I had a look at Gods Unchained. When they want over $145 for a pack of five cards, and that's supposedly a discounted price, I'd be very scared of pay to win.
They post prices and they post odds, and I respect that. It's probably not a scam, but it sure looks like if you want to play it competitively, you'll have to pay for more than I'm willing to.
I had a look at Gods Unchained. When they want over $145 for a pack of five cards, and that's supposedly a discounted price, I'd be very scared of pay to win.
They post prices and they post odds, and I respect that. It's probably not a scam, but it sure looks like if you want to play it competitively, you'll have to pay for more than I'm willing to.
Some people like that thrill, I'm just scared of this type of monetization becoming the new normal.
I had a look at Gods Unchained. When they want over $145 for a pack of five cards, and that's supposedly a discounted price, I'd be very scared of pay to win.
They post prices and they post odds, and I respect that. It's probably not a scam, but it sure looks like if you want to play it competitively, you'll have to pay for more than I'm willing to.
Nah the cards are comsmetic. You play the game to earn card packs. When you get 3 of the same card you can combine them to make a better looking card, rare epic legendary and shiny are all the same. So a $2 card pack gives the same cards as the shiny pack, but not as "shiny"
when I played there weren't even card packs for sale. I don't believe they changed the above model.
I had a look at Gods Unchained. When they want over $145 for a pack of five cards, and that's supposedly a discounted price, I'd be very scared of pay to win.
They post prices and they post odds, and I respect that. It's probably not a scam, but it sure looks like if you want to play it competitively, you'll have to pay for more than I'm willing to.
Nah the cards are comsmetic. You play the game to earn card packs. When you get 3 of the same card you can combine them to make a better looking card, rare epic legendary and shiny are all the same. So a $2 card pack gives the same cards as the shiny pack, but not as "shiny"
when I played there weren't even card packs for sale. I don't believe they changed the above model.
"There are 194 collectable cards in total, which are broken down as follows:
79 Commons
57 Rares
32 Epics
26 Legendaries"
That sure doesn't sound to me like the different rarities are just fancier looking versions of the same basic card. If that were the case, then wouldn't all the rarities have the same number of cards?
I had a look at Gods Unchained. When they want over $145 for a pack of five cards, and that's supposedly a discounted price, I'd be very scared of pay to win.
They post prices and they post odds, and I respect that. It's probably not a scam, but it sure looks like if you want to play it competitively, you'll have to pay for more than I'm willing to.
Some people like that thrill, I'm just scared of this type of monetization becoming the new normal.
It's been the normal business model for collectible card games ever since the genre was invented.
I had a look at Gods Unchained. When they want over $145 for a pack of five cards, and that's supposedly a discounted price, I'd be very scared of pay to win.
They post prices and they post odds, and I respect that. It's probably not a scam, but it sure looks like if you want to play it competitively, you'll have to pay for more than I'm willing to.
Nah the cards are comsmetic. You play the game to earn card packs. When you get 3 of the same card you can combine them to make a better looking card, rare epic legendary and shiny are all the same. So a $2 card pack gives the same cards as the shiny pack, but not as "shiny"
when I played there weren't even card packs for sale. I don't believe they changed the above model.
"There are 194 collectable cards in total, which are broken down as follows:
79 Commons
57 Rares
32 Epics
26 Legendaries"
That sure doesn't sound to me like the different rarities are just fancier looking versions of the same basic card. If that were the case, then wouldn't all the rarities have the same number of cards?
Ahhhh I see "shiny" refers to the type of cards I was talking about. the ones you combine to make look better. The others give you standard cards with higher probability per tier.
All cards can be aquired through normal game play. I wont say for certain, but I don't believe this is the type of game to have retroactivily nerfed drop rates. If they didn't I don't think you'll have a problem building good decks.
"There are 194 collectable cards in total, which are broken down as follows:
79 Commons
57 Rares
32 Epics
26 Legendaries"
That sure doesn't sound to me like the different rarities are just fancier looking versions of the same basic card. If that were the case, then wouldn't all the rarities have the same number of cards?
Ahhhh I see "shiny" refers to the type of cards I was talking about. the ones you combine to make look better. The others give you standard cards with higher probability per tier.
