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New World Daily Active Players Down More Than 90% on Steam from Record High in September | MMORPG.co

SystemSystem Member UncommonPosts: 12,599
edited January 2022 in News & Features Discussion

imageNew World Daily Active Players Down More Than 90% on Steam from Record High in September | MMORPG.com

If you've been following Amazon Game Studios release of their, once highly anticipated MMORPG, New World, then you know that their launch didn't exactly go as smoothly as they would have liked. As we head into 6 months after release, the players that have left the game on Steam in early December have yet to return, which has resulted in over a 90% drop in active daily players since the game launched in September of 2021, according to SteamDB.

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Comments

  • Viper482Viper482 Member LegendaryPosts: 4,101
    Been a train wreck for sure, but according to Steam I got 48 hours out of it so I can't say it was a waste of money. Enjoyed the game, just quit due to all the crap that was happening.
    maskedweasel[Deleted User]TheDalaiBombaAgenigastovski1SailorMomlaseritKrisConwaymrneurosis
    Make MMORPG's Great Again!
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Its not true , there is 150,00 accts not counted on Steam , i have this from a good source..
    [Deleted User]KyleranValdheimgastovski1dirtysidefoxgirlCelciusSailorMomSabbythKrisConwayand 3 others.
  • The user and all related content has been deleted.
  • CalavryCalavry Member UncommonPosts: 133
    When it hits $10 on steam I will give it a go.
    mrneurosis
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Calavry said:
    When it hits $10 on steam I will give it a go.

    FUnny we hear all this gloom and doom about the game but it is still holding strong at $40........
    [Deleted User]foxgirlmrneurosis
  • CalavryCalavry Member UncommonPosts: 133



    Calavry said:

    When it hits $10 on steam I will give it a go.



    FUnny we hear all this gloom and doom about the game but it is still holding strong at $40........



    It my value price point to try it out. Nothing more or less.
    Theocritusmrneurosis
  • DattelisDattelis Member EpicPosts: 1,675
    edited January 2022
    I enjoyed the time I had with it before Endwalker went live (which is mostly why I have not been playing recently but might return for a week or so by next month before Lost Ark). Things have been really rough and still are in some respects, but I personally do not want them to give up on it. I wish they did more thorough testing and even though not all the 'fixes' they implement hold long in some cases, it is showing that they want to turn things around. If people keep giving objective criticism and not focus on the 'could've/should've/would've' parts, I think things can turn around just like GW2 and ESO managed to since those weren't exactly well received when they first started out and needed big changes to them to garner the popularity they have now (I mention those because they are b2p, I know FF14 managed to change things around as well).
    [Deleted User]Valdheimlaseritmrneurosis
  • AvanahAvanah Member RarePosts: 1,627



    Calavry said:

    When it hits $10 on steam I will give it a go.



    FUnny we hear all this gloom and doom about the game but it is still holding strong at $40........



    My refunded Pre-Order is better spent elsewhere. I may try it in the distant future. There is always a 1% chance. :)
    Scorchienfoxgirlmrneurosis

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    edited January 2022
    Calavry said:
    When it hits $10 on steam I will give it a go.

    FUnny we hear all this gloom and doom about the game but it is still holding strong at $40........
    It will be FTP... take it to the bank.

    "Dead World"
    mrneurosis
  • toljartoljar Member UncommonPosts: 240
    How many of those "active" on steam charts are bots? Most everyone I know from my guild has quit, that is ~90 people. There are maybe 2-3 that log in anymore just to putz around.
    maskedweasel[Deleted User]TwistedSister77ItsThatGuylaseritBrainymrneurosis

    Gaming community: IRONFIST
    New World: Lilith - US East
    WoW Guild: IRONFIST <Burning Legion> Alliance(We transferred to Illidan)
    WoW Guild: IRONFIST <Illidan> Horde
    SWOTR: IRONFIST <Satele Shan> Empire/Republic


  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    edited January 2022
    I quit in November, gave it a few hundred hours... but it's just not good due to Amazon's mismanagement.  My server was down to 60ish active players (had decent queues at launch).

    When they shit on me for not hitting 200cap crafting skills in the first 1.5 months... completely demoralized me.

    Thanks for that ninja level grind update... pushed me off the sinking ship (now I'm enjoying other games).


    maskedweaselValdheimmunsil42laseritBrainymrneurosis
  • SaruomoSaruomo Member UncommonPosts: 140
    Good riddance all the whiners who left the game. We dont need whiners in a new MMO, need a different breed, the normal type even if they are a minority. The game is not made to please the type who rage quit after logging in for 30min. Better that way.

