maybe 3-6 months.

    We shall see. I wish them well.
    cyricianMikehaBranko2307

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  • TokkenTokken Member EpicPosts: 3,650
    Game movement seems slow even if you have a mount.

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • ScorchienScorchien Member LegendaryPosts: 8,914
    BruceYee said:
    I've been on this site long enough to remember a time when people were asking for strategic non-cookie cutter combat in MMO's... The type of combat where even if you copy someone else's "meta" build you still have the chance of not being mr L33TPWN dude by just button mashing...

    I guess that time is gone now cause everyone wants WoW-like combat where mods play the game for you... requirement to think, group coordination + combat skill w/timing and strategy is now being ridiculed...

    After reading a lot of the comments here in this thread and even the writer who admits to not even trying a melee class makes me wonder if people just don't want to think beyond a certain point anymore. Writing an article critical of the combat without even trying 50%+(melee) of the classes IMO could be considered by some as a hit piece..

    The animations are how they are because it is STRATEGIC combat not just button mashing. I know that some people may not know what that looks like or have forgotten because we've all been bombarded with mindless mediocrity for so long but this game IS that game many have been asking for that ACE ended up making.

    In the combat in this game you must...

    Manage resource/resource is important
    Time abilities right/player skill is valuable again
    Be aware of what other players are doing/one wrong judgement call can screw you.. there's no 'buffer' time..
    Preferably have in-depth knowledge of all classes/know your enemy and what skills they'll use + cooldown times
    In larger PVP situations strategize not just faceroll/dynamic of groups can be very different leading to VERY outcomes in battles unlike in other games.

    All the things I mentioned above are what people on this site have been wanting for years but when THAT game finally comes around they do an about face and decide to burn the fker down...

    IF you are having performance problems it's UNITY. I've been saying this for years and I'm honestly surprised with how well the server was holding up yesterday even in larger PVP battles but the experience won't be the same for everyone due to various Unity related reasons. IMO ACE has done the best they possibly could with Unity. TBH I don't ever see the choppyness issues changing.. it sux and I wish it wasn't that way but maybe just make the decision to deal with it like I have.

    Im sorry but the list of games that this applies to is Very LOOng ..


    "Manage resource/resource is important
    Time abilities right/player skill is valuable again
    Be aware of what other players are doing/one wrong judgement call can screw you.. there's no 'buffer' time..
    Preferably have in-depth knowledge of all classes/know your enemy and what skills they'll use + cooldown times
    In larger PVP situations strategize not just faceroll/dynamic of groups can be very different leading to VERY outcomes in battles unlike in other games"


     Crowfall does nothing here that has not been done countless times before ..

        As far as Burn that Fker down ..


     Noone here needs to do that and should/would not be able to if it was a good game ..

     Its Burning its own self down....  By not being a very good game at all and really quite boring ..

       And some of us just have/had the foresight to see that and /or tested enough to Know ..

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