All cards can be aquired through normal game play. I wont say for certain, but I don't believe this is the type of game to have retroactivily nerfed drop rates. If they didn't I don't think you'll have a problem building good decks.
You make it sound like you've never played a collectible card game before. Even if you can get some cards now, they'll constantly introduce more cards that you'll have to get to be competitive. In some cases, they even say that the older cards are no longer allowed to be used, so that you have to get new ones. Not all CCGs do this, but enough do that you really should assume that they will unless they give you good reason to believe otherwise.
"There are 194 collectable cards in total, which are broken down as follows:
79 Commons
57 Rares
32 Epics
26 Legendaries"
That sure doesn't sound to me like the different rarities are just fancier looking versions of the same basic card. If that were the case, then wouldn't all the rarities have the same number of cards?
Ahhhh I see "shiny" refers to the type of cards I was talking about. the ones you combine to make look better. The others give you standard cards with higher probability per tier.
All cards can be aquired through normal game play. I wont say for certain, but I don't believe this is the type of game to have retroactivily nerfed drop rates. If they didn't I don't think you'll have a problem building good decks.
You make it sound like you've never played a collectible card game before. Even if you can get some cards now, they'll constantly introduce more cards that you'll have to get to be competitive. In some cases, they even say that the older cards are no longer allowed to be used, so that you have to get new ones. Not all CCGs do this, but enough do that you really should assume that they will unless they give you good reason to believe otherwise.
Played elder scrolls legends for years. Played the LoL TCG a few months. Played Gwent a few weeks and played Gods Unchain. I never bought a card. Always grinded it out and built what i needed.
I had a look at Gods Unchained. When they want over $145 for a pack of five cards, and that's supposedly a discounted price, I'd be very scared of pay to win.
They post prices and they post odds, and I respect that. It's probably not a scam, but it sure looks like if you want to play it competitively, you'll have to pay for more than I'm willing to.
Some people like that thrill, I'm just scared of this type of monetization becoming the new normal.
It's been the normal business model for collectible card games ever since the genre was invented.
I had a look at Gods Unchained. When they want over $145 for a pack of five cards, and that's supposedly a discounted price, I'd be very scared of pay to win.
They post prices and they post odds, and I respect that. It's probably not a scam, but it sure looks like if you want to play it competitively, you'll have to pay for more than I'm willing to.
Some people like that thrill, I'm just scared of this type of monetization becoming the new normal.
Gaming itself is rather an affordable hobby. The expensive part isn't about gaming anymore but owning digital property. That by itself is getting gamified. There is a distinct difference between the two.
So you always have to know that you are playing a game in which you can own digital property.
Or you are buying digital property and it is gamified to encourage you to spend more and make it a more fun experience.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
At high level play, Gods Unchained no doubt requires a healthy set of very rare cards, that is exactly the same for pretty much every TCG under the sun. With my slightly modified Nature starter deck I am now halfway through the ranks, I do have TCG experience so that probably helped when building it. It required zero money.
All cards are available through packs gained by playing or buying. Series get introduced and will be discontinued after a certain time. This does add an incentive to play an awful lot while a series is available or buy a couple of these packs.
Cards come in different rarities (common, rare, legendary etc.) and different editions (glossy ed.) All former cards can be gained by playing and the latter are only different cosmetically and can also be gained by playing but have an increased chance of dropping if you buy, as seen in the more expensive packs you can buy. This is a collector’s thing and not a gameplay thing. This is where the real money goes around.
Gods Unchained has pretty much all the traits of a physical TCG, except that you can also earn packs by playing. If that is fair or not depends on how much you can tolerate the genre in general, not the blockchain. However, none of the above is why I mentioned the game, I mentioned it because the game is really good and has NFT’s, not the other way around. And if I get a really rare edition of a card? Damn right I will sell l it
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I got to be honest, a while back, my wife started to play a browser game, where players bought, traded, trained, bred, and earned horses.
There were Special and Holiday events, competitions, and the like, where players could earn specialty these horses like unicorns, nightmares, mer-horses, and what have you.
So like in a holiday event, say Halloween, there would be a whole day of events, like races, show, etc, and the players would get awards based on how they placed. They could also buy specialty horses and skins at this time as well.