    I expect the same thing for Riot Game's MMO that is in the making, not to please everyone and to be its own thing even if some may not like it.
    Kylerangastovski1DarkpigeonJaguaratron1Lark3mbobbymcswansonmrneurosis
  • GatsuZerkGatsuZerk Member UncommonPosts: 137
    A master class on failure, brought to you by Amazon Games.
    mrneurosis
  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    edited January 2022
    Saruomo said:
    Good riddance all the whiners who left the game. We dont need whiners in a new MMO, need a different breed, the normal type even if they are a minority. The game is not made to please the type who rage quit after logging in for 30min. Better that way.

    I expect the same thing for Riot Game's MMO that is in the making, not to please everyone and to be its own thing even if some may not like it.
    I like your sarcasm :D , I literally know nobody who quit after 30 minutes (I'm sure there are a few, because <2 hours you can be refunded on steam... which was voided to most players because of long queue lines in launch week... some say Amazon did that on purpose, I don't... they have been proven to be wildly incompetent).

    Most of the players I played with, anecdotely,  I'd say gave a minimum of 40 to 100 hours.
    ValdheimBrainymrneurosis
  • SaruomoSaruomo Member UncommonPosts: 140



    Saruomo said:

    Good riddance all the whiners who left the game. We dont need whiners in a new MMO, need a different breed, the normal type even if they are a minority. The game is not made to please the type who rage quit after logging in for 30min. Better that way.



    I expect the same thing for Riot Game's MMO that is in the making, not to please everyone and to be its own thing even if some may not like it.


    I like your sarcasm :D , I literally know nobody who quit after 30 minutes (I'm sure there are a few, because <2 hours you can be refunded on steam).

    Most of the players I played with, anecdotely,  I'd say gave a minimum of 40 to 100 hours.



    100 hours minimum is much better than any other mmo, you no life it in the first week and quit, absolutely nothing wrong with that considering these are no life gamers who have a list of games they wanna play all day long until they rot, so not surprising the game lost that many, "lost"....blizzard is no different with their millions of subs lost that are down to less than 100k concurrent atm, same with ffxiv, numbers dont lie on steam, they are down to less than half the players on steam alone in less than 3 weeks of the latest expansion release...is it a major failure? yes in some people's eye who see everything others do a failure just to make themselves feel better because they are the ultimate failure probably....
    KyleranDarkpigeonJaguaratron1mrneurosis
  • SaruomoSaruomo Member UncommonPosts: 140
    edited January 2022
    And then you have this other mmo thats been stuck in alpha 1 for 6 years claiming so arrogantly that it will be the biggest and most successful launch....talk about messed up personalities within the gaming world.....at least the devs on the AGS team don't behave like the target intended audience or stoop down to the levels of these other game devs.....the truth is most gamers are trash and they have nothing to say other than trash.
    KyleranJaguaratron1mrneurosis
  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited January 2022
    Don't worry guys when mutations hit live and peeps get their arses handed to them even at 610 avg Gear Score the population will go down some more!
    LiquidRider

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • HengistHengist Member RarePosts: 1,315
    Honestly I think there are a lot of selective memories.


    Truth is, New World suffered from a lack of end-game content, like pretty much every other MMO that has released in the past ten to fifteen years. It doesn't compare to games that have had years upon years to polish and add content to.

    There are definitely some AGS issues, like NW seeming like it sometimes suffers from an identity crisis, and they haven't done a good job of fixing bugs either. Still, about 100k active players I'd say it still makes it a fairly successful game, (and doesn't take into account however much AGS spent into the game, from a financial perspective it may be another story, but also not something I take into account if I enjoy it.)

    I'd be highly doubtful it ever becomes as successful as WoW was in it's heyday, but I also remember when FF was so bad they pulled it down, re-did it, and now it's one of the most popular games around.....

    So I think the truth is a heck of a lot different than I see from what's posted in the comments here. It's not a runaway success, but by player numbers it's not a total failure either. (Note I'm still not talking about financials) My personal opinion is that it does need more of an identity, to rapidly add content, and to quash bugs, but it does seem like there is a niche for it, than not a small amount of players seem to enjoy. More power to 'em.
  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    Hengist said:
    Honestly I think there are a lot of selective memories.


    Truth is, New World suffered from a lack of end-game content, like pretty much every other MMO that has released in the past ten to fifteen years. It doesn't compare to games that have had years upon years to polish and add content to.

    There are definitely some AGS issues, like NW seeming like it sometimes suffers from an identity crisis, and they haven't done a good job of fixing bugs either. Still, about 100k active players I'd say it still makes it a fairly successful game, (and doesn't take into account however much AGS spent into the game, from a financial perspective it may be another story, but also not something I take into account if I enjoy it.)

