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First Guild Wars 2's End of Dragons Beta Now Live | MMORPG.com

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  • UngoodUngood Member LegendaryPosts: 7,534
    Aeander said:
    Ungood said:
    Aeander said:
    Ungood said:
    Ungood said:
    Aeander said:
    On the matter of spears, glaives, and lances, they would essentially all fall into the same category. There would be lance, glaive, etc. skins in the polearm family. Moreover, with comments like "ugly ass inefficient polearm," it's apparent that Ungood is projecting his aesthetic preferences and little more.

    Have you ever actually used a pole arm?

    They are pretty fun in Dark Souls, For Honor, FF14(Dragoons), Monster Hunter and other games. It all depends on how well the developers make the combat using that weapon. I think it could be fun in GW2.
    I meant in real life.

    And there's your problem. Video games aren't real life, should not be real life, and are often less fun when they try to meticulously emulate real life.
    Says the person obsessing about not accepting a Staff with a Pointy end as a Spear.

    I mean, if reality can suck it, what difference does it make if they give you something, called a staff and make it look like a spear.. it's a spear-enough right?

    Well here is your Spear..


    Melee staves are a bludgeoning weapon. Spears are a piercing weapon. This should be obvious.

    It does not matter whether your LARPing ass considers spears effective weapons. It matters whether they'd be fun or different weapons, and the answer to both is yes.
    Didn't you just say reality should suck it, and the less real a game is, the better, and yet here you are splitting hairs over something, that you just tried to be dismissive about.

    and in GW2, there is no classification of Blunt, Blade, it is all just cosmetic.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AeanderAeander Member LegendaryPosts: 8,061
    Ungood said:
    Aeander said:
    Ungood said:
    Aeander said:
    Ungood said:
    Ungood said:
    Aeander said:
    On the matter of spears, glaives, and lances, they would essentially all fall into the same category. There would be lance, glaive, etc. skins in the polearm family. Moreover, with comments like "ugly ass inefficient polearm," it's apparent that Ungood is projecting his aesthetic preferences and little more.

    Have you ever actually used a pole arm?

    They are pretty fun in Dark Souls, For Honor, FF14(Dragoons), Monster Hunter and other games. It all depends on how well the developers make the combat using that weapon. I think it could be fun in GW2.
    I meant in real life.

    And there's your problem. Video games aren't real life, should not be real life, and are often less fun when they try to meticulously emulate real life.
    Says the person obsessing about not accepting a Staff with a Pointy end as a Spear.

    I mean, if reality can suck it, what difference does it make if they give you something, called a staff and make it look like a spear.. it's a spear-enough right?

    Well here is your Spear..


    Melee staves are a bludgeoning weapon. Spears are a piercing weapon. This should be obvious.

    It does not matter whether your LARPing ass considers spears effective weapons. It matters whether they'd be fun or different weapons, and the answer to both is yes.
    Didn't you just say reality should suck it, and the less real a game is, the better, and yet here you are splitting hairs over something, that you just tried to be dismissive about.

    and in GW2, there is no classification of Blunt, Blade, it is all just cosmetic.
    Just cosmetic is central to the game though. If a cosmetic factor makes the game better or worse, it's worth taking into consideration.

    I'm fine with the spear skins on staves, mind you. The Lightward Battlestaff is one of the best looking weapons in the entire game. But it really is almost the gameplay equivalent of repeatedly smacking your foe to death with the hilt of your sword or pistol whipping your foe to death. 
  • UngoodUngood Member LegendaryPosts: 7,534
    Or shooting someone point blank with a rifle and they don't even break stride charging you.

    As you said.. too much reality is not good for the game, a staff that looks like a spear is as much a spear as anything could be a spear.

    I would much rather they focus on adding in new/better skins for rebreathers & adding dye channels to them, then dealing with adding in weapons.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AeanderAeander Member LegendaryPosts: 8,061
    Rebreathers? It seems to me that they've forgotten underwater entirely, with the only real change they've made to it being underwater skimmers (basically letting you speed up/bypass underwater content).

    Not that I think dye channels for rebreathers would be a bad idea. They should also add them for weapons. That would add so much potential to my fashion wars.
  • UngoodUngood Member LegendaryPosts: 7,534
    Aeander said:
    Rebreathers? It seems to me that they've forgotten underwater entirely, with the only real change they've made to it being underwater skimmers (basically letting you speed up/bypass underwater content).