And then players could buy, sell, and trade their horses.
I wager this was what NTP and Blackchain games would amount to, that my wife would have been able to be a Nightmare Horse Baron, from what amounted to a browser based game trading game.
The thing that gets me, is that in those games, the house/developer, is the one that will make the most money, because, at the end of the day, it is their product. I view it as working in a factory, where you make a commission off how many parts you make, but at the end of the day, no matter how good you are, or how much you make, you are still just some factory worker making parts for someone else to sell for a bigger better profit than you will ever see.
Personally, I would love to see these games become more like Trove, or Secondlife, where you could make something, like in Trove, people would design hats, weapons, even dungeons, in Secondlife you could make a unique thing and sell that.
To me, that would be the next level of gaming, and it's already here.
But, the realist in me, sees that this Blockchain and NFT will not be a next step up from games like Trove and Secondlife, but just a platform where vendors will hock their virtual T-Shirts and stuff, like what METAverse kinda turned to be, just a VR shopping mall.
We shall see what happens.. I want to hope for the best with this, as it's like seeing a door that would lead to wonderland, I just hope it does end with Alice in chains.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I got to be honest, a while back, my wife started to play a browser game, where players bought, traded, trained, bred, and earned horses.
There were Special and Holiday events, competitions, and the like, where players could earn specialty these horses like unicorns, nightmares, mer-horses, and what have you.
So like in a holiday event, say Halloween, there would be a whole day of events, like races, show, etc, and the players would get awards based on how they placed. They could also buy specialty horses and skins at this time as well.
And then players could buy, sell, and trade their horses.
I wager this was what NTP and Blackchain games would amount to, that my wife would have been able to be a Nightmare Horse Baron, from what amounted to a browser based game trading game.
The thing that gets me, is that in those games, the house/developer, is the one that will make the most money, because, at the end of the day, it is their product. I view it as working in a factory, where you make a commission off how many parts you make, but at the end of the day, no matter how good you are, or how much you make, you are still just some factory worker making parts for someone else to sell for a bigger better profit than you will ever see.
Personally, I would love to see these games become more like Trove, or Secondlife, where you could make something, like in Trove, people would design hats, weapons, even dungeons, in Secondlife you could make a unique thing and sell that.
To me, that would be the next level of gaming, and it's already here.
But, the realist in me, sees that this Blockchain and NFT will not be a next step up from games like Trove and Secondlife, but just a platform where vendors will hock their virtual T-Shirts and stuff, like what METAverse kinda turned to be, just a VR shopping mall.
We shall see what happens.. I want to hope for the best with this, as it's like seeing a door that would lead to wonderland, I just hope it does end with Alice in chains.
Agreed
But, I'm more of a betting man than a man of faith
I got to be honest, a while back, my wife started to play a browser game, where players bought, traded, trained, bred, and earned horses.
There were Special and Holiday events, competitions, and the like, where players could earn specialty these horses like unicorns, nightmares, mer-horses, and what have you.
So like in a holiday event, say Halloween, there would be a whole day of events, like races, show, etc, and the players would get awards based on how they placed. They could also buy specialty horses and skins at this time as well.
And then players could buy, sell, and trade their horses.
I wager this was what NTP and Blackchain games would amount to, that my wife would have been able to be a Nightmare Horse Baron, from what amounted to a browser based game trading game.
The thing that gets me, is that in those games, the house/developer, is the one that will make the most money, because, at the end of the day, it is their product. I view it as working in a factory, where you make a commission off how many parts you make, but at the end of the day, no matter how good you are, or how much you make, you are still just some factory worker making parts for someone else to sell for a bigger better profit than you will ever see.
Personally, I would love to see these games become more like Trove, or Secondlife, where you could make something, like in Trove, people would design hats, weapons, even dungeons, in Secondlife you could make a unique thing and sell that.
To me, that would be the next level of gaming, and it's already here.
But, the realist in me, sees that this Blockchain and NFT will not be a next step up from games like Trove and Secondlife, but just a platform where vendors will hock their virtual T-Shirts and stuff, like what METAverse kinda turned to be, just a VR shopping mall.
