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If you've been following Amazon Game Studios release of their, once highly anticipated MMORPG, New World, then you know that their launch didn't exactly go as smoothly as they would have liked. As we head into 6 months after release, the players that have left the game on Steam in early December have yet to return, which has resulted in over a 90% drop in active daily players since the game launched in September of 2021, according to SteamDB.
Comments
FUnny we hear all this gloom and doom about the game but it is still holding strong at $40........
It my value price point to try it out. Nothing more or less.
My refunded Pre-Order is better spent elsewhere. I may try it in the distant future. There is always a 1% chance.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
"Dead World"
Gaming community: IRONFIST
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When they shit on me for not hitting 200cap crafting skills in the first 1.5 months... completely demoralized me.
Thanks for that ninja level grind update... pushed me off the sinking ship (now I'm enjoying other games).
I expect the same thing for Riot Game's MMO that is in the making, not to please everyone and to be its own thing even if some may not like it.
Most of the players I played with, anecdotely, I'd say gave a minimum of 40 to 100 hours.
100 hours minimum is much better than any other mmo, you no life it in the first week and quit, absolutely nothing wrong with that considering these are no life gamers who have a list of games they wanna play all day long until they rot, so not surprising the game lost that many, "lost"....blizzard is no different with their millions of subs lost that are down to less than 100k concurrent atm, same with ffxiv, numbers dont lie on steam, they are down to less than half the players on steam alone in less than 3 weeks of the latest expansion release...is it a major failure? yes in some people's eye who see everything others do a failure just to make themselves feel better because they are the ultimate failure probably....
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Truth is, New World suffered from a lack of end-game content, like pretty much every other MMO that has released in the past ten to fifteen years. It doesn't compare to games that have had years upon years to polish and add content to.
There are definitely some AGS issues, like NW seeming like it sometimes suffers from an identity crisis, and they haven't done a good job of fixing bugs either. Still, about 100k active players I'd say it still makes it a fairly successful game, (and doesn't take into account however much AGS spent into the game, from a financial perspective it may be another story, but also not something I take into account if I enjoy it.)
I'd be highly doubtful it ever becomes as successful as WoW was in it's heyday, but I also remember when FF was so bad they pulled it down, re-did it, and now it's one of the most popular games around.....
So I think the truth is a heck of a lot different than I see from what's posted in the comments here. It's not a runaway success, but by player numbers it's not a total failure either. (Note I'm still not talking about financials) My personal opinion is that it does need more of an identity, to rapidly add content, and to quash bugs, but it does seem like there is a niche for it, than not a small amount of players seem to enjoy. More power to 'em.
So it is not a success. Big box sales sure, but a customer base that will be skeptical of their games in the future.
So more people than bought the game are pissed off at AGS? Interesting take on things. Just because you are, realize you aren't speaking for those folks.
And yet, pretty much every big MMO that launched in the past 20 years has went thru similar growing pains. FF14, so bad they had to re-build it from the ground up. (Yes, it was a huge hit to their budget that year) but somehow, it managed to be one of the most played MMOs in the world today.
I guess skepticism is something that can never be overcome.
Again, it's a selective memory. AGS somehow, despite everything you said, are still managing 100k players online, which is still far more than FF14 was when it was pulled. The reality is pretty much every big MMO has had issues at launch, and while that's a first impression for so many people, quite a few games have recovered, and done exceptionally well. ESO to name another.
Simply put, it's growing pains, what's going to determine the long term success or failure from a financial point of view, is how they handle things. Will they find ways to squash bugs? Add content? Continue to build a game that caters to their market? Those have been the things that have determined success or failure far more than how a game has launched, especially for one that still manages 100k players online. It's not like they are down to 30 or 40 players online.
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mmorpg junkie since 1999