    Not that I think dye channels for rebreathers would be a bad idea. They should also add them for weapons. That would add so much potential to my fashion wars.
    Yah.. I was kinda hoping that with the underwater skimmers they would make a full underwater expansion, to utilize them, like the Endless Oceans or some such along those lines.

    Put in some new Re Breathers, and give Underwater combat (which GW2's Under Water Combat is about the best I have seen in pretty much any game) the love and attention it deserves.


    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AeanderAeander Member LegendaryPosts: 8,061
    Ungood said:
    Aeander said:
    Rebreathers? It seems to me that they've forgotten underwater entirely, with the only real change they've made to it being underwater skimmers (basically letting you speed up/bypass underwater content).

    Not that I think dye channels for rebreathers would be a bad idea. They should also add them for weapons. That would add so much potential to my fashion wars.
    Yah.. I was kinda hoping that with the underwater skimmers they would make a full underwater expansion, to utilize them, like the Endless Oceans or some such along those lines.

    Put in some new Re Breathers, and give Underwater combat (which GW2's Under Water Combat is about the best I have seen in pretty much any game) the love and attention it deserves.


    Well, fingers crossed. The last dragon is the Deep Sea Dragon.

    That said, wouldn't it suck if Anet gave UW combat a full rework and people still rejected it? Kind of the most likely and most disappointing scenario.
    [Deleted User]
  • UngoodUngood Member LegendaryPosts: 7,534
    Aeander said:
    Ungood said:
    Aeander said:
    Rebreathers? It seems to me that they've forgotten underwater entirely, with the only real change they've made to it being underwater skimmers (basically letting you speed up/bypass underwater content).

    Not that I think dye channels for rebreathers would be a bad idea. They should also add them for weapons. That would add so much potential to my fashion wars.
    Yah.. I was kinda hoping that with the underwater skimmers they would make a full underwater expansion, to utilize them, like the Endless Oceans or some such along those lines.

    Put in some new Re Breathers, and give Underwater combat (which GW2's Under Water Combat is about the best I have seen in pretty much any game) the love and attention it deserves.


    Well, fingers crossed. The last dragon is the Deep Sea Dragon.

    That said, wouldn't it suck if Anet gave UW combat a full rework and people still rejected it? Kind of the most likely and most disappointing scenario.
    At this point, they really can't do more damage than putting in Raids already did.

    So they might as well roll out something as unique as a fully underwater expansion.

    Might even pull some people back, just for the uniqueness of it.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AeanderAeander Member LegendaryPosts: 8,061
    I can't even imagine how badly a 100% underwater expansion would sell. It may have the best UW combat of any MMO, but it's still regarded as one of the weak links of the game. Which basically says a lot about how bad UW combat is in other games.
  • UngoodUngood Member LegendaryPosts: 7,534
    UW combat barely exists in other games.

    Truth be told, UW combat in GW2 is very unique and as far as the combat itself goes, very well done.

    But is overall, ignored, as I cannot tell you how many times I have run fractals with people that normally have 150+ AR, and full ascended/legendary, and the second they get into the UW fractal, they are using Yellow and Blue level 40 Underwater Weapons and Rebreathers, and don't even have their UW combat skills set up.

    And outside my fractal runner (who does have an ascended rebreather and under water weapons), all my other characters are still using the junk they got while leveling up.

    Personally, I blame the fact that GW2, once again dropped the ball by not following through with the UW gear, like providing craftable Exotic rebreathers, giving them cool skins and their own dye channels, lacking those features makes them feel tacked on and unfinished, which no doubt is where a lot of the stigma comes from.

    I think if they really made that feel like part of the game, it would really bring it life.

    Also add in a Underwater WvW map, to cement it's place in the game.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AeanderAeander Member LegendaryPosts: 8,061
    Ungood said:
    UW combat barely exists in other games.

    Truth be told, UW combat in GW2 is very unique and as far as the combat itself goes, very well done.