We shall see what happens.. I want to hope for the best with this, as it's like seeing a door that would lead to wonderland, I just hope it does end with Alice in chains.
Will they be playing Sludge Factory? Because I’ll definitely join then
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Make money, you mean while playing a game? That would be awesome, but for some reasons devs think they're the only ones allowed to make money off the game, we're just here to spend, while they design crappy game mechanics that lead us into their cash shops , totatally unfair. We should be able to run cash shops, at best they could take a micro percentage from all the business, but right now its one sides, they're here to feaste on us. But yeah it woudl be cool to have fun , and make money doing it, look at allt he work we invest, for nothing while devs get rich. We should be able to feed ourselves in real life killing rats in mmo's. Why not?
At high level play, Gods Unchained no doubt requires a healthy set of very rare cards, that is exactly the same for pretty much every TCG under the sun. With my slightly modified Nature starter deck I am now halfway through the ranks, I do have TCG experience so that probably helped when building it. It required zero money.
All cards are available through packs gained by playing or buying. Series get introduced and will be discontinued after a certain time. This does add an incentive to play an awful lot while a series is available or buy a couple of these packs.
Cards come in different rarities (common, rare, legendary etc.) and different editions (glossy ed.) All former cards can be gained by playing and the latter are only different cosmetically and can also be gained by playing but have an increased chance of dropping if you buy, as seen in the more expensive packs you can buy. This is a collector’s thing and not a gameplay thing. This is where the real money goes around.
Gods Unchained has pretty much all the traits of a physical TCG, except that you can also earn packs by playing. If that is fair or not depends on how much you can tolerate the genre in general, not the blockchain. However, none of the above is why I mentioned the game, I mentioned it because the game is really good and has NFT’s, not the other way around. And if I get a really rare edition of a card? Damn right I will sell l it
/Cheers, Lahnmir
I don't disagree with you, but many seem to be ignoring the fact that NFTs minted for use only in one specific game doesn't resolve the fact that, if God's Unchained pulls the plug on the servers, you're left with a useless NFT that you can't even access in any useful way, much less sell.
That is another important difference between the online TCGs and physical TCGs, and it's a huge one with heavy potential implications.
If you think market manipulation is bad, expect more of it from streamers and such when you add in NFTs.
I got to be honest, a while back, my wife started to play a browser game, where players bought, traded, trained, bred, and earned horses.
There were Special and Holiday events, competitions, and the like, where players could earn specialty these horses like unicorns, nightmares, mer-horses, and what have you.
So like in a holiday event, say Halloween, there would be a whole day of events, like races, show, etc, and the players would get awards based on how they placed. They could also buy specialty horses and skins at this time as well.
And then players could buy, sell, and trade their horses.
I wager this was what NTP and Blackchain games would amount to, that my wife would have been able to be a Nightmare Horse Baron, from what amounted to a browser based game trading game.
The thing that gets me, is that in those games, the house/developer, is the one that will make the most money, because, at the end of the day, it is their product. I view it as working in a factory, where you make a commission off how many parts you make, but at the end of the day, no matter how good you are, or how much you make, you are still just some factory worker making parts for someone else to sell for a bigger better profit than you will ever see.
Personally, I would love to see these games become more like Trove, or Secondlife, where you could make something, like in Trove, people would design hats, weapons, even dungeons, in Secondlife you could make a unique thing and sell that.
To me, that would be the next level of gaming, and it's already here.
But, the realist in me, sees that this Blockchain and NFT will not be a next step up from games like Trove and Secondlife, but just a platform where vendors will hock their virtual T-Shirts and stuff, like what METAverse kinda turned to be, just a VR shopping mall.
We shall see what happens.. I want to hope for the best with this, as it's like seeing a door that would lead to wonderland, I just hope it does end with Alice in chains.
Will they be playing Sludge Factory? Because I’ll definitely join then
/Cheers, Lahnmir
I have no idea.. and I am now going to look that up.
The game they were playing was called Howrse, or something like that. They have since stopped, but I was captivated by their game, not enough to play it myself, but I was still enamored by how the game worked, and they would talk about their horses and such, so it was a good conservation piece between us.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I got to be honest, a while back, my wife started to play a browser game, where players bought, traded, trained, bred, and earned horses.
There were Special and Holiday events, competitions, and the like, where players could earn specialty these horses like unicorns, nightmares, mer-horses, and what have you.
So like in a holiday event, say Halloween, there would be a whole day of events, like races, show, etc, and the players would get awards based on how they placed. They could also buy specialty horses and skins at this time as well.
And then players could buy, sell, and trade their horses.
I wager this was what NTP and Blackchain games would amount to, that my wife would have been able to be a Nightmare Horse Baron, from what amounted to a browser based game trading game.
The thing that gets me, is that in those games, the house/developer, is the one that will make the most money, because, at the end of the day, it is their product. I view it as working in a factory, where you make a commission off how many parts you make, but at the end of the day, no matter how good you are, or how much you make, you are still just some factory worker making parts for someone else to sell for a bigger better profit than you will ever see.
Personally, I would love to see these games become more like Trove, or Secondlife, where you could make something, like in Trove, people would design hats, weapons, even dungeons, in Secondlife you could make a unique thing and sell that.
To me, that would be the next level of gaming, and it's already here.
But, the realist in me, sees that this Blockchain and NFT will not be a next step up from games like Trove and Secondlife, but just a platform where vendors will hock their virtual T-Shirts and stuff, like what METAverse kinda turned to be, just a VR shopping mall.
We shall see what happens.. I want to hope for the best with this, as it's like seeing a door that would lead to wonderland, I just hope it does end with Alice in chains.
Will they be playing Sludge Factory? Because I’ll definitely join then
/Cheers, Lahnmir
I have no idea.. and I am now going to look that up.
The game they were playing was called Howrse, or something like that. They have since stopped, but I was captivated by their game, not enough to play it myself, but I was still enamored by how the game worked, and they would talk about their horses and such, so it was a good conservation piece between us.
Sludge Factory is a song by Alice in Chains, a band whose lead singer died at a young age. I love them and the wonderland you were talking about would definitely include them for me
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I got to be honest, a while back, my wife started to play a browser game, where players bought, traded, trained, bred, and earned horses.
There were Special and Holiday events, competitions, and the like, where players could earn specialty these horses like unicorns, nightmares, mer-horses, and what have you.
So like in a holiday event, say Halloween, there would be a whole day of events, like races, show, etc, and the players would get awards based on how they placed. They could also buy specialty horses and skins at this time as well.
And then players could buy, sell, and trade their horses.
I wager this was what NTP and Blackchain games would amount to, that my wife would have been able to be a Nightmare Horse Baron, from what amounted to a browser based game trading game.
The thing that gets me, is that in those games, the house/developer, is the one that will make the most money, because, at the end of the day, it is their product. I view it as working in a factory, where you make a commission off how many parts you make, but at the end of the day, no matter how good you are, or how much you make, you are still just some factory worker making parts for someone else to sell for a bigger better profit than you will ever see.
Personally, I would love to see these games become more like Trove, or Secondlife, where you could make something, like in Trove, people would design hats, weapons, even dungeons, in Secondlife you could make a unique thing and sell that.
To me, that would be the next level of gaming, and it's already here.
But, the realist in me, sees that this Blockchain and NFT will not be a next step up from games like Trove and Secondlife, but just a platform where vendors will hock their virtual T-Shirts and stuff, like what METAverse kinda turned to be, just a VR shopping mall.
We shall see what happens.. I want to hope for the best with this, as it's like seeing a door that would lead to wonderland, I just hope it does end with Alice in chains.
Will they be playing Sludge Factory? Because I’ll definitely join then
/Cheers, Lahnmir
I have no idea.. and I am now going to look that up.
The game they were playing was called Howrse, or something like that. They have since stopped, but I was captivated by their game, not enough to play it myself, but I was still enamored by how the game worked, and they would talk about their horses and such, so it was a good conservation piece between us.
Sludge Factory is a song by Alice in Chains, a band whose lead singer died at a young age. I love them and the wonderland you were talking about would definitely include them for me
/Cheers, Lahnmir
I just knew they were a metal band like Alice Cooper, so I used that as a counter part to the Childish Whimsy and Innocence of Wonderland.. I admit.. I don't think I listened to Alice in Chains, and if I did, I may not have known it was them.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I got to be honest, a while back, my wife started to play a browser game, where players bought, traded, trained, bred, and earned horses.