    I'd be highly doubtful it ever becomes as successful as WoW was in it's heyday, but I also remember when FF was so bad they pulled it down, re-did it, and now it's one of the most popular games around.....

    So I think the truth is a heck of a lot different than I see from what's posted in the comments here. It's not a runaway success, but by player numbers it's not a total failure either. (Note I'm still not talking about financials) My personal opinion is that it does need more of an identity, to rapidly add content, and to quash bugs, but it does seem like there is a niche for it, than not a small amount of players seem to enjoy. More power to 'em.
    You realize, there are millions of players who are pissed off now with Amazon Game Studios... I would label this an unequivocal disaster for the customer branding/faith of the studio going forward.

    So it is not a success.  Big box sales sure, but a customer base that will be skeptical of their games in the future.  
    ValdheimMarcus-Brainymrneurosisklash2def
  • The user and all related content has been deleted.
  • HengistHengist Member RarePosts: 1,315
    Hengist said:
    Honestly I think there are a lot of selective memories.


    Truth is, New World suffered from a lack of end-game content, like pretty much every other MMO that has released in the past ten to fifteen years. It doesn't compare to games that have had years upon years to polish and add content to.

    There are definitely some AGS issues, like NW seeming like it sometimes suffers from an identity crisis, and they haven't done a good job of fixing bugs either. Still, about 100k active players I'd say it still makes it a fairly successful game, (and doesn't take into account however much AGS spent into the game, from a financial perspective it may be another story, but also not something I take into account if I enjoy it.)

    I'd be highly doubtful it ever becomes as successful as WoW was in it's heyday, but I also remember when FF was so bad they pulled it down, re-did it, and now it's one of the most popular games around.....

    So I think the truth is a heck of a lot different than I see from what's posted in the comments here. It's not a runaway success, but by player numbers it's not a total failure either. (Note I'm still not talking about financials) My personal opinion is that it does need more of an identity, to rapidly add content, and to quash bugs, but it does seem like there is a niche for it, than not a small amount of players seem to enjoy. More power to 'em.
    You realize, there are millions of players who are pissed off now with Amazon Game Studios... I would label this an unequivocal disaster for the customer branding/faith of the studio going forward.

    So it is not a success.  Big box sales sure, but a customer base that will be skeptical of their games in the future.  


    So more people than bought the game are pissed off at AGS? Interesting take on things. Just because you are, realize you aren't speaking for those folks.


    And yet, pretty much every big MMO that launched in the past 20 years has went thru similar growing pains. FF14, so bad they had to re-build it from the ground up. (Yes, it was a huge hit to their budget that year) but somehow, it managed to be one of the most played MMOs in the world today. 

    I guess skepticism is something that can never be overcome.


    Again, it's a selective memory. AGS somehow, despite everything you said, are still managing 100k players online, which is still far more than FF14 was when it was pulled. The reality is pretty much every big MMO has had issues at launch, and while that's a first impression for so many people, quite a few games have recovered, and done exceptionally well. ESO to name another. 

    Simply put, it's growing pains, what's going to determine the long term success or failure from a financial point of view, is how they handle things. Will they find ways to squash bugs? Add content? Continue to build a game that caters to their market? Those have been the things that have determined success or failure far more than how a game has launched, especially for one that still manages 100k players online. It's not like they are down to 30 or 40 players online.


    LynxJSAKyleransschruppgrimal[Deleted User]laseritmrneurosis
  • NeoyoshiNeoyoshi Member RarePosts: 1,489
    Give it some time, it'll go free-to-play and have a cash shop in it eventually.
    DaemonweaverLark3mSarlamrneurosis


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
    Fishing in RL since 1992
    Born with a fishing rod in my hand in 1979
  • SaruomoSaruomo Member UncommonPosts: 140
    edited January 2022
    All this anti-NW hate and the game still is above FFXIV's latest expansion according to Steam Charts and has maintained that position consistently. FFXIV is down to below 50k concurrent, half of the highest player cap it has ever had around the release of End Walker expansion. ESO is waaaay below that, consistently stuck with around 20k players.......WoW chose to hide these numbers because they must be extremely low that they dont wanna scare away the few fanboys left logging in because of an extreme level of depressive addiction. More than half of the FFXIV fanboys QUIT the game according to the charts in LESS THAN 3 weeks of the release of End Walker....these numbers don't lie....people do.
    KyleranDaemonweaverfoxgirlJaguaratron1mrneurosis
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    Sometimes we need fantasy to survive reality 
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    Beyond the shadows there's always light
  • MensurMensur Member EpicPosts: 1,531
    I got 350+ hours in the game- there is simply nothing to do for me anymore. I hope they fix the game- however I doubt anything constructive will come out of the shit show of a studio.

    mmorpg junkie since 1999



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