    But is overall, ignored, as I cannot tell you how many times I have run fractals with people that normally have 150+ AR, and full ascended/legendary, and the second they get into the UW fractal, they are using Yellow and Blue level 40 Underwater Weapons and Rebreathers, and don't even have their UW combat skills set up.

    And outside my fractal runner (who does have an ascended rebreather and under water weapons), all my other characters are still using the junk they got while leveling up.

    Personally, I blame the fact that GW2, once again dropped the ball by not following through with the UW gear, like providing craftable Exotic rebreathers, giving them cool skins and their own dye channels, lacking those features makes them feel tacked on and unfinished, which no doubt is where a lot of the stigma comes from.

    I think if they really made that feel like part of the game, it would really bring it life.

    Also add in a Underwater WvW map, to cement it's place in the game.
    I agree with all of this, but the most telling thing from the start is that more than half of utilities don't work underwater. No one wants to play content where there existing builds don't even exist.
  • UngoodUngood Member LegendaryPosts: 7,534
    edited August 2021
    Aeander said:
    Ungood said:
    UW combat barely exists in other games.

    Truth be told, UW combat in GW2 is very unique and as far as the combat itself goes, very well done.

    But is overall, ignored, as I cannot tell you how many times I have run fractals with people that normally have 150+ AR, and full ascended/legendary, and the second they get into the UW fractal, they are using Yellow and Blue level 40 Underwater Weapons and Rebreathers, and don't even have their UW combat skills set up.

    And outside my fractal runner (who does have an ascended rebreather and under water weapons), all my other characters are still using the junk they got while leveling up.

    Personally, I blame the fact that GW2, once again dropped the ball by not following through with the UW gear, like providing craftable Exotic rebreathers, giving them cool skins and their own dye channels, lacking those features makes them feel tacked on and unfinished, which no doubt is where a lot of the stigma comes from.

    I think if they really made that feel like part of the game, it would really bring it life.

    Also add in a Underwater WvW map, to cement it's place in the game.
    I agree with all of this, but the most telling thing from the start is that more than half of utilities don't work underwater. No one wants to play content where there existing builds don't even exist.
    I can agree with this aspect with the skills. Some of them just made sense, like not being able to use shouts under water.

    But, this is also a case were they should have put in some cool unique UW abilities, that worked well for UW combat, and didn't, so that there would be an UW meta.

    Which is why if they put out an Expansion, they could change that, add some underwater specific abilities, as well as an elite Spec that focused on Underwater combat.

    Really make is a full part of the game, as opposed to this incomplete but diamond in the rough offshoot that it feels like.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AeanderAeander Member LegendaryPosts: 8,061
    Ungood said:
    Aeander said:
    Ungood said:
    UW combat barely exists in other games.

    Truth be told, UW combat in GW2 is very unique and as far as the combat itself goes, very well done.

    But is overall, ignored, as I cannot tell you how many times I have run fractals with people that normally have 150+ AR, and full ascended/legendary, and the second they get into the UW fractal, they are using Yellow and Blue level 40 Underwater Weapons and Rebreathers, and don't even have their UW combat skills set up.

    And outside my fractal runner (who does have an ascended rebreather and under water weapons), all my other characters are still using the junk they got while leveling up.

    Personally, I blame the fact that GW2, once again dropped the ball by not following through with the UW gear, like providing craftable Exotic rebreathers, giving them cool skins and their own dye channels, lacking those features makes them feel tacked on and unfinished, which no doubt is where a lot of the stigma comes from.

    I think if they really made that feel like part of the game, it would really bring it life.

    Also add in a Underwater WvW map, to cement it's place in the game.
    I agree with all of this, but the most telling thing from the start is that more than half of utilities don't work underwater. No one wants to play content where there existing builds don't even exist.
    I can agree with this aspect with the skills. Some of them just made sense, like not being able to use shouts under water.

    But, this is also a case were they should have put in some cool unique UW abilities, that worked well for UW combat, and didn't, so that there would be an UW meta.

    Which is why if they put out an Expansion, they could change that, add some underwater specific abilities, as well as an elite Spec that focused on Underwater combat.

    Really make is a full part of the game, as opposed to this incomplete but diamond in the rough offshoot that it feels like.
    I think UW combat was just a victim of the game needing another year in development. The other big victims being the scrapped Tengu race and probably the quality of launch dungeons.
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