There were Special and Holiday events, competitions, and the like, where players could earn specialty these horses like unicorns, nightmares, mer-horses, and what have you.
So like in a holiday event, say Halloween, there would be a whole day of events, like races, show, etc, and the players would get awards based on how they placed. They could also buy specialty horses and skins at this time as well.
And then players could buy, sell, and trade their horses.
I wager this was what NTP and Blackchain games would amount to, that my wife would have been able to be a Nightmare Horse Baron, from what amounted to a browser based game trading game.
The thing that gets me, is that in those games, the house/developer, is the one that will make the most money, because, at the end of the day, it is their product. I view it as working in a factory, where you make a commission off how many parts you make, but at the end of the day, no matter how good you are, or how much you make, you are still just some factory worker making parts for someone else to sell for a bigger better profit than you will ever see.
Personally, I would love to see these games become more like Trove, or Secondlife, where you could make something, like in Trove, people would design hats, weapons, even dungeons, in Secondlife you could make a unique thing and sell that.
To me, that would be the next level of gaming, and it's already here.
But, the realist in me, sees that this Blockchain and NFT will not be a next step up from games like Trove and Secondlife, but just a platform where vendors will hock their virtual T-Shirts and stuff, like what METAverse kinda turned to be, just a VR shopping mall.
We shall see what happens.. I want to hope for the best with this, as it's like seeing a door that would lead to wonderland, I just hope it does end with Alice in chains.
Will they be playing Sludge Factory? Because I’ll definitely join then
/Cheers, Lahnmir
I have no idea.. and I am now going to look that up.
The game they were playing was called Howrse, or something like that. They have since stopped, but I was captivated by their game, not enough to play it myself, but I was still enamored by how the game worked, and they would talk about their horses and such, so it was a good conservation piece between us.
Sludge Factory is a song by Alice in Chains, a band whose lead singer died at a young age. I love them and the wonderland you were talking about would definitely include them for me
/Cheers, Lahnmir
I just knew they were a metal band like Alice Cooper, so I used that as a counter part to the Childish Whimsy and Innocence of Wonderland.. I admit.. I don't think I listened to Alice in Chains, and if I did, I may not have known it was them.
They’re pretty much what grunge should have been had it grown into a fully “mature” genre. Amazing singer, hopeless junkie too. Give their unplugged album a try, you might fall in love.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Make money, you mean while playing a game? That would be awesome, but for some reasons devs think they're the only ones allowed to make money off the game, we're just here to spend, while they design crappy game mechanics that lead us into their cash shops , totatally unfair. We should be able to run cash shops, at best they could take a micro percentage from all the business, but right now its one sides, they're here to feaste on us. But yeah it woudl be cool to have fun , and make money doing it, look at allt he work we invest, for nothing while devs get rich. We should be able to feed ourselves in real life killing rats in mmo's. Why not?
Probably a better way for the player to make money from games, is to give players a decent set of tools to build encounters. Players could build events for the game (dungeons, fairs, contests, etc.) set in instanced zones. They'd upload their maps and encounters, along with scripts to operate the event. The game company would review the event, and add any rewards (XP, money, items), then runs the event. Players pay a small fee ($1-$5) to enter, and company and designer (player) split the revenue.
Players design content for others, under the operational control of the game company. Totally optional, but rewards creativity.
Logic, my dear, merely enables one to be wrong with great authority.
Make money, you mean while playing a game? That would be awesome, but for some reasons devs think they're the only ones allowed to make money off the game, we're just here to spend, while they design crappy game mechanics that lead us into their cash shops , totatally unfair. We should be able to run cash shops, at best they could take a micro percentage from all the business, but right now its one sides, they're here to feaste on us. But yeah it woudl be cool to have fun , and make money doing it, look at allt he work we invest, for nothing while devs get rich. We should be able to feed ourselves in real life killing rats in mmo's. Why not?
