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Bradford was finally able to get some Crowfall behind him, and first impressions aren't all that rosy. While the game itself looks good with an interesting art style, the combat is feeling somewhat lacking for Bradford, and he thinks he has a good idea why.
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The nail in the coffin was the initial PvE level up experience. I get that this is a PVP game, but this is the first thing players 'do', and it didn't engage me at all.
Example if using ranged you SHOULD just own pvp,i mean you hit them but they don't hit you,seems simple enough.
So then we get into the oft complained about kiting or being able to move and fire.So now imagine that you can move and fire thereby maintain distance,you would never get hit by melee and the pvp would completely unbalanced.
So things like movement and Zaxis and weighted attacks are NOT going to be great but instead attempting to be "balanced".
So i can use an example where by the devs ruiend Atlas,also a game that has pvp.Ranged players could just grab a safe height zaxis and be almost untouchable and just own any type of melee trying to get at them.Now to me that IS VERY realistic and how it would play out in real life but in gaming players complain about it and want ranged nerfed so it often is and was.
PVP will NEVER allow combat or classes to be at their best and that is fact unless you are just ok without any balance which is never going to happen.PVE is a different story as you can then have huge spike attacks and use smarts to own instead of whacka mole balance.
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This is my only gripe albeit a big one. I will hit 30 today and try some pvp this weekend to see if its going to be Crowfall or New World for me.
Relatively short compared to others.
Have you actually played PvP in an MMO? Most melee classes have a gap closer or active defense just like most range have a getaway. Ranged is subject to LoS which, unless you're playing on a big, flat open plains or desert is usually easy to disrupt. Good MMO PvP is never about all classes being equal to each other.
I am going to have to disagree with you there....since I have been told by their support team my 16GB is not enough RAM to run it.....leaking like a sieve. Restart your PC and turn all the graphics down for a game that looks like it could be played on my phone. Right.
Wierd I am running it with 16gb ram @4k max setting and no issues even at the player hubs.
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I also thought Black Desert felt like my character was superimposed over the land, especially during combat. It was the main reason I stopped playing it. I felt much more disconnected in Black Desert than I did in Crowfall.
It's interesting how different opinions can be.
I don't know what's up, I never have an issue running anything. I have their support working on it but no luck so far.
The combat was a little bit shallow, but better than most action combat games. That said, the "action" side of the combat was basically missing, apart from aiming there was no action. That suited me as I don't like action combat but it left the game in this odd space of not really being action, and not really being more traditional. It was just basic by both standards.
The game also ran smooth for me, 1440p @ high settings I was getting 45-55fps consistently. I only have 16gb RAM and an RTX 2060 so not exactly a powerhouse.
There were only two big problems I ran into when I was playing.
The first was the UI. It's just a mess. There are simply too many things on screen and they haven't been organised properly. Keeping on track of everything you need to is simply impossible. Even for an indie studio, this is something I can't accept. There is a lot of material out there on how to design good user interfaces, but ACE didnt seem to have read any of them.
The second was population. I really struggled to find people to fight. Now, granted, I was playing late night EU so I didn't expect there to be many people around, but there was no PvP to be had which basically meant an end to my sessions. I'm assuming it would be better during peak times.
I guess that time is gone now cause everyone wants WoW-like combat where mods play the game for you... requirement to think, group coordination + combat skill w/timing and strategy is now being ridiculed...
After reading a lot of the comments here in this thread and even the writer who admits to not even trying a melee class makes me wonder if people just don't want to think beyond a certain point anymore. Writing an article critical of the combat without even trying 50%+(melee) of the classes IMO could be considered by some as a hit piece..
The animations are how they are because it is STRATEGIC combat not just button mashing. I know that some people may not know what that looks like or have forgotten because we've all been bombarded with mindless mediocrity for so long but this game IS that game many have been asking for that ACE ended up making.
In the combat in this game you must...
Manage resource/resource is important
Time abilities right/player skill is valuable again
Be aware of what other players are doing/one wrong judgement call can screw you.. there's no 'buffer' time..
Preferably have in-depth knowledge of all classes/know your enemy and what skills they'll use + cooldown times
In larger PVP situations strategize not just faceroll/dynamic of groups can be very different leading to VERY outcomes in battles unlike in other games.
All the things I mentioned above are what people on this site have been wanting for years but when THAT game finally comes around they do an about face and decide to burn the fker down...
IF you are having performance problems it's UNITY. I've been saying this for years and I'm honestly surprised with how well the server was holding up yesterday even in larger PVP battles but the experience won't be the same for everyone due to various Unity related reasons. IMO ACE has done the best they possibly could with Unity. TBH I don't ever see the choppyness issues changing.. it sux and I wish it wasn't that way but maybe just make the decision to deal with it like I have.
Crowfall will not last long. Maybe 3-6 months.
We shall see. I wish them well.
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Time abilities right/player skill is valuable again
Be aware of what other players are doing/one wrong judgement call can screw you.. there's no 'buffer' time..
Preferably have in-depth knowledge of all classes/know your enemy and what skills they'll use + cooldown times
In larger PVP situations strategize not just faceroll/dynamic of groups can be very different leading to VERY outcomes in battles unlike in other games"