Probably a better way for the player to make money from games, is to give players a decent set of tools to build encounters. Players could build events for the game (dungeons, fairs, contests, etc.) set in instanced zones. They'd upload their maps and encounters, along with scripts to operate the event. The game company would review the event, and add any rewards (XP, money, items), then runs the event. Players pay a small fee ($1-$5) to enter, and company and designer (player) split the revenue.
Players design content for others, under the operational control of the game company. Totally optional, but rewards creativity.
Micro transactions. That's the power of blockchain. This is happening, and will happen on a much larger scale.
Using The Sandbox as an example, the content creator buys the land, then builds. The creator monitizes their content through entry fees paid $SAND.
At high level play, Gods Unchained no doubt requires a healthy set of very rare cards, that is exactly the same for pretty much every TCG under the sun. With my slightly modified Nature starter deck I am now halfway through the ranks, I do have TCG experience so that probably helped when building it. It required zero money.
All cards are available through packs gained by playing or buying. Series get introduced and will be discontinued after a certain time. This does add an incentive to play an awful lot while a series is available or buy a couple of these packs.
Cards come in different rarities (common, rare, legendary etc.) and different editions (glossy ed.) All former cards can be gained by playing and the latter are only different cosmetically and can also be gained by playing but have an increased chance of dropping if you buy, as seen in the more expensive packs you can buy. This is a collector’s thing and not a gameplay thing. This is where the real money goes around.
Gods Unchained has pretty much all the traits of a physical TCG, except that you can also earn packs by playing. If that is fair or not depends on how much you can tolerate the genre in general, not the blockchain. However, none of the above is why I mentioned the game, I mentioned it because the game is really good and has NFT’s, not the other way around. And if I get a really rare edition of a card? Damn right I will sell l it
/Cheers, Lahnmir
I don't disagree with you, but many seem to be ignoring the fact that NFTs minted for use only in one specific game doesn't resolve the fact that, if God's Unchained pulls the plug on the servers, you're left with a useless NFT that you can't even access in any useful way, much less sell.
That is another important difference between the online TCGs and physical TCGs, and it's a huge one with heavy potential implications.
If you think market manipulation is bad, expect more of it from streamers and such when you add in NFTs.
Nope, even if Gods Unchained did pull the plug players would still posses their cards. They will still be able to trade/sell them on any NFT market place, pretty much forever.
The thing that gets me, is that in those games, the house/developer, is the one that will make the most money, because, at the end of the day, it is their product. I view it as working in a factory, where you make a commission off how many parts you make, but at the end of the day, no matter how good you are, or how much you make, you are still just some factory worker making parts for someone else to sell for a bigger better profit than you will ever see.
The factory may get most of the revenue, but that doesn't necessarily mean that they get most of the profit. The factory also has a lot of expenses that the simple factory worker doesn't, and that can easily mean losing money.
At high level play, Gods Unchained no doubt requires a healthy set of very rare cards, that is exactly the same for pretty much every TCG under the sun. With my slightly modified Nature starter deck I am now halfway through the ranks, I do have TCG experience so that probably helped when building it. It required zero money.
All cards are available through packs gained by playing or buying. Series get introduced and will be discontinued after a certain time. This does add an incentive to play an awful lot while a series is available or buy a couple of these packs.
Cards come in different rarities (common, rare, legendary etc.) and different editions (glossy ed.) All former cards can be gained by playing and the latter are only different cosmetically and can also be gained by playing but have an increased chance of dropping if you buy, as seen in the more expensive packs you can buy. This is a collector’s thing and not a gameplay thing. This is where the real money goes around.
Gods Unchained has pretty much all the traits of a physical TCG, except that you can also earn packs by playing. If that is fair or not depends on how much you can tolerate the genre in general, not the blockchain. However, none of the above is why I mentioned the game, I mentioned it because the game is really good and has NFT’s, not the other way around. And if I get a really rare edition of a card? Damn right I will sell l it
/Cheers, Lahnmir
I don't disagree with you, but many seem to be ignoring the fact that NFTs minted for use only in one specific game doesn't resolve the fact that, if God's Unchained pulls the plug on the servers, you're left with a useless NFT that you can't even access in any useful way, much less sell.
That is another important difference between the online TCGs and physical TCGs, and it's a huge one with heavy potential implications.
If you think market manipulation is bad, expect more of it from streamers and such when you add in NFTs.
Nope, even if Gods Unchained did pull the plug players would still posses their cards. They will still be able to trade/sell them on any NFT market place, pretty much forever.
What good is it to have cards if you can't play the card game?
Comments
They post prices and they post odds, and I respect that. It's probably not a scam, but it sure looks like if you want to play it competitively, you'll have to pay for more than I'm willing to.
"Be water my friend" - Bruce Lee
when I played there weren't even card packs for sale. I don't believe they changed the above model.
"There are 194 collectable cards in total, which are broken down as follows:
- 79 Commons
- 57 Rares
- 32 Epics
- 26 Legendaries"
That sure doesn't sound to me like the different rarities are just fancier looking versions of the same basic card. If that were the case, then wouldn't all the rarities have the same number of cards?All cards can be aquired through normal game play. I wont say for certain, but I don't believe this is the type of game to have retroactivily nerfed drop rates. If they didn't I don't think you'll have a problem building good decks.
I've never been a cash shop guy.
"Be water my friend" - Bruce Lee
So you always have to know that you are playing a game in which you can own digital property.
Or you are buying digital property and it is gamified to encourage you to spend more and make it a more fun experience.
All cards are available through packs gained by playing or buying. Series get introduced and will be discontinued after a certain time. This does add an incentive to play an awful lot while a series is available or buy a couple of these packs.
Cards come in different rarities (common, rare, legendary etc.) and different editions (glossy ed.) All former cards can be gained by playing and the latter are only different cosmetically and can also be gained by playing but have an increased chance of dropping if you buy, as seen in the more expensive packs you can buy. This is a collector’s thing and not a gameplay thing. This is where the real money goes around.
Gods Unchained has pretty much all the traits of a physical TCG, except that you can also earn packs by playing. If that is fair or not depends on how much you can tolerate the genre in general, not the blockchain. However, none of the above is why I mentioned the game, I mentioned it because the game is really good and has NFT’s, not the other way around. And if I get a really rare edition of a card? Damn right I will sell l it
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
There were Special and Holiday events, competitions, and the like, where players could earn specialty these horses like unicorns, nightmares, mer-horses, and what have you.
So like in a holiday event, say Halloween, there would be a whole day of events, like races, show, etc, and the players would get awards based on how they placed. They could also buy specialty horses and skins at this time as well.
And then players could buy, sell, and trade their horses.
I wager this was what NTP and Blackchain games would amount to, that my wife would have been able to be a Nightmare Horse Baron, from what amounted to a browser based game trading game.
The thing that gets me, is that in those games, the house/developer, is the one that will make the most money, because, at the end of the day, it is their product. I view it as working in a factory, where you make a commission off how many parts you make, but at the end of the day, no matter how good you are, or how much you make, you are still just some factory worker making parts for someone else to sell for a bigger better profit than you will ever see.
Personally, I would love to see these games become more like Trove, or Secondlife, where you could make something, like in Trove, people would design hats, weapons, even dungeons, in Secondlife you could make a unique thing and sell that.
To me, that would be the next level of gaming, and it's already here.
But, the realist in me, sees that this Blockchain and NFT will not be a next step up from games like Trove and Secondlife, but just a platform where vendors will hock their virtual T-Shirts and stuff, like what METAverse kinda turned to be, just a VR shopping mall.
We shall see what happens.. I want to hope for the best with this, as it's like seeing a door that would lead to wonderland, I just hope it does end with Alice in chains.
Agreed
But, I'm more of a betting man than a man of faith
"Be water my friend" - Bruce Lee
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
That is another important difference between the online TCGs and physical TCGs, and it's a huge one with heavy potential implications.
If you think market manipulation is bad, expect more of it from streamers and such when you add in NFTs.
The game they were playing was called Howrse, or something like that. They have since stopped, but I was captivated by their game, not enough to play it myself, but I was still enamored by how the game worked, and they would talk about their horses and such, so it was a good conservation piece between us.
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Logic, my dear, merely enables one to be wrong with great authority.
Using The Sandbox as an example, the content creator buys the land, then builds. The creator monitizes their content through entry fees paid